we launched
@addicteddotfun and flipped pumpfun’s revenue in the past 24h.
it generated $3M+ in revenue since launch (just 48h ago)
but until a couple month ago, i couldn't even pay my rent and was staying at my parents’ house.
this is our story:
we’ve been building all kinds of consumer crypto apps for the past 4 years.
web3 gaming tools, defi, DAO tools, prediction markets etc
but none of them took off.
i ran out of money and couldn’t find more friends who’d let me crash at their place
so ... i had to move back to my parents house.
around that time, we got this strong conviction that financialized entertainment will be the biggest opportunity in consumer crypto.
but when you cant even pay rent, how can you possibly cover dev costs, audits, initial pool, etc?
we had 2 choices:
receive vc money or launch on
@believeapp
we took believe. we weren't 100% sure at that time but we really needed money to keep building and cover audits + all the game assets. and we didn’t want vc money.
so we launched
@pndmdotorg on believe.
its 2% creator fee gave us $100K which was exactly the amount we needed to finish building
@addicteddotfun
and 2 days ago, addicted finally went live.
in 48h, it generated more than $3M rev.
it flipped pumpfun's 24h rev and on track to flipping hyperliquid in 24hr fees.
its painfully obvious:
ICM and financialized entertainment are the future of crypto.
but jobs not done.
our goal is to make
@pndmdotorg the biggest web3 game studio and become the next Nintendo.
we'll prove that ICM is 100x better than vc startups, and web3 games are not dead, actually the opposite.
lets lock in.