It might be an odd thing to compare it to, but there's another angle to look at this too:
Software is now content.
I actually saw the same thing with video when the Canon 5D Mark II came out.
When that camera dropped, so many more people had access to making high-quality videos, and it really changed what was possible, it was a lot cheaper to make a beautiful video.
This also meant that the kinds of videos and the total genres of videos rapidly expanded. You had this new format, the vlog, which got progressively higher in production value as the cameras got better and also cheaper in price. Casey Neistat really pushed the culture with his daily vlog, and the level of narrative and production quality he could bring to it each day. You had these new high quality user product reviews, you had streamers, an expansion of documentary short film, it changed culture, it changed the aesthetics of many things, including comedy, it changed how we parse the signal from noise in information.
And I think in the same way, this is going to happen with software - as the cost of making software goes down, we're going to see individuals experimenting with very very new kinds of apps. We're going to see new genres of software that would have never made sense in the past, we're going to see new aesthetics. We're going to see new kinds of games because the cost of trying this stuff now is so much lower for the individual. We will see individuals take on far more complex projects and games than ever before. A single creator might create an ecosystem of interrelated apps.
So we might see software move in a direction where it's like a creator on YouTube making a video every day, but now we might have creators making and releasing new software projects every day.
Still running my own experiments, and flushing this out, but something about this zone of ideas is interesting.