Replying to @limitbreak
Puzzle Panic is a 3D arcade puzzle game set in the @Digidaigaku universe. From day one, the goal was simple: make something genuinely fun, accessible, and polished enough for millions of players.
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We’ve officially launched a limited test of @limitbreak first mobile game: Puzzle Panic! Now live on iOS in New Zealand, Australia, and Singapore.
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This is a true limited test, so we’ll be iterating quickly—fixing bugs, tuning gameplay, and improving the experience every day. If you’re not in one of the launch regions yet, here’s a preview of some gameplay 👇
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Apptoken Skills are here. Your agents just got an upgrade. Build smarter. Ship faster. Go from idea to programmable token experience.
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We’re also releasing a new Limit Break AMM examples repo to show how simple it is to build token policies and apps around LBAMM. The first examples include: - Trading Tax Hook - NFT-gated Trading Hook - CLOB Markets App github.com/limitbreakinc/lba…
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The path from idea to implementation just got a lot shorter.
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Limit Break is building a next-generation blockchain experience. Be the first to know when testnet opens. 👇
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The Limit Break AMM public audit is live on @GuardianAudits. $150,000 in rewards. Full codebase and integration docs available today. Links 👇
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Last year we introduced Apptokens, Limit Break AMM, and the idea of programmable markets. Since then, we’ve been preparing that system for open review. The LBAMM public audit begins February 23rd with $150,000 in rewards.
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LBAMM has undergone 3 independent audits, 1 by @Omniscia_sec and 2 by @GuardianAudits. The Guardian engagement included building a comprehensive fuzz testing suite to stress core execution paths and invariants.
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Now it moves beyond private review and into the open. 45 days. $150,000 in rewards. Full codebase. Technical documentation. Beginning February 23.
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