Core Contributor | コアコントリビューター @proofnetworks

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Moooooood for 2026, 2025 was a hell of a year and 2026 will be even better Accelerate literally everything
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Put that into a Meteora pool and harvest the fees no need to sell
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If you know you know,If you dont then as i always say 24/7 DYOR MFER
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Nice just earned 254$ for contributing to Open source via a task on @gib_work
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Vibing with @Replit, building on @solana, and embracing the “build now, not later” mindset. Introducing @belivedungeons Studio 🎮 A new indie game studio fusing vibe coding, AI, and Web3-native gameplay. The first game has already been live for 8 days 600+ dungeons explored (that’s 75+ per day). And we’re just getting started.
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Replying to @AFpost

ALT Jayz Stare GIF

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the fact Sappy seals has been played over 5,000,000 times with 266 concurent players and over 103,000 favorites is wild, Congratz to the team you guys are killing it
Sappy is expanding to Roblox. Race and compete with millions of other players right now: sappy.lol/roblox
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Nice npmjs.com/package/gamepathfi… - Basically steps are - import gamepathfinder npm module - Read the docs in the node module gamepathfinder -implement it using this module
This will soon be a package cause why not,And yes generated custom docs for llm to understand
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Replying to @SharkyFi
I've realized one thing lmao,just cause its approved on the jupiter launchpad does not mean its a good coin LOL 📝
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What would be interesting is harnessing the power of AI agents and there recursive models to giga accelerate things beyond their current pace,What is acceleration at the human speed in the age of potential AGI.Faster,Higher,More More
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New PFP green theory in full effect gICM @icmdotrun
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Blinks games are going to be groundbreaking, especially as we advance through key development stages. There’s always more to refine, and when you're dogfooding the experience, you uncover those subtle nuances that would otherwise go unnoticed.
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Proofnetwork- Open Gaming focused infrastructure with immutable and open source contracts written in e6 JavaScript and powered by Google's V8 JavaScript virtual machine with full interoperability with Solana CA: C3NJNSfSxbYJjKCcEA3G266iqzKnUasv43sbaaw3bonk Ticker: $BLGS Proof X : @belivestudlo
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Bit by Bit Progress -change log in video
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There’s only ONE place we’re headed, and trust me, it’s gonna get real cold up there 🧊 But you know what that means? We’re no longer on the ground 🚀. Not even in the clouds ☁️. We’re heading HIGHER than that 🌌. Buckle up $BGG1
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Replying to @SlorgoftheSlugs
Hey Slorg,Send me your social security number real quick,I'm about to send you 10,002$
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Happy to announce @belivestudlo will be building on @ogprotocol its been amazing and a super smooth process so far,Looking forward to help bring in the next phase of gaming
We’re building on @ogprotocol to power the next phase of gaming.
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Panda Panda
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Love to see it
GG! 1/2 - Action Chaining in v0.3
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Replying to @mert @okx
why are you using a CEX in 2025 while running one of the biggest crypto companys in the planet,nani
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NGL The @MagicEden Wallet looks great,Tried out the first time user experience and it's just so smooth
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Big congrats too @_portals_ well deserved
The $PORTALS presale sold out in just 11 seconds. Powered by Genesis.
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LMAO 99% of amaerica is at will employment and at will firing,They dont need to hire you
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- Added burner wallets to @belivedungeons, allowing people to connect and play as a trainee without needing to connect any wallets
【updates】
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Replying to @theunipcs
$BLGS is undervalued ( I'm 100,000,000% biased tho )
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ProofNetwork v1.3 is live 🔧 • Wallet service improvements • Enhanced docs with migration + security best practices • Brand new editor to manage multiple ProofNetwork contracts more efficiently
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Replying to @_drifttt
wait why did seed and vcs even get that big of a allocation,wasnt sharky funded out the gate from minters/made enough money as a platform to not need huge vc support?
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Love to see what @belivestudlo is building powering Grand champions(This is late) But congrats to the @PrimalBet team who used Proofnetworks VRF for their game HUGE congrats.
Replying to @SuperteamVN
Grand Champions: - 1st Primal Bet: A skill-based combat game where players fight ever-stronger monsters with every loss grows the vault and raising the stakes. - 2nd @mattlefun: A roguelite survival game that merges crypto trading and survival gaming into one seamless experience
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Instead of remaking the wheel, i realized that fully building out a WEBGL game engine from scratch is waaay more work than just building a interface untop of the most powerful html5 game framework on the planet thus Proofnetwork plugin was born for Phaser
New Phaserjs Plugin for interacting with proofnetwork from inside of phaser games github.com/proofnetworks/pro…
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Baremetal isnt bad especially when you start to do a bit more complicated things
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A smol turn-based monster battler set in a procedural world Explore world chunks, each filled with unique monsters to challenge and conquer. All powered by Proofnetwork
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Proofnetwork smart contracts now have a better ide,Not quiet VScode levels of a IDE but this is better than the initial version,And yes you can go play around with them every proofnetwork smart contract,template is fully opensourced
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🧾x🎮 (Proof x Games)
We’re happy to share that the final contracts for the game have been completed. These contracts will govern all scores and tiers, serving as the foundation for prize distribution.
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Be Live Every Day (Credits to @AniLosts for the edit)
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A app untop of Proofnetwork will also join the war soon
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What's happening to faceless or more specifically Mcdegen Faceless? I did have something planned for Mcdegens specefically i wonder if Mcdonalds will put things into over drive if that comes out
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today's a great day to be a solana builder
today’s a great day to be a solana builder
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Replying to @mert
ngl it makes sense the gatcha. games industry is literally insanely huge with most of the top games clearing 20-40 mill a month in revenue,tappinging into that audience gets you a much large LTV customers than appealing to people in politics and other demographics
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GM 🟢
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🛳️🛳️ - Improved the entire Chinese translation framework across the game - Improved the inventory sorting capabilities as the season goes on this becomes really important - Implemented the low level solana sdk and a few other things to allow @belivedungeons to work as a Mini Apps in @farcaster_xyz (WIP) - Rebalanced SSS tier dungeons scaling to better match their tier
【updates】
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Replying to @mert
Trust in helius,tried out said 3rd party and nothing works,back to work
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x402 protocol is so much bigger than we think
x402 protocol x Games
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Happy to have alon onboard as a mentor for @icmdotrun
Big gICM Proud to officially and publicly announce @a1lon9 as a Mentor in @icmdotrun Incubator DAO
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This will be fun
@FreeSolGamesDev will be giving a platform walk-through while also going over a game built for the Solana Super Game Jam live on 8/1/2025
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NGL I welcome all Games that Steam just forced to look for alternative payment methods @solana solves this big time and if you need simpler migrations to ease into things we at @belivestudlo are happy to assist
Steam rules updated to prohibit content that violates rules set forth by payment processors and banks automaton-media.com/en/news/…
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Replying to @theunipcs
the ticker is C3NJNSfSxbYJjKCcEA3G266iqzKnUasv43sbaaw3bonk @belivestudlo page is filled with information
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Replying to @blknoiz06
I'm super biased but $BLGS is primed
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Replying to @SolportTom
$BLGS will be top 5
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I do a little dev rel here and there untop of everything else
For all teams building on ProofNetwork during the Solana Game Jam We’ve pushed a quick docs update: • 1-click export of core documentation • New template showcasing how to run a shop as an owner/operator using Blackbox + the new Signature Challenge system
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This took more days ( 7 days) than I expected but after a few moments of going back to the drawing board it finally all clicked in place
🧾ProofCanvas will be open-sourced later today. It's a fairly simple LLM-optimized game framework that's super easy to work with and optimized for maximum juice and easy to integrate with the proofnetwork client sdk
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GM let us begin
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Gaming is 60% of the apple app stores revenue
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BLINKS[GG]
Check out this video for the full rundown on everything Blinksgg! 👀 Need a refresher on Blinks, how the platform works, or how the BGG1 Token + NFTs fit in? We got you covered! 📺💡
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Gib work keeps shipping
Services are now live on Gib.Work You can now list your services and connect directly with people looking to hire. Powered by Solana & $WORK
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🤝
We are proud to announce @belivestudlo as our newest $ICM/@icmdotrun Launch Partner Their team has committed 290,000 $BLGS - worth $3,002.91 to our DAO treasury! @FreeSolGamesDev has been with us since before the launch of the DAO, and has been an amazing contributor to our ecosystem since - we expect for this collaboration to continue being fruitful for both our ends
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Def need to improve layout on iPad layouts but yea nice simple efficient and open source
Nothing refines a system like real-world usage. Built 9 mini games powered entirely by ProofNetwork contracts, including full integration with ProofNetwork's Verifiable Random Functions (VRFs).
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yo Austin,how disconnected are you from the actual community members with boots on the grounds to think real people are bots,Respectfully this just shows how disconnected you are in your ivory tower
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-Pushed a few bug fixes involving the referral account creation process -Fixed a bug with the bdungeon telegram bot all commands are fully operational replacing most 3rd party telegram bot use causes (Auto modding is still being worked on but hopefully should have that out soon)
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actually adding litttle procedural effects spice things up more than i realized
This is currently RuneScape duel arena like auto combat but i wonder if i should opt for open combat instead of turn-based,Building on @belivestudlo proofnetwork
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v1.2 - Overhauled a bunch of things to reduce disk write and reads by 80% - Leaned heavier into memory first principals - precompile literally everything (downsides is this alienates a subset of JS but it's a small sacrifice, anything that's reaaaly needed can be added as a contract api extension) - Improved the overall developer documentation
Proofnetwork v 1.2 is live
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Good thing takes time,But heck yea $BLGS is finally verified on @JupiterExchange
$BLGS has now been officially verified on @JupiterExchange
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Replying to @ReglisseLe
Feels like GTA6 is gonna have everyones PC on literal fire
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Testing to see if this pipeline could be automated,2nd shot, but @Replit v2 agent guessed the animation keyframes and did preety good
Ok, @OpenAI GPT-4o can generate 2D character animation sprite sheets for your vibe coded video game Prompt below 👇
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Had to do it dont kill me all the RUST evangelists that hate JavaScript 🙏
🧵 1/ BeLive Studios Presents: Proof Network We’ve been quietly building a new product to accelerate indie game creation. Proof Network is a high-speed, offchain execution engine — powered by JavaScript smart contracts, a Postgres data layer, and secure V8 runtimes. Let’s break it down 👇
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$BLGS coded
Hearing rumblings that tech might be back in fashion, as someone who mainly focuses on the dev side would love to see cool tech being built. Excited to see what people build. 🤝 Will be scanning for anything interesting
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Replying to @hyperfy_io
build out my own engine to integrate with nitter.app/belivestudlo/status/19… or use hyperfy
🧵 1/ BeLive Studios Presents: Proof Network We’ve been quietly building a new product to accelerate indie game creation. Proof Network is a high-speed, offchain execution engine — powered by JavaScript smart contracts, a Postgres data layer, and secure V8 runtimes. Let’s break it down 👇
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Replying to @solana
Accelerate @belivestudlo and $BLGS
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You know it's all primed for a gaming Super Cycle when xAi is hiring for Video Games, Accelerate everything some fun experiments are coming soon from @belivestudlo
xAI is Hiring for Video Games
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Love to see it,This was probably the fastest ever 3 minutes and phase 1 fully filled
Gm May 15th at 11am EST. That's the tweet.
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❤️
Oh nice lets see what @FreeSolGamesDev was cooking for the game jam
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the feature creep is real with this one thx to @Replit being really good its been preety fun just vibecoding updates
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That moment when you only get 4 and your like
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The best thing you can ever do is just DYOR,The worse thing you can do is choose not to DYOR cause when you dont DYOR you get lead astray by people who have DYOR and whom want to lead you astray,AMEN

ALT Dyor GIF by OKX

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Preety cool to see developers building on ProofNetwork just checked out a game using proofnetworks vrf in a cool way
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Aligning incentives to teams who produce the best shareholder value
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GM 🟢🟩
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testing this out @UranusPerps open LONG 0.38 SOL $BLGS 2x
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Replying to @SolportTom
check out @belivestudlo while you're at it thx
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Replying to @repligate
they shoiuld just opensoruce the model for diehard fans
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this will be a nice unlock @deepnightfr ldtk editor is a god send
👨‍🎨 Proof Canvas Adding full support for LDTK json format from the LDTK editor by @deepnightfr to proof canvas
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The job’s not finished,Mountains don’t move themselves. This immaculate climb to the top will be legendary, built on hard work, love for the game, and earned through extreme difficulty. Nothing hits harder than victory forged the hard way. - $BLGS coded-
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For those who tread in shadows, drawn to the distant shimmer of light, know this: the warmth shall sear, and the agony shall rise as the light strikes your unseeing eyes. But thou must embrace this torment, for the future blazes with an eternal brightness, devouring the darkness
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GM GM
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🛠️ Been locked in for 2hours straight— Vibe coding one of the coming soon features for @belivedungeons
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You know it's late stage when you no longer get any perks for leveling up anymore this was really fun #vibejam game
Before this #vibejam, I was just casually creating game prototypes for fun, but this time, the Vibejam deadline became a good forcing function that pushed me to actually finish one. While this game is more of a demo than a complete product, it gave me a taste of how challenging it is to fully complete a game. It requires brutal task prioritization, effective time management, and tons of quality assurance (QA). As many say, the last 10% is the hardest, and I’d argue it’s doubly so for games. I now have even more respect for game developers at all levels who manage to ship their games. And there you have it, my game, Gnome Mercy: Insect Invasion. It’s a Vampire Survivors-style game where you play as a gnome on a rampage, annihilating alien insects invading his garden. At the start of each run, the lord of the garden bestows a blessing if you can answer his riddle, powered by an LLM (with fallback riddles in case it fails). The objective is to fight through waves of enemies and survive as long as possible. A huge shoutout to Retro Diffusion by @RealAstropulse for all the AI-generated sprites, artworks, icons, and more. The music was created by Not Jam, the retro chiptunes are amazing. This game is a special homage to @poncle_soft, creator of Vampire Survivors, for inventing the best game genre in recent years! And no, I don’t code at all. The code is 100% generated by @windsurf_ai and built on PhaserJS. Game link below👇
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The epitome of everything, when it comes down to it, is quality good proof green
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GM 🟩
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Glorious Good Morning
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Replying to @chrisdotsol @solana
building
Vibing with @Replit, building on @solana, and embracing the “build now, not later” mindset. Introducing @belivedungeons Studio 🎮 A new indie game studio fusing vibe coding, AI, and Web3-native gameplay. The first game has already been live for 8 days 600+ dungeons explored (that’s 75+ per day). And we’re just getting started.
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Pushed an Update, added the new "Trainee" class, you can now hop in and see everything without paying for a character, albeit Trainees aren't full adventurers so they are a bit limited
Sounds cool, but maybe consider allowing a way for users to test the app without having to pay first? Not sure what I'm paying for yet 😅
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- Deep-dived into cNFTs today and looked at the overall stack. Will be creating a migration step for them, any character that's still alive will be able to transform into a cNFT, allowing characters to be tradable across various marketplaces - Achievements will be rolled into soul-bound cNFTs - Working on 简体中文 translation - The Daily Dungeon opening will resume with the first SSS Dungeon Opening June 12th
【updates】
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Transaction verification live for all contracts
🗞️ ProofNetwork: Transaction verification is now live. Every contract now has access to the Proofnetwork transaction verifier. making it easier to confirm, and trust on-chain behavior.
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