Iโm incredibly proud to announce Harmโs second SOLOS exhibition Quantizer, opening this August. The release will present a new series of work that Harm has been developing over the past year. Like much of his practice, these works come from a personal place, but are rooted in systems, algorithms, and complex code.
For some time now, Harm has been contemplating the concept of transience, as a guiding influence in his life practice. He was especially moved by the artefact of sand mandalas, where monks spend weeks creating intricate, symmetrical designs only to dismantle them in an act of ritualisticย erasure. This gesture is a form of meditation, an embrace of change, and a reminder that there is no unchangeable essence. While the ethos of slowness may seem at odds with the rapid pace of Web3, Harm suggests there is value in resisting the rush, in lingering with a composition, letting the eye move with it, noticing what shifts and what stays still.
This way of thinking has long informed Harmโs approach to code-based art, but it comes through especially clearly in Anicca (currently on display with Upstream Gallery in Amsterdam) and now again in Quantizer. These works are in constant flux, each token is a broadcast channel, so to say. Their variations are subtle but endless. Rather than seeking finality, Harm deliberately embraces instability as a core quality of the medium. For him, the most interesting aspect of generative digital art is that it is inherently unstable, it is the reason why he resists arriving at immutable outputs.
The title Quantizer refers to quantization, an algorithm that reduces a large set of continuous values to discrete units. Harm uses this transformation both technically and poetically. It speaks to resolution, to precision, and to the beauty that can emerge from constraint. Visually, the works are soft and apply dithering. Dithering, in this context, is not only a technique for blending and shading, but an aesthetic and conceptual concern, valued as much for its retro visual texture as for the logic behind its function. The colours are taken here from palettes of historical computers, such as for example the IBM CGA and the ZX Spectrum.
The idea of transformation links Quantizer to earlier works like Mutant Garden Seeder, but their systems operate very differently. Mutant Garden Seeder is evolutionary, with mutations that are cumulative, each one building on the last. Change is progressive. In Quantizer, by contrast, each variation exists independently. The system has no memory, as in Markovโs Dream each token has a fixed vocabulary and grammar of shapes and rules, determined on mint. Then, it uses Ethereum block hashes as seeds to generate a new composition every 12 seconds. Through the use of dithering and added gaussian noise, transitions remain smooth and continuous. And because the data is sourced directly from the Ethereum blockchain, everyone sees the same image at the same time, no matter where they are.
In many ways, this new release builds on Harmโs last SOLOS exhibition Struggle for Pleasure, which remains one of the exhibitions Iโm proudest of. The series explored the tension between resisting beauty and being seduced by it, especially through pixelation. Quantizer picks up that thread but further complicatesย it.
All of Harmโs work asks for stillness, attention, and time. Creating the work was meditative, and so is observing it. These are pieces made by someone who has spent years engaging with code, not to impress with technological ability, but to get to something quieter and perhaps more essential.
*the GIF below is just a teaser representing an output from Quantizer.