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Catch up with the happenings from Unreal Fest Chicago in our official Unreal Fest Chicago playlist▶️ In addition to State of Unreal segments and highlight content, we'll be uploading sessions from the event in the coming weeks, so subscribe to stay updated on what's being added!: epic.gm/unreal-fest-chicago-…
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We're absolutely coconuts for seeing how you're concepting, developing and prototyping! So, be sure to share on this #ScreenshotSaturday 📷: @ThureauPaul
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Free learning content incoming👇 Explore a UE template for live broadcast workflows, a tutorial on creating cinematic dialogue scenes using just your phone, and much more: epic.gm/june-learning-conten…
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Didn't catch this year's State of Unreal live? We've got you with a highlight of the key announcements🦾 Check out the full State of Unreal, from this year's Unreal Fest Chicago, over on the Unreal Engine YouTube channel: epic.gm/state-of-unreal-2026…
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Revisit a little piece of NAB 2026 in our interview with Immersive Enterprise Laboratories, an independent animation studio leveraging bleeding edge tech for real-time animation. Co-Founders & Co-CEOs Daniel Urbarch and Blake Baxter shared insights on how Unreal Engine allows the team to create a virtual sound stage with cameras that can be manipulated exactly how they want. Check it out and learn about the flexibility UE has provided for their projects.
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Qualcomm has published 'Unlocking Native Performance', a whitepaper covering what you need to get your game running on Windows on @Snapdragon. If you're building in Unreal Engine, there's a dedicated section on prerequisites, project setup, Snapdragon-specific plugins, and performance profiling. Unreal Engine has supported Windows on Snapdragon since UE 5.5, so if you're on a recent engine version, you're closer to shipping here than you might think. Read @Qualcomm’s whitepaper here: qualcomm.com/content/dam/qco…
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Learn how to rig and animate production-quality characters directly in Unreal Engine 5.8 with Zebra Sample, available now on @fab. What will your UE Zebra Ninja look like? 🥷🦓 Download the sample today and get animating: epic.gm/zebra-sample
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For The Wingfeather Saga, Shining Isle Productions moved its whole animation pipeline into Unreal Engine, training artists fast, rigging and animating in-engine. Learn more about how the engine helped the small team unlock faster iteration in our piece over on the UE blog: epic.gm/spotlight-the-wingfe…
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RealityScan 2.2 and that means full AMD GPU support has landed! Mix AMD and NVIDIA in the same machine and RealityScan will use both at once. More details on that and the latest bug fixes can be found here: epic.gm/realityscan-2-2-AMD-…
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The new Unreal Engine HMI Template just dropped with UE 5.8! Designed for HMI professionals, it’s the lowest-friction way to evaluate or accelerate HMI development in Unreal Engine 🚙: epic.gm/ue-hmi-template
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Lords of the Fallen II, the latest dark fantasy action RPG from @CIGamesOfficial uses Unreal Engine 5 to craft a vast, war-torn kingdom crumbling from within. We took a look at how the game came together including how the energetic, soulslike combat challenges players to explore the world they've created: epic.gm/dev-interviews-lords…
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Unreal Engine retweeted
Announced at Unreal Fest 2026 📰 NVIDIA ACE Game Agent SDK and new @UnrealEngine 5 plugins are now available to help developers build responsive, on-device AI companions. Read about it and more in our blog 👉 developer.nvidia.com/blog/bu…
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MetaHuman 5.8 and the future of digital humans is here! ✨ Populate real-time worlds with thousands of MetaHumans 🔄 Transform virtually any mesh into a MetaHuman 🎥 Capture real-time full-body animation using a simple camera 🔓 Access key MetaHuman technologies as open source. MetaHuman features just got bigger, faster, and more accessible. Take a look: epic.gm/metahuman-5-8-blog
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We've had so much fun at Unreal Fest Chicago this week, so we're continuing the fun into #ScreenshotSaturday This week's all about developers, so you should share what you're working on!
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Thank you to everyone for coming along to Unreal Fest Chicago and to those who joined us online for State of Unreal! We had a blast - Here are some of the highlights from the week🧵
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Drive characters’ bodies, faces, and more from regular video with the MetaHuman Animator Markerless Motion Capture plugin on @Fab. No suits or markers needed!: epic.gm/metahuman-markerless…
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Let us know what some of your personal highlights were from Unreal Fest Chicago👇
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