Yes, 3D is difficult!
That was my perception with 3dsmax: that its normal to crash every 20 minutes, that corrupted scenes was part of the "process", that scattering is impossible without plugins.
This makes new people's journey into motion design intimidating. But I can assure you: things should not be like this. When software gives you inconsistency all the time, it is not normal.
I do not understand why Maxon refuses to listen to users. I do not understand why there are no daily builds with urgent hotfixes.
Is Maxon aware of the friction that comes between clients and us, not because of our skillset or laziness, but because of fundamental software issues?
I ve been one of biggest advocates for C4D since 2017, and been doing work that others thought it was done in Houdini. I ve been using it in all ways possible, paying for every plugin/script/utility that would help me do things that were supposed to be done within the software in the first place.
Many others are pushing boundaries on what the software is capable of. But at what expense at this point?
New users do not understand why things do not work, advanced users do not understand why things are not fixed.
I took a break from today's work just to rant.. realising that part of me being an art director, is not only cause I love design but also cause I do not want to deal with these production problems anymore.