sketchy game dev / tools - cofounder @unbound_io with @rianflo made @clayxels, @nauticrawl , and lots of failed stuff. ex DreamWorks, MPC VFX, Lionhead Studios

Steam Deck Y2K, fixed
40
302
1,907
What the games industry needs yesterday: - legitimize short games. - monetize short games. - short games.
If only they had a way to know how short it is before buying it...
27
210
1,611
We should talk more about the state of things on Steam, short beautiful games are an endangered species and we are seriously risking of loosing them as a whole if they become not viable for developers.
53
208
1,208
I made a paranormal synth-horror game. -🎧 audio on - #madewithunity & #clayxels
26
184
1,223
Summing up today's discourse about 3d assets blockchain interoperability on the metaverse
14
100
737
Balatro, the "poker but roguelike" game that is selling millions of $$$, was made with #love2D and Lua. Little game engines are turning this industry upside down, I think that's super cool 🙃
18
56
701
48,583
For those wondering why I get so excited about a bunch of crabs. It's because there's no meshes in scene, everything is done in #clayxels inside Unity, I have a thing for Dreams and I wanna make my games without ever touching a polygon or a filthy UV ever again!
16
60
588
🧱
5
46
563
Clayxels got coloring shapes, I think it's pretty much ready to go 😱 Any takers for a public beta? RTs really appreciated at this point, I think this is going to be something special. #clayxels #madeinunity
39
138
520
last clay game update for a few days: used my first Unity rigidbody component ever! Now every picked piece of clay contributes to collisions with the environment, this will help creating interesting puzzles.🧱 #clayxels #madewithunity #HDRP
14
76
497
I'm playing this and it's glorious. But I don't understand how they did that rim light effect on a PS1? Anybody has any insight on it?
The Vagrant Story devs having full control of the lighting system they had crafted for this PS1 game meant that they were able to just flex at any given moment during cutscenes.
14
21
432
44,501
I didn't know this was a thing, but apparently you can now have a single board computer, plugged to a beast GPU and that's about all you need right there. I might replace my laptop with a setup like this one day
20
79
445
Mind blown discovering that Star Ocean for gameboy color, one of the best looking games ever done on that system, was actually retro compatible with monochrome gameboys. This imposes a lot more restrictions in terms of memory and palette availability.
13
76
420
synths from hell
6
40
459
Gave another shot at that architecture/puzzle/horror idea...
14
63
409
Please read the totally negative and unconstructive criticisms in the comments to this thread. Then please take my advice into consideration for your next indie game: WHATEVER F* WORKS IS A GOOD SOLUTION. Thanks, bye : )
Creating an FPS? It's a good idea to render the weapon on a secondary camera, that way you can lower the FOV and it'll never clip through walls! Need weapons? I got pretty cool stylized blasters here: kenney.nl/assets/blaster-kit (public domain, free to use) #unitytips @KenneyNL
17
28
415
testing a more complex level, null-boxes can add a lot of variety to the puzzles.
15
37
402
it's not much but I've made a procedural clay-fade-in effect when levels load.
9
30
367
With the reviews of the #playdate out in the wild I can finally show my little prototype, I hope eventually to go back to it 🥲
6
26
328
hot take: Nintendo should have been bolder and turn Zelda TOTK into a whole new IP. I love Zelda, I love the idea behind TOTK, but that 👇 is not Zelda (to my grumpy millennial eyes at least : ). Why not give it its own identity?
The game programming flex of all time.
77
10
333
111,098
💀
13
25
333
34,255
Clayxels v1.0 just went quietly up online and because it's part of a sale you can get it for the price of chewing gums. When I see what people are doing with it, I feel so proud of the little c-shaped guy🥰 assetstore.unity.com/package…
17
61
264
Making a new example to show how audio works. Sound in unbound is made with synths, it's procedural just like our SDF models🎶 #madeWithUnbound
5
13
282
36,241
picking up some clay, added a single float spring to make the little guy bounce when I want him to show some liveliness. #clayxels crunching SDFs, but only when something changes. For the rest it's all smooth voxels traced from a fragment shader, even the background : )
7
25
267
clay-game update: enter...the nullifier💀
8
21
258
my little synth is finally synthing! I got a cable to record audio from my phone 🤓
10
27
247
22,765
love making these little remix videos to explain how everything in unbound stays procedural forever🤓 #madeWithUnbound
6
21
243
21,197
My anxiety totally in check as I weigh up the level of quality being put out this year in indie games🤨
7
16
226
Unity is such an amazing and simple indie dev tool. In a perfect world they would not need to chase marketing-friendly features, and now that there's a clearer than ever distinction with UE5, my hope is that Unity will focus on what makes Unity so special. Simplicity. 🙏
23
3
227
Auto skin weights coming to #clayxels next week, with mandatory wobbly penises. #madeWithUnity
11
18
217
anyone else making weird shit with the excuse of being on holyday? #clayxels #madeWithUnity
9
12
221
Not sure yet if there's a game in there or a modeling toolkit. Anyway, got clay-voxels running in unity's editor. It's a compute shader without per-pixel ray-marching, so, it's fast.
4
22
220
Sable on my NonSteam Deck. (steam-link on a retroid pocket, surprised how good it feels)
4
7
209
my clay game prototype demo is a wrap! will do some break downs on how I made all of this in Unity HDRP with #clayxels, without ever leaving the editor and with one shader only, even for my super fake FX 😅 #madewithunity
7
14
205
This is what voxels can do when you take polygons out entirely, wow. Without Dreams I wouldn't have even thought this was even remotely possible💛 Can't wait to release this stuff and see what kind of crazy stuff people will do.
4
9
195
-why are you guys even making a custom engine?!? 🥱 "Epic Games will charge non-game developers an annual subscription of $1,850 “per seat” to use its Unreal Engine"
30
18
195
50,459
this is how many polygons the GPU had to handle with clayxels' old poly splats and how many it will need with the upcoming micro voxels.
17
16
190
synthesizing!
7
9
173
getting there, the next release of clayxels will use just a couple of draw calls to draw everything, no matter what you throw in scene. It's a pain in the ***, but I can tap into the awesome gpu rendering techniques described by Sebastian Aaltonen and Alex Evans.
5
10
173
SDF the game. @unbound_io
testing a more complex level, null-boxes can add a lot of variety to the puzzles.
6
18
173
10,654
This looks awesome. Here's where I think this project highlights the biggest issue affecting Unity in its current state of things, multiple render pipelines. [thread]
3️⃣2️⃣1️⃣…Take off with Wondu and jetpack through the magical world of Okkeriel in our latest playable sample game - Gigaya 😍
8
18
161
I've implemented splats for regular frozen meshes made with #clayxels. It means you get the splatty look on mobile, nintendo switch, oculus quest, etc.
1
15
164
in 2023 with @unbound_io we started testing a new game engine built around the magic of creating with SDF. We're a super tiny scale operation still, but we can already do stuff like this🤫 #madeWithUnbound
4
28
172
13,358
me: I should really make a new clayxels release with all the new render features. also me: nah, lets add clay sub-groups!
7
15
165
Expose number of purchases minus refunds as a true meter of how the game does or how niche it is, let people judge for themselves, turn reviews into a healthy discussion thread. In other words: SHIELD DEVELOPERS FROM THAT SHIT, platforms OWE that to developers' mental health!
3
1
150
A shader made in Unity 2019 HDRP is incompatible with 2021 HDRP.

ALT Joaquin Phoenix Smile GIF

13
5
168
Side scroller example #madeWithUnbound done! I hate spiders, but this one is a charmer so it's ok.
6
21
161
23,480
People have been asking for #clayxels to support smooth meshes for a while now, I consider this inferior to microvoxels, way too many polygons. But for effects and custom shaders it's nice. So there you have it.
1
12
156
make some noise #clayxels
3
5
154
and this is how I'm working on this thing, basically I create as I go all in unity, write some (bad) code, hit play, see what happens, repeat😬 #clayxels
4
15
155
wicked clay game update, in which I tell the little dude this will not hurt at all...
3
12
149
Hey indie devs, If you are thinking about publishing your tools, I wrote about my recent experience on the matter and collected some precious tips from @FreyaHolmer, @demigiant and @AmplifyCreates ! "The (sort of) hidden world of game tools development" link.medium.com/d1irtbdCB7
4
44
156
5
11
151
13,610
Diary of a GPU peasant: Removed all branching from my code after reading how bad it is for the GPU. Made no performance difference at all. Went back to cultivating my potatoes.
10
12
149
can't wait for when we'll be able to share #gunpla style kits on the cloud. Turning assets into toys and seeing others do some funky remixing is quite cool! #madeWithUnbound
4
18
152
9,151
clay game update: 🫖 #clayxels #madewithunity
4
9
143
All of a sudden it got really crowded in here! ~ @nauticrawl #roguelike #madewithunity ~
2
24
146
Tried some cute design from @bensears , I hope he's not gonna hate this 😳 #clayxels
5
8
142
POW: you make a very shitty character controller jump. 💡At least you get to cheat😆 #madeWithUnbound
3
22
144
21,117
the real dream: a Unity/UE competitor based on SDF tech, with standard web deploy. A game-jam bazooka with strong Flash vibes. The pieces are all out there already.
9
13
133
6
7
136
Clayxels new shader, micro-voxels. It's faster and looks better, I'll take it, thanks.
7
8
129
Watched Jumanji (2017) yesterday and actually loved it. Then thought about @castpixel 's GBA mockup and now I want this game to be real😭
5
35
134
We needed to test the new Lua game APIs for @unbound_io, so I made a procedural toy house and documented the process. How's a procedural toy/game made? What's it like to create games in unbound? How is it different from other engines and apps? Thread! #madeInUnbound
2
23
145
SFSS: Super Fake Subsurface Scattering. Finally v1.8-beta of clayxels can open my old scenes in HDRP 🥲 This upcoming version is nothing groundbreaking, but the renderer is quite a bit faster now.
2
9
124
that's it, I'm too sick to finish it today, this is how you check the map of the castle in my clay-game btw. 🗺️ Being sick sucks, but Unity and #clayxels were a fun distraction today.
4
12
120
You are sitting at your desk debugging your game when all of a sudden, goats. Don’t, ask.
10
6
122
I can now open and close a book in my claygame, all it took was...making four books. #clayxels #madeWithUnity
3
6
121
I spend one minute adding an attribute to the inspector for the new splats shader, then another 30 minutes are automatically wasted playing with it😳 #clayxels
5
13
115
Hi I did a thing, it's in VR, it's called A Rogue Escape! ⚡️⚓️ FINALLY I can talk about it and introduce my friends over at @sylphelabs who helped reimagining Nauticrawl from the ground up for ALL your headsets.
We are thrilled to announce that we will be publishing our first VR title - A Rogue Escape! The immersive adventure by @andreintg will be coming to the Oculus Store and Steam VR.
20
27
120
Woke up way too early, made a rock 😑 New #clayxels volume splats + HDRP
5
11
116
and its out, the Alpha Dream's gem that eventually evolved into the Mario & Luigi saga, finally translated. It's not every day that you get a new gba game to play in 2021 that looks like this, I wanna cry. romhacking.net/translations/…
4
29
103
zen-garden mode in the clay game: pick clay, rearrange and poop it back as you like, no judging. #madeWithUnity #teapotAcids
3
8
109
early morning stroll 🍃 unity HDRP + new volumetric clayxels
5
10
113
Weird moment of realization that I'm about to close a loop started 4 YEARS AGO with a weird prototype full of functioning gauges and levers😐 ⚓️ store.steampowered.com/app/1…
8
11
111
Another exotic (and esoteric) old japanese horror game, Laplace No Ma, PC Engine, 1993. Dungeon crawling horror is totally lacking and should be tried again.
5
33
99
This is a weird one, musical toy meets horror exploration. You compose the synth-wave score of the game itself, while progressively unlocking the rooms of an old house.
4
12
108
little clay dude can now shape himself up using different camera angles, there's a catch though, you can only control the last piece you pick!
1
6
108
implemented box scale manipulation, how convenient! #madeWithUnbound #IndieGameDev
4
12
111
12,131
If polygons are mainstream, are volumetric tools going to form a new generation of outcasts? I kinda like the idea🤔 #madeWithUnbound 🆚 #lowpoly
6
8
110
25,764
wicked game devving 👁️ 🧱 #clayxels #madewithunity #screenshotsaturday
3
7
104
forget volumetric sculpting, turns out that #clayxels is actually a pumpkin carving tech.
1
12
104
because "retro" is a consumerism broken definition. A good product is just a good product, today, one year or a decades from now.
5
6
99
6,396
Introducing textures in @unbound_io ! Actually, we didn't add anything new, textures in unbound just happen having fun while messing around🤪 #madeWithUnbound
3
11
104
25,996
After the cute procedural stepper I added two catmull-rom splines for the legs, some interpolated motion and sprinkled clayxels all over it.
4
2
95
GOOD MORNING, GAME DE... 😳

ALT On Fire GIF

3
4
94
4,387
hair-drier gun trying hard-surface modeling in clayxels. #clayxels #madewithunity
4
9
99
just so everyone knows, it's now very easy to make procedurally animated purple furry ninjas in unbound, why, ok. #madeWithUnbound
2
9
96
12,820
Oops, @clayxels was nominated for Unity Awards 2020! You can vote for your favorite projects and games, this really helps us devs gain more visibility 🙏 awards.unity.com/ #madewithunity #unity2020
2
11
88
When your springs are a bit too powerful 😅 - New #clayxels version dropping this week with auto skin weights. Clay-Springs included.
6
9
88
Replying to @CPriestman
My unannounced architecture horror game 🖤
4
13
96
Here's my long-ish post on Clayxels and my journey to make a game-designer friendly asset crafting tool (and how it landed on something totally different, of course): medium.com/@ainterguglielmi/…
5
24
91
one thing led to another with my synth game and... H.P. Lovecraft.
4
4
89
Monthly reminder that: - short games are easier to consume and move on. - 10 hours is NOT a short game. - Steam has to do a better job at normalizing short games as being good games too.
Reminder that if you buy Death Trash you're getting an unfinished game. Don't buy it for the content per dollar you get right now. Buy it: - If you're happy with a few hours. - If you're waiting on the final game and want a bigger taste already. - If you want to support us.
4
4
86
A question for you all: If you see this, just from a screen shot, can you sort of guess what's going on? What kind of challenge you're about to face and roughly what kind of game this might be? Asking for a friend 🙃 #madewithunity #clayxels
25
3
79
dreaming of making a mother style rpg made with clayxels 🙃
4
8
77
a cooking game that lets you microwave a mutant aubergine? Nope, it's the clay game. And that's my confusing tweet of the day. #madewithunity & #clayxels
4
6
84
proportions editing for the upcoming auto character thingy #madeWithUnbound
8
12
93
5,881