This entire thread is touches on some of the nuance we’ve built with
@bigaarcade
Essentially we are years ahead of the whole space and we’ve got the goods and now the data to prove it.
The high level recipe sounds simple enough but the difficulty only begins in modelling the incentive structure that perpetually drives real liquidity.
The only way to achieve that is by offering a real risk adjusted return on that liquidity. This is a riddle most web3 games can’t solve because the economic architecture is unstable and unsustainable. So risk adjusted requires a net return these protocols can’t “afford”. TLDR risk too high so I don’t put money in.
I have contended with this “incentive modelling” for years in the DeFi sector which is what helped me build cryptos first sustainable and scalable web3 gaming model.
But again that’s just the beginning. Even if you get the incentive right you need it to be sustainable… AND scalable. So you need to build something that lasts and works for a large body of users to make your platform escape the pump and dump demise or remain tied to a small nano niche in web3 gaming that eventually dries out due to skill concentration.
We’re still not done. You’ve gotta build new games because the game mechanics have to accommodate the earning / TVL mechanics, you can’t just plug in old games for that reason but also it’s necessary to avoid grandfathered elitism devouring the majority of the networks earnings. Like all esports tournaments the same top teams capture majority of the years tournament winnings. If that’s your outcome then you will never attract a large new audience.
Even if you get all of that right you still need to integrate your token or NFT appropriately in a manner that doesn’t corrupt the game experience, the user experience or most importantly the harmony of your networks economics. This is an issue 99.9% of all crypto projects have failed at to date.