Montreal Indie Dev creating Nimian Legends & Wilderless, a procedurally generated fantasy openworld. Thank you everyone who has shown support + love ❤️

Montreal, Canada
I'm making Cozy Country, a game where you paint beautiful landscapes then step inside and explore the world you've created. Coming to iOS, Android, and Steam❤️ Wishlist on Steam: store.steampowered.com/app/4…
46
122
1,238
59,120
I feel sick. Apple just sent me an email saying they're removing my free game Motivoto because its more than 2 years old. It's part of their App improvement system. This is not cool. Console games from 2000 are still available for sale. This is an unfair barrier to indie devs.
290
1,295
9,353
Robot on the river #Wilderless
33
272
3,253
222,829
Ents in mountain lakes
17
217
3,033
219,371
Titanic Dracozids are very rare, I wasn't even sure if one would generate. So I was happy to come across one in the forest. At this size she can walk faster than I can run. #Wilderless #herds #dragons #proceduralGeneration
31
201
2,491
176,578
Years ago, watching pines sway in Skellige's winds in Witcher 3, I dreamed of making games that capture nature's magic. Now, with #Meadowfell’s wind system, I’m thrilled to just watch trees dance in the breeze, framed by bright sunsets and deep shadows. #GameDev #IndieGames #iPad
44
150
2,374
78,503
Wilderless : Relax in a vast, natural open world. No enemies. No quests. Just miles of beautiful untamed wilderness to explore. Retweets appreciated❤️ iOS: apps.apple.com/us/app/wilder… Android: play.google.com/store/apps/d… Steam: store.steampowered.com/app/2… #Wilderless #openworld #indiegame
63
514
2,023
261,244
Thank you everyone. You bought 40 copies of my game on Steam and I know a lot of those were from people who follow me here. I appreciate it a lot because I want to focus on making Wilderless better and better, and this support helps with bills and allows me to keep working❤️
62
195
1,608
273,056
The more I read about Unity and IronSource, the more it's sounds like IronSource plays a large part in Unity's runtime fee decision. teddit.net/r/Unity3D/comment…
19
246
1,491
95,063
Wilderless 1.7 is continuously procedurally generating the world and roads around it. It's exploring for explorations sake, even I don't know what's around each corner - here a road winds down hillside woods and opens up into a green, coastal valley.
32
130
1,454
I'm sitting here on a Friday night, working myself to to bone after my day job, trying my best to scrape a living from my indie games, trying to keep up with Apple, Google, Unity, Xcode, MacOS changes that happen so fast my head spins while performing worse on older devices.
7
41
1,353
Working on behavioural presets like migration and feeding - here I'm riding dragon back alongside a herd of migrating Red Bellies. There's something cool about wandering the world and seeing a large group of animals come over a hillside #Wilderless 1.8 #herds #openworld
11
141
1,382
88,005
Do you prefer 1 - heart in the middle of the O 2- heart replacing the O 3- no heart
514
17
1,280
208,221
Just added splash effects to the procedural rivers. The game now also generates persistent rivers that flow throughout the world. I’m currently wandering around discovering them in action. #Wilderless #IndieGame #iPad NimianLegends.com
27
86
1,266
39,622
I've passed 1,000,000 downloads of my games across Android and iOS - mostly free, but still a milestone for a solo dev with no marketing or funding🙂 Making games is really challenging, and it's your support and encouragement that keeps me going - thank you❤️
51
54
1,092
Now I am expected, along with Google's new program, to update all of my games every 2 years even if nothing is wrong with them. Even yearly Unity updates break project so badly they won't run. This is not an insignificant challenge and adds undue stress.
7
44
1,032
Dragon riding, quite peaceful. Next step is getting them to fly, so we can ride dragon back through the skies❤️ #Wilderless 1.8
20
65
974
56,065
I just picked up Ubisoft's Avatar game for research - totally worth it. I don't know how the Snowdrop engine achieves all this micro detail but the amount of it is kind of staggering😮 Easily the lushest game I've ever seen, plus ray tracing, and this is on a base ps5.
46
63
929
64,355
There was no indication of what kind of update needs to be made. Just that the app must be "updated" or be removed. Is there some security or technical issue an update will solve? Are arbitrary updates to fully functioning apps a necessary part of our development workflow?
26
22
750
I can at least try to understand getting rid of 32 bit apps years after 64 bit became standard. Or scam apps. or apps that collect data. Or broken apps. But this is a perfectly good game. No surprises. No tricks. Just something I worked very hard to make and love very much.
2
18
743
Meditating in windy woods #Wilderless #openworld
7
75
739
32,518
Procedural herd generation is complicated because it's hard to control the results. So I was glad to come across a herd of 15 Rollerbots, something that I coded to be possible but was so rare I was wondering if I would ever see it. #Wilderless #herds
6
55
757
60,332
Wilderless : Relax in a vast open world wilderness. No enemies. No quests. Just miles of beautiful, natural, untamed wilderness to explore. #openworld #nature #mobile #game
37
102
716
I'm submitting the Wilderless Animal Update 1.8 to the App Store this week. Here's a preview with gameplay footage captured on an iPad Pro 2020😺 Thank you for testing it and for all the feedback❤️ #Wilderless #iPad #Dragons #robots #procgen
21
78
738
56,220
I'm fine tuning the river mesh UVs using a simple scrolling shader. It involves creating a lot of different sized rivers under different conditions to look for trouble spots. #proceduralGeneration NimianLegends.com
10
36
743
54,454
Rollerbot riding in Delcordia #openworld #procgen #Steam #Wilderless
7
67
694
53,553
This is how I test #Meadowfell's new unified tree shader to ensure it works across all tree types. I'm porting it back to Wilderless, and using it in my next game, GrimShiver, for better control over the environment in crafting a haunted world 👻 #indiegame
10
50
714
23,068
Mountain Valley. I can't wait to add waterfalls, but I have to be patient - that's 2 updates away. In the meantime Wilderless 1.6
17
60
673
Stress testing local avoidance (which keeps agents from bumping into each other) and environmental interaction. #Wilderless 1.8
7
52
658
52,259
Take a peaceful rowboat ride along a winding country river, with cows grazing by the shore. #Meadowfell is full of quiet moments like these - where you can simply relax and let nature be your only companion. #screenshotsaturday #IndieGame #ExploreNature
6
56
644
25,986
I'm developing the Ai in a separate scene so I can make sure everything works and is polished, but periodically I test them in the game world for memory use and performance. Even in this basic state I think it's going to be cool seeing new herds and beasts in the Wilderless❤️
13
43
606
54,522
Animal Size Adaptation | Wilderless 1.8 Preview I'm so glad I finally got this working. Animals now auto-adjust movements & animations based on scale. This is an extreme example with a massive dragon and opens the door for titanic creatures.😸 #openworld #ipad #procgen
30
63
612
39,795
I have a new gameplay category: running down country roads for the sake of running down country roads😸 I'm testing the road manager and there's work to do, but the experience of a miles long journey is coming together #Wilderless 1.7 #openworld #countryside #ipad
22
90
617
Now I need to dig up my project file, update the Unity version to make sure it meets the App Store requirements, rebuild, retest, resubmit all to get the exact same game in the exact same place it was before. For me this kind of surprise is the worst part of making games.
9
12
552
Wilderless' procedural river generator completely bugged out and created a half-mile high pillar with a sunlit grotto in the centre. Even though it's a bug I have to fix, it's still kind of cool to see procgen create things you don't expect. #BugsHappen
19
38
627
32,838
Finally got variable width working in procedural rivers using a world space post process so they feel less roadlike. I'm thinking it would be good to add wider = slower and thinner = faster, and maybe increase the depth of the carving in thinner sections? iPad Pro (2020).
16
32
621
22,586
Dragon & Robot Herds | Wilderless 1.8 Preview Working on how different animal types spawn and blend together in herds. Smaller herds are more common with huge groups being rare, but it's not an exact science so I test a lot to get the feeling right🌝 #openworld #ipad #procgen
24
68
574
40,064
Slow rolling Rollerbot at sunset #Wilderless 2.2 #indiegame on iPad Pro 2020
4
38
598
23,085
Procedural rivers now carve terrain, clear trees and grass (and grow reeds on the side), follow basic pathfinding and generate instantly. Next: making them less roadlike with variable width and more natural, winding flow - basically I don't want to see any straight lines💧
15
31
592
20,686
Big thanks to @JanOrszulik for helping me get flow maps working with my procedural rivers. Here's a look at the results on an iPad Pro 2020. Be sure to check out his page and follow his beautiful game project, an incredible blend of art and engineering. #indieGames #Wilderless
10
36
579
21,857
Wilderless LoamStone Ruins
15
55
536
26,745
I love finding places I really like and just walking through them. Like this little pond next to some trees. I kind of relaxes my heart. And coming soon... ducks🦆 and frogs🐸 ❤️
15
40
522
I just released Meadowfell, a relaxing open world exploration game on iOS. No quests or combat. Just a peaceful, procedurally generated world. Download on the App Store: apps.apple.com/us/app/meadow… If you enjoy it, please share to support a solo dev❤️ #screenshotSaturday #procgen
26
77
558
36,751
I'm deeply grateful for all your feedback. I've adjusted the heart with tilt & nicks, added an outline for clear viewing, and made color variants. The heart inside the O was your top pick and your help shows the best of social media. Thanks for making it better❤️ #CozyQuests
43
10
514
54,617
I added options for animals to swim on the water surface, as well as swimming animations for some (other agents like robots just walk on the bottom of lakes) #Wilderless 1.8 #ipadpro #openworld #crocodiles
8
43
513
47,919
I've been working on the group avoidance and it's finally at a point where I'm liking, and having fun with, the results. It just occurred to me why not add the player into the group avoidance and see what happens. I'm gonna try that next🙂
7
56
511
46,306
No variable widths or shaders updates today, but I did get river connections in😀 Procedural rivers can spawn anywhere and they seamlessly connect when they meet. Eventually I’ll make them grow with each merge, but for now I’m happy with it. NimianLegends.com
6
30
516
22,234
Combining rivers - Wilderless river update (iPad Pro 2020) NimianLegends.com
7
49
519
17,559
Wilderless 2.3 running on MacBook Pro This update adds the new river generator plus lots of features & fixes. Steam (Mac + PC) version coming next week. NimianLegends.com
14
34
517
18,322
Dark waves
13
44
468
29,064
I'm addition to #Wilderless, rivers are working in #Meadowfell too, and it's a good fit for its sunny environment. I've also fixed the transition from lakes to rivers. #indiegame NimianLegends.com
7
33
508
17,829
There's a real person behind indie dev games. I'm not trying to sell you a million diamonds or game points or take your data or make a profit. I just want to share fantasy worlds to give you a moment of pleasure in a world that can be crushingly hard and unknowable❤️
12
32
448
34,136
I have a few favourite animals to ride and the crocozid is one of them. I find it soothing to ride water-back, I keep hearing chants of the "Crocodile Queen". #Wilderless #openworld #ipad
7
56
448
26,755
Boogie wonder-plants? #Meadowfell's unified tree shader has settings to handle different shapes and sizes of trees, it leads to some interesting results if you push the values to the extremes😸 #indiegame
6
26
485
16,245
Wilderless river system can handle streams a few feet wide to rivers about 30 feet across, still working on the water shader and am tackling foam next. iPad is extra tricky because some shader features like grab pass don't work on Metal.#indiegame NimianLegends.com
13
43
480
17,600
Dragons, shorelines, farm fields, and meadow trolls #Meadowfell #screenshotsaturday #openworld #iPad
9
49
448
26,782
A herd of chonky, bumbling dragonnes, related to the Red Belly dragons of Wilderless, rest their wings and explore a tranquil river valley in #Meadowfell, an open-world exploration game where nature is at the heart of the experience. #ooenworld #indiegame #relax
13
41
449
22,673
Riding robots in the woods #Wilderless 1.8
3
31
436
27,695
Fine tuning #FinalIK quadruped IK for smooth motion up and down steep slopes + a custom solution for spine bending as you turn - behind the scenes it's based on looking at an invisible ball that moves ahead of you. #Wilderless #dragons #openworld #ipad #procgen
14
46
444
26,770
I increased the scale of the wind debris - no more line of dust. Also the height fog feature is still in the experimental section, but if you turn it in you can get some great atmosphere. #Wilderless 1.8 #dragons #wind #mountains
14
48
423
19,976
Sunset camp and sherry trees #Wilderless #ipadpro #openworld #procgen
11
50
421
I'm the crocodile queen. Kind of reminds me of Pikmin.
7
28
419
33,001
Swimming with Dragons❤️ Added water wakes, collisions, splash pooling, behaviour adjustments. Features work across agent types to make it easy to add new creatures. #Wilderless #dragons #openworld #ipadpro #indiegame
8
44
408
30,863
Sometimes you need to just breathe and relax. Horseback riding across the emerald hills of Delcordia #openworld #ipad #Wilderless
7
31
402
32,148
Indie dev isn’t just a job. it’s my passion. Meadowfell, Wilderless, BrightRidge, and Vandgels mean the world to me, but right now sales aren’t enough to support me. I’m facing a tough decision, but I’m not giving up yet❤️
18
26
408
23,175
Running with Meadow Trolls #Meadowfell #openworld #iPad
10
32
370
20,620
I'm working on a river system update: delete and regenerate paths with flowing water, rocks, and waterfalls. Sound adapts based on position using 2-3 AudioSources. If this sounds interesting you can help me keep development going by buying a $5 game at NimianLegends.com❤️
11
31
387
12,535
Sheep 🐑 🌳 ☀️ | Wilderless 1.8 Preview #openworld #procgen #ipad #cozy
11
39
363
17,505
Testing behaviour, basic foot splashes, clamped backup speeds, fixed deceleration sliding. Next up, foot IK placement, water wakes, turning animations. So far they're starting to feel more alive, and code is shared across all agent types. #Wilderless #openworld #dragons
16
24
351
27,956
12
33
354
20,013
6
32
343
19,917
Correction - my last update for Motivoto was March 2019, so more than three years ago, not two. My concerns are the same though - that a fully functioning indie app can be removed from the store with relatively little warning, and for no solid reason.
13
8
323
I make open world indie games that are all about relaxing moments like these. This is the Rivers & Waterfalls update running on iPad, and coming to #Wilderless and #Meadowfell v 2.2. NimianLegends.com
8
26
346
9,279
Options> mods> oil paint with Options> quality> antialiasing> Temporal anti aliasing gives Wilderless a nice moving painting quality. There are tons of options to play with because I like giving players lots of options. #Wilderless #OpenWorld #ipadpro #cozy #forest #indiegame
9
18
322
Rivers flowing through procedurally generated forests with sunlight and shadows. My goal is a messy, naturalistic, painterly open world - I want to give the FEELING of nature more than a technically precise copy. #GrimShiver #environmentdesign #indiegame NimianLegends.com
10
28
349
10,917
Scaling the Animal Kingdom | Wilderless 1.8 Preview Finding perfect sizes for babies, leaders & rare titans. Scale variety makes herds more intriguing, and each mount boasts a unique speed dash & some even jump! Stay tuned. #openworld #robots #ipad #procgen #Wilderless
11
32
319
23,521
Flowmaps now include directional flow and micro variations, UVs shift based on river direction and velocity stored in vertex colors. It makes movement feel more natural. Shader tweaks and sound system are next. #Wilderless #screenshotsaturday NimianLegends.com
10
24
343
10,742
Work on pathfinding settings - slope height affects how roads curve up hills, like in this case. Other areas have long straight paths, so I layer on some sine motion and large scale noise at main road junctions to add some twist. #Wilderless 1.7 #openworld #nature #ipadpro
12
41
325
When I was a kid we'd pick blueberries in the Québec countryside - I'm going to have to put some blueberries in these hills too. #Wilderless #openworld #nature #greenhills
6
30
321
Wilderless' procedural rivers are nearly complete, just a few final tweaks and UI fixes left before they're included in update 2.2. I'm really happy with how they’ve turned out. Shown here running on an iPad Pro 2020. NimianLegends.com
10
26
339
11,612
The cutest unexpected thing just happened. I possessed a Shroomfolk, then started talking. The more I talked, the more they talked back, until it was this chorus of voices that encircled me. Then they all followed me in a group. No idea what they're saying😸🍄 #Wilderless
17
45
312
22,505
Got a 3-day sub reddit ban for the first time after posting what I thought was an on-topic comment. It felt awful because a lot of people engaged, and I just wanted to reply to everyone. Grateful for the interest, but this stings.
51
5
308
51,585
8
17
301
23,439
"Diablo" camera mode - instead of being fixed, you can rotate the isometric view 360 degrees. #CozyQuests #Wilderless #openworld #adventure
5
27
294
21,538
Thanks to LOT n Gaming for the suggestion. FireFlower Bow arrows will eventually burst into fireworks even if you shoot into the air🙂
6
32
306
Meadowfell 2.1 - swimming with fishes 🐠
11
27
312
13,843
Dragon in the storm Storm ⛈️ #Wilderless 1.9 #openworld #procgen #indiegame
10
26
297
15,645
Sunny swimming in #Wilderless 2.2 update on iPad Pro 2020
11
12
317
15,858
Sunlit storms in motion. Subsurface scattering gives leaves a glow when backlit by the sun. #Meadowfell's procedurally generated worlds are unique, and this island in Harvestwood (world 211) is one of my favorite spots ❤️ #iPad #indiegame Play Meadowfell: nimianlegends.com/meadowfell…
5
28
313
11,615
Almost finished the #Wilderless river shader #iPad update. I added specular lighting (that was tough), softer intersections, and wave undulations that oscillate above and below instead of just rising up, so more artistic control and natural movement. NimianLegends.com
11
23
315
7,425
No loading screens. #Wilderless procedurally generates landscapes and dungeons and creates seamless entrances to the underground. Wilderless iOS: apps.apple.com/us/app/wilder… Android: play.google.com/store/apps/d… Steam: store.steampowered.com/app/2… #openworld #procgen #indiegame #speedrun
4
21
283
29,228
I'm finding I love swimming with animals. Even without the final behaviours, it already kind of feels like playing with pets. Currently testing spawning animals in dungeons as well as on the surface. #Wilderless 1.8
8
22
280
17,176
Pinch to zoom, from treetops dancing in the breeze to the quiet shadows beneath the forest canopy. Light, movement, and atmosphere, I'm working to make the world feel alive at every scale❤️🌳 iPad Pro (2020) #GrimShiver #indieDev #screenshotsaturday NimianLegends.com
11
27
300
13,627
Wilderless | Depth of Field The blur effect is a fan favourite, and I do like how it makes distant trees feel more sunlit during a relaxing run🌳☀️ iOS: apps.apple.com/us/app/wilder… Android: play.google.com/store/apps/d… Steam: store.steampowered.com/app/2… #openworld #procgen #iPad
8
45
284
26,286
You can use first person view when flying too. #Wilderless #openworld #ipadpro #flying
11
22
278
9
18
286
9,200
What makes Red Dead Redemptions 2 rivers the best rivers in videogames? I don't think they use fluid simulation. Plenty of particles, foam, mesh undulations, refractions and depth... every river, stream and creek in RDR2 is naturalistic and gorgeous.
16
7
282
73,335
Procedurally generated rivers and waterfalls in Wilderless 2.2 #unity3d #gamedev #iPadPro NimianLegends.com
1
17
285
7,407
I'm working on a cozy openworld game where you can explore and create gardens. It's called #Meadowfell 🌻☀️🌳🐄🐸🐈
17
21
268
13,432
Hair now reacts to wind. I'm using a randomized force on the bones based on wind intensity. With the blinking I think it adds some life. #Meadowfell #indiedev #iPad #openworld
13
27
274
10,684