Autodesk Arnold is a modern ray tracer designed to efficiently render the complex geometry in CGI animation and VFX films.

London and Madrid
Arnold 7.5.2.0 includes Gaussian Splats, improved quality of noice denoiser, faster GPU scene updates, full UsdLux support, new Tone Zones shader, Shader to RGBA and more. help.autodesk.com/view/ARNOL… #arnoldrenderer
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Toon shading piece by @beeple: "I have been playing around a bit with the toon shader for Arnold.... SO AMAZING! Absolutely love the look of it and the speed is insane." #everyday
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The wait is over. Arnold 5.3 offers artists a first taste of #ArnoldGPU with a public beta version, giving you the flexibility to switch seamlessly between CPU or GPU rendering, for a set number of features. Arnold 5.3 will be available for download on March 20, 2019.
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We've been busy with a lot of new @arnoldrenderer tech, including some fun updates to Standard Surface. If you like rendering fabric, you'll like what's coming... (these are all renders from the master @LeeGriggs :) )
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Arnold CPU vs our early GPU prototype. HDRI, standard shader w/ GGX BSDF. If you can't tell which is which, that's good.
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Introducing Arnold 6! This release brings speed and power to your workflows, allowing you to iterate faster and scale rendering capacity to accommodate the ebbs and flows of production. Learn more: autode.sk/arnold-6
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The Global Illuminati secret society met Sunday at #Siggraph2018 to discuss @arnoldrenderer R&D and sacrifice a few goats
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We love cores! :)
Ok, this Threadripper + @arnoldrenderer is pretty insane. Feels as fast as a GPU renderer. #CPUnotdead
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We've been working on a new SSS engine for Arnold 5. Works great in thin areas and wrinkles where diffusion loses too much energy.
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A couple renders of the new physically-based hair shader we are working on for Arnold 5. Model courtesy of @zenopelgrims
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v5.1 of the Arnold core renderer has been released. A major update, 5.1 includes new sampling options, multiple denoisers, Toon shader, Alembic procedural, Profiling API, Operators, bug fixes & more. #MtoA #C4DtoA #MAXtoA #HtoA #KtoA plugins ship soon. solidangle.com/news/arnold-5…
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Absolutely brilliant #CG character portrait work from Takahiko Mori, with @arnoldrenderer, @AdskMaya and @pixologic #ZBrush. artstation.com/artwork/eyWk3
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Arnold 6.2 is here! Get ready for GPU updates, new light mixing, bloom, and interactive denoising imagers, added USD support, and more. Full details here: autode.sk/3qVG0iM #rendering #arnoldrenderer
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WHAT?! First go with @arnoldrenderer Toon Shader and Aurelien Dunglas just crushes it. Great styles. artstation.com/artwork/w8Bw2… #MtoA
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Before/after adding an energy-preserving sheen layer to wool knitwear using the latest Arnold 5.2
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🖌️Autodesk is excited to be teaming up with Adobe and ASWF to announce OpenPBR - a new open source shading model in MaterialX! OpenPBR continues to build on the efforts of MaterialX to create an artist-friendly bridge between renderers. Learn more here: aswf.io/blog/academy-softwar…
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Arnold 6 is now available! From real-time look development to final frame rendering, #ArnoldGPU optimized for #RTX hardware brings speed and power to artist workflows. @NVIDIADesign @NVIDIACreators #RTXStudio More here: autode.sk/arnold-6
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We are working on an advanced toon shader for Arnold 5 in close collaboration with some of our Japanese customers. Renders by @LeeGriggs
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A few more renders of the new flakes shader in the upcoming Arnold 5.0.2 courtesy of @LeeGriggs
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v6.1 of the Arnold core renderer released. This is a feature release, adding Nested Dialectrics, Imagers for post-processing, major USD updates and significant performance updates to IPR, GPU, adaptive sampling and more. #MtoA #C4DtoA #MAXtoA #HtoA #KtoA docs.arnoldrenderer.com/disp…
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Arnold 5.3 is now available for download feat. #ArnoldGPU in public beta plus a long list of enhancements incl. performance improvements to adaptive sampling, a new version of Randomwalk SSS, and much more: docs.arnoldrenderer.com/x/iY… #MtoA #HtoA #MAXtoA #C4DtoA #KtoA #GTC19
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NPR shading test by @LeeGriggs using an Arnold beta
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Arnold 5.0.2 core released with dozens of features, optimizations and bugfixes, including: random-walk SSS, frustum-based tesselation, car paint shader, revamped flakes and shadow matte shaders. #MtoA, #C4DtoA and other plugins coming soon. solidangle.com/arnold/downlo… #5ishere
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Our ACM TOG systems paper "Arnold: A Brute-Force Production Path Tracer" was just released: solidangle.com/research
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v6.2 of Arnold core renderer released. This is a major feature release, updating CPU & GPU rendering, additions of Light Mixer, Bloom & interactive denoiser imagers, USD updates, OCIOv2, many optimizations + bug fixes. #MtoA #MAXtoA #C4DtoA #HtoA #KtoA docs.arnoldrenderer.com/disp…
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Arnold 5.0.1 supports polymesh volume containers, including positional displacement in the volume shader. #5ishere
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Test renders by @LeeGriggs using a new car paint shader which will soon ship with Arnold 5, with built-in flakes, pearlescence, coat, etc
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Seriously great #CG wool work on "Lambi" by #JohanLeuf. Super cute! With help from @arnoldrenderer @AdskMaya @AutodeskMudbox & @PeregrineLabs #Yeti. The toilet paper roll is pretty sharp too. ;) artstation.com/artwork/30OXm
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CG hand using the new 'random walk' SSS engine in Arnold 5.0.2 by Daniel Hennies #C4DtoA #5ishere
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Perfect match of the C4D procedural noises coming soon in #C4DtoA. Purely procedural, not pre-processed/baked into bitmaps.
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Skin tests by Daniel Hennies using the pathtraced SSS in Arnold 5.0.2
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#5ishere. Rendering evolved. New sampling, new shaders, new workflows. Download it today: solidangle.com/news/press-re…
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We've got some exciting news. Stay tuned.
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A few more toon shading pieces by @beeple #everyday #cinema4d
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Toon shader tests from @LeeGriggs for an upcoming Arnold 5 update
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Wow, some incredible look-dev & lighting from Simon Gomez, and superb modeling from Kurtis Dawe! Look-dev done with @arnoldrenderer, @AdskMaya & @TheFoundryTeam #Mari. artstation.com/artwork/e0YZ1…
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Improved mesh-light sampling algorithm in the upcoming Arnold 5.0.1 core: #5ishere
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New flakes shader in upcoming Arnold 5.0.2: easier to use, non-disk, volumetric 3D flakes, useful for gemstone inclusions like goldstone
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We are SO excited to announce we have won a 2021 Engineering Emmy®! Congratulations to the entire Arnold team! 🎉 autode.sk/3FsTvi4
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v5.2 of the Arnold core renderer and API has been released. This is a significant update, with numerous workflow improvements, major performance enhancements & bug fixes. #MtoA #HtoA #MAXtoA #C4DtoA & #KtoA plugins will be releasing soon. support.solidangle.com/displ…
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A public beta version of #ArnoldGPU will be released with Arnold 5.3 on March 20. You will also be able to try Arnold GPU with a free 30-day trial of Arnold. Details: bit.ly/Arnold5-3-GPU #MtoA #HtoA #C4DtoA #MaxtoA #KtoA
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Excellent Look-Dev workflow tutorial from @vanni_bri, on #Texturing.xyz site, with cameo appearance from Arnold GPU(beta). @AdskMaya #MtoA texturing.xyz/pages/vanni-br…
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The same comparison of old vs new SSS, at twice the resolution:
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#MtoA v3.0.1 for @AdskMaya released. This is a feature release which includes rendering in the Maya Viewport (2018 only), UI for Arnold Noice denoiser and a variety of bug fixes. support.solidangle.com/displ…
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The dramatic effect of enabling volumetric multiple scattering in a .vdb cache containing an emission channel, by @saber_vfx #HtoA #5ishere
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Who's getting hungry? Brilliant #CG food still life render from #RitoniaFernandes. @arnoldrenderer & @AdskMaya #MtoA. artstation.com/artwork/O934K
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Another test of our work-in-progress toon shader for Arnold 5 by @LeeGriggs #HRGiger
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Stills from @saber_vfx Pyro FX workshop using standard_volume shader in #HtoA with multiple scattering: rebelway.net/mastering-pyro-…
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Very cool renders by @cdesse using our WIP toon shader for Arnold 5 #5ishere
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😻 #MtoA
I’m releasing the grooming in Yeti as well, here is a comparison with Xgen. - Very first Yeti version. Maya - Zbrush - Xgen - Yeti - Arnold Rigged by Sanjeev Dhama Animation by Vaibhav Trivedi #tabbycats #zbrush #mtoa #grooming #walkcycle #cycle #animation #3danimation
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v3.2 of #C4DtoA for @maxon3d #Cinema4D released. This is a major feature release, updating to Arnold v6.1 core, w/ Imagers post-processing, nested dielectrics, much improved progressive & adaptive sampling, major GPU updates, & many enhancements + fixes. docs.arnoldrenderer.com/disp…
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Another awesome test by @LeeGriggs using the new car_paint and new shadow_matte shaders, both shipping soon with Arnold 5
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Get beautiful results faster with amplified rendering performance, interactivity, and reliability! Find out what's new in Arnold: autode.sk/3vBtNUl
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WOW. Incredible #CG character portrait "Super Sweet" from Hao Yilu, with @arnoldrenderer, @AdskMaya @Allegorithmic #Substance, @pixologic #Zbrush. kiteve.cgsociety.org/art/may…
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Varying the angle threshold in the upcoming Arnold 5 toon shader, by @LeeGriggs #5ishere
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Wondering how @LeeGriggs created these mesmerizing portraits? Tutorials and more: arnold-rendering.com/2019/03… #MtoA #MAXtoA #C4DtoA #HtoA #KtoA #arnoldrenderer
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🏗️ Arnold update 🏗️ Learn More 👉 autode.sk/arnold7-2-4 Arnold 7.2.4 is here! This update includes sharper toon contour lines, snappier interactivity, improved light sampling, better USD support, and more to help you build your wildest creations. 🔨
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Ready to dig into the guts of the battle-tested, production proven @arnoldrenderer Standard Surface über-shader? The Arnold team have published a white-paper providing the complete specification. autodesk.github.io/standard-…
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Excited to collab with @OTOY! #RNDR #StandardSurface
.@arnoldrenderer is coming to #RNDR❤️❤️❤️ - and @otoy and @autodesk collaborating on standard surface! @RenderToken #GTC20 developer.nvidia.com/gtc/202…
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Our submission "Blue-noise Dithered Sampling" has been accepted as a short Talk (20 mins) at #SIGGRAPH2016
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Comparison of old vs new SSS at 10x the scattering radius:
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Inspiring to see progression like this.
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Awesome fur job in @MPC_Adv’s ‘Born Confident', rendered in #MtoA @AdskMaya
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Ready to play around with some weekend @arnoldrenderer cloud rendering with #C4DtoA & @maxon3d #Cinema4D? Start here: support.solidangle.com/displ…
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Fantastic piece! #HtoA
Aqua Flora Modeled, Animated & simulated using @sidefx #Houdini POPs & vellum & Rendered by @arnoldrenderer Comp: @Blackmagic_News Fusion, @filmconvert & @topazlabs Machine: @Razer Blade Pro Laptop, @nvidia RTX 2070 #Music & #Sound: Ramteen #Art #CGI #3D #nature
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We aim to please! Now go make cool stuff with it. :)
Soo if you remember not too long ago I posted an Arnold feature request (custom debug mode shaders)... Welp, I just got a build with them implemented! I ❤️ the @arnoldrenderer devs! #peterhorvathisagod
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The upcoming C4D noises can be used to displace volumes too #C4DtoA
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Everybody loves a touch of SHEEN now and then... #MAXtoA
Sheen doesn't necessarily need to be used just on fabrics. This one of the reasons why I started using Arnold more and more. The Standard Surface Shader is extremely powerful. #arnoldrenderer #3dsMax #lookdev #creativity #3dartist #3dart #WIP
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Calder Moore is at it again. Incredible @arnoldrenderer toon styles. artstation.com/artwork/BmyL4…
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We love rendering. #5iscoming.
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Curious about progress bringing @arnoldrenderer to #GPU? @AdrienHerubel digs into the details at @nvidia #GTC, w/superb robot asset from @arvidschneider & @dusan_kovic. on-demand.gputechconf.com/gt…
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The Global Illuminati are hard at work after #Siggraph2018
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NICE. #HtoA #GPU
GPU rendering in Arnold... It is fast!! 🥳 #arnoldrender #houdini
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v5.2.1.0 of the Arnold core renderer released, including new features like Round Corners shader, Normal Map blending, Alembic archive updates, significant speed improvements to adaptive subdivisions & operator evaluations and bug fixes. Release notes: docs.arnoldrenderer.com/disp…
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Yes, #Arcane fans here! #MtoA
Character Artist Joshua Gouw/Wu shared an awesome realistic portrait of #Arcane's #Jinx made in #Maya, #ZBrush, #Substance3DPainter, and #MarvelousDesigner. Renders and info: 80.lv/articles/an-extremely-… #arnoldrenderer #characterart #characerdesign #arcanefanart #3dart #3dmodeling
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Lovely details on this @arnoldrenderer Toon render from Calder Moore!
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Vlado from @chaosgroup and Marcos from @arnoldrenderer, proudly displaying their SciTech Awards
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Lovely notes of Spring in this piece from Dhanad Islam. Beautiful work! @arnoldrenderer #GPU @AdskMaya artstation.com/artwork/dO1QR…
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Rest in Power to a true legend of Design.
Farewell to Syd Mead, the godfather of entertainment concept design. His inspirational artwork for classic movies like Tron, Blade Runner, and Star Trek: The Motion Picture will live forever. Thanks for creating realities far beyond our wildest imaginations. 💚
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Another test of old vs new SSS engine, increasing the scattering radius.
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