Arnold 7.5.2.0 includes Gaussian Splats, improved quality of noice denoiser, faster GPU scene updates, full UsdLux support, new Tone Zones shader, Shader to RGBA and more. help.autodesk.com/view/ARNOL…#arnoldrenderer
Toon shading piece by @beeple: "I have been playing around a bit with the toon shader for Arnold.... SO AMAZING! Absolutely love the look of it and the speed is insane." #everyday
The wait is over. Arnold 5.3 offers artists a first taste of #ArnoldGPU with a public beta version, giving you the flexibility to switch seamlessly between CPU or GPU rendering, for a set number of features. Arnold 5.3 will be available for download on March 20, 2019.
We've been busy with a lot of new @arnoldrenderer tech, including some fun updates to Standard Surface. If you like rendering fabric, you'll like what's coming... (these are all renders from the master @LeeGriggs :) )
Introducing Arnold 6! This release brings speed and power to your workflows, allowing you to iterate faster and scale rendering capacity to accommodate the ebbs and flows of production. Learn more: autode.sk/arnold-6
v5.1 of the Arnold core renderer has been released. A major update, 5.1 includes new sampling options, multiple denoisers, Toon shader, Alembic procedural, Profiling API, Operators, bug fixes & more. #MtoA#C4DtoA#MAXtoA#HtoA#KtoA plugins ship soon. solidangle.com/news/arnold-5…
Arnold 6.2 is here! Get ready for GPU updates, new light mixing, bloom, and interactive denoising imagers, added USD support, and more. Full details here: autode.sk/3qVG0iM#rendering#arnoldrenderer
🖌️Autodesk is excited to be teaming up with Adobe and ASWF to announce OpenPBR - a new open source shading model in MaterialX! OpenPBR continues to build on the efforts of MaterialX to create an artist-friendly bridge between renderers.
Learn more here: aswf.io/blog/academy-softwar…
Arnold 6 is now available! From real-time look development to final frame rendering, #ArnoldGPU optimized for #RTX hardware brings speed and power to artist workflows. @NVIDIADesign @NVIDIACreators#RTXStudio More here: autode.sk/arnold-6
v6.1 of the Arnold core renderer released. This is a feature release, adding Nested Dialectrics, Imagers for post-processing, major USD updates and significant performance updates to IPR, GPU, adaptive sampling and more. #MtoA#C4DtoA#MAXtoA#HtoA#KtoAdocs.arnoldrenderer.com/disp…
Arnold 5.0.2 core released with dozens of features, optimizations and bugfixes, including: random-walk SSS, frustum-based tesselation, car paint shader, revamped flakes and shadow matte shaders. #MtoA, #C4DtoA and other plugins coming soon. solidangle.com/arnold/downlo…#5ishere
v6.2 of Arnold core renderer released. This is a major feature release, updating CPU & GPU rendering, additions of Light Mixer, Bloom & interactive denoiser imagers, USD updates, OCIOv2, many optimizations + bug fixes. #MtoA#MAXtoA#C4DtoA#HtoA#KtoAdocs.arnoldrenderer.com/disp…
v5.2 of the Arnold core renderer and API has been released. This is a significant update, with numerous workflow improvements, major performance enhancements & bug fixes. #MtoA#HtoA#MAXtoA#C4DtoA & #KtoA plugins will be releasing soon. support.solidangle.com/displ…
#MtoA v3.0.1 for @AdskMaya released. This is a feature release which includes rendering in the Maya Viewport (2018 only), UI for Arnold Noice denoiser and a variety of bug fixes. support.solidangle.com/displ…
v3.2 of #C4DtoA for @maxon3d#Cinema4D released. This is a major feature release, updating to Arnold v6.1 core, w/ Imagers post-processing, nested dielectrics, much improved progressive & adaptive sampling, major GPU updates, & many enhancements + fixes. docs.arnoldrenderer.com/disp…
🏗️ Arnold update 🏗️
Learn More 👉 autode.sk/arnold7-2-4
Arnold 7.2.4 is here! This update includes sharper toon contour lines, snappier interactivity, improved light sampling, better USD support, and more to help you build your wildest creations. 🔨
Ready to dig into the guts of the battle-tested, production proven @arnoldrenderer Standard Surface über-shader? The Arnold team have published a white-paper providing the complete specification. autodesk.github.io/standard-…
Soo if you remember not too long ago I posted an Arnold feature request (custom debug mode shaders)... Welp, I just got a build with them implemented! I ❤️ the @arnoldrenderer devs! #peterhorvathisagod
v5.2.1.0 of the Arnold core renderer released, including new features like Round Corners shader, Normal Map blending, Alembic archive updates, significant speed improvements to adaptive subdivisions & operator evaluations and bug fixes. Release notes: docs.arnoldrenderer.com/disp…
Farewell to Syd Mead, the godfather of entertainment concept design. His inspirational artwork for classic movies like Tron, Blade Runner, and Star Trek: The Motion Picture will live forever.
Thanks for creating realities far beyond our wildest imaginations. 💚