janitor @ funktronic labs / reckless ai wrangler / gamedev / 焦ってる

Well no we can't really 'appreciate that', because you'll be charging us for it, so we do need transparency in that data. There's a big gap between 'believe it's accurate' and an itemized bill.
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Replying to @gamedevdotcom
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Replying to @unity
The worst. Our games are online forever, but revenue is certainly not forever. Price drops, sales, deals and piracy drive drive revenue down quickly. Also, a financial burden for reinstalls? We have no revenue on reinstall. Madness.
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Replying to @unity
Okay I have a good proposal for changes. We can split the revenue 50/50 for reinstalls. So we can break it down like this, after say 300k reinstalls. * revenue-per-install (RPI) = 0 * 300k installs x RPI = 300,000 x 0 * split revenue = 0 x 50% = 0 (for each) Easy.
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After thinking it through I'm mostly just frustrated that a non-revenue action (installs), is going to cost us money indefinitely??? It's not the same as taking a cut of a sale.
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Replying to @FreyaHolmer
they were mobile monetizing gamers for so long they forgot how else to operate and did it to devs too
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Replying to @unity
why dont you just make it a % of product revenue over some threshold?
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now that Oculus Rift is complete, we can focus on Oculus Raft
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Replying to @stephentotilo
lets just make it a flat revenue % like epic and call it a day; unity can set the % whatever they need to survive
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Replying to @unity
This is certainly an improvement over yesterday. However, now we are forever uncertain if the terms will suddenly change in the future to our detriment. Will there be any legally-binding commitment to these terms?
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Replying to @CreativeChris1
min(a,b)
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no really sure why i made this, but here it is
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i just drew something on my notepad, so horrible, i cannot even show you
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Replying to @georgebsocial
The installs is the worst. I get they need revenue, they're spending too much sure. But they can't tie their revenue to things that are not revenue-generating for us developers. Crushing long tail money sink. Just make it revenue %, why so hard?
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looking for 3d environment artists, please share! polycount.com/discussion/163…
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lunch is ready
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Replying to @Jonathan_Blow
time to update my image
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when programmers attempt art (1hr~ in blender 2.8) time lapse: streamable.com/vzdp5 #screenshotsaturday
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Replying to @TylerGlaiel
can you melt AI?
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Replying to @CountDankulaTV
workin' on something fresh
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i assume this is the boss at the end of the stage
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Replying to @Jonathan_Blow
when you're writing that error message into a compiler it should be a moment of reflection
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Replying to @stephentotilo
okay, now that the satirical monetization news is done, what do you think they will actually change it to?
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very important work happening at @funktroniclabs
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Replying to @SadlyItsBradley
wait what happens if you die in steamvr 2.0 then
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side project finished farming and silliness steam/android/webgl play here: croppyboygame.com art by @ohmonah
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top 10 anime diets
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back to C we go
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it takes about 3 years to get one cable installed under a road, so this would probably take about 6000 years
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Replying to @BillMelugin_
why do i spend all my time and money sorting my visa and documents to come into the US? u can just skip it all???
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Replying to @alexandr_wang
this is probably the actually most significant danger of ai, not the other alignment worries
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shadow is waiting
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i think i should define programming problem difficulty with number of showers required to solve them
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me waiting one more day for Tony Hawk
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Replying to @timsoret
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Replying to @gamerfrommars
what is the site useful for if it's so detached from any audience
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mp4
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Replying to @thegameawards

ALT Confusion Reaction GIF

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just as a starting point you could probably say theres no reason they should be bigger than epic (2k-ish?)
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the perfect random distribution of npcs regardless of location, place, activity; across all settings, accent included, was quite immersion breaking, back in skyrim now and it's refreshingly coherent
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Replying to @mtrc
they're probably making bank on premium emotes
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Replying to @_tim_jones_
i need this production ready by tuesday, thanks
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I just wish they would swap to rev share %. Remove all issues. Can't tie revenue to things that don't generate revenue for us devs.
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weird how sometimes you can just do illegal things and its okay? confusing
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oops, i left the worker drones running all night harvesting crystals #cosmictrip #indiedev
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github.com/SaladLab/Unity3D.… this speeds up your compile times a lot, and is super easy to drop in #unitytips #unity3d
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lots of times the faster alternative just isn't really more trouble to write
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what a time to be alive
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Replying to @zerohedge
get Alex on the phone, stat
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Replying to @Jonathan_Blow
please somebody stop them please
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Replying to @reduzio
burst compiler is really the killer feature for us in unity
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swole brigade
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🌱🌱🌱
Happy #EarthDay! To celebrate, here's a sneak peek at our upcoming #VR title, a game about the wonder of plants. More info to come! 🌱
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I've been watching waba grow for a long time, it's the cutest thing ever to exist in VR nitter.app/hmltn/status/101676346…
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when your custom debug tools are slowly taking over everything #unity3d
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Replying to @geoffkeighley
I doubt🤔 you could even imagine🤯 it. That which commanded✊🏻 the stars🌟, giving life🌱 its fullest brilliance✨. 👴🏻💍The Elden Ring👴🏻💍, 😩😩😩OHHH😩😩😩 Elden Ring! Shattered ✳️
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magiiiiic
our team has been selected to be part of @magicleap's inaugural #IndieCreatorProgram! super excited to be part of this spatial computing stuff! 👓 magicleap.com/stories/blog/m…
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the long low level journey to meet friends for comfy adventuring
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SKATING TIME
ANNOUNCING our new game: 🌊 WAVE BREAK 🌊! Inspired by classic arcade skating games with a splash of boating, explosions, and cold-blooded murder. Steam Wishlist: store.steampowered.com/app/7… Alpha Signup in Discord: discord.gg/QuuZht6 #gamedev #indiedev #gaming Please share!
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Cosmic Trip is now live on @springboard_VR platform! If you're using it at your arcade let us know how it works for you. #VR
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VR performance problems are real; digging deep today #vrdev #indiedev
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new fridge who dis
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updated
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quick break: low res radiation storm #hicetnunc2000 #hicetnunc hic.art/281501
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interesting ted talk
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more happy magic from taz #cosmictrip #indiedev #vrdev
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Replying to @bmfshow
light brigade quest 3 update coming very very soon, just fixing some minor issues first
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cmd.exe just crashed, i've reached a new low
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Quest Link works nicely, very cool, oculus UI could use a resolution changer though (the encode overhead is noticable if you are just on-spec for gtx970 range)
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Replying to @nixos_org
dissappointing
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Replying to @CreativeChris1
1. Why not just revenue share % with threshold? We have multiple games which don't really sell any more, but are constantly being reinstalled. We don't get ongoing revenue, but an ongoing bill???
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got big enums in inspector? drop-in enum picker window gist.github.com/kalineh/ad51… #madewithunity #unity3d
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Replying to @notch
go more vertical, before its too late
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tfw you rewrite the pathfinding and it works first go and finish in 1ms~ (in debug build c#)
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i see you're trying to get some work done - let me just force install updates and break your dev environment #windowsupdate
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GO SKATEBOAT
Get Wave Break, first on Stadia! Wave Break is out now on @GoogleStadia for $29.99! With the current @GoogleStadia promotion get a free month of Stadia Pro and $10 off! 🌊 wavebreakgame.com/
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snow cubes 雪角 tasty
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the kind of hunger that can only be cured by rice and pork belly
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Replying to @matteo311
i can look past the bugs if the soul is there, but i did not see it
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Replying to @tha_rami
Procedurally generated replay cameras - spent a week experimenting w/ camera styles and watching skating videos to see how people capture tricks + a bunch of custom postprocess shader work. Tons of painful code figuring out 'good' camera angles and unobstructed view paths, etc
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Starbear: Taxi is now out on PSVR, and now at new price of $4.99 on Steam and Oculus! Enjoy! #madewithunity
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Replying to @TylerGlaiel
yeah but 90% of shareholders wont be affected
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when your concept artist @ModalMechanica does this and you want to make it real #mondaymotivation #vrdev
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watching UFO hearings in the modern days
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i use the same tools to do the same things on a faster machine every year for 15yrs, and every year it gets slower. i want off this ride
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