Embark Studios is a Stockholm-based games studio, driven by the belief that progress starts with curiosity. Makers of @ARCRaidersGame and @reachthefinals.

Stockholm, Sweden
Wishing the DICE and EA teams a fantastic launch tomorrow with Battlefield 6. Many of us at Embark have deep roots in the Battlefield franchise, and we’re excited to see it take its next step. Here’s to the craft, the community, and a great ride ahead. Congrats, all. -Patrick Söderlund
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Embark is celebrating 3 years! So what have we accomplished? We’ve grown to more than 250 game makers, we’ve got big plans for the future, and a few projects we are just itching to share. To celebrate, we thought we’d share a glimpse of *another* unannounced game in the works. 🎂
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Time for an update on where we are, what we're working on, and where we're heading. Take a look at this latest post from our CEO & Founder Patrick. (1/4) medium.com/embarkstudios/our…
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Okay then, one more sneak peek of our first game 🌕🌠
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Meet Wasabi. A machine-taught AI-agent that learned to walk and react to its surroundings on its own — completely transforming our view on game animation in the process. medium.com/embarkstudios/tra…
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Phil Spencer (@Xboxp3) just popped by our studio for a sneak peek of some of the things we're working on! We're huge fans of all the great stuff the team at @Xbox are bringing to the table atm ♥️🎮
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📢 Listen up! Embark is looking for playtesters! It’s really valuable for us to see how people who aren’t part of our development teams interact with our games, and get honest outside feedback. If it sounds like fun, sign up here: embark-studios.com/playtest-…
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We ❤️Blender, and aim to use it for all our 3D and environment art. What's more, we've just become a gold sponsor of the Blender Development Fund, and plan to share some of our own tools. Hit the link to hear from some of our artists why Blender is great. medium.com/embarkstudios/a-l…
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Well hey there 👀
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A year ago today, Embark was founded. We're already close to 90 people at the studio now, and are working on several projects that we can't wait to tell you more about! 🎂🍾🎉
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Let's go! 💥💥💥
Buckle up for Season 3 of THE FINALS on JUNE 13. Sharpen your katanas and see you in Kyoto. ⚔️ #REACHTHEFINALS
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A bit over three months have passed since we started Embark, and we've started building our first game. Read more here! medium.com/embarkstudios/an-…
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We just renewed our gold-level sponsorship of the @Blender Development Fund. To celebrate the occasion, our own @3DBysted has taken some time to describe why we think Blender is great for game development. (1/3). medium.com/embarkstudios/usi…
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Our CEO and co-founder Patrick just posted a brief update on what's next from Embark, read it here 👇 medium.com/embarkstudios/an-…
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Last week a group of media tech and engineering students from @liu_universitet swung by our studio. We talked about automating content creation, how we give "life" to creatures, and of course did some sneaky playtesting 👀
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Happy holidays to all of you, from all of us here at Embark 💖
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Happy holidays from all of us at Embark!
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Here's our very latest environment test in #UE4. The assets in this desert biome are the result of our week-long photogrammetry trip to Tenerife (1/3).
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Announcing our third project — a creative playground you can play with your friends. If you love creative sandboxes and are comfortable with early software, you should check it out and become an early community member. Read more here 👇 medium.com/embarkstudios/emb…
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Tune into Meet the Makers on @Spotify. In this pod, you get to know the makers of our games and journey into the land of game development. The first few episodes are all about @reachthefinals. open.spotify.com/show/5OehdZ…
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Teaching burgers how to walk is one of the many machine learning opportunities we are exploring at Embark Studios. Read more about how we apply research in our latest post from @magnord. medium.com/embarkstudios/wha…
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Our latest Developer Newsletter is out! Read and subscribe here (also check out today's view from the studio❄️): mailchi.mp/ad17109ff541/feb2…
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Happy Holidays to all of you, from all of us here at Embark ♥️🚀
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This one is for all you tech- and environment artists out there. A rundown from @DarkoPracic of how we developed a fully automated photogrammetry tool that turns high-res scan data into finished in-game assets with the click of a button. medium.com/embarkstudios/one…
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We’ve got some news to share today, so without further ado, here’s a studio update from our CEO & founder Patrick. medium.com/embarkstudios/ghh…
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Our latest developer newsletter is out! We go through @quilkindev, the open-source game server proxy we're working on, cool projects from the rustiverse, early support for raytracing, and other, sweet rust-gpu updates, and more! Read and subscribe here: mailchi.mp/embark-studios/de…
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As well as our approach to game creation, and how we think proceduralism and machine learning will lead to a big shift in how to create and scale game content. (4/4)
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At Embark we're applying new technology and better tools to make it easier to create and scale game content. In our latest post, our co-founder Rob Runesson goes into detail on how we're rethinking the way we build games. (1/4) medium.com/embarkstudios/the…
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With the release of rust-gpu 0.3, all shaders for our internal engine are now written in Rust 🦀 Read more about our open source work in our developer newsletter: mailchi.mp/embark-studios/de…
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Congratulations to our pals at Nexon and @FirstDescendant on announcing their July 2nd release date! We can't wait to play!
Check out the new trailer from SGF 2024! 📢The First Descendant official release date announced ✅ Hop in July 2nd
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There's some news there too. Like that we have started working on a second game! (2/4)
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An early look from @h3r2tic at Embark's creative platform (complete with screenshots and all), and how we approach 3D rendering using @rustlang 👇
We're excited to share how we've been using @rustlang for 3D rendering at @EmbarkStudios, and finally reveal a tiny glimpse of our creative platform! 🤩🦀 medium.com/embarkstudios/hom… Oh, and my toy rendering engine `kajiya` is now open source! 👀 Details in the article! 🔬
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Together with @GoogleCloud, we're introducing @QuilkinDev, an open-source UDP proxy for game servers. Check out this post from our own @luna_duclos on what Quilkin is and does. medium.com/embarkstudios/say…
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Spacers be spacin'. Congratulations @NASA & @SpaceX!
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We ❤️ open source. Check out our latest projects and learn how you can get involved at embark.dev. Plus, stay tuned for more upcoming projects in Rust, Blender and machine learning!
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If hit by objects, it reacts and attempts to balance and recover after impact, while moving forward towards its goal.
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We're also going into a bit of detail on the work with our game creation platform. (3/4)
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For our second photogrammetry trip, a few us went to the rugged and beautiful landscapes of Iceland. We took 150,000 photos for 1072 scanned assets so that we can continue to expand our game world. Check out the behind-the-scenes footage here.
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On Monday (Nov 30) at 17:00, @3DBysted will join @PabloVazquez_ on the @BlenderToday show to introduce Embark more closely and go into more detail on how we use Blender in our work. (3/3)
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There's swag, and then there's swag. Say hi to the Embark summer gift to all employees!
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If you enjoyed our #UE4 environment test, head over to @Pixelgoat's ArtStation page. artstation.com/artwork/4byX8…
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Character mocap in action. Today's stuntman is our audio director Bence🤸‍♂️
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.@wilnyl and the team from @LandfallGames came by for a visit just now. Really inspiring, we're all big fans! 👊
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Or the way we build hard-surface assets, with a toolset that automatically creates game ready assets from simple input geometry, turning what used to take weeks into something that takes a couple of days. (3/4)
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Congratulations to all nominees, and of course an extra shoutout to our friends at @HazelightGames 🎉
This is the tweet. Here are your six nominees for #TheGameAwards Game of the Year Vote now: thegameawards.com/nominees/g… And find out the winner LIVE on Thursday, December 9 when the show streams everywhere!
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The view from our studio this morning 👇
Gorgeous morning in Stockholm and not too cold; just about-3 degrees today 😬
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.@UnrealEngine came over to Stockholm to speak to our art director Andrew Svanberg Hamilton, about the inspiration behind his real-time cinematic short Memories of Australia. Check out the interview here: piped.video/watch?v=y8egkw2b…
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Why are we working with photogrammetry? And how? Read our Art Director Andrew Hamilton's full post here. medium.com/embarkstudios/pho…
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First day today in our own house in the Stockholm Old Town! Beautiful old building built for the Swedish Central Bank in the 1600s en.wikipedia.org/wiki/S%C3%B…
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And for good measure, here's the link to @luna_duclos's post again. medium.com/embarkstudios/say…
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Replying to @Alekssg
Welcome aboard Aleks!

ALT Rocket Rocket Ship GIF

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Our pals at @GoogleCloudNord had a chat with our own @luna_duclos about how we're building powerful backend tools that give developers the freedom to innovate and deliver a solid high-performance experience for players. 👇
See how Embark Studios creates game development tools that enhance creativity and accelerate innovation. Embark Studios on LinkedIn and @EmbarkStudios on Twitter → goo.gle/3Fvj4j3
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And in this last post about how we work with photogrammetry, our environment artist @Pixelgoat details how we go from having a bunch of photos to creating in-game assets (2/3). medium.com/embarkstudios/fro…
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In our second post about photogrammetry, our environment artist Pontus Ryman details how we work with photogrammetry in practice, with tips on how to plan and organize a good trip. Enjoy! medium.com/embarkstudios/wor…
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The beauty (and challenges) of a startup #nochairs
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Our AI-agent observes its own body and the world around it, and decides how to move its legs over the next few frames.
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This one is for all you backend engineers! We recently built our cloud-based multiplayer playtesting infrastructure, almost entirely based on open-source software. Read more here: medium.com/embarkstudios/ite…
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At this year’s @Nexon_DevConf, game makers at Embark hosted sessions on physically-based animation, procedural content creation in hard surface modeling, and photogrammetry. Check them out here: medium.com/embarkstudios/emb…
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Today saw the arrival of the 139 meter Golden Bridge, for the massive Slussen renovation project, just outside our studio. The bridge has traveled for 70 days, all the 20,333 kilometers from China to Stockholm.
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.@DarkoPracic also recorded a video detailing what this tool does, and the main hurdles we had to overcome to build it. vimeo.com/420671078
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To check out the full HD version of the environment test, head over to our Vimeo page (3/3). vimeo.com/336380113
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Today we at Embark, alongside millions of Swedes, are celebrating Shrove Tuesday by eating semla. A semla, if you didn't know, is the king of pastries. Speaking of kings, legend has it that King Adolf Fredrick of Sweden died abruptly in 1771 after eating 14 semlas.
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Our own @anastasiaopara is opening the Nordic Game conference in Malmö in May, with a talk about example-based generation & texture synthesis 👊
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Daniel also lets you in on a specific use-case for us here at Embark: how we use Blender to create real-time hair. (1/3)
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We’re focusing on removing as many manual tasks from our own workflows as possible. Like with this one-click tool that fully automates our photogrammetry workflow. (2/4)
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We’re thrilled to see so many of you toying around with our example-based texture synthesis API. In our latest Medium post, @anastasiaopara lets you in on why we think methods like these can be part of reshaping how we create game content. bit.ly/2mhfCUO
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We've been proud attendees, speakers, and sponsors at several RustFest events, and now we're proud to be supporting the new open RustFest organization! 🚀
With seven wonderful RustFests under our belt the time has come to raise our pledge for the @rustlang community to the next level: meet the RustFest's new home, an open organization to help event organizers—worldwide! blog.rustfest.eu/rustfest-pr…
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We've just added a bunch of new positions on our career site. Take a look! embark.games/careers/
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Dinner with good friends from @Improbableio in Stockholm Old Town (The Flying Elk)
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A few of us headed over to Prague for #UnrealFest. If you're there and see any of these faces, say hi! You can also holler at @moppius & @h3r2tic here on Twitter.
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Yep, we're hiring 👇
I forgot that there is a whole bunch of positions in #gamedev that we looking to fill at @EmbarkStudios. Here is the complete list embark-studios.com/jobs Open and inclusive work culture, lots of vacation, supportive, exciting and new tools... The list goes on 😀 #gamedevjobs
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Tune in to @BlenderToday if you want to listen to @3DBystedt introduce Embark and let you into how we use Blender in game production. At 17:00 CET, link here 👇
It's Monday! @3DBystedt is visiting Blender Today again to show how hair-grooming is done for AAA games at @EmbarkStudios. From Blender to Unreal Engine! piped.video/watch?v=oqjKMd9C… #b3d #UnrealEngine
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If you're at @NordicGame in Malmö, don't forget to check out @anastasiaopara's talk on example-based generation, tomorrow (May 22) at 11:00 am!
On our way with @h3r2tic to @NordicGame conference. And yes, that is an accurate representation of how I type xD
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Showing our xmas house to friends from @NintendoEurope and brainstorming about the future
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We want Quilkin to provide any game studio with the sort of network capabilities that, until now, have only been available to large studios with resources to build their own tech. We'd love to hear your feedback, and welcome anyone to contribute! github.com/googleforgames/qu…
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And you can follow the project here:
Hi! Do you want to be an early community member of our multiplayer, online world of creative-chaos? It is a place for you to talk to friendly creatures, throw together fantastical scenes, build cozy imaginary treehouses, add simple game elements, and more. medium.com/embarkstudios/emb…
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Our developer newsletter is back! This edition focuses on how you can contribute to open source 🎉 It also includes info about joining our new developer community on Discord! mailchi.mp/embark-studios/de…
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Visiting our friends in Seoul, ignition sequence initiated...
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Apply for a job at Embark and you may find out what "gingerbread thing" @DanEngelbrecht has been working on. Here's a sneak peek.
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We're proud to be sponsoring @RustLatamConf this year. We aren't able to be there in person, but you could be! The CFP is open now! #RustLATAM
It's time, send your proposal now! 🦀
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📢 Our first speaker announcement! First up is @3DBystedt from Goodbye Kansas, who will speak about creating realtime hair in Blender! Over half the seats are now claimed, so make sure you register for the meetup now ⬇️
Embark is hosting a @blender_org meetup in Stockholm on Feb 3rd, in partnership with @goto10se 👉 Register now: eventbrite.com/e/stockholm-b… #blender3d #sthlmtech #goto10
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📢 Another speaker for our Blender meetup on Feb 3rd! Our own @_maxivz will give a talk about moving to Blender from other 3D software and share lessons learned from our studio's switch to the software earlier this year. Join the waitlist: eventbrite.com/e/stockholm-b…
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