First Starknet transaction signed using a key securely generated + stored in my iPhone's secure enclave (Using WebAuthn P256 signer). Signed with FaceID. Account Abstraction in action :D goerli.voyager.online/tx/0x3… (notice the signature)
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Dojo is the first provable game engine It leverages Cairo to ensure the integrity of a games execution logic, enabling developers to easily build complex, verifiable games and autonomous worlds on top of @starknet Lets breakdown the technologies enabling this new medium
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The mad men have proved StarknetOS with Stwo We proved the reference block in 37s vs ~10mins with Stone Almost 20x faster ! Coming to @starknet @cartridge_gg @ohayo_dojo sooner than you think 😉
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Playing around with StarkNet contracts in Cairo 1.0 today, some insights as I go:
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Starknet Gaming Stack 👀
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At @dopewars, we're pushing on-chain nft's to their limit. Fully on-chain rendered, composable NFTs. Over a billion possible combinations!
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First Katana block proved and verified on @Starknet Mainnet with Saya 🫡 @cartridge_gg and @ohayo_dojo leading the way Fractal Scaling is here 🚀 Proof 👇
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Katana is alive 🥷 A new, blazingly fast development sequencer for @starknet, written in Rust Part of the @dojostarknet stack Level up today `curl -L install.dojoengine.org | bash`
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Join the hustle Roll Your Own: Season Two is live Built with @dojostarknet Hosted on @cartridge_gg rollyourown.preview.cartridg…
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Exciting news: Cartridge has raised $7.5m in our Series A round led by @NicoVereecke at @BITKRAFTVC with participation from @starkwareltd, @dunevc, @fabric_vc, @class_lambda and many other community stakeholders
We are thrilled to announce our $7.5M Series A round led by @BITKRAFTVC! This new funding will help us further empower developers building provable onchain games and autonomous worlds. (🧵)
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We've verified our first proof generated using our proving pipeline on @Starknet Proved using a prototype @ohayo_dojo DojoOS for execution sharding Scalable Autonomous Worlds are near 🌎 sepolia.starkscan.co/tx/0x01…
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Cartridge Brother
Cartridge -- Starknet's rising star ================================== A take by @wmpeaster ✍️ One of my favorite projects in crypto is @cartridge_gg, which builds infra for creating and managing onchain games. They're a star in the @Starknetgaming scene because their offerings on the L2 are as extensive as they are useful. For instance, Cartridge leads development on Dojo, an onchain game engine and toolchain. It offers Katana, a sequencer optimized for gaming. Torii is its indexer and client for gaming worlds built on Dojo. It also boasts Slot, a rollup-as-a-service platform for onchain games. And last but not least is the Cartridge Controller, which is a gaming specific smart contract wallet plugin for easy player onboarding. When you bring all of these pillars together, game devs can readily build really inexpensive, high performance, and low latency games atop @Starknet. All that said, we saw a perfect example of the early possibilities here this week when Cartridge debuted @flippyflop_gg, a tile flipping game, as part of a planned Starknet stress test. Using Slot, Cartridge Controller, and beyond, Flippyflop worked like a charm and facilitated a surge of millions of transactions on Starknet, leading to the network's transactions per second (TPS) peaking at 857, a new record in Ethereum's L2 ecosystem. It was through this app that Starknet was able to better demonstrate its capabilities, and it was through Cartridge's infra stack that such an app was made possible. When you zoom out, its a big win for Starknet to have this kind of gaming infra available on its chain. A lot of cool games are on the horizon here. And zooming out even further, Cartridge's approach can accelerate crypto gaming in general by making it simple to onboard and engage with onchain games — don't sleep on the Starknet gaming scene accordingly!
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Over the past few months, we've been heads down building @dojostarknet, an engine for Autonomous Worlds on @starknet. Dojo is a framework that simplifies the process of creating, managing, and scaling ever-expanding, fully on-chain Autonomous Worlds. 👇
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Excited to serve on the Starknet Gaming Committee! Starknet has allocated 50M STRK (~$110m) to the initiative, focused on early stage grants and growth incentives. A massive commitment to building out the future of onchain games and autonomous worlds on top of Starknet 🚀
The Starknet Foundation is excited to announce the Gaming Committee. Chaired by six gaming experts, the Committee's mandate is to analyze, strategize, and recommend programs to expand Starknet's gaming ecosystem. Read more: 👇starknet.io/en/content/gamin…
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Last night was wild We've sequenced 1.6m FLIPs and 2.4m FLOPs on @starknet so far Demonstrating our full stack: @cartridge_gg Controller (Passkeys + Session keys) @cartridge_gg Paymaster (Chain abstraction) @cartridge_gg Slot (High performance infra) Built with @ohayo_dojo
Over 200k txns on @flippyflop_gg in the last hour
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We've been developing a framework for execution sharding (zkthreads) with @ohayo_dojo, @cartridge_gg and @starknet It provides a new set of affordances for fully onchain games and autonomous worlds Check out the demo below! loom.com/share/a5625b0d1da54…
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Over 1500 rounds of RYO played over the last 4 days, 35k+ txns Fully onchain, running on our Katana sequencer, optimized for onchain gaming, deployed on Cartridge Slot managed infrastructure Barely utilizing 1/20 of a CPU core Incredible testament to @starknet ecosystem progress
Join the hustle Roll Your Own: Season Two is live Built with @dojostarknet Hosted on @cartridge_gg rollyourown.preview.cartridg…
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Vehicles on testnet 👀 @TheDopeWars
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Cairo 0 is felts all the way down. Everything is a felt and developers are viscerally aware of this. string? felt. array? felt*. u256? felt, felt. Cairo 1, introduces a powerful type system and devs no longer need to be aware of the underlying implementation. Let's see how:
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we’re hiring app devs, agent devs, and dev rels for @cartridge_gg and @ohayo_dojo typescript, rust, cairo dm if you’re interested in joining high performance eng team shipping constantly to a vibrant ecosystem no process overhead, just ship
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Dojo is a verifiable engine for onchain games and autonomous worlds on @starknet ⛩️ It achieves storage verifiability using storage proofs, transforming the state tree into an easily queryable database, graphql api, and reactive realtime data pipeline
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I was curious how much faster "state of the art performance" is than @CairoLang "legacy" proof system for zkVM Ran the numbers: Fib 10000 on M2 Max: SP1 8.02s Cairo w/ @class_lambda Platinum prover: 2.9s So SP1 SOA is 2.75x slower 🤔 Imagine with GKR and logup Cairo still the 🐐
Replying to @SuccinctLabs
3/ SP1 is 100% open-source and achieves state of the art performance on real-world workloads. Its speed comes from using the latest ZKP research, with a cross-table lookup architecture, a customizable “precompile” system that can accelerate any performance bottleneck, and more.
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We're hiring Rust / Cairo / Golang devs Come join us in building the future DMs open
Starknet Gaming Stack 👀
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Cartridge Paymaster transactions as a percent of total @starknet transactions 👀
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We've been building @dojostarknet for almost a year now! We're finally approaching the e2e end game: - Cairo language plugin for defining Worlds - Sozo for building and migrating - Katana for persistent rollups and stateful coprocessing - Torii Server for verifiable indexing and exposing over graphql / grpc - Torii Client for reactive bindings to world state - Finally: Unity, Unreal, Godot, JS, TS SDKs through bindings to our core client sdk impl
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@ohayo_dojo can now execute, prove, and verify its execution @starknet is fully open source permissionlessly recreate the most advanced zk stack soon generally available with @cartridge_gg slot huge contributions from @starkwareltd @class_lambda @moonsonglabs_ @herodotusdev
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Cartridge Paymaster no executing 33.5% of all @starknet transactions !
Cartridge Paymaster transactions as a percent of total @starknet transactions 👀
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so many zk announcements are like: heres a novel thing we're doing ((@starknet was doing it two years ago))
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imagine if @starknet + @cairolang brings privacy to bitcoin
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DOPEWARS.EXE 👀
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Dojo ecosystem growth in just two months 🥷
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Coming off an incredibly exciting week in Brussels! It was incredible to see the tremendous excitement and growth in the onchain gaming space. Heres the @ohayo_dojo + @cartridge_gg ecosystem update I shared at @starknetcc with many of the exciting areas we're pioneering:
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stress testing @ohayo_dojo and @starknet be like
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Cartridge is going fully onchain Soon you'll launch your Slot chains with a @starknet transaction @cartridge_gg Controller, Paymaster, VRF, Settlement and more all out of the box
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Looking forward to my talk at @Starknet Summit next week! I'll be sharing more on the managed infra we're building @cartridge_gg and the provable game engine we're building at @dojostarknet!
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So pumped for this! We're proposing to summon the Dope World, a @thedopewars Autonomous World built on @starknet using @cartridge_gg and @dojostarknet! Along with the first `mod`, Roll Your Own! Check out our proposal here: snapshot.org/#/dopedao.eth/p…
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so bullish @starknet it is insane what these chads are cooking
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Closing in on 1 trillion steps executed by @cartridge_gg paymaster on @starknet
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Eliza can now embed github repos into its knowledge base 👀 Next up is closing the loop so agents can upgrade themselves @shawmakesmagic @lordOfAFew @ai16zdao
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Gotta hand it to the @StarkWareLtd team, their ecosystem support is unparalleled
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Something to note from the fantastic @electriccapital report regarding @starknet adoption It is strongly correlated with "single-chain devs" in contrast to EVM ecosystems which are strongly correlated with "multi-chain devs" Starknet developers are all in
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cairo changes the game a common misconception is that cairo programs need to be run "onchain" ultimately, only proof validation needs to be onchain the prover can be anyone, even your worst enemy thats the power of computational integrity and what enables massive scalability
What if we just used @CairoLang for what it is, a way to generate zk proofs easily, and built software without actually running all of it on-chain. Ex: P2P game where all players share proofs of play, and the final state is sent on-chain. Is this an L3 with extra steps?
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Cairo 1 introduces a new syscall, `replace_class`, which replaces a contracts implementation. Introduced to enable the regenesis, it will also replace the proxy pattern on Starknet. It looks a little like this:
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the onchain gaming scene at ethcc this year was exceptional
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people quitting their jobs to build on @ohayo_dojo full time probably nothing
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our biggest differentiator is we have an incredible ecosystem of teams building novel experiences and a growing community playing them no dex copy pasta here
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Previously we dug into Starknet contracts in Cairo 1.0 and how it takes advantage of Rust-like syntax and semantics to make writing contracts much more approachable. Today, let's dig a bit more into Cairo language plugins and the capabilities metaprogramming unlocks:
Playing around with StarkNet contracts in Cairo 1.0 today, some insights as I go:
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Starknet is significantly more data-efficient than optimistic rollups and that’ll become increasingly obvious as blob prices increase
One part of L2 scaling is Ethereum increasing its blob capacity. The other part is rollups becoming more data-efficient. Good to see @Starknet rising to the challenge. Would love to see more EVM rollups increasing data efficiency too (see vitalik.eth.limo/general/202… )
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Dope Wars: Roll Your Own A game of arbitrage, with an element of surprise. Based on the TI-86 classic Drug Wars. Code by @eth_worm, @tarrence, @jemiljulien Design by @click__save @facesOfEth Built on @StarkWareLtd
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Dojo Ninja School was an incredible success ⛩️ 60 ninjas learning how to build @dojostarknet onchain games amazing execution by @LordSecretive @gabe_rudich @lordOfAFew and a lot of others behind the scenes
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who wants to immortalize our childhood onchain with @ohayo_dojo? dojo.c is ready github.com/dojoengine/dojo.c willing to help fund the effort
Command & Conquer is now open-source! EA just released the source code for C&C classics under GPL license, meaning anyone can mod, expand, sell, and build on it. Imagine a crypto-first C&C game—fully open-source, player-owned, and built on-chain. Big opportunity to create a decentralized game where players, hosts, and modders can earn from in-game contributions built on pre-existing valuable IP and source code.
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Blown away by the growth of the @dojostarknet community Join us senpai 🥋
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katana proofs on @celestia mocha.celenium.io/blob?commi… probably nothing
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got baited into writing javascript again you can now easily create controller sessions in node for all your agent and gaming needs learn how below
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Work with one of the most talented teams around @cs_eth @broody_eth @mr_faxu @HPMNK_one building one of the dopest fully onchain games @thedopewars with @dojostarknet on @starknet Open issues on the repo 🔫 github.com/cartridge-gg/roll…
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Morning vibes of the @thedopewars Autonomous World Original music curtsey of the incredibly talented @caseywescott 🌎🔫
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Awesome @cartridge_gg Paymaster Dashboard curtsey of @h355i! dune.com/cartridge/paymaster
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Almost three years ago now, we started building the @TheDopeWars game, a fully onchain recreation of the drug wars cult classic An idea too ambitious for its time, it led us on the journey that spawned @cartridge_gg and @ohayo_dojo Years later, we've closed endless gaps, spawned a thriving ecosystem of builders and studios, and are finally shipping the original Dope Wars vision on @starknet without compromise The journey is just getting started, onchain gaming season is in session 🌎🔫
[ ☎︎  You have two new messages… ] Dope Wars Playtest: Louie’s Offer ☑︎ Mission 1: Slot - Completed ☞ Mission 2: Testnet - STARTS NOW ☐ Mainnet Launch - Locked ▶︎ Play Now: dopewars.game ◀︎
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Over 200k txns on @flippyflop_gg in the last hour
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katana can now deploy its own settlement contracts to @starknet @ammarif_ deploying fartchain. coming soon.
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The @LootSurvivor Controller launch has been a huge success! Passkeys, Session Keys, Paymaster Showcasing what it looks like to play onchain games with unmatched user experience on @starknet ~200 Controllers Deployed ~7500 Free Transactions ~1300 Dead Survivors
The @LootSurvivor tournament begins today, and @Cartridge_gg is proud to power this fully onchain gaming experience with our Controller.
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Great thread on horizontally scaling rollups This is similar to the fractal scaling roadmap we're executing towards with @cartridge_gg and @dojostarknet High performance Low latency Horizontally scalable Verifiable We'll have over over ten games deployed on Slot next month 👀
One of the emerging approaches to on-chain scalability in the next few years is horizontal scaling via launching multiple "hidden" app-rollups running the same application
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catch me rollin thru with my 1/1 custom @thedopewars lowrider! thanks @mr_faxu for the dope skin
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Early concept art for @TheDopeWars Roll Your Own 👀 A fully onchain game built by @cartridge_gg using @dojostarknet on @Starknet 🌎🔫
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We're integrating MCP into @ohayo_dojo to enable AI Agents to natively interact with applications and games built with Dojo
Introducing the Model Context Protocol (MCP) An open standard we've been working on at Anthropic that solves a core challenge with LLM apps - connecting them to your data. No more building custom integrations for every data source. MCP provides one protocol to connect them all:
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Many people are curious how @thedopewars will work on both @optimismpbc and @starkwareltd starknet Since rollup state roots are check pointed to mainnet, you can easily prove state of one rollup in another This means, hustlers can live on optimism and be used on starknet
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Now 3000+ rounds, 60k+ txns 🔫 Who will be first to break $1m?
Over 1500 rounds of RYO played over the last 4 days, 35k+ txns Fully onchain, running on our Katana sequencer, optimized for onchain gaming, deployed on Cartridge Slot managed infrastructure Barely utilizing 1/20 of a CPU core Incredible testament to @starknet ecosystem progress
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Putting the finishing touches on @TheDopeWars vehicles 😉
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You can now natively test Starknet contracts in Cairo 😍 Heres an example from @dojostarknet, testing the Executor contract with a fake component and system:
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huge effort between @cartridge_gg and @RealmsEternum teams to scale @ohayo_dojo over the past 24hrs over 1000 realms settled within minutes of launch 🤯
Eternum ☁️ was overrun by a lordly horde, but now a vast and scalable hosting power runs through the world. Head on in.... 🏰 Lords take note! You should defend your Realm immediately 🏰
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🚀 Rollups, DAOs, and Foundry 🚀 Learn how to deploy and manage a mainnet treasury from a governance on @optimismpbc github.com/withtally/rollcal…
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Quite frustrating to see @TheDopeWars continue to get the short end of the stick from @optimismFND grants. DW was one of the first OP native projects and made a lot of contributions to the OP ecosystem, including Foundry support and early work on cross chain governance
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looking for talented builders interested in working on provers, verifiers, sequencers, distributed systems, game design and development collaborate with exceptional engineers, ship bleeding edge technology, support our rapidly growing ecosystem, build autonomous worlds dm me
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alright chill guys
Paymaster go brrrrr 15k txns on @starknet in the last 30mins Only with @cartridge_gg controller
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Paymaster go brrrrr 15k txns on @starknet in the last 30mins Only with @cartridge_gg controller
Introducing: BEAST SLAYERS Hit Thing, Kill Thing, Earn Thing A fully onchain collaborative Telegram game on @Starknet Demonstrating Controller with Passkeys, Session Keys, and Paymaster to enable the most seamless fully onchain experiences possible. Play now: t.me/HitThingBot
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Starknet gaming on fire 🔥
Web3 gaming is early, and @starknet is racing for an early lead These are the rising gaming opportunities in the Starknet ecosystem you should have on your radar👇 There has been a lot of buzz about Fully Onchain Gaming (FoG) as an upcoming narrative within crypto, from the Ethereum Foundation’s push towards Autonomous Worlds and related infrastructure like @darkforest_eth and @latticexyz’s MUD engine, to Paradigm’s research on The Open Problem of Onchain Games Starknet has carved a niche by fostering a vibrant community of builders working towards the vision of having games built fully onchain Wait, what even is Fully Onchain Gaming? We’ve seen different approaches to tying blockchains in with games For the most part, minor aspects are brought onchain -- the clothing that your in-game character wears is an NFT, or the in-game currency happens to be an ERC20 token However, this only utilizes the blockchain as an auxiliary feature rather than a core principle upon which an entire game is built Fully Onchain Gaming attempts to configure as many components of a game onchain as possible From the physics engine that dictates how objects interact with each other to items within the game that can be composed upon and “modded,” there are clear and transparent parameters upon which players of the game can interact From this, players can create bots, build mods and frontends on top of the existing game logic, and develop downstream secondary markets for any aspect of the game, actions that, in traditional gaming, were entirely subject to the whims of the original game developer Try out some of these games that are already playable! 🎮 Shoshin by @topology_gg 🥷 Shoshin is a fighting game that allows a player to first create a sequence of actions and reactions for their fighter and subsequently deploy the character into a fight As with most fighting games, it requires strategy; knowing to set dodge or parry actions if the opponent starts an attack sequence, building up for a long-range attack when the opponent strafes back, and cleverly pre-programming a set of instructions is key to outplaying opponents Roll Your Own by @cartridge_gg 📉 Roll Your Own is a drug dealing game adhering to the basic principle of “buy low, sell high” (principle also applies to trading crypto) Players travel to different regions to make money ($PAPER in this case) by buying cheaply priced drugs in one region and selling them higher in another Loot Survivor by @LootRealms + @BibliothecaDAO 🧌 Loot Survivor is a fight-to-survive game where players fight monsters, upgrade weapons and armor, and stay alive while gaining XP Influence by @influenceth 🪐 Influence is a space strategy MMO game where the player and their crew colonize planets, mine resources, and forge a new civilization Why do we even need games to be onchain? Many argue that onchain games are strictly worse than web2 games due to added restrictions incurred from building onchain and a relative lack of fidelity compared to the most popular games played by billions today Similarly, many waved off mobile gaming for many of the same reasons, but as games such as Doodle Jump and Angry Birds came out, critics saw what was unlocked by utilizing the new design space that touchscreens, haptic feedback, and other features unique to phones enable Instead of trying to directly compete with desktop and console gaming on graphics and computing power, it created a new path for both developers and users to realize the different types of games that could be created outside of the confines of usual gaming traditions Onchain gaming is still nascent and takes time, but an Angry Birds moment could catalyze a new paradigm of gaming The focus should be on teams that are actively working towards building innovative, new features within their games and being open-minded toward how this space could evolve to eventually onboard millions of gamers Why Starknet? There are several features within the Starknet architecture that make it an attractive ecosystem for building games: Enhanced user experience through Smart Contract Wallets One of the main complaints of existing onchain actions is the EOA (externally owned account) Wallet User Experience, which is what the vast majority of wallets, including MetaMask, are built on Due to native account abstraction inherent within the Starknet architecture, Starknet uses Smart Contract Wallets such as Argent and Braavos, substantially improving upon the user experience abstracting away the frustrations that users have when interacting onchain Smart Contract Wallets allow “Session Keys” to be made Instead of signing every transaction one by one, imagine signing one transaction – similar to “logging on” in a traditional game – that automatically signs any subsequent action until the game session has ended. Actions are still written onchain, but any UX issues are abstracted away, and interacting with the game is as seamless as in any other online game Dojo provable game engine Dojo is a provable game engine built by the Starknet onchain gaming community led by Tarrence of Cartridge The emphasis on “provable” means that instead of having to write every action that a player makes onchain, a proof can be created at certain intervals that shows the correctness of previous actions within that interval that are processed offchain This allows games built with Dojo to scale beyond the TPS restrictions that onchain games currently face and is especially useful for games that require many actions per second, from Real Time Strategy (RTS) games to First Person Shooters (FPS) Crypto-native builder community Game developers in crypto typically: 1) Only build a small part of their game on a blockchain A simple NFT mint or ERC20 token as in-game currency to supplement their otherwise web2 game is the status quo for most games 2) Are chain-agnostic or otherwise hold little loyalty and community towards the chain they are building These approaches may very well work, but Starknet’s ecosystem is unorthodox in that the community of builders attempts to think from first principles how building onchain enables unique features for their game Additionally, because the ecosystem is still nascent, teams within the ecosystem build developer tooling and infrastructure that other would-be competitors utilize and also build upon It is less of a zero-sum game but rather a discovery process that teams within the ecosystem are aligned on and are working towards in tandem Where do we go from here? The Angry Birds moment for onchain gaming has yet to come, and the bear market has dampened the enthusiasm for a lot of sectors and chains However, developer talent has continued to rush into Starknet, many of them looking to build games that heavily utilize blockchain components that enhance the enjoyability of their product We are currently still in the zero-to-one stage of onchain games, both in general and specifically on Starknet, similar to DeFi in 2019, which experienced a Cambrian explosion in the subsequent year Starknet is a particularly interesting gaming ecosystem to keep track of, but there are also many different approaches in different ecosystems, from Arbitrum Orbit and custom OP stack instances powered by teams like Caldera and Conduit, Polygon zkEVM where ImmutableX has made its home, to other alt L1s such as Solana, Avalanche, and Sui Article by Pascal So
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Realms World is the most credible attempt at this today. Thriving, fully community owned ecosystem. Over 15 games funded by @lootrealms building fully onchain with @ohayo_dojo @cartridge_gg
Re the "gamefi is the next wave" bullposting, buyer beware ... True ownership is largely a meme with such reliance on the efforts/budget of the developer. This also makes it difficult to legally share revs back to the player base (fiat in app purchase revs are not shared with the token economy). You're left with a thin veneer of value in the form of gated NFTs that promote a tallest midget syndrome, or a governance token that has no real economic value beyond speculative hype. Properly designed virtual currencies have their place in the context of games with no live ops and 100% player/LP-owned economies. But to move forward, the developer must first relinqush control, so that the community can sow the seeds of the movement.
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Dojo v0.3.0 is here! Massive improvement in every dimension! Amazing community effort!
Dojo v0.3.0 is officially here! A massive collective effort to deliver, right in time for this weekends Game Jam. It incorporates many new features and improvements, let's take a look! github.com/dojoengine/dojo
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Stoked to use this to prove @dojostarknet games, enabling scalability and hidden information, both incredibly important for onchain games and autonomous worlds Write once, prove anywhere So lucky to have @class_lambda in the @starknet ecosystem
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Build once, run anywhere with the magic of zk Support for @starknet @celestia ready Next up @ethereum @base @solana
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here we go every dojo game will have a native agentic interface soon
The White Wizard agent has taken his first steps in fully onchain game Eternum 🧙 He will soon be able to actually raise armies (short) 🧵👇
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If you’re planning to migrate to a more secure wallet, consider @argentHQ. It provides unmatched UX and security. Contract wallets with social recovery are the future.
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Wow. Already over 500 rounds of play testing on @thedopewars: Roll Your Own preview @cs_eth holding on to the crown 👑 @SheckyGreen and co cooking up something cool for the next phase!
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Working on a treat for @thedopewars hustlers 👀 Snapshot on Jan 31st (must own hustler initiated from DOPE)
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Seriously stacked lineup at the Dojo ZK Event tomorrow in NYC 1) STWO + Circle STARK performance - (@andrewmilson) @starkwareltd 2) Proving pipelines - @neoprogramist (@cartridge_gg) 3) STARK verifiers and Fact Registries - @bartolomeo_diaz (@herodotusdev) 4) ZK Game mechanics @shrameetweets 5) Sovereign Rollups and ZK @colludingnode (@CelestiaOrg) lu.ma/hcbc31fh
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Dope Wars: Roll Your Own is dropping on @starknet soon 🌎🔫 Until then, vibe to this original track by @CaseyWescott A @TheDopeWars x @cartridge_gg production
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Next week we kick of the Dojo Residency Program in NYC 🗽 Thirty talented builders, jamming together for two months, pushing the frontiers of provable games. An incredible testament to the passionate community building on @ohayo_dojo and @starknet
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the @HerodotusDev chads are at it again
Time to unlock L3! We are excited to announce that the launch of a Cairo Verifier on Starknet is coming soon! Following a collaboration between @HerodotusDev and @StarkWareLtd, the Cairo verifier will enable the verification of Cairo proofs directly on Starknet. This means: ✅Opening the door to Layer 3 appchains on Starknet ✅Verifying storage proofs will become cheaper and have reduced latency As a first test, the team already successfully verified a proof produced by the Stone Prover. Further optimizations are in the works. This is an important piece of infrastructure that will expand what can be built on Cairo and Starknet and will enable new Cairo/Starknet L3s. Keep an eye out for more details!
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50% of @starknet transactions being executed by @cartridge_gg paymaster 🥹
Wild. @RealmsEternum taking up 36% of all txs on @Starknet And this is Season 0 with around 4-500 players All thanks to the @cartridge_gg controller for paymaster and session keys Wait until I inject 10k @ai16zdao agents into this all trading, building and fighting.
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new @ohayo_dojo game loading 🥷
Day 10/28: @evolute_studio on hackathon [███████░░░░░░░░░░░░░░] 36% 🧙 vs 🧙‍♂️
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Describes @cartridge_gg + @ohayo_dojo in a nutshell Dojo: Framework providing schema introspection, automatic indexing and declarative configuration management Controller: Passkeys + session keys wallets with native paymaster support and integrated VRF Slot: Batteries included high performance rollups and automatic indexers All seamlessly integrated to provide best-in-class user and developer experience
no more "crypto stacks" where you need to wire 3+ services together, can i get a fantastic bundle for it all? start bundling already, industry is too small for how unbundled it is. no surprise nobody wants to really pay for crypto saas stuff.
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L2 ecosystem flatlining, unbothered by L1 gas fee spikes @Starknet with impressive average / median txn costs vs the rest fees-growthepie.streamlit.ap…
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Are you ready to hustle? @TheDopeWars Roll Your Own really starting to come together @cartridge_gg team is on fire
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