Sean is an exceptional talent and one that is difficult for others to match due to his professional pedigree on stage and on camera. However, I think casters are unfairly dragged by the community due to a misunderstanding of broadcast principles.
Let's dive into them. 🧵
It is true that there are many casters in esports that do not have a professional playing experience backing them up. This isn’t an uncommon trend, as it's been the case in professional sports broadcasting for decades. Legendary broadcasters like Jack Buck, Al Michaels and Vin Scully did not play the sports they broadcasted yet still dominated their field with respect as they were cadential and articulate in all the right ways.
The inverse can also be true. Not all professional players are great broadcasters. I have personally casted with players who came in with confidence but left feeling deflated as they realized just how hard it can be. It's easy to forget when watching at home that casting is improvisational. You are hearing direct output from our brains as we react to what happens live. Unlike traditional sports, esports rarely has information being fed to the talent from statisticians and production assistants to add depth to the show.
This is not to say that every caster is an expert or weak player nor that every player is a weak caster. Merely that one strength does not directly connect to the other. This is a skill that requires practice and it's likely that even the greatest broadcasters of all time will look back at early tape and recordings and cringe at themselves. Much like practicing in game, we can build bad habits on broadcast that require additional practice to break, such as crutch phrasing (time and time again!)
Even when one has mastered the skills of broadcast and is well versed in the subject material, it is not uncommon for talent to lack respect from the audience due to their lack of playing career backing them up. I personally experienced a moment earlier in my career, where I was eviscerated by the audience because I was “a dumbass caster” thanks to an opinion I shared on broadcast. Not even 2 weeks later, a former pro player shared the same opinion on a broadcast, resulting in a reddit thread with the clip alongside praise from the community for their knowledge and insight. You could argue this is just sycophantic confirmation bias but the point remains, casters without a professional playing career have a hard time gaining respect regardless of how informed or educated they are on the subject matter.
In the event that you do find the knowledgeable respected caster and the articulate player paired with one another, it's exceptionally important to recognize the nuance of broadcast. A proper broadcast requires balance. Too much commentary and it loses emotion, too little and it becomes boring. Learning when and how to let the game breath is important. This is part of the cadence that is learned in broadcasting and is similar to learning how to master volume and rasp during moments of high intensity. If you’re consistently raising your output, moments that require hype feel flat just like if you didn’t raise your output at all. You also need balance between play by play and color. Too much play by play sounds like dictation while too much color can drown out the play and it loses the excitement. All of these rules are important to follow and the latter ones are exceptionally difficult in Valorant.
Why?
Unlike other tactical FPS titles, Valorant operates at a high rate of play. Siege and CS:GO are great tac FPS games that allow significantly larger windows for the game to breathe. These moments create opportunities for a knowledgeable color commentator to inject their thoughts on the match. Valorant does not have many of these moments. Due to the games pace, color commentary is often brief or even cut short as play will pick up and require the play by play to take over.
Why does the play by play caster take over?
For the same reason you sometimes see a 3rd person perspective for a site take/retake. A lot can happen all at once in Valorant and it takes not only a trained eye to properly see what’s happening but a lot of verbal discipline to determine what to accentuate and what to ignore when so much is happening simultaneously. It's easy to get lost in the sauce on a multi-ult execute, missing on potentially important pieces of information that are hiding in plain sight.
These general rules and principles however, do not apply to watch parties. Watch parties are able to color outside of the lines in a lower pressure environment because the audience came to see them first and the game second. Talking over the game, spending more time breaking down the play, even rewinding the youtube feed to see something again, all of this is acceptable behavior that cannot occur during the live show.
Ultimately, I understand the desire to watch someone like Sean (or Sliggy in my case, shout out slug club) who is incredibly talented in both environments (and missed on broadcast by all of us) but I think it's unfair to compare it to a traditional broadcast because it isn’t one. If any caster emulated the style of watch parties, not only would it make it difficult for the co-caster to operate in tandem with them, the larger audience would find it off putting as they didn’t come to see a watch party, they came to watch the official broadcast.
Is there an argument that there is room to emulate watch parties a bit more on official broadcasts? Absolutely. I’ve advocated for this in the past and loved when Riot brought platchat along for an in-house watch party/side-stage content but making a watch party style show the primary broadcast would cause it to lose most of the reason why you’re watching it to begin with.
In my opinion Valorant needs to push as hard as possible to get people with professional gaming experience on the desk at these events, I actually don’t mid any caster but it’s a breathe of fresh air to listen to someone like sgares when watching because they start to accurately talk about the deeper part of the game.