Passionate about gamedev technologies. I create things. Created #raylib, #raygui, #rres and many other tools as @raylibtech. FOSS at: github.com/raysan5

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I'm very excited to announce `raylib 6.0`! 😄 With +2000 commits and +200 contributors, this is the biggest release ever!💯 - Release details: github.com/raysan5/raylib/re… - Discord: discord.gg/raylib - Webpage: raylib.com/ **code once, play everywhere!**
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All programming languages are mostly the same: - Data Types (basic/custom) - Operators - Conditions/Loops - Functions The only difference is some syntax-sugar and some predefined abstractions. Choose wisely. C.
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PLOT TWIST! computers can only do electrical switches, usually between 0V and 5V. For "easy" understanding programmers are told about logic "0" and "1" but none of those really exist, they are 0-0.8V and 2.7-5.5V aproximately... and that has implications. Programming is a lie!
reminder: computers can only do integers. everything else is a lie based on integers
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Today I woke up with a BIG surprise! ❤️ Today #raylib is the most popular open source Game Engine! 🤯 A simple C library. In year 2024. I can't wait for 2025! 🚀 Source: ossinsight.io/collections/ga…
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I sincerely believe that C language is one of the best languages to start learning programming... understanding how computers work. Easy to learn, hard to master. Friendly but raw. Targeted to mostly any computing device in existence for the last 40 years. Isn't that magic?
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My Modern Software Stack
The Modern Software Stack
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NEWS! raylib custom Software Renderer backend [rlsw] has been finally merged! 🚀 For the first time in this 12-years journey, there is a NO-DEPENDENCIES path available for raylib rendering, no platform library (direct Win32 implementation) and no OpenGL required! 🤯
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Hey! After 10 years of development, I'm pleased to announce #raylib 5.0! Biggest update ever! 🚀 - Webpage: raylib.com - Release details: github.com/raysan5/raylib/re… - Discord Community: discord.gg/raylib Enjoy programming! 😄
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Hey! Just published rFXGen 5.0, a simple and easy-to-use fx sounds generator!! 🔊 Free and open-source! Use it online, download multi-platform desktop version or compile it for your favorite OS!😄 Get it here: raylibtech.itch.io/rfxgen Powered by: #raylib #raygui @raylibtech
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I feel that nowadays small single-executable tools are perceived as low-value/low-cost, so I'm considering adding several hundred MB of useless-random data at the end of my executables to increase the perceived value. What do you think?
Interesting fact: raylibtech tools fit in a single floppy disk. High-performant, single binary, beatiful multi-themed UI, powerful command-line, multiplatform, no external dependencies. Better software is still possible. #gamedev #toolsdev #raylib #raygui #uidesign #futureisnow
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On this day, 12 years ago, I asked on official OpenGL forums for a simple and easy-to-use library to put graphics on screen. I got no answer so I created #raylib.🚀 Source: community.khronos.org/t/grap…
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Hey! raylib has surpassed the **250K downloads** from GitHub Releases only!!! 🤯 Not considering GitHub clones and downloads from other platforms! It seems C is popular again! 🚀😄
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"If raylib didn't exist, I would still watch random league of legends clips instead of doing something productive in my free time" Those are the kind of comments that motivate me to keep working on #raylib! 😄
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Today I received a very nice present! A signed copy of the recently published book "Practical C++ Game Programming with Data Structures and Algorithms", that uses #raylib for the proposed exercises! 🚀😄💯 I can't remember the last time I got such a nice present! ❤️
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raylib beyond windows! 🚀 A small code doodle to test an idea, 100 lines of code, with raylib everything is possible! 😄
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WOW! Just discovered that the 9th edition of the book "C How to program" includes a full chapter about #raylib!!! 😱❤️
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Wow! React rendered with raylib! 🤯😱
you can just render React with Raylib lol
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Hey! After some months on the 3rd place, #raylib reached the 2nd position again! It's seems C language is popular again! 😄 Source: ossinsight.io/collections/ga…
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"Why this feature is not being added?" "Why my issue is not fixed yet?" "Why you didn't accept my PR?" "Why platform xxx is not being supported? "Why not Doxygen documentation?" "Why releases are taking so long?" "Why not Vulkan support?" the magic of open source... ❤️
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I started working on a new tool... could you guess what it is? #raylib
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raylib running on N64, a +25 years old device with some hard restrictions! AMAZING! The power of C language, is there any other programming language allowing something like this? I don't know any. Make your game once, publish everywhere! 😄
raylib4Nintendo64 soon™ happy Andalucía 💚 day #raylib #libdragon #Nintendo64
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Hey! A sneak peak of my latest side project: rTextEditor! A simple and easy-to-use text and code editor. Single-binary, multiplatform, 850KB... But the most interesting part: rlte, a single-file header-only text-editor module, portable and usable standalone, pure C. #futureisnow
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Yesterday I updated a GitHub Actions to automatically upload my builds to itchio. This is the code. 5 command lines. The MANY GitHub Actions available in Marketplace imply Docker, NodeJS, JS scripts, Shell scripts and more. To do exactly that. How did we reach this point? 😨
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The people who built this weren't motivated by profits.
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It can sound scary due to current "game engine" refs, usually more related to the tooling than the engine itself. But many small-mid-size games just require: - Screen manager (a switch) - Entities manager (an array/list) - Content manager (the complex part) That's a small engine.
Write your own game engine. Authors don't download a story template for their books then see how much they can be creative within those limits, they start from scratch. So can you. It's not difficult(*), and it makes for more interesting games. (* compared to making a game)
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Today I did a talk about raylib... in a cinema!!! Never seen raylib so BIG before!!! 😄 Thanks to @GamingExpGC for inviting me to their great event and for this unique talk opportunity! ♥️
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NEWS! I'm embarking on a new crazy project with a publisher! A small 8-months-production videogame. An action-adventure soft RPG game... for Sega Megadrive/Genesis. More info soon! 🕹️😄
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On November 18th 2013 #raylib 1.0 was officially released on GitHub, it's been 12 years since that moment. In this time, hundreds of thousands of developers have tried raylib and enjoyed graphics programming! 🚀 Keep enjoy coding! ❤️
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I think the main struggle for new gamedevs is not design, art or code, it is configuring project structure and building the game package... and that's why engine IDEs are so popular, they can do all those processes with a simple click. Could it be done with raylib? Yes. Soon. 🔥
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Probably not in C
I met a founder today who said he writes 10,000 lines of code a day now thanks to AI. This is probably the limit case. He's a hotshot programmer, he knows AI tools very well, and he's talking about a 12 hour day. But he's not naive. This is not 10,000 lines of bug-filled crap.
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Wow! raylib has reached and surpassed the **20000 stargazers** on GitHub!!! 🤩 raylib community keeps growing at astonishing speed! +11K members on Discord! +5K members on reddit! +145K downloads on itchio! +140K downloads on GitHub! +2K forks! 🚀 Have you already tried it? 😉
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#raylib GO, GO, GO! 🚀😄 Source: ossinsight.io/collections/ga…
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raylib running on one of the few RISC-V powered computers in the market, the Orange Pi RV2! 🤯 The future is now! 🚀
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who will own the square □ arc? @vercel owns △, @openai owns ○
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Wow! openpilot just switched to #raylib! 🚀 Check the immediate benefits! 💯
Qt + Wayland are gone from openpilot! These were two of our nastiest dependencies. The immediate benefits so far: > 4s faster boot time > 500mW power savings while the car is off > more GPU available for the driving model > ~10k less LOC in openpilot > removes all the 32bit armhf dependencies from our custom SDM845 OS > removes the old, crusty closed-source Qualcomm Weston we were running > a graphics stack simple enough to reason about The new openpilot graphics stack is just Python bindings for @raylibtech. Let a little bit of complexity in, and it'll just keep growing!
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Anyone REALLY interested in programming should learn some assembly. It's the native language computers speak. Just data and instructions; but higher level languages abstract that simplicity.
George Hotz says that everyone should learn C and Assembly.
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I'm usually asked if there is any #raylib game on Steam, so, I did a bit of research... and I found some! 😄 Here it is a small appreciation thread! 1/12 Please, let me know if you know some more! ❤️
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One day like today, 10 years ago, I asked for #raylib in the official Khronos/OpenGL forums. It did not exist yet, so, I created it. Message is still there: community.khronos.org/t/grap…
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that font... it looks familiar... 😜
Our first video game, coming soon to a COMMA_CON near you.
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WOW! raylib got its first Gold Sponsor!!! 🤯 It is @puffer_ai by @jsuarez, developers of PufferLib, an open-source Reinforcement Learning library for complex game environments! Every single sample game environment provided uses raylib! 🚀 Thanks for supporting raylib! ❤️
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Hey! After one year in development, I'm pleased to announce #raylib 5.5!🚀 Thanks to +140 contributors, this is the biggest release ever! 💯 - Webpage: raylib.com - Release details: github.com/raysan5/raylib/re… - Discord: discord.gg/raylib Are you ready? 😄
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enjoy coding again with #raylib raylib.com/
the joy of coding is gone think about it for a second, if we actually go down this road of vibe coding we will absolutely kill the joy of coding i have worked in projects that the only thing driving me was the technical challenges vibe coding will force you to understand that the code was just the means to the end and that only developers care about it but in a possible future this care will be replaced by a sad feeling of not having the time, the priority of enjoying solving a technical challenge by yourself
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Every few weeks I receive an itchio notification about someone donating to raylib project. I love those small signs of appreciation for the hard work behind the library. If every user downloading raylib donated $1, raylib project would even be sustainable!❤️
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I just realized that Python might be the last programming language we would ever need to build software. Most powerful tech stack today: • Python • English • Your favorite LLM
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I'm still working on my new tool, rKeyGen a key licensing system, including a key-generation tool and a key-validation library. It's been about 24 days working on it and not ready yet... import/export files, command line, testing... making software takes lot of time... 😖
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What will you find in my @raylibtech tools: - No ads - No spyware - No app signing - No cloud services - No online required - No register required - No automatic updates - No popups/notifications - No external dependencies Just tools. --> raylibtech.itch.io/
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In the last month, #raylib received the biggest redesign in 10 years! Planned for years, potentially too breaking... but finally done! 😱 rcore module has been divided into small modules by platform, allowing the addition of NEW PLATFORMS quite easely! Future looks bright! 😄🚀
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Wow! Look at that! Right now, **raylib is the #1 trending C project of the month on GitHub!!!** 🤯 No idea how those trends are computed but many thanks to all new raylib users that starred ⭐️ the project! Thanks! ❤️ Source: github.com/trending/c?since=…
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For the last 12 years MANY gamedev educational institutions have focused their courses on specific game engines (mostly Unity), many of those students, now devs, will need to learn other low-level technologies in a hurry, it could be tough. Schools should learn a lesson from this
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Hey! Today it's my birthday!!! 🥳 So I'm doing a **BIG sale bundle** of some of my @raylibtech gamedev tools! Up to 70% off for the bundle and 50% on individual tools!!! No subscription required!!! 😱 Limited time offer! Only 24 hours! 😄 Get it now: itch.io/s/125290/rtools-spec…
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Working again on my small text editor, it's quite challenging, many design decisions and features to implement! 😱 The objective is making the editor itself a portable single-file header-only library, only dependant on some C standard library functions: calloc/free/memcpy/memmove
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This is the future I want. Not the current dystopian multi-gigabyte-low-performance-software timeline. If a resourceless solo developer like me is able to accomplish this, why multi-million companies with hundreds of amazing minds are not doing it? Better software is possible! 🚀
Interesting fact: raylibtech tools fit in a single floppy disk. High-performant, single binary, beatiful multi-themed UI, powerful command-line, multiplatform, no external dependencies. Better software is still possible. #gamedev #toolsdev #raylib #raygui #uidesign #futureisnow
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Today #raylib is the #2 world trending C project of the week on GitHub! 🤯🚀 Source: github.com/trending/c?since=…
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"Loads instantaneous. Runs on potato PC." #raylib
Sometimes you just need to learn basics so you know what you're doing. Odin + Raylib, custom simple lighting and dithering shaders + Trenchbroom maps and basic sphere-to-triangle collisions for the player. Loads instantaneous. Runs on potato PC.
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After a couple of month with a lot of movement in the game engines scene, raylib ends up this amazing year in the 2nd position! What would happen in 2024? Let's see! Happy new year! 😄 Source @OSSInsight: ossinsight.io/collections/ga…
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"The way you make code last a long time is you minimize dependencies that are likely to change and, to the extent you must take such dependencies, you minimize the contact surface between your program and those dependencies." 💯🎯
I read this article about software development, which I knew about because I saw Prime reacting to it: notashelf.dev/posts/curse-of… For the most part I think it is fine: a relatively young programmer is doing the healthy work of introspecting on what he should really be doing. But there's one part of the article that I think is a deep mistake, and the author doesn't know it's so wrong because he has never experienced the alternative: "Software doesn’t stay solved. Every solution you write starts to rot the moment it exists. Not now, not later, but eventually. Libraries deprecate. APIs change. Performance regressions creep in. Your once-perfect tool breaks silently because libfoo.so is now libfoo.so.2. 2 I have had scripts silently fail because a website changed its HTML layout. I have had configuration formats break because of upstream version bumps. I have had Docker containers die because Alpine Linux rotated a mirror URL. In each case, the immediate emotional response was not just inconvenience but something that moreso resembles guilt." Yes, this is true in much of the programming world. But there is another world in which people build things that last much longer. I have done it many times. I shipped a binary for this game Braid in 2009 that you can still download and play on Steam 16 years later. If you are pretty young (like 35), you can run binaries on Windows that were compiled before you were even born, which is amazing given how hard they have been trying to f up Windows lately. On an emulator like MAME, you can play arcade games programmed in 1979. If today's software "technology" is so much better, why does it fall apart like tissue paper? The author is not wrong about the cited decay. But this decay is not inherent to the practice of software. It's due to choices made, usually foolishly, by the people designing the systems being interacted with. And, it's due to a lack of knowing better, non-exposure to the sector of programmers who are very concerned with their code lasting a long time, actually. The way you make code last a long time is you minimize dependencies that are likely to change and, to the extent you must take such dependencies, you minimize the contact surface between your program and those dependencies. The actual algorithms you program, the actual functioning machinery you build, is a mathematical object defined by the semantics of your programming language, and mathematical objects are eternal, they will last far longer than your human life. The goal then is to avoid introducing decay into the system. You must build an oasis of peace that is insulated from this constant bombardment of horrible decisions, and only hesitantly interface into the outside world. This means, for example: If you are shipping on iOS, you only reluctantly use any functions iOS gives you, because when you use them, Tim Apple will come along and break your program next year for arbitrary pointless reasons, because Tim Apple does not respect you or anyone you know. This means a program cannot last forever on iOS, because Tim Apple likes breaking your things and watching you submissively clean them up. But the core of your program, which could be 95% of the code, is fine, and you can deploy it elsewhere. This means you have to insulate from Linux userspace, because of all the jackass decision making that introduces constant incompatibilities while somehow never making the system better. Using a library dependency to do font rendering or sparse matrix math? That dependency gets checked into your source tree, a copy of exactly the version you use. Ten years later you can pull down that source and recompile, and it works, because your program is a mathematical object. If you want to upgrade to something newer that has bug fixes and so forth, you are free to do so, but you are also free not to do so, and your program still works. (And how many of these bug fixes do you really need? Your program worked correctly when you shipped it to the greatest extent you could measure, because you are a skillful software engineer who wants to ship things of a high quality). Everyone who got into programming for the joy of it knows, at some level, that the magic of programs is that they represent complexity that is replicable over time (and thus they exist outside of time). But the trashy programmer culture of the past 20 years stopped aspiring to this, and now has forgotten it is even possible. And so long as people have forgotten, decisions will continue to be made that make the problem worse. There are programmers who only write glue code, and who think that's what programming is; to these people what I have written above will not make sense. But the good news for that contingent is, they can always just stop writing glue code and start doing something else! If today's software "technology" is so good, why do you think it needs so much glue? Maybe there is a stylistic problem. So if you are looking for what to do in the world of software that can represent a lasting contribution, maybe this is food for thought. @NotAShelf @ThePrimeagen
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I'm thrilled to announce that #raylib has been selected for the #NGIZero Commons Fund program! 🚀 Many thanks to #NLnet and all the parties involved for this opportunity! Funds will allow me to keep working on raylib and its open source ecosystem! Let's make amazing things! 😄
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Wow! Today raylib is the #1 trending C project on GitHub!!! 🚀 Source: github.com/trending/c?since=…
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"raylib indeed brings me back the joy of programming" ❤️
Made a chrome://dino game replica using raylib. After 10 years in game dev, raylib indeed brings me back the joy of programming #gamedev #raylib
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NEWS! openpilot, the open source advanced driver assistance system, now uses #raylib for its UI, with a custom DRM backend!!! 💯🚀🚗 Some of the benefits: > Reduced GPU usage > 4s! faster boot time > ~10k less LoC for the UI > 500mW less power draw at idle! GO, GO, GO!🤯
Hello, openpilot user. It's release time. Go hit that update button to grab openpilot 0.10.1.
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NEW platform supported by raylib! Many thank to @JanduSoft for helping with the port! 🚀
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Wow! New amazing tool created with raylib: **Scrap** A tool to build software using a simple blocks-based interface. 🤯 Free and open source: github.com/Grisshink/scrap And the tool is just **1 MB**! Can you believe it??? Better software is possible. ❤️
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Impressive! Clay is a flex-box style UI auto layout C library, and this demo uses raylib as drawing backend! 🚀 Great example of raylib text and shapes drawing capabilities for all kind of applications! 💯 Single-file header-only open-source 2k locs: nicbarker.com/clay
Putting a coat of paint on the new debug tools for clay. It's a similar idea to the chrome inspector - just gives you a window into your UI hierarchy and its configuration. Still all just one .h file - it just injects the debug view as additional draw commands. Out in a few days.
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#raylib projects showcase 2025 🚀 Really exciting to see the amazing projects created by raylib community! Every year they are more impressive! ❤️
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I usually get many requests for new features for raylib... I think that keep adding new features to a simple and functional piece of software is the easiest and fastest way to destroy it. Maybe an unpopular opinion to nowadays software development standards.
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So... after posting yesterday about raylib being trending on GitHub, today #raylib is the #1 most popular C project of the week on GitHub!!! 😄 I'm sure there is some lesson to get from this... 😉 Source: github.com/trending/c?since=…
Today #raylib is the #2 world trending C project of the week on GitHub! 🤯🚀 Source: github.com/trending/c?since=…
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100K enemies + 5K bullets. C and #raylib. 🚀
Built with C and raylib, 100k enemies + 5k bullets, its not just enemy-bullet collision, theres also some enemy-enemy separation that happens, it uses a spatial grid internally, i havent made all the optimizations yet, not even render culling, i think i can push it more
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Hey! I updated the list with the games made with #raylib on Steam! In just 6 months the number of games doubled!!!🚀 Do you know any other game not listed here??? It's difficult to track new raylib releases on Steam! 😄
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Python is the best language in the world. Yes, Python is slower than other languages, but I don't care because most of my work doesn't require it to be faster. Python is fast enough for what I need, and fast enough for most people out there. On top of that, over 90% of the Python code you interact with uses C/Rust/Fast-thing behind the scenes anyway. The speed at which you can write good Python code is way more important in most situations than the speed at which that code must run. And no other programming language can match Python in code clarity and readability. Except English, maybe.
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Are you ready for next #raylib release??? 😱 Compile and run your C games for Web with one click!!! 🚀

ALT raylib example compiled for web with one click! Available on upcoming raylib 5.5 release!

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raylib in COBOL. The future is now! 😱
Hey! I made a simple Space Invaders/Breakout game in COBOL using raylib! Very fun project :) 🧵
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Hey! raygui 4.0 is out! the biggest update in 9 years! 😄 A simple and easy-to-use immediate-mode gui library! Perfect for multi-platform high-performant small tools development! Multiple styles available or create your custom ones! FOSS! Release info: github.com/raysan5/raygui/re…
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Let's C 🚀 #raylib
Did you know Assembly language has overtaken Rust in popularity?
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the future is now! @raylibtech #raylib #raygui
Within 5 years I predict a UI trend emphasizing sharp corners, no animation whatsoever, and sub-millisecond snappiness of all controls
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So thrilled to announce that #raylib has been awarded with an #EpicMegaGrants from @EpicGames and @UnrealEngine. Thank you very much for the recognition and support to the project. Let's make amazing things! 😄 #gamedev #indiedev #opensource #programming #technology #learntocode
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"How should I write raylib???" raylib <- ✅ Correct form Raylib <- ❌ Nope, but feel free RayLib <- ❌ Nope, but feel free RAYLIB <- ❌ Nope, but feel free Ray-Lib <- ❌ Nope, but feel free rAyLIb <- ❌ Definitely nope... but feel free #raylib
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42000 animated models, in C, with OpenGL... 🔥
So 6400 at 60fps wasn't enough huh ? 42000 now with instancing. #gamedev #raylib naturally there's nothing else going on.
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Hey! raylib 5.0 is in the oven! 😱 Here it is the new architecture of the library! More features and more backends/platform supported, also easing the plug of new backends/platforms! Coming soon!
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raylib running on RISC-V board, Orange Pi RV2, using Mesa llvmpipe software renderer backend, getting ~300 sprites @ 30fps. Next: try new raylib rlsw software renderer and RVV extension... 🔥👍😄
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After 10 years working on #FOSS, that's what I learnt. Open source is not free, someone else pays for it with their lives... not really open, most users will never look at sources... not sustainable, it will die if not possible to make big money out of it. Change my mind. #raylib
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Wow! Today raylib is #1 C trending project on GitHub!!! 😱 Noticed a considerable increment of stargazers in the last few hours, what happened? Was raylib featured somewhere? 🤔
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raylib was developed for first 3-4 years with no debugger, it was a personal challenge and I enjoyed solving puzzling issues with that constraint (specially Android/Wasm/RPI ports) but using a debugger is a must on any professional development, first thing I teach to my students!
I am always bemused by programmers that don’t use debuggers. It isn’t just about breakpoints and examining variables, but also being able to break into a process that has been running for an hour and issue something like: (observation_ring*255).to(dtype=torch.uint8).view(128,16,4,3,128,128).permute(1,0,2,4,5,3).cpu().numpy().tofile('results/ring_128x128.rgb')
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rFXGen is free and open source BUT you can donate on itchio when getting it, it's surprising to see the high number of views and downloads from today but not a single donation... well, not that surprising actually... 😞
Hey! Just published rFXGen 5.0, a simple and easy-to-use fx sounds generator!! 🔊 Free and open-source! Use it online, download multi-platform desktop version or compile it for your favorite OS!😄 Get it here: raylibtech.itch.io/rfxgen Powered by: #raylib #raygui @raylibtech
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"Behind every open-source project is a human being with limited time and energy, often working without compensation or recognition." Interesting article by @trevorlasn: trevorlasn.com/blog/open-sou…
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Hey! #raygui, my immediate-mode UI library, has surpassed the 3000 stargazers on GitHub! 🚀😄 I started this library +9 years ago and I have been improving it since then, I used it in all my @raylibtech tools! 🔧 And it's FOSS!: github.com/raysan5/raygui
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New raylib 5.0 Windows Installer! Find all the missing files before the installation is complete! 😱 Installer is intended for students, including a preconfigured environment (compiler, code editor, raylib) to start coding in seconds! Made with #rInstallFriendly by @raylibtech!
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Conflict 3049 is an amazing "Command & Conquer"-style game, in 3d, by a solo-developer, made with #raylib, in C#, in a single ~32000 locs file! ❤️ SOLID, take that! 😉
Have you ever compiled a single source file named `game3d.cs` that was 32510 lines long. Me neither, until today! ``` $ wc game3d.cs -l 32510 game3d.cs ``` The game is matty77.itch.io/conflict-304…, and uses Raylib.
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Hey GAMEDEVS! Which game engine are you using, and why exactly this? #indiedev #gamedevelopment #gamedev #IndieGameDev #indiedevelope
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"raylib is an amazing library y'all should try" ❤️
Procedural walk cycle test. Are there bugs - yes, but do I love it - of course, I can't stop playing with making it move now. Made it in #raylib, because I didn't implement all the loading yet, and #raylib is an amazing library y'all should try!
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My father, grandfather and afaik all my ancestors were woodworkers, handcrafters, they worked with basic tools and created beautiful things. I broke the family tradition... but I enjoy handcrafting code. Compiled some hammers I found in my workshop, I'm restoring some of them ♥️
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Hopefully, there will be a day that AI will be proficient enough at writing code that many devs won't need to write code any more. That day, programmers that genuinely like and enjoy coding will be able to keep doing it, with no need to argue with those that don't.
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Hot take: "unsigned" should not exist in C (and probably in any language).
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Today I got a raylib PR adding some shaders for GLSL100 and GLSL120, when I saw it, I immediately spotted they were AI-made. GLSL has multiple nuances between versions that only someone reading and UNDERSTANDING the official specs can implement valid code.
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WOW! Look at that! An interactive gamified tutorial to understand pathfinding step-by-step in a super-nice and visual way! I wish all educational material was so nice! ❤️ Plus, it runs on web and it's only 500KB. 🤯 Play it now: zet23t.itch.io/path-finding-…
I published my path finding code guide on my personal web page and on itch.io. It runs in the browser and is (hopefully) compatible with all devices and browsers. #raylib
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new weekend project: a raylib projects structure generator. Just providing a single source file (or multiple), a full structure is generated, multi-platform, ready to upload to GitHub (and including GitHub Actions). Setting up your raylib projects shouldn't be a pain any more. 🚀
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Hey! After 5 months in development, just published #rInstallFriendly! A simple installer packages creator! Probably my most challenging project to date and very happy with the result! Creating desktop installers won't be a pain anymore! 😄 Chek it out: raylibtech.itch.io/rinstallf…
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Hey! Check this game! Made with #raylib! 😍
Thrilled to announce that A Little Perspective, a puzzler where perception and reality are one and the same, now has a trailer and a store page! 🟥👁 Wishlists/reposts appreciated, link in the replies :) #indiegames #puzzle
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