Creative developer • 3D • husband/father 💍👨‍🍼

France 🇫🇷
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This is what 15.000 $ of Claude Code credits could get you by the way. #gamedev #threejs #vibejam
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Man this content is too good !!! Take my follow
did you know: i have a page on my website breaking down a bunch of the shader techniques that i use almost daily
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APPLE DID NOT WANT ME TO DO THIS (Built with @threejs @partykit_io )
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ok so about 5-6 hours in godot, here i am render wise it's amazing. Physics is so much easier as it's a built in feature, you can also bake lighting on the go as you design your scene, it's fun to play with it time to play with shader #indiedev #indiegamedev
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so about 16 hours into Godot now, I got to play with shaders, instancing, and postprocessing effect. It's subtle (less is more) but there's a procedural screen distorsion effect around the engines, aswell as a volumetric flame shader
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So, almost week in Godot, and for the first time since I started 3D, i made my first enemy AI. they will make evasive manouver as you hit and aim at them. What i 'm really proud of is how natural are their movements, they inherit the player's class #Gamedev #indiedev
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My cozy fishing app is now live ! fishing-app.pages.dev How to play ? 🎣 Aim with your phone, move the hook close to a fish and lift it up fast to capture the fish! #threejs #webgl
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Ok so after tweaking and playing with Godot, i now got the kind of render I was looking for, and god it looks awesome !!, wow ! It truly shines when you play with volumetric fog and volumetric lighting #godot
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I included Depth of field, does my game looks AAA now ? 👁️👁️ It's now been a full week in Godot with zero prior game engine experience, And now it's got sound, joystick + gamepad support 🎮. For my fellow Three.js devs, let me explain why it's great. #indiegamedev #gamedev
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Hey there new #threejs devs, vibe coders, and creative tinkerers 🎮✨ I’m the guy who made Mario Kart in JS... and yeah, it was terrible. 😂 But I learned a lot since, so here are 5 lessons I wish I knew before: 🧵👇
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The Godot doc is easily one of the best docs i've ever read. You can easily set models on fire, and connect the geometry to the emission point of your particle system, soo cool !
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This was a very fun journey, i want to make something of my very own now
So, almost week in Godot, and for the first time since I started 3D, i made my first enemy AI. they will make evasive manouver as you hit and aim at them. What i 'm really proud of is how natural are their movements, they inherit the player's class #Gamedev #indiedev
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Been playing a bit with Node2D, Polygon and UI with Godot, there's no native function to make a circle i can't believe that, anyway i wrote a shader based animated crossshair. Anyway, you want to learn how to make a smooth spaceship - controller ? 🧵 #indiedev #gamedev
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Game juice isn't just about particles and postprocessing, Your UI should react to what happens on screen too! In this example, the UI gets various VFX effects reacting to what happens. There are also shader animations to make it feel alive. #Gamedev #indiedev #GodotEngine
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So I got precisely 24 hours in Godot I could play with Shaders, instancing, lights, VFX, particles, signals event. Now it's time to blow some enemy TIE Fighter. I had an idea, let me speech it below 👇 #VFX #Godot #indiedev #indiegames
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Some guys here accused me of scamming people. "Engagement baiting/farming" I've read. But those guys are stupid, if i truly wanted to farm engagement, i would not play with a stupid X-Wing that does pew pew. I would do that! (WIP) #IndieGameDev #gamedev #GodotEngine
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Not only have I remade #Balatro’s card behaviour in WebGL I’ve now got custom #glsl shaders running on the cards too! Built with #threejs If this post hits 1k likes, I’ll drop a free & beginner-friendly video explaining exactly how I did it #threejsjourney #100DaysOfCode
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The project is live, and Open source. Made my first .exe ! Playable on windows only for now. There's no reset buttons Project is available to play on itch.io, and to see on Github. Controls explained down below.
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#Threejs devs and vibe coders, All aircraft reports ! Introducing: Export Vertices to Three.js. Easily export curves from Blender to Three.js Vector3, and bring them to life with the full power of GSAP animations! Tutorial below ⬇️
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Closing 2 weeks of Godot Journey, I will release the demo of this project tomorrow, it spawns infinite TIEs with my player predict AI. and let's see how many you can survive ? followed @DerpySmoog's very good idea haha. Anyway here's journey thread! #indiedev #indiegamedev
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Game dev is the équivalent of playing and moving toys around as a toddler and thinking pew pew booooom, except you can put it on a screen
I included Depth of field, does my game looks AAA now ? 👁️👁️ It's now been a full week in Godot with zero prior game engine experience, And now it's got sound, joystick + gamepad support 🎮. For my fellow Three.js devs, let me explain why it's great. #indiegamedev #gamedev
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Replying to @osu_MeovvCAT
I mean, this line… peak fiction
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nitter.app/Kaweees1/status/197256… bet. It's the best controls i've ever made, animated SVG hud, 2 draw-calls shader based explosion VFX. #threejs #webgl #threejsjourney
Open source this please, we must make a Star Wars dog fighting game based on this ASAP
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Btw, this is what your #threejs vibecoding games could look like. I sell the real time color grading pass ! 144 fps, ultra smooth gameplay on a Macbook Air M1. Runs in your browser. And no physics engine. #gamedev #webgl #creativecoding
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What if War Thunder was a #threejs browser game ? This is a challenge I tackled with @Bluedrake42, reproducing the exact controls and camera behaviour of War Thunder inside your browser, I've seen many flight sim since the #vibecoding era, but they miss controls. Here it is !
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I guess I can say that's hoth ? Remade the Rogue Squadron 2 Harpoon mechanic on Godot, just because why not ? On a gamepad controller it feels exactly the same 🥰🥰 #IndieGameDev #indiedev
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wrong death screen
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I cooked so hard with this project, I need to make characters. So many things in mind
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Here’s my Open Source Mario 3D Controller — mobile-ready and buttery smooth at 120 FPS! Works with R3F and Three.js. Perfect for platformers, action games, or anything needing tight movement. Check my bio to try it out! Drop a ⭐ if you dig it! #gamedev #threejs #webgl
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Remade the Balatro card animation in #webgl, #threejs, #react buttery smooth, GPU-powered magic. You technically can (if you have time) make the entire Balatro game in browser 🔁 RTs appreciated 👇 Check it out:
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Alright #threejs devs, I'm currently re-making a much cleaner, much more performant, multiplayer Mario Kart 3.js. I just remade the drift mechanic as well as stress testing and working on @wawasensei 's wawa-vfx vfx system. The idea will be to get as close as Mario Kart 8 deluxe
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If you add Mario Kart 3.js to your homescreen, it behaves like a native App #threejs #webgl #vibecoding
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Mario Kart 3.js supports controller now on both PC and phones with gamepad
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Mario Kart 3.js 🚗 - DEVLOG 0 The goal of this project, is to match a 1 to 1 render of Mario Kart World in #threejs. Cuz who wants to pay 80 $ ? Anyway, let's start it all over again. Today I will break down the car controller, as well as some VFX.
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What the fuck is Roblox even about ?
Made this Anime Card as Practice ⭐ ❤️+ 🔃 are appreciated! 📌 Portfolio Server: discord.gg/RtwQuGnHk8 #RobloxUI #RobloxDev
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Mario Kart 3.js 🚗 - DEVLOG 1 I dumped Rapier. I dumped physics engines. Wrote my own car controller from scratch. It's as light as it can be, and works like a charm (the below example doesn't use any physics engine ! #threejs #gamedev #webgl
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Ok, I had fun with Hoth, it's time to return to the main concept, the enemy AI is dangerous, but they will either fight or flight (if all of them fight it's impossible you are fucked) You have a missile which is a joker and the enemy IS dangerous #Indiedev #indiegamedev
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Ok so you guys liked this post a lot ! So again new #threejs devs, vibe coders and so on Here are 6 more tips to help you get the very best out of three.js and game dev in general
Hey there new #threejs devs, vibe coders, and creative tinkerers 🎮✨ I’m the guy who made Mario Kart in JS... and yeah, it was terrible. 😂 But I learned a lot since, so here are 5 lessons I wish I knew before: 🧵👇
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Today I wanted to show my most advanced #threejs project. It’s still a work in progress, but I’m pushing to create the smoothest keyboard-controlled car racing experience. I want you to really feel the car’s weight with every turn, every brake, and every burst of acceleration
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Mario Kart 3.JS - DEVLOG 2 Today's work : improved kart drift VFX, i'm still thinking of how will I have my trail particles, but it's in progress. Got the exact drift Shader from Mario Kart World using circle geometry. And mostly... #threejs #webGL #threejsjourney
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I don't know if you remember, but I showed, some times ago, a R3F project where I recreated the amazing DNA UI from @AssassinsFR 2 using #Threejs Well today, I release it ! But there's some twists to it 😈 Please read below before trying it !
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No, because of the Rope physics 😂
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It’s straigth copy pasting of an already existing project, there isn’t Even the slightest update..
Had a blast building a ✈️ plane game in Anything App Builder - took me under an hour from idea to playable prototype! Try it out: plane-game.created.app @anything
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Here’s how it looks with faster motion
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No Mario Kart 3.js Devlog today. Just sharing some progress, I'm trying to mimic and get the exact drift shader from Mario Kart World. #GLSL #WebGL #threejs
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VFX Breakdown : Making stylized flames with #Threejs and #webgl
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ok so this is the render of the scene i made in three but in godot, it's good, but not impressive, i was expecting better. The main thing is that it's much more performant than the three one, of course, but still disappointing Thanks to AI translating js to .gd was much easier
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Successfully made a wheel skating VFX Effect with GLSL ! using a Plane Geometry
Mario Kart 3.JS - DEVLOG 2 Today's work : improved kart drift VFX, i'm still thinking of how will I have my trail particles, but it's in progress. Got the exact drift Shader from Mario Kart World using circle geometry. And mostly... #threejs #webGL #threejsjourney
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I really love the way @bruno_simon 's whisper flames, it's great looking, and goes well with his portfolio's theme ! I wanted to try for myself, "what would I do if i were to do the same with #threejs ?" The idea is that there would be a flare when the whipser is unactive
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I just made my best UI interaction in years, goddamn, Godot is so fun, you can design UI, animate it, give it a shader, postprocess it so it remains cohesive with your scene I think with Three.js due to my lazyness my creativity is restrained because of how hard it is to setup
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Here's my final #Balatro project: An open-source, free-to-use vanilla #threejs Balatro template — now featuring the new #WebGPU renderer for the first time! 🚀 Check it out and build something awesome! ⬇️
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Boom 3. I challenge you to boom. #threejs #webgl Can you boom better than my boom ? Boom.
Boom 2.
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Quick sketch with @threejs , i wanted to blow some stuff up
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from a three.js glsl perspective, you feel right at home
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4MB, leave some for the rest of us omg
My new #threejs project is live😍. Lumen Decor features WebGPU SSGI+SSR, showcasing how sunlight can influence decoration. Everything you see renders in real-time and weighs 4MB. lumen-decor-studio.vercel.ap… #creativecoding #webgpu #tsl
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yeah some nice shader based jet engine flames
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Because i have nothing to share, check out this screen-transition shader + UI test I made as a prototype / mockup for @heytibo ! I love the game he's making 'Wild Cosmos' Go check it out, it's a fun, soulful game that I really like
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FINALLY made a trail particle system ! I'm not a fan of my current solution, but it works great, increased the bloom intensity. I will improve it, and then I'm done with the drifts VFX. Made with ❤️. #threejs #webgl #vfx #glsl
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🚗💨 Mario Kart 3.js - Devlog 5 Hello ! Today's feats: ✔️ Added speedlines for that boost feel ✔️ Swapped procedural noise for textures = better performance ✔️ Tweaked colors & small fixes It's finally coming alive! Read below for R3F tips. #threejs #webgl #threejsjourney
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MARIO KART 3.js 🚗 DEVLOG 4. Oops, i accidentally made Photoshop for 3D rendering. Postprocessing is a thing, and it's important to be able to control the color tonality of your project. EVERY professional 3D rendering uses color grading. it's very important. #threejs #webgl
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Here again to prove and show that we can basically do ANYTHING in JavaScript. Including Mario Galaxy.
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VFX Breakdown : Boom 5. How to make a spectacular explosion with #threejs #webgl using @wawasensei 's VFX engine, and some tricks.
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Reading an in depth analysis of how they made Rogue Squadron 2, and let me tell you it is bullshit, this game, and every Little features and VFX it caries is a miracle in itself
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Forgot to mention, but almost perfect on iOS at least 120 FPS Some GLSL crashes for reasons :(
Btw, this is what your #threejs vibecoding games could look like. I sell the real time color grading pass ! 144 fps, ultra smooth gameplay on a Macbook Air M1. Runs in your browser. And no physics engine. #gamedev #webgl #creativecoding
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Working on AI enemy, now that I think of it, Empire is way smarter than those stupid rebel, OF COURSE DESIGNING YOUR SHIPS BLACK MAKES SO MUCH MORE SENSE

ALT star wars GIF

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I took some times in the chamber of time, and came back as a way better Three.js dev than I could ever be. So here's a custom Luma shader, entirely shader based, shading based on normals and edge detection, he's as beautiful as he should be. Crafting a little surprise
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Mario Kart 3.js will release a new postprocessing effect for your 3D scene that will be available for both @threejs vanilla project and @pmndrs R3F project. A photoshop controls for #WebGL #threejs renders. Can control brightness, contrast, r, g, b value, low tone, high tone
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Boom 5. This is to go, even further beyond! #threejs #webgl
Boom 4. I can boom some more.
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Websockets and Partykit_io
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What's happening ?
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Why do I say Apple did not want me to do this ? Because the struggle you must go through to access features of your own device is insane In the end I had to host my local backend on a HTTPS server through ngrok to acces the MotionDevice API No haptic feedback possible 😢
APPLE DID NOT WANT ME TO DO THIS (Built with @threejs @partykit_io )
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VFX truly is a fascinating subject that is often disregarded when talking about video games. but that's what makes a 3D game project a live ! I wanted to recreate Mario Kart 8 flames in #glsl with #threejs I think it turned out pretty well no ?
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Final #Balatro project. I'll be pushing a Vanilla #threejs Balatro Starter, in the coming days, where I remade the Balatro shaders using Three Shading Languages (TSL), and WebGPU. Featuring OOP, Class component Three.js Raycast with Three-mesh-bvh.
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Mastering the 3rd person chase Camera for Enhanced 3D Experiences in Game Development. And it doesn't require a lot of maths. So here's a thread: Mastering Camera Techniques for #Threejs, #GameDev, and Beyond. A thread 🧵
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MARIO KART 3.JS 🚗 DEVLOG 3. Let's remake a Mario Kart World render with three.js I discovered a few things I'll share with you, please watch and read below. #Threejs #IndieDev #webgl #threejsjourney #CreativeCoding
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1. Use lerp, always. Linear interpolation is your best friend for smooth movement. Don’t just add numbers to rotation or position. It’s the secret sauce for natural transitions, especially for car turning, camera follow, and anything that moves.
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Replying to @KondratievSurge
Cuz they do care about not making spaghetti code and have clear targets 😂
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Boom 2.
Boom 1. (needs some work)
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hyperspace particles designed only with props, honestly wawa-vfx is incredible !
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As well i'm trying to make my first cinematic shot, this will be a Rogue Squadron 2 tribute.
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Replying to @drivethegame
It’s a feedback, your game is damn good

ALT Kevinmcgarry Mcgarries GIF

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Item box shader, first attemp. Not satisfying, Rounded Box has unsatisfying UV, creating a bad looking result.. Fine, i'll do it myself
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Been quite a week ! Here’s a single instanced mesh 1 Shader Draw call. Open source #WebGL #glsl #threejs Being able to write Shaders is a blast. It feels very unacessible at first but the more you learn about how 3D works, the easier it gets, it’s just syntax.
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Ever wanted to create DrStrange's portail in #threejs ? with the latest @wawasensei 's wawa-vfx update, it's just a matter of props !
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Fixed the GLSL issues 🫡
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It's been a while i didn't show a MK3.js render, there's been some progress The most important is the new boxItem 2 draw calls, self drawn question mark normal lmao up to thousands of item boxes if i want
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My friends, I hereby announce my online wii sports like js game, multiplayer, local or online ! Powered by @threejs
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Remember this project that went viral ? It’s now available for you to try ! Link in bio, built with @threejs and @partykit_io Code available on my github.
APPLE DID NOT WANT ME TO DO THIS (Built with @threejs @partykit_io )
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2. R3F is awesome but know its limits. React Three Fiber is powerful, and I still love it. But keep React out of your 3D rendering logic. Seriously. Use React for UI only. React-re render doesn't do well with Three.js frame loops. use Ref object.
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so about 16 hours into Godot now, I got to play with shaders, instancing, and postprocessing effect. It's subtle (less is more) but there's a procedural screen distorsion effect around the engines, aswell as a volumetric flame shader
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For my dear #threejs vibe coders 🎮✨ I love seeing y’all vibecoding magic, but you know what we need more of? Mario energy. 🍄 So I built a free, stateless, raycast-based ground detection Mario-style controller for react-three/fiber. It’s open source, go wild! 🔥 ⬇️
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Mario Kart 3.js should be universally playable and accessible. Mobile, Pc, Fridge, portrait, landscape, controller, touch, motion, keyboard/mouse, anything is possible. Witness the power of PWA in this short edited video. piped.video/watch?v=wVqldxiZ… #threejs #webgl
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Here's what I made in 5 days. Made a phone motion controlled fishing web app. Open source and polish tomorrow, made using #Threejs
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As Assassin's Creed is trending, I wanted to go back to the good Old days, and re-wrote a Shader Based #threejs DNA Menu from Assassin's Creed 2 that had me stunned ! #webgl #creativecoding #AssassinsCreed
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now that I learnt how to make shader, i'm trying to write my own postprocessing effects, and i always wanted motion blur in #threejs, but this is hard 👀
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Oh, forgot but code and test available on my github github.com/Lunakepio/balatro
Remade the Balatro card animation in #webgl, #threejs, #react buttery smooth, GPU-powered magic. You technically can (if you have time) make the entire Balatro game in browser 🔁 RTs appreciated 👇 Check it out:
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Apple truly did not want me to do that I am about to be ready for the #threejsjourney challenge, just need some polish and fixes Built with @threejs and @partykit_io Fish ECS made using @agargaro_dev instancedMesh2
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Some confettis
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while playing around with a kart controller (for possibly a Mario kart threejs remake) I figured out one thing (which might sound stupid) it's that in order to use the ballCollider technique, you must have the ball rigidBody move in the forward direction of the kart
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That’s what I am Doing
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Thank you very much everyone for following along, i will make a tutorial on how i got this render, and how i made those movement using Godot, or any engine. Keep following if you want to see and learn more, I will try to make a full experience based on this.
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