Houdini 20 Sneak Peek - have a look at a small preview of some of the new tools and functionality coming in November! We will have the launch presentation next week - more info then!
Houdini 20.5 Sneak Peek - check out some of the upcoming new tools and enhancements that will be in the next public version of Houdini! More information to be revealed at the Paris launch on June 18, 2024.
#Houdini20 has been releeaaaasssed!
Join us tomorrow (Thursday) for the #H20#HoudiniHIVE – a full day of technical presentations on @youtube covering some of the new #Houdini 20 features – delivered by many of the artists, TDs and developers who worked on the software and demos: sidefx.com/houdini-hive/h20-…
Learn how to shade and render realistic fur by watching this lookdev video series by Aleksandar Horak. He also includes some free tools and also chaptered files to follow along. Check it out here -- sidefx.com/fur-lookdev-serie…#houdini3d#karmaXPU
Check out the #Houdini 21 sneak peek! We’re sharing a preview of some of the new features. More will be revealed at SIGGRAPH 2025 in Vancouver—don’t miss the Keynote, HIVE presentations, and more starting the week of August 11.
sidefx.com/community/houdini…
H17 Sneak Peek! Check out the upcoming Houdini release - incl a GPU-accel'd multisolver for cloth & hair, a new white water solver, a material-based destruction, animation and modelling workflows, UV autoseaming, GLTF I/O, gamedev tools and more! sidefx.co/2NMf9a8
Join us for an in-depth exploration of Houdini 20.5's new GPU-accelerated Material Point Method (MPM) solver, a powerful tool for simulating complex physical phenomena. This masterclass is designed to give you a comprehensive understanding of the MPM solver, from its theoretical foundations to practical applications. Download the project files to follow along! sidefx.com/tutorials/mpm-h20…
Sneak Peek! Get a taste of what's to come in #Houdini 18.5 - with enhancements and new features across the functional spectrum - including a new @UnrealEngine plugin, #PDG, SOPs, pyro, FLIP fluids, rendering, and much more... sidefx.co/185sneakpeek
Repost (via Matt Tillman on LinkedIn): Converting the Graswald asset library to USD and MaterialX for loading into Houdini's asset browser. Shout out to Graswald for not only making such a great library of assets but also making them available for free.
lnkd.in/gn5uYUGZ
2 new Content Library entries - PCA dejitter and ML sketching - are now available for download. There are also accompanying tutorials as well, with more detailed explanation by Jakob Ringler. Find them at sidefx.com/contentlibrary🖱️
Need a last-minute Christmas gift?? :) We just released the latest edition of #Houdini Foundations! Written by SideFX's Robert Magee, this 212-page Houdini training manual covers the basics across the pipeline spectrum.
sidefx.com/community/foundat…
Too much summer? Get some snow here with this tutorial and file download of the MPM snowplough, as seen in Houdini 20.5 sneak peek. Luca Salvagno breaks down how he made this curling crunching snow effect!
sidefx.com/tutorials/mpm-sno…
Meet Jakub Špaček @spaczech – the artist behind the new Houdini Connect intro – where he talks about his first 3D job, how he got into Houdini, the design process behind the creation of a fluid dynamic sequence, and the free downloadable project file: sidefx.com/touch-of-colour/
Winter is coming. How to get shredded without going to the gym? We have a comprehensive Muscles Masterclass by SideFX's CFX TD Liesbeth Levick!! Get the downloadable project file to follow along 🍖💪sidefx.com/muscles-mastercla…
Free RBD car rig HDA! Now available for download on the Content Library. Use the existing 6-wheel truck geo, or plug+play with your own 🛻🚗! Example .hip file included🚛sidefx.com/contentlibrary/rb…
At @siggraph next week, we'll reveal #SOLARIS - a native-#USD layout, lookdev and lighting platform - to be released later this year - which will form the core of the #Procedural Pipeline - watch for the video recording next week!
See the results of a custom FEM solver that Artem Smirnov developed, demonstrated in this multi-pane glass sequence🪟🔫Good thing he labeled which was ref and which was CG - could you spot which was which? Wonder what the @TheSlowMoGuys think about it🤔
Full res+more info here -- piped.video/watch?v=DvDQWMsU…
As some of you will have heard by now, our friend Ben Mears passed away over the weekend. We at SideFX are all crushed. He was an amazing Houdini evangelist, and a terrific friend to many.
sidefx.com/community/ben-mea…
We're incredibly excited to announce that Houdini, SideFX and several specific developers - Jeff Lait, Mark Tucker, Cristin Barghiel, John Lynch and Mark Elendt - have been selected for two @TheAcademy Awards! sidefx.co/2EYZVpZ
Watch the Houdini 21 Keynote from SIGGRAPH 2025! Discover new KineFX motion mixer, muscle system improvements, MetaHumans integration, Copernicus GPU Pyro solver, built-in ML tools, Vulkan support, and more. Today at 10 am PST!
piped.video/C--08SipCNU
Join us at SIGGRAPH 2025 for a first look at Houdini 21! Learn about enhancements to COPs, MPM and Solaris – new ML-based workflows – easy-to-use pyro presets – facial rigging with KineFX... and more! Use code HOUD1156 for a FREE Exhibits Only pass.
sidefx.com/houdini-hive/sigg…
An early look at the integration of @ComfyUI into Houdini, created by @rafzdre and Anatolii Iudanov (XAPKOHHEH). Click to see the recorded presentation from a past THUG event held, at SideFX HQ. piped.video/KB7gsxHXVFM
There are new entries in the SideFX Content Library - everything from machine learning, MPM, RBDs, COPs, lookdev and more!
download them at sidefx.com/contentlibrary 👀have a great weekend!✌️
We're launching H17 in Montreal on Oct 2! If you're in the area, join us for the evening event at Cirque Éloize sidefx.co/2N6OFQ2 - H17 release will be a week or so after that...
#Houdini18 Launch presentation! Join us today at 2pm EST to learn about the new features of #H18 - including the Solaris layout, #lookdev and lighting platform - plus new #VFX and modelling enhancements... piped.video/Aql6SIOIyXs
New Content Library entry (1/2) courtesy of @art_gadzhiev, the artist behind the H20.5 splashscreen. One of the projects he did was the 'Houdini Cream Cake', which explores layered destruction and collision-driven MPM setup.
sidefx.com/contentlibrary/ho…
#LearnHoudini! Build a #crowds scene in this free 3-part #SIGGRAPH#workshop by Louis-Philippe Clavet sidefx.co/2Yj4dWu Rig, draw bones, capture geometry, create an asset, animate character, set up agents, simulate the crowd, light, shade and render scene - easy! :)
Coming up in Montreal in just over a week... the Houdini 19.5 Launch Event, followed by a full-day #Houdini Games Workshop! If you're near Montreal please join us in person - if not it'll all be online too...
sidefx.com/community/houdini…
H17.5! Learn more about the upcoming H17.5 release from SideFX's Cristin Barghiel, VP R&D, Scott Keating, Senior Product Designer, Ken Xu, Senior Software Architect - with special guest Bill Polson, Global Head of Pipeline and Workflow, MPC Film sidefx.co/2Clqpm7
#Mardini is BAAACK!! The daily art challenge is your chance to compete for prizes by creating images or animations using #Houdini! With a different challenge every day during the month of March, you'll have 31 chances to enter and win. Deets here: sidefx.co/2024-mardini-info Let's GOOO!
Bring your MetaHumans into Houdini! The latest MetaHuman Character Rig HDA lets you seamlessly import and assemble high-quality MetaHumans with head, body, and textures. You can also now create MetaHuman-compatible hairstyles directly on your character.
forums.unrealengine.com/t/me…
Free #gamedev tutorial! Learn how to create a procedural Level Builder that uses a single curve to create the walls, ceiling and floor along with doors and props, for use in Unity... sidefx.co/38eYulz
#Houdini 18.5 is coming soon - join us tomorrow, October 15 at 12pm EDT for the keynote presentation! Get an in-depth look at the new features - including game engine plugins, PDG, SOPs, pyro, FLIP fluids, rendering, motion retargeting tools - and more! piped.video/zMrvCWy85xM
We are devastated by the crisis in Ukraine. We are donating to @redcrosscanada in support of humanitarian relief efforts in Ukraine. Our thoughts are with all of those facing the unfathomable challenges today and ahead.
Get a free #Houdini#Solaris / USD multi-shot lighting toolset – and a course on how to use it. Created by VFX veteran Andreas Weidman, #ProjectGreylight is aimed at students, indie artists, and curious studios – providing a professional #VFX workflow without the requirement of custom pipelines or content management systems... sidefx.com/greylight
#MainRoadPost VFX Supervisor Andrey Maximov talks about their inhouse muscle tool. Using a mix of #Houdini's wire solver, #FEM, and more recently #Vellum - this toolset delivers #CFX for both facial and body simulations (of tissue, muscle, fat and skin) sidefx.co/2021-musclesandcfx…
New Content Library entry (2/2) courtesy of @art_gadzhiev, which contains the setup for the H20.5 splashscreen image; it is a snow explosion setup using MPM with randomized localized explosions to simulate small-scale snow blasts.💾sidefx.com/contentlibrary/sn…
Guess what. We have a new Content Library entry!!✨
It is the COPs mega file from @damjanmx, which he is sharing with the community. Get it on sidefx.com/contentlibrary📦
New motion graphics tools! At this week's Houdini HIVE Utrecht, Henry (Toadstorm) and Moritz (Pixelkram) officially announced the release of MOPs - Motion Graphics Operators for Houdini - a toolkit for quickly setting up essential design patterns - info: motionoperators.com
H20.5 KineFX Ragdoll Masterclass by Mihnea Stoica, covering the core concepts of ragdoll - what it is, how to set it up using the ragdoll solver, skeleton, collision geo, skin, configure joint limits and bone deform. sidefx.com/tutorials/kinefx-…
#Houdini 17 Banshee is LIVE! #H17 introduces powerful new physical simulation tools such as the #Vellum multi-solver for fast cloth, a new white water solver and material-based destruction #vfx workflows - and much more! sidefx.co/2NzX21Y
Mardini 2025 prompts have been announced! Get 2 free months of #Houdini Indie to use for this daily challenge....we are so excited to see what you create!
sidefx.com/community-main-me…#mardini2025
Find out how the Epic team procedurally generated the city for the #MatrixAwakens#UE5 demo using a combination of @UnrealEngine-native procedural tools and a new #Houdini workflow. Learn about the construction steps and challenges faced along the way! sidefx.co/ue5-houdini
Free course on Karma rendering! Learn how to transition to #Karma from #Mantra and how to work within the #Solaris context. Learn how to set up shaders with #VEX and #MaterialX then explore Motion Blur, Depth of Field, AOVs and more. sidefx.com/tutorials/karma-a…
New #Houdini production build released - with feature backports! New and enhanced features include Path Deform, Topo Transfer, Viewport Fog, Random Walk Subsurface Scattering, #HoudiniEngine SessionSync, and more. Details here... sidefx.co/h18backport
Free #HoudiniTutorial! Learn how to create a complex and very controllable simulation setup, to split and replicate softbody cells, using #Houdini's #Vellum Dynamics in this 3-part series by CG artist Adrian Meyer sidefx.co/2P2Mlr2
No plans for the weekend? Get your feathers ruffled ;) The toucan groom by Andriy Bilichenko is now available for free download on the Content Library🦜Get it here! sidefx.com/contentlibrary/to…
We've reached Day 10 of #Mardini2023 - the incredible #Houdini artwork submissions created within a day ...blows ...our ...minds! Check it out at sidefx.co/2023-mardini-winne… It's not too late to play - lots of daily themes still to come!
Good Friday, all! Today, we share our conversation with @HydraStudios3, the hands behind the environment in "BECKONING". Sergio Caires made a tool that grows rock while eroding (download free terrain⛰️), producer Debbie Ross talks about studio beginnings, projects and more! sidefx.com/hydra-studios/#Houdini#houdinifx#heightfields
We're launching a new #Houdini web series called #HEX - where we speak with people from the Houdini community. It'll come out on the first Friday of each month - starting tomorrow/Friday at 12pm EST - here's the link, join us if you can! sidefx.co/hex-ep1
The 2018 Houdini reel is ALIVE! A HUGE thank you to the studios who supplied the work for this reel - and even HUGERER kudos to the talented artists who worked on these amazing shots. We LOVE seeing the work you bring to life with the help of Houdini! sidefx.co/2LXf69A
We're thrilled to be a founding member of the Open 3D Foundation - with the goal of accelerating developer collaboration on 3D game and simulation technology. Launch info here: sidefx.co/o3de-launch
APEX Rigging essentials! Watch the Masterclass by Character Rigging TD @william_harley covering Components (scripts), Subgraphs (kinda HDAs) and how they all work together in a Chicken rig⚙️🐔 piped.video/watch?v=-0KbPtoP…
Frozen 2! Learn how the artists at @DisneyStudios crafted the awesome #FX... "In order to create the sheer volume of dazzling effects in Frozen 2, #Houdini was at the core of our effects pipeline, providing flexibility and strength to handle everything..." sidefx.co/frozen-2
Free #Houdini tutorial! Shading Theory with Karma - by CG Forge. Learn materials concepts in the real world, and how to recreate them in Houdini. Tips on Principled Shader properties help you achieve great results! sidefx.co/2QI0XhM
#Oscars! Winners from the SideFX team accepting on behalf of the entire Houdini development and artist community at last night's #SciTech Academy Awards - Award of Merit: sidefx.co/2snG41E - Scientific & Engineering Award: sidefx.co/2soC1lC