We crashed Base and now weโre moving to Solana
After building solely on Eth for the past 4 years, weโve decided to migrate
@Infecteddotfun and all of our upcoming games to Solana. There is only one reason that led us to this decision:
Base couldn't handle
@Infecteddotfun's demand.
Weโll explain the details, but we want to make it clear that this is not solely Baseโs problemโitโs a fundamental scaling issue for all EVM chains.
Hereโs what happened: Over the past few years, we've experimented with various consumer apps. Last year, we narrowed our focus to one concept: speculative simulation games. We think speculation has huge potential beyond just memecoins, and in the next 1-2 years, most memecoins will evolve into something completely different from today's format.
our first game
@Infecteddotfun went extremely viral. It dominated CT.
X account grew from 0 to 50K followers in less than 2 months, 130K people signed up in just 48 hours.
but hereโs the deal: when we launched it, Base couldnโt handle the volume of tx coming in at once. The gas price spiked and most people couldnโt make tx for the first 30 min. Since it's a 7-day momentum game, this issue completely destroyed our hype. so many users DMed us saying they couldnโt play the game and ended up leaving.
we believed that L2 was the end-game scaling solution for Eth, but our conclusion was that this bottleneck is likely to continue and can't be solved anytime soon.
on top of this scaling issue, Solana is winning in 2 major points.
first, culture.
Eth community is visionary, long-term oriented, and highly technical. we loved it but thereโs one big flaw: A lack of focus on todayโs users.
on EVM, there is a huge divide between builders and users (= degens). most builders have no idea who the users are and what they want.
on the other hand, Solana and its builders are shipping real products for the real world. in fact, most of the popular consumer apps are on Solana: pumpfun, vectorfun, daosfun ... etc
We doubted Solana for so long, but now we understand exactly why theyโve dominated the space over the past year.
second, user base.
we want to build where users are. while itโs true that if you build what people want, they will come regardless of the chain (Infected proved this by pulling 130K sign ups) but still many users told us that they wished weโd build on Solana so that they donโt have to bridge.
if they are on XRP, we'd go to XRP. if that was bitcoin mainnet, we'd go there. but today's users are on Solana.
it became painfully clear to us that Solana is the best place to build. If youโre building a consumer app that will go mainstream, you have to be there.
Weโre getting ready to launch more viral simulation games this year, and excited to see if Solana can cope with our games.
we'll drop huge news at
@pandemicdotfun soon.
stay tuned.