design * prod * eng * technical staff @lumalabsai ・ latent space explorer * generator ・ spatial design eng ex @leapmotion @nasaJPL ・ av ml artist

San Francisco, CA
latent space shines when it’s interactive in realtime, we love dynamic feedback
We’re all looking at the latent space, but ⁦@graycrawford⁩ is inside of it.
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I realized chess pieces can be redesigned to be purely geometric attack directions
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four months of conversation
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was also playing with adaptive pieces that reveal the available liberties
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I’d love to share my VR Master’s Thesis, completed May ’19 ✨Developing Embodied Familiarity with Hyperphysical Phenomena✨graycrawford.com/thesis a culmination of VR prototypes + philosophical essays on 🌌spatial intuition with novel physics ✍️bodily ownership+representation
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Working on some VR visual programming UI with the #VisualEffectGraph Interested in how particle-based wires can be "displays" of the data they carry, or reactive to the hand as input
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Currently diving into guiding #VisualEffectGraph particles with my @LeapMotion hands using @aman_gif's MeshToSDF converter Already seeing *so many* places where this can go; stoked to explore further
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kinda interesting to see the scope beams too
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loved sharing these ‘wide view’ explorations of iMessage history! 💬 hints at how spatial OSs give so much room to spread out there’s so much personal meaning embedded across innumerable conversations I’m stoked how XR can let us recall their breadth
capitalized time
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Replying to @t_sloan_
that's actually just an orthogonalist myth
Replying to @dasarimci
we can't really force the knight to only move along a single L, it has 8 spots it can jump to, check the line of sight to those squares
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I'm continually astounded by Unity's #VisualEffectGraph This feels like legit magic 💫
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Friends! @aman_gif and I built a system for exploring neural-network-generated images, maneuvered by your hands in real-time Traversing bigGAN's high-dimensional space of pseudo-real images is enthralling, like divination via movement, so we called it XOROMANCY
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I’m working on using my Apple Watch for haptics in VR + @LeapMotion There’s potent sensory flexibility here, seeing the collision at the fingertip but feeling it at the wrist — repetition likely fusing them more I fully expect Apple to use wrist haptics in their headset AR push
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Cascading image variations
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Growing some UI for spatially navigating the branching structure of reply threads Interested in directly swiping through parallel piles of nested replies (instead of the current "💬3" that can hide entire massive branches) Made on-device, pushing @createwithplay to its limits
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thinking about new prompt-assembly systems
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Excited to share my fave project while at @Ultraleap, Waft Locomotion! 🍃 Wafting with your hands allows nimble, fluid movement in VR — Moving through the world is deeply human and feels good! Any truly spatial computer must uphold our natural mobility. → 🧵
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I’m struck by how Virtual Virtual Reality’s leash communicates the mass of rendered objects. By making the intermediating structure "elastic", its mechanical connection maps the mass of the grabbed object to the visual displacement of the leash.
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These past few months I and some friends (@supercgeek @lucas0choa @lumar_isa @GautamBose18 @YujinAriza) built six (!) @LeapMotion North Star AR headsets with help from the STUDIO for @CreativeInquiry and @cmuetc. Shout-out to @noazark's clutch component sourcing!
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fully generative XR OSs have SO much potential! entire environments, our approach to space, material, scale, context… I’ve been loving using image prompts in Midjourney v4 — critical to specify what words alone cannot (and the text prompt couldn’t even fit in here) 🧵:
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Replying to @RazIsPro
here are some alts with thinner limbs
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Working on cloth physics in Unity, seeing what parameters I might map to sonic qualities. I might try to measure the change in surface area during displacement...
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some conversations really do feel like this, in the best way
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Replying to @JungleSilicon
the white pawns attack forward along their diagonal, as shown
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Thrilled to announce that I’ll soon be releasing my debut album, FILAMENT Accompanying FILAMENT is a selection of tracks shaped into interactive, embodied VR instruments / environments I’m sharing an early peek today @ OC6 @ the Indie Dev Lounge — would love to see you there!
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tbh cool to see an entire conversation reply tree it branches out so widely — sucks how phones only show one tiny stem at a time
what a neural net is doing internally is not an effective procedure or an algorithm. you know that bc it can give a response in constant logical time, independent of the complexity of the question. an algorithm simulates the net, but the weights don't implement an algorithm
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inching closer to fully generated OSs and environments imagine interfaces "prompted" in realtime by our actions (using #cogvideo) 70mm f/2.3 photograph of a vast 3D floating document room of a misty submerged hypermodern macOS desktop file system UI, photograph of 3D iOS room
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I've been working on this prototype for Vision Pro — spreading + branching Twitter threads along multiple reply chains there's so much space available! why confine everything into a clipped window frame? (also a great stress test for nested scroll views)
Growing some UI for spatially navigating the branching structure of reply threads Interested in directly swiping through parallel piles of nested replies (instead of the current "💬3" that can hide entire massive branches) Made on-device, pushing @createwithplay to its limits
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Excited to share that I’ve joined @LumaLabsAI!
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3D scanning myself through a mirror in @3DCaptureApp
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Hi, I'm looking for full-time work! I’m a VR interaction designer+developer skilled in Unity. I’ve just graduated from CMU’s Interaction Design Master’s program, & I’m esp. interested in VR prototyping, hand UI, & authoring environments. Ready to move! graycrawford.com
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Replying to @nealagarwal
pretty good haul
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I'm thrilled to share that this week I joined @ultraleap / @LeapMotion as an interaction design engineer! Stoked to work in the SF office amidst the tracking + interaction R+D group!
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“here check out this #dalle
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Replying to @elonmusk
Twitter deserves a far richer interface! We naturally create branching conversations and must be able to see and search them fluidly @realGeorgeHotz
Growing some UI for spatially navigating the branching structure of reply threads Interested in directly swiping through parallel piles of nested replies (instead of the current "💬3" that can hide entire massive branches) Made on-device, pushing @createwithplay to its limits
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spreading out the whole conversation
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scrubbing through a song’s spectrogram
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After playing with the Quest’s hand tracking at #OC6: I’d put it at ~60% Leap Motion’s fidelity ~200ms latency was most distracting Finger occlusion was comparable Pinch interactions very solid Any fast movements immediately freeze at the hand model’s last known location
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Beautiful hand tool details in @normalvr’s Half + Half like this gimballed teleportation slingshot for hide+seek love these wonky mechanicals! @maxweisel
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Replying to @dasarimci
we can't really force the knight to only move along a single L, it has 8 spots it can jump to, check the line of sight to those squares
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Replying to @mds
I reprogrammed myself quite quickly by injecting the .pngs into chess.com using the Stylish Chrome extension (forgive the older piece design) as the board becomes more sparse, it becomes even easier to parse
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🪸 image variation UI 🪸 pull out descendants, evolution via artful selection
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Replying to @seflless
Picsew stitches together a png from a screen recording — but downsamples when it caps at ~65k px tall
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real-time bigGAN traversal with @LeapMotion hand tracking feels incredible [w @aman_gif] What does it feel like to move your body through 14 dimensions simultaneously (xyz + quaternion wxyz per hand)
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spreading out the whole conversation
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I’ve been working on this spectrographic music library! 🌊 It’s lovely how indicative the visual texture is — genres are immediately distinctive, song structure+moments stand out on sight so sad how normal audio scrubbers hide everything; so self-similar, zero detail
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I’m fascinated by how each song’s spectrogram is so distinctive after a couple listens, I recognize the song *on sight* music libraries can be much more than mere lists of metadata, music deserves better representation (this lovely album is Medieval Femme by @FatimaAlQadiri)
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I prefer to see my entire day’s scroll at once
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branching conversation threads can form such a range of unique structures — almost “displays” of their own convo patterns reveals the potent messages thickened by sparking many replies, or where the extended continuities have like a laminar flow, or where it is literally shallow
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exploring graphs using 3D hyperbolic geometry: “the amount of magnification varies across the display, enabling examination of a small area’s fine details whilst maintaining a view of the whole graph as a frame of reference” does spatial memory scale to hyperbolic arrangements?
Replying to @azlenelza
ah man, you sent me down a deep rabbit hole the first time you posted that. refreshing to see old ideas that weren't limited by convention. Since then i bcame obsessed with Walrus, idk if youve seen it. caida.org/tools/visualizatio…
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text2video is starting to show causal relationships too soon we'll reach with our generated hands [two hands manipulating multiple handles on a complicated tool emitting an AR hologram interface within a misty spatial desktop file system UI]
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four months of conversation
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so tragic that Likes are now private! I loved browsing exclusively via my friends' Likes arranged multicolumn in TweetDeck... RIP great for avoiding the For You algo... alas
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140mm f/2.3 photograph of two hands manipulating a complicated tool emitting an AR hologram interface within a misty spatial desktop file system UI with VR buttons and dials, dappled golden hour lighting with mammatus clouds emerging from the mist, parhelion atmospheric halos
Replying to @graycrawford
hands and surfaces
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thought I’d share a thread of my explorations with @midjourney ⛵️ in my years of text-to-image generation I’ve never wielded such rapid clarity developing intuitions for prompts is truly an odyssey through infinite novelty this for music + video could make artists of us all
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seven weeks of conversation
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I’ve been having visions of stacks
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waking up to all of your Discord unreads from overnight
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music streaming apps should show full spectrograms! you can instantly recognize genres, remember specific melodic moments return to a favorite artist and you know exactly where to skip to albums can be represented so much more truthfully than mere lists of track names
Replying to @_lyraaaa_
I love how spectrograms reveal @samvoltek’s album Utility imagine if your entire library was spectrographic! instead we’re just scrolling through track metadata
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Replying to @shinjipons
that’s tight, I’ve been extruding these up in Blender for some test 3D prints; I’ll try that too
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@aman_gif and I are honored by the inclusion of XOROMANCY, our gestural neural-network-imagery explorer in the STUDIO for @CreativeInquiry’s 30th anniversary retrospective exhibition INTERSECTIONS showing at @MillerICACMU 12-6pm daily until November 17
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Excited to share my fave project while at @Ultraleap, Waft Locomotion! 🍃 Wafting with your hands allows nimble, fluid movement in VR — Moving through the world is deeply human and feels good! Any truly spatial computer must uphold our natural mobility. → 🧵
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I loved sharing streamdiffusion at SXSW! So cool seeing ppl explore realtime image gen for the first time ~ We co-discovered so many lovely pockets, tons of embodied play while I livetuned parameters Fascinating how ppl responded to more-humanoid forms vs overall composition
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Using realtime physics to control sound parameters in Dreams — grab the container and manually jostle the ambient cones around, add some kinetic energy into the system Great to have an authoring environment that's so deeply performative indreams.me/element/oapYoWnB… #MadeInDreams
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Replying to @graycrawford
waking up to all of your Discord unreads from overnight
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Making my hand a nebula + granular synth! ✨ All #VisualEffectGraph + @LeapMotion + MeshToSDF Music+interactions for my incoming @optia_ release Wild how the particles still feel like part of my body even though they diverge so much from my base anatomy
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My first entirely 2D, non-VR piece made with Unity's VFX Graph is Arc, a gravitational particle sim, made in the STUDIO for @creativeinquiry Feel free to try out the Mac build — I keep surprising myself by discovering new particle behaviors: graycrawford.itch.io/arc
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hands and surfaces
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Replying to @LauraDeming
liquid geo displays forming solid objects in Man of Steel
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operating systems
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I'm convinced that fluent latent-space exploration is going to be huge for creative output and inspiration. Through GANbreeder I've discovered forms I previously never could have conceived, and am developing intuitions for how bigGAN structures adjacent textures across images.
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Twitter Canvas
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“Sorry my desktop is such a mess”
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I love the patches of long messages, or rapidfire linksharing thumbnails like the idiosyncratic landmarks that help orient+navigate within sketchbooks
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Today, XOROMANCY is premiering publicly at NY Live Arts' Live Ideas 2019! newyorklivearts.org/event/op… It's up the whole month of May. Explore in realtime a wild space of neural-network-generated images! @aman_gif and I worked hard on this, and can't wait to see what you discover!
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Replying to @dasarimci
everyone knows how far knights go
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Replying to @mattbierner
excited to finally install songs in my house been thinking a lot about music representations + forms… sad that most often “songs” are represented/recognized by their title text, versus some more direct rendering of their sonics
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eager to run diffusion on FaceTime so I can prompt myself cloudy if I’m not feeling 100
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Loving Dreams' logic system, especially how responsive and surveyable the parameters and gizmos are in play mode Here I'm mapping camera focus distance to R2, and object spin to controller angle So great how the nodes, wires, & gizmos all display data in realtime #MadeInDreams
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STUNNED by what we can make with #Ray2 ✨ I’m so glad to have contributed to this model! Excited to continue exploring its latent space, there is SO MUCH to discover 🌌
Introducing Ray2, a new frontier in video generative models. Scaled to 10x compute, #Ray2 creates realistic videos with natural and coherent motion, unlocking new freedoms of creative expression and visual storytelling. Available now. Learn more lumalabs.ai/ray.
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I love how the blur isn’t purely optical depth of field, it’s like the material itself is dissolving, diffusing
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spectrograms! I love @djHIMERA's album Sharing Secrets — the arpeggiation and ambient sections shine through so clearly here, each song has such distinct visual character
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physical modeling synthesis for all UI sounds! end the tyranny of baked audio file assets! imagine a god having to attach a unique audio file to each type of object collision 😵‍💫
i've improved my string simulator! a string pluck sounds different depending on where on the string you pluck from. in this simulation both the sound & visual vibrations of these different plucks are synthesized using some basic Fourier math
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🗺 feel like it’s harder to build mental maps of our computing environs when we’re only ever shuffling objects into and out of view 📑 everything so tucked away 🗃 manual excavation usually we move our bodies around territory & build maps innately 🧚 new OS needs “new feet” 🕸
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I hope that spatial UI for long-term use is designed/placed to encourage good posture perhaps moving higher or fading out as slouching increases Could users set the UI to not just encourage but enforce good posture? Is this sort of self-conditioning analogous to a shock collar?
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wide view of the surface level @createwithplay
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This is some fascinating work on external embodied representation in @holoception Seems like we can project and unify our proprioception with external, scaled representations
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My first VR piece is STRATA, a musical exploration of dynamic spatial interfaces, mapping cloth dynamics to sonic characteristics [ @optia_ ] If you have a @LeapMotion + Vive, I'd love for you to play it! github.com/graycrawford/STRA…
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Twitter 2030
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Replying to @quiescatinpace
you’re so right, I missed that one the dangers of illustrating everything bespoke
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my Apple Music data has every scrub/pause/skip event 2015-2024, down to the ms which sections of each song I rinse most, which drops I ⏩ to, which verses I skip I hate ❤️ or 💔 whole tracks, such gross actions I instead want tracks highlighted like the yt relevance histogram
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(sidenote for spatial UI sketchers) I found it super useful to have a gray background, using black lines for matter and white lines for rendered objects makes clear exactly what's UI and what's not
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