CEO and game designer at @LandfallGames He/him

Stockholm, Sweden
Its out!!
HASTE: Broken Worlds is out now on Steam! 🏃🏻‍♀️💨 Run fast, soar through the air, and master your landings as you outrun the end of the universe! Available for PC, Mac and Linux! ✨
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Prototyping a game about running fast
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If you can throw ~20 knives per second you can beat at least 15 people with big axes. Source: Very accurate and scientific simulation
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We’ve been working on the first playable character for Haste! The Courier!
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The existence of parmesan hints at the existence of a smaller and cuter parmechan, and the older and more formal parmesama
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Experimenting with some boss fight mechanics for Haste
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We’re looking for voice actors for our upcoming game Haste: Broken worlds!
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Fully procedural haste level!
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Did anyone say snake archer?
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Playing around with a physics based prop placement tool.
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We've been working on making procedural levels for Haste! Here are a couple
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I made a small prototype where you gain speed by flying close to the terrain
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Thin haste level!
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Trying out a sparky effect for when you reach unusually high speeds
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Working on a new boss for Haste
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I think I might need some references on how sword fighting actually works
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Started experimenting with some harder levels for Haste!
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Even more lasers!
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This guy did not want to be disturbed when jamming out
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The fact that unity can jeopardise the majority of their game dev userbase and only lose 5% in value kind of hints at their incentives no longer being aligned with ours. Very much seems like their business is not games anymore.
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First iteration of randomly generated robots
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I tried adding a couple of different colour palettes
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Made a big walking metal house
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Prototyping a game where you play as a missile
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Some of the stuff I've been working on for the last two years! Game jams, side projects and Landfall games
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⚓️🔱 The Captain 🔱⚓️
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Tip: Hide your friend in a chest and throw it at your enemies
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Ancient bridge with rolly rocks
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A slide about how I usually configure particle systems
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Been doing some more work on the levels for our running game!
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I think I messed something up when I tried to add slight size variations to the characters
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A slide I'm doing about using a spring damper for screen shake
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Threading the needle at 200 km/h
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Made a little air plane scene for shader practice
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I have conducted through simulation that shooting 25 arrows at a time is far superior to anything people actually did back in the days
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I added larger brush to my physics placement tool to see what how well it would work with entirely random inputs
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Prototyping a city level for Haste!
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Dont get hit
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We did our second small scale multiplayer test today!
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🍅👄🍅
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I tried to make it walk 🥺
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Grappling hook is back!
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Boss idea: A family of trucks wants you dead
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Crazy idea, what if we put fans on our shields?
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The level generation is getting intense
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I forgot that houses are technically just big square trees in my level generator..
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Tag on a spherical planet
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Does anyone know how horses work? Help
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Trying out a level where you run on big roots
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Was trying to film a gif of the minotaur when this guy figured out how to use a shield to fly
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Adding some trees that look more like trees to the game
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Balloon archers
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Found an old video from when I was prototyping a physics based RTS game. Haven't touched it in a long time but I still think it looks pretty cool
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This video is suuuuch a good inspiration for game feel!
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Started working on a snow themed Haste level!
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Added drifting to Haste
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I'm working on a slide about animation curves. Is my visualization understandable?
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After my research I can find no reason why people didn't put tons of spikes on their shields back in the day
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The steam page for haste is live !!
You can finally wishlist our new game HASTE: Broken Worlds on Steam 🏃💨 Run fast, leap through the air, and perfect your landings as you try again and again to make your way through an infinite number of worlds falling apart behind you! ⬇️Wishlist link below⬇️
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New ability for the Courier!
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Most fun I've ever had making patch notes
‼️Breaking news ‼️ Content Warning bug patch and new items!
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*Teleports behind you*
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Experimenting with procedural spline paths for the level generation!
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New Haste level with multiple paths
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What if haste was round? 👀
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I made an assassin that teleports to its target the first time it takes damage
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Cliffs and ancient ruins!
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Messing around with photogrammetry in Godot
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I fully believe I had plot armor all throughout this sequence
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Firework arrows are apparently a pretty good idea
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Running in an open area
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Mushroom level!
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Grappling hook arrows
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I wasn't sure what would happen if you put two blink dagger units against each other
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This is most likely how the vikings used boats
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Testing out a slice effect
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Prototyping a physics fps shooter with destructible maps and smash style % based knockback. The characters will be fully plated knights with revolvers
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Does anyone have historical proof that this is not the ultimate medieval war strategy?
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Lava experiment
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What the hell is going on?? This is absurd
WOW!!! 🎉 We're now at a 100K+ active players and 4.5M+ owners of Content Warning!!! Thank you all for filming scary stuff with us! 👻♥️
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Rocket launcher VFX
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We thought content warning was a once in a lifetime kind of success for these one-month-game-jam-games! It’s completely absurd that peak has outsold it in less than a month!
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Lasers!
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Buncha tall rocks
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Rough day
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Added a lightning hammer Which other gods would fit in tabs?
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I'm really happy with how these robots are turning out!
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Rails, lasers and missiles
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Stress testing my weird UI thing
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Thorns and islands
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Added some tree wobble to give some more impact to the shockwave
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Playing around with some grappling hook stuff
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We've been working on the second character for Haste! The Sage!
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Working on a city area for Totally Accurate Battlegrounds! ^^
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Thorns hurt quite bad when running at commercial airliner speeds
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Historically, how did people deal with this strategy? From my simulations, it seems quite unbeatable
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Turnado!🌪️
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We’re looking for a 3D character artist for our upcoming game! Please DM me if you are interested! Going for a stylized look. Some rigging skills would be great but not a requirement.
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