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Sensor Tower data reveals that @veve_official is leading the top #NFT collectible apps in the mobile space in terms of both worldwide installs and consumer spending.
Read more here: ow.ly/GbIU50H2gmx
Call of Duty: Mobile has racked up more than $2 million spent on 20 million installs so far, according to Sensor Tower estimates. This includes Activision and Garena's versions of the game. India leads with 14% of installs, U.S. is No. 9 with 9%. #callofdutymobile#callofduty
Animal Crossing: Pocket Camp Surpasses 15 Million Downloads, Becoming Nintendo's Second Largest Mobile Launch - Read more: sensortower.com/blog/animal-…
Sensor Tower Store Intelligence data shows that in 2021, eight mobile game titles exceeded $1 billion in global player spending. #PUBGMobile and #HonorofKings from @TencentGlobal were placed among the eight titles.
See other titles that made the list: ow.ly/n9xk50HctI2
Players have spent $10 million in Animal Crossing: Pocket Camp since launch, about 86% of that from Japan. Fire Emblem Heroes made $33M in the same period post-launch. Also: Japanese players have spent 16x as much per download as the next closest country. sensortower.com/blog/animal-…
#PokémonUNITE from @Pokemon was downloaded more than 30 million times on mobile in its first week!
See more about this ambitious title’s performance so far in Sensor Tower’s State of MOBA Mobile Games Report: ow.ly/8Mvf50GjEoK#pokemon#mobilegaming
.@miHoYo's #GenshinImpact has had one of the most successful mobile game launches ever, taking less than 6 months to reach its first $1 billion! 🚀Read about it in our latest blog post: ow.ly/JuwL50GiZgV
Call of Duty: Mobile from #Activision, has surpassed $1.5 billion in global lifetime player spending across the App Store and Google Play following its official launch in October 2019.
Read more: okt.to/Ey3wPG#callofduty#CoD#mobilegaming
Here's how Fortnite's U.S. iPhone revenue for the past seven days stacks up against some of the big hitters on mobile, including Candy Crush: ow.ly/ZRqS30jm0bS
Fortnite grossed $5.3 million worldwide in its first 10 days of offering microtransactions. That's more than twice what Hearthstone players spent on iOS in the past 10 days - and far more than its biggest competitors. Read more: sensortower.com/blog/fortnit…
Japan’s average per capita spending on mobile games and non-game apps topped all others at approximately $149, up 18% year-over-year.
Read about how the top 10 highest-earning markets for Q1-Q3 2021 ranked by this metric: ow.ly/PGUh50GvAxx
#PokémonGO crossed $5 billion in global player spending just in time for the fifth anniversary of its July 6, 2016 launch. Congratulations to @NianticLabs and @Pokemon on reaching these tremendous milestones. Take a look at its continuing success: sensortower.com/blog/pokemon…#pokemon
Despite Threads strong sign-ups/DAUs, ST data shows engagement remains low. Weekend time spent declined 60% from Jul 6 highs; this was 60% & 85% lower than avg time spent on Twitter & Insta, resp.
#SensorTower, #Threadsapp, #mobileappdata, #Instagram#Twitter
December 2021's top grossing mobile game was #PUBGMobile from @TencentGlobal with $244 million in player spending. Learn about other top titles in our recent post: ow.ly/OLAJ50Hs4mW
Global app revenue reached $50 billion in the first half of 2020, up 23% year-over-year. Spending grew 11% between Q1 and Q2, compared to just 1.4% between the same periods in 2019. Read more: sensortower.com/blog/app-rev…
#Fortnite on iOS has averaged $1 million in playing spending per day since launch. Since Season 4 began, it has more than doubled that at an average of $2.2 million per day: sensortower.com/blog/fortnit…
#PUBGMOBILE from @TencentGlobal surpassed $7 billion in worldwide lifetime player spending following a recording quarter in Q3 2021. Read the quarterly analysis in our latest blog post:
ow.ly/ye9I50GVS5O
Global consumer spending in mobile apps and games will reach $133 billion in 2021 according to Sensor Tower data, an increase of 19.7% from 2020.
Our 2021 recap covers the top-grossing & most downloaded mobile apps worldwide for 2021 like #TikTok, #DisneyPlus, & #PUBGMobile.
ATVI's Call of Duty Mobile is at two million installs and counting. It's the No. 1 iOS app in 25 countries and top five in 37 more (No. 2 in the U.S. and Japan). Garena's version for South East Asia is No. 1 in five markets. #callofdutymobile#CallofDutysensortower.com/ios/US/activ…
Our data reveals mobile apps generated 35.7 billion new installs worldwide in Q3 2021. 😱
Download our latest Q3 2021 Data Digest to see how stand out apps like @tiktok_us , @Meesho_Official and @PokemonUnite performed: ow.ly/WQFQ50GqTa6
Fortnite has surpassed Candy Crush Saga to become the No. 1 grossing iPhone game on the U.S. App Store. Meanwhile, it's been overthrown at the top of the downloads chart by rival PUBG Mobile. ow.ly/XUUu30j5xNk
Animal Crossing: Pocket Camp currently ranks as @NintendoAmerica’s No. 2 mobile game for player spending worldwide, generating $255.7 million to date.
Read our latest analysis here: sensortower.com/blog/animal-…
Nintendo's Animal Crossing: Pocket Camp is already a top 10 grossing iPhone game in Japan and just reached the top of U.S. App Store downloads. We wrote about its first day (so far) here: sensortower.com/blog/animal-…
#GenshinImpact from miHoYo, which is celebrating its second anniversary this week, ranks as the No. 3 revenue-generating mobile game globally since its release.
Read the full post: okt.to/q2freS
#PUBGMobile from @TencentGames has crossed $5 billion in player spending since its 2018 release on the App Store and Google Play, and it's not slowing down. That averages out to $7.4 million spent per day in the hit battle royale title. Read more: ow.ly/reZh50E8L0M
#GenshinImpact from @miHoYo was the world’s top grossing Gacha-based mobile game in Q1 2022, Sensor Tower data shows.
Read the blog post here: okt.to/RIszip
#GarenaFreeFire from @Garena was the most downloaded mobile game worldwide for January 2022 with 24M installs. #SubwaySurfers was the second most installed mobile game worldwide last month with 23.7M installs! 🎮
See the full list of Top Mobile Games: okt.to/T7YazQ
.@Reddit's mobile app saw a considerable surge in usage a day after the 2022 edition of r/Place launched. On April 2, the app’s worldwide daily active users were up 25% year-over-year when compared to the same day in 2021.
Read more: okt.to/oISKh8
.@supercell's #BrawlStars ranked as the No. 2 game by player spending, generating over $320 million so far this year.
Download our new State of MOBA Games 2021 report to get the full analysis: ow.ly/iUTG50Gjz8F
#RiotGames’ mobile portfolio has surpassed $828 million to date, Sensor Tower data shows. Read about League of Legends: Wild Rift's success in our latest post below.
okt.to/hRVJFe