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#GenshinImpact surpassed $1 billion in player spending in less than six months following its launch, marking it the fastest mobile game to reach that milestone: ow.ly/96AP50E6H9a #mobilegaming #mobilegames
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#BTSWorld Becomes NetMarble's First No. 1 iPhone Game in the U.S. - Read More: sensortower.com/blog/bts-wor…
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First-time downloads of #BrawlStars from @supercell saw a 4.5x surge week-over-week in the United States following the release of a real-life #SquidGame video by YouTube influencer, @MrBeast. ow.ly/kkce50H0bXW
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Call of Duty Mobile Breaks Record with 100 Million Downloads in Its First Week: sensortower.com/blog/call-of… #callofduty #callofdutymobile
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Sensor Tower data reveals that @veve_official is leading the top #NFT collectible apps in the mobile space in terms of both worldwide installs and consumer spending. Read more here: ow.ly/GbIU50H2gmx
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Update: Call of Duty Mobile has just overtaken #MarioKartTour to become the top free iOS app in the U.S. #callofduty #callofdutymobile
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Mobile titles @wildrift, @PlayRuneterra, and @TFT from publisher @riotgames have surpassed $100M in combined player spending worldwide: ow.ly/qcyw50FENKe #riotgames #mobilegames #mobilegaming
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Call of Duty: Mobile Has Second Largest Launch Month Ever With 148 Million Downloads - sensortower.com/blog/call-of… #callofduty #callofdutymobile
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Blockbuster title @PokemonGoApp from publisher @NianticLabs had its best first half-year ever, generating $445M in H1 2020, and surpassing $3.6B in its first four years since launch: ow.ly/Q1Ay50AqX9W #pokemongo #mobilegaming #mobilegames
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#HonorofKings from @TencentGlobal was the top grossing mobile game worldwide for April 2021 with $258.8M in player spending, a 38.4% increase from April 2020. @PUBGMOBILE, #GenshinImpact, and @CandyCrushSaga also made the top 10: ow.ly/l4zJ50EJlaE #mobilegames #mobilegaming
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Call of Duty: Mobile has racked up more than $2 million spent on 20 million installs so far, according to Sensor Tower estimates. This includes Activision and Garena's versions of the game. India leads with 14% of installs, U.S. is No. 9 with 9%. #callofdutymobile #callofduty
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#MarioKartTour is #Nintendo's biggest mobile launch by downloads with 20 million installs in 24 hours, third best by revenue with $1 million in spending: sensortower.com/blog/mario-k… #MarioKart
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Pokémon GO from @NianticLabs had its best year yet in 2019 after generating nearly $900 million in gross player spending. #PokémonGO #Pokémon #mobilegames Read the full story here: ow.ly/dYHE50xRqPA
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Global blockbuster @GenshinImpact from MiHoYo has generated approximately $245M in player spending during its first month, making it one of the biggest mobile game launches ever. @ZhugeEX joins our analysis: ow.ly/2MOq50C5tdQ #genshinimpact #mobilegaming
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'Pokémon GO' Experiences a Surge of Positive App Store Reviews for Its New Social and Trading Features sensortower.com/news-feed/5b…
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#PokémonGO Just Had Its Best Month in Three Years, Grossing $110 Million in August: sensortower.com/blog/pokemon…
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In less than 12 hours, Fortnite became the No. 1 iPhone app (not just game) in 13 countries. sensortower.com/ios/us/epic-…
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Animal Crossing: Pocket Camp Surpasses 15 Million Downloads, Becoming Nintendo's Second Largest Mobile Launch - Read more: sensortower.com/blog/animal-…
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Multiplayer party game #AmongUs from @InnerslothDevs has surpassed 85M mobile downloads following an enormous surge in installs in August and September: ow.ly/MXxy50BsGie #mobilegaming #mobilegames
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#MarioKartTour Speeds to 90 Million Downloads in First Week to Become #Nintendo's Fastest-Ever Mobile Game Launch: sensortower.com/blog/mario-k… #mariokart
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Pokémon GO surpasses $3 billion in lifetime gross revenue: ow.ly/r1LC50wWQ3v #PokemonGO #Mobile #Games
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Mobile Fortnite Players Spent More Than $1 Million In-Game During First 72 Hours: sensortower.com/blog/fortnit…
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Activision's @PlayCODMobile generated close to $500 million in player spending during its first year, with revenue peaking in Q2 2020: ow.ly/gMIF50BI6gb #cod #callofduty #codmobile #mobilegaming
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#PokemonMasters is the second largest mobile launch for the franchise from a revenue standpoint, grossing $26 million globally in its first week. Full details here: sensortower.com/blog/pokemon… #pokemon
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Sensor Tower Store Intelligence data shows that in 2021, eight mobile game titles exceeded $1 billion in global player spending. #PUBGMobile and #HonorofKings from @TencentGlobal were placed among the eight titles. See other titles that made the list: ow.ly/n9xk50HctI2
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Players have spent $10 million in Animal Crossing: Pocket Camp since launch, about 86% of that from Japan. Fire Emblem Heroes made $33M in the same period post-launch. Also: Japanese players have spent 16x as much per download as the next closest country. sensortower.com/blog/animal-…
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#PokémonUNITE from @Pokemon was downloaded more than 30 million times on mobile in its first week! See more about this ambitious title’s performance so far in Sensor Tower’s State of MOBA Mobile Games Report: ow.ly/8Mvf50GjEoK #pokemon #mobilegaming
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Super Mario Run's Massive First Day, By The Numbers - 5M downloads, $5M revenue, usage, and more: ow.ly/TcLX307d0Fn
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#PUBG Mobile Revenue Hits $1 Billion and Has Grown 540% Over Last Year. sensortower.com/blog/pubg-mo…
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Fire Emblem Heroes Made Nearly $300 Million Its First Year, Five Times More Than Super Mario Run - Read More: sensortower.com/blog/fire-em…
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.@miHoYo's #GenshinImpact has had one of the most successful mobile game launches ever, taking less than 6 months to reach its first $1 billion! 🚀Read about it in our latest blog post: ow.ly/JuwL50GiZgV
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Fortnite Earns $25 Million in Its First Month on Mobile, Could Surpass $500 Million This Year - Read More: sensortower.com/blog/fortnit…
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The top grossing mobile game of 2020 was @PUBGMOBILE from @TencentGlobal generating $2.6B to date. #HonorofKings, @PokemonGoApp #CoinMaster, and @Roblox also exceeded $1B on mobile this year: ow.ly/Sgjn50CMnoU #mobilegaming #pubgmobile
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Pokémon GO Just Had Its Highest Grossing Day Since Launch - sensortower.com/blog/pokemon…
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Call of Duty: Mobile from #Activision, has surpassed $1.5 billion in global lifetime player spending across the App Store and Google Play following its official launch in October 2019. Read more: okt.to/Ey3wPG #callofduty #CoD #mobilegaming
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Honor of Kings from @TencentGames was the top grossing mobile game worldwide for June 2021 with close to $277M in player spending, a 21% increase from June 2020. @PUBGMOBILE, #NiNoKuni, @Roblox, and @CandyCrushSaga rounded out the top 5: ow.ly/oTtr50Fuqoa #mobilegaming
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Here's how Fortnite's U.S. iPhone revenue for the past seven days stacks up against some of the big hitters on mobile, including Candy Crush: ow.ly/ZRqS30jm0bS
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Fortnite grossed $5.3 million worldwide in its first 10 days of offering microtransactions. That's more than twice what Hearthstone players spent on iOS in the past 10 days - and far more than its biggest competitors. Read more: sensortower.com/blog/fortnit…
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Bandai Namco's @dokkan_global surpassed $3B in global player spending more than six years after it first launched in January 2015. See how it compares to other Puzzle RPGs: ow.ly/9xHR50FTDnQ #mobilegames #mobilegaming #dragonballz #dokkanbattle
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September's version 2.1 launch of popular mobile game @GenshinImpact saw the title generate $151M in the first week, more than it accumulated in the full month of August: ow.ly/Om9E50G7kuS #genshinimpact #mobilegames #mobilegaming
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Japan’s average per capita spending on mobile games and non-game apps topped all others at approximately $149, up 18% year-over-year. Read about how the top 10 highest-earning markets for Q1-Q3 2021 ranked by this metric: ow.ly/PGUh50GvAxx
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The top grossing mobile game worldwide for August 2021 was @TencentGames @PUBGMOBILE with $270M in player spending, a 4.7% Y/Y increase. @GenshinImpact, @PokemonGoApp, @CandyCrushSaga also ranked in the top 10: ow.ly/lOil50G6oC4 #mobilegames #mobilegaming #pubgmobile
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#PokémonGO crossed $5 billion in global player spending just in time for the fifth anniversary of its July 6, 2016 launch. Congratulations to @NianticLabs and @Pokemon on reaching these tremendous milestones. Take a look at its continuing success: sensortower.com/blog/pokemon… #pokemon
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Despite Threads strong sign-ups/DAUs, ST data shows engagement remains low. Weekend time spent declined 60% from Jul 6 highs; this was 60% & 85% lower than avg time spent on Twitter & Insta, resp. #SensorTower, #Threadsapp, #mobileappdata, #Instagram #Twitter
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#PokémonGO Revenue Surpassed $65 Million Last Month, Growing 15% Over April 2018: sensortower.com/blog/pokemon…
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Pokémon Go stat of the day. #PokemonGO Countries where app is available: 29 Countries where app is ranked #1: 29
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#AmongUs from @InnerslothDevs was the top mobile game worldwide for September 2020 with 83.8M installs, 40x more than the title had in September 2019. Among Us surpassed other top 10 games, including #ScribbleRider and #GarenaFreeFire: ow.ly/eoNZ50C0ZiK #mobilegaming
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Dragon Quest Walk Takes Flight in Japan, Earning $86 Million in Its First Month: sensortower.com/blog/dragon-… #dragonquest #squareenix
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December 2021's top grossing mobile game was #PUBGMobile from @TencentGlobal with $244 million in player spending. Learn about other top titles in our recent post: ow.ly/OLAJ50Hs4mW
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Messaging app @telegram surpassed @tiktok_us as the most downloaded app worldwide for January 2021 with over 63M installs, 3.8x its downloads in January 2020. @signalapp, @Facebook, and @WhatsApp rounded out the top 5: ow.ly/2fiC50DrI5y #topapps #telegram #tiktok
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Tencent's @PUBGMOBILE was the top grossing mobile game worldwide for February 2021 with with $250M in player spending, a 16.2% increase from February 2020. @GenshinImpact, @PokemonGoApp, and @Roblox also ranked in the top 10: ow.ly/XvK750DWuLq #mobilegaming #pubgmobile
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Call of Duty: Mobile from @ATVI_AB has accumulated more than 172 million downloads and nearly $87 million in global player spending in its first two months #mobilegames #CoD #CallofDuty ow.ly/j18A50xrT52
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Global app revenue reached $50 billion in the first half of 2020, up 23% year-over-year. Spending grew 11% between Q1 and Q2, compared to just 1.4% between the same periods in 2019. Read more: sensortower.com/blog/app-rev…
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The top grossing mobile game worldwide for July 2021 was @TencentGames' @PUBGMOBILE with more than $299M in player spending, a 26.7% Y/Y increase. #HonorofKings, @GenshinImpact, @PokemonGoApp, and @Roblox rounded out the top 5: ow.ly/YUxy50FPbmb #mobilegames #pubgmobile
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Player spending in the #Simulation genre grew by 61.8% Y/Y to $2B in 2020, making it the fastest-growing genre by revenue: ow.ly/4X3Z50Dk2Sa #mobilegames #mobilegaming #simulationgames
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Social app @tiktok_us has reached yet another milestone, becoming the first non-Facebook mobile app to reach 3 billion downloads worldwide: ow.ly/bQwm50Fw2Iu #tiktok #mobilegrowth
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The shooter category has risen rapidly over the last few years, with top titles like @FortniteGame from @EpicGames dominating the mobile games market. How will the market continue to change after its removal? ow.ly/plVK50BgoW1 #mobilegames #mobilegaming #fortnite
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#HonorofKings from @TencentGlobal was the top grossing mobile game worldwide for March 2021 with $257.5M in player spending, a 63% increase from March 2020. Hit titles @PUBGMOBILE and #GenshinImpact ranked second and third, respectively: ow.ly/gAhK50Ej60V #mobilegaming
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Fortnite Daily Mobile Revenue Triples, Total Surpasses $15 Million in Less Than a Month: sensortower.com/blog/fortnit…
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#Fortnite on iOS has averaged $1 million in playing spending per day since launch. Since Season 4 began, it has more than doubled that at an average of $2.2 million per day: sensortower.com/blog/fortnit…
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Popular shooting game @PlayCODMobile from @Activision has surpassed 250M downloads worldwide: ow.ly/Y6Xo50AfMCD #cod #callofduty #codmobile #mobilegaming
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Mobile game @PokemonMasters generated $75M from player spending in its first year, making it the second highest grossing #Pokemon game on mobile: ow.ly/Ccq750BikJy #mobilegaming #mobilegames #pokemonmasters
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The most downloaded #shopping app worldwide for May 2020 was @WishShopping with more than 17.5M installs, 2x its installs from May 2019. @ShopeeSG, @amazon, @SHEIN_official, and @AliExpress_EN rounded out the top 5: ow.ly/8ZxU50Al7s4 #shoppingapp #mobileshopping #wish
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Player spending in mobile games with an Imposter theme saw 26x Y/Y increase in the U.S. in H1 2021, largely driven by #AmongUs from @InnerslothDevs. Learn more about U.S. game revenue growth here: ow.ly/yQqJ50G2Aho #mobilegames #mobilegaming
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#PUBGMOBILE from @TencentGlobal surpassed $7 billion in worldwide lifetime player spending following a recording quarter in Q3 2021. Read the quarterly analysis in our latest blog post: ow.ly/ye9I50GVS5O
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Global consumer spending in mobile apps and games will reach $133 billion in 2021 according to Sensor Tower data, an increase of 19.7% from 2020. Our 2021 recap covers the top-grossing & most downloaded mobile apps worldwide for 2021 like #TikTok, #DisneyPlus, & #PUBGMobile.
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The top mobile game by worldwide revenue for September 2019 was @PUBGMOBILE with more than $158.5 million in user spending. See more: sensortower.com/blog/top-mob…. Also in the top five were @CatchPokemonGo, Honor of Kings, @FateGrandOrder, & @CandyCrushSaga. #pubgmobile #topgames
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Mobile publisher @supercell's @BrawlStars is the latest game to surpass $1B in lifetime gross revenue, joining @ClashofClans, @ClashRoyale, and @hayday in the billion-dollar game portfolio: ow.ly/Kh4Q50Dm6ox #mobilegaming #brawlstars #supercell
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ATVI's Call of Duty Mobile is at two million installs and counting. It's the No. 1 iOS app in 25 countries and top five in 37 more (No. 2 in the U.S. and Japan). Garena's version for South East Asia is No. 1 in five markets. #callofdutymobile #CallofDuty sensortower.com/ios/US/activ…
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Pokémon GO Caught Nearly $800 Million in Global Revenue Last Year, Growing 35% Over 2017: sensortower.com/blog/pokemon…
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Mobile users are spending more time in #PokemonGO than Facebook. More here: sensortower.com/blog/pokemon…
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#GenshinImpact from miHoYo was the top grossing mobile game worldwide for October 2020 with close to $239M in player spending. #HonorofKings, @PUBGMOBILE, @PokemonGoApp, and #CoinMaster rounded out the top 5: ow.ly/eEVZ50CgYgf #mobilegaming #mobilegames
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Fate/Grand Order from @Sony @aniplexUSA continues to be one of the world's most lucrative mobile games, recently surpassing $4 billion in lifetime user spending. Details here: ow.ly/TUnQ50y9lf6 #fgo #fategrandorder #fatego
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The mobile version of @FortniteGame crossed $1 billion in lifetime player spending on the App Store and Google Play just over two years after its release. Full story: ow.ly/bje750zGtIo #mobilegames #mobilegaming #fortnite
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#Pokémon Masters Catches $33 Million Globally in Its First Month: sensortower.com/blog/pokemon… #pokemonmasters
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Mobile gaming revenue surged by 27% year-over-year in Q2 2020 to $19.3 billion: ow.ly/v6mx50ANFbG #mobilegames #mobilegaming
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Our data reveals mobile apps generated 35.7 billion new installs worldwide in Q3 2021. 😱 Download our latest Q3 2021 Data Digest to see how stand out apps like @tiktok_us , @Meesho_Official and @PokemonUnite performed: ow.ly/WQFQ50GqTa6
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Fortnite has surpassed Candy Crush Saga to become the No. 1 grossing iPhone game on the U.S. App Store. Meanwhile, it's been overthrown at the top of the downloads chart by rival PUBG Mobile. ow.ly/XUUu30j5xNk
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Popular world building MMO @Roblox surpassed $2 billion in player spending on mobile, ahead of the developer's impending IPO: ow.ly/9rru50BYYBL #roblox #mobilegaming
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Animal Crossing: Pocket Camp currently ranks as @NintendoAmerica’s No. 2 mobile game for player spending worldwide, generating $255.7 million to date. Read our latest analysis here: sensortower.com/blog/animal-…
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Nintendo's Animal Crossing: Pocket Camp is already a top 10 grossing iPhone game in Japan and just reached the top of U.S. App Store downloads. We wrote about its first day (so far) here: sensortower.com/blog/animal-…
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#GarenaFree Fire from @Garena was the most downloaded mobile game worldwide for December 2021 with ~24 million installs. @PsyonixStudios #RocketLeagueSideswipe was the second most installed with 21.6 million installs. Read more here: ow.ly/aZbs50HCFqg
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#GenshinImpact from miHoYo, which is celebrating its second anniversary this week, ranks as the No. 3 revenue-generating mobile game globally since its release.  Read the full post: okt.to/q2freS
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#PUBGMobile from @TencentGames has crossed $5 billion in player spending since its 2018 release on the App Store and Google Play, and it's not slowing down. That averages out to $7.4 million spent per day in the hit battle royale title. Read more: ow.ly/reZh50E8L0M
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Pokémon GO Revenue Hits $1.8 Billion on Its Two Year Launch Anniversary: sensortower.com/blog/pokemon…
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#PokemonGO Has Made More Than $440M, Out-Earning Some of 2016's Biggest Films. Read more: sensortower.com/blog/pokemon…
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Supercell's @BrawlStars has generated over $420 million in gross revenue in its first year. #BrawlStars #Supercell #mobilegaming ow.ly/dluH50xBGqW
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#GenshinImpact from @miHoYo was the world’s top grossing Gacha-based mobile game in Q1 2022, Sensor Tower data shows. Read the blog post here: okt.to/RIszip
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#GarenaFreeFire from @Garena was the most downloaded mobile game worldwide for January 2022 with 24M installs. #SubwaySurfers was the second most installed mobile game worldwide last month with 23.7M installs! 🎮 See the full list of Top Mobile Games: okt.to/T7YazQ
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.@Reddit's mobile app saw a considerable surge in usage a day after the 2022 edition of r/Place launched. On April 2, the app’s worldwide daily active users were up 25% year-over-year when compared to the same day in 2021. Read more: okt.to/oISKh8
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Mobile racing game @mariokarttourEN from @NintendoAmerica surpassed $200M in player spending and 200M downloads, maintaining its position as one of the biggest mobile racing titles worldwide: ow.ly/EF8m50EuwpT #mariokarttour #mobilegaming #mobilegames
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Tencent's Arena of Valor Revenue Reached a New High in September: sensortower.com/blog/arena-o…
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.@supercell's #BrawlStars ranked as the No. 2 game by player spending, generating over $320 million so far this year. Download our new State of MOBA Games 2021 report to get the full analysis: ow.ly/iUTG50Gjz8F
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#RiotGames’ mobile portfolio has surpassed $828 million to date, Sensor Tower data shows. Read about League of Legends: Wild Rift's success in our latest post below. okt.to/hRVJFe
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Ending a Historic First Month, Pokémon GO Has Passed $200 Million in Worldwide Revenue: sensortower.com/blog/pokemon…
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Global hit #GenshinImpact generated approximately $874M during the first five months post-launch, already ranking as the No. 3 revenue generating mobile game: ow.ly/nKkI50DQmR9 #mobilegaming #mobilegames
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Netflix iOS Revenue Hits $120 Million in Q1, a 256% Increase Year-Over-Year - Read More: sensortower.com/blog/netflix…
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Global app spending reached $407M across the App Store and Google Play on #Christmas, growing 35% Y/Y from approximately $303M in 2019: ow.ly/dpqo50CVIQ0 #mobilegrowth #holidaytrends #shopping
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Mario Kart Tour Has a Rocket Start With 123.9 Million Downloads in Its First Month sensortower.com/blog/mario-k… #mobile #games #nintendo #MarioKartTour @mariokarttourEN
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New Horizons Drives Animal Crossing: Pocket Camp's Best Month Ever as Title Surpasses $150 Million Lifetime Revenue - ow.ly/zidM50zxOWU #AnimalCrossing #AnimalCrossingNewHorizons #Nintendo #mobilegames
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