Had a pretty concerning conversation with a few different League owners/managers, coaches and even players:
People in the know are getting pretty worried about the lack of talent pipeline for League, even in Korea. By talent pipeline I mean at the trainee level, before they even get a CL roster spot and become a star like Quid, Delight or our very own Peyz.
More and more young kids with natural, competitive talent are playing other games, not just League. For instance, we have maybe 3x / 4x pipeline of future pro-level talent in Riot’s very own Valorant than League.
At the same time, LCK players are more competitively talented and popular than ever. LCK is now reaching a level of mainstream popularity and cultural relevance that we’ve never seen before. There’s a mismatch here between the league’s popularity vs the hardcore, high-level competitive base and we’re not quite sure what’s driving that.
One idea we tossed around was that maybe more are choosing to watch instead of play (at least ranked) as they get older and have other life commitments instead of focusing on THE GRIND to challenger (or more likely “high gold but should be low plat if it wasn’t for that inting jungler”). The other idea was that maybe it’s a hangover effect of the esports over inflation that we are now finally recovering from? Or maybe, there’s just too many great games / forms of entertainment to want to go all-in on just one (are we riding the same wave as traditional sports?).
At the same time, though the pro scene is in some ways contracting with fewer teams and in turn paid roster spots in the ecosystem, we are still committed to investing in longer term talent development. As well, there are bright /spots of more new opportunities, with what I believe will be longer term integration of open team qualifiers (like Valorant), collegiate opportunities, and more international attention.
For
@GenG we want to serve as the launchpad for the best gamers in the world to find the best opportunities in the world. We’ve got a few ideas on initiatives that we think can support this, and we’d like to work with partners at esports orgs, colleges, and publishers to help make this happen.
We’ll announce some updates this summer for what we are doing and appreciate everyone for taking time to read this!