Make mobile apps in Minutes. (YC W25) ๐ŸŒ a0.dev | vibeposting

San Francisco, CA
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Introducing a0 - Phase 1: (WAGMA) We're all gonna make apps๐Ÿ“ฑ
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a0.dev retweeted
looking for 2 marketers with experience at early stage consumer startups @a0_dev has helped over 300k people create mobile apps using AI our next product is 10x better and we need help bringing it to the next 10M+ people โ€ข in person in SF โ€ข $230-430K TC $5k referral bonus
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a0.dev retweeted
The @a0_dev app got taken off the store 3 months ago and we made SEVERAL appeals with Apple to get it back to no avail. We've since gone with a different solution. A lot of people seem to have no idea what's really happening here so I want to share my thoughts. Apple removed our app and is blocking updates / releases to many other apps for Guideline 2.5.2, this guideline prohibits downloading and executing code inside of an app that changes features of functionality of the app. Our app and many other apps download the code for a users app so that it can be previewed on a users device with native capabilities. It's a matter of convenience, we want users to be able to download one app so that they can quickly test the many apps that they are building. There are many other ways for users to preview their mobile apps that are a much worse experience. The other options include TestFlight, previewing on the browser, using the Simulator on Mac, and downloading an ad-hoc build to a users device. Using TestFlight means users have to sign up for a $99 developer account and create a store listing just to upload their build just to test the app they're trying to build. It requires too much effort and money for new users who just want to try the app they've built and there's no way to let other people test the apps without adding them to your developer account or submitting your app for external TestFlight review which can add a multi day delay. Previewing the app on the browser is another popular solution with many problems. The browser preview is ugly and can't access native functionality. There are MANY features that don't work on the browser and the app doesn't look or behave the same as it does on an actual device. It's helpful for our users building apps on our website but doesn't test the real app. Ad-hoc builds needs to be signed for a user's device and require a very convoluted process to get the user's Device ID which include entering developer mode on your phone, a security delay from apple, and can also require a paid developer account if you want the builds to last longer than a few days. It's easy to see why we and many other vibe coding apps have chosen to allow users to instead download a single app and execute the code for their app inside of it. It reduces friction, saves money, and time. The 2.5.2 Guideline already has an exception for Educational apps and I think it should be extended to support Developer Tools. For Apple this is simply a matter of control, they want app developers to buy a Mac, download Xcode, and use the Simulator or TestFlight just to preview an app they're trying to build. There are many people who are seemingly happy about this and think that this will help improve their app review times or stop 'vibe-coded' apps from entering the app store. Those people are fools. The decision has nothing to do with the quality or volume of apps or how they are made. It's about how hard it is to test them. The only thing that will improve your app review times is Apple hiring more reviewers or relaxing the rules. Apple is a nearly $4 trillion company. Trust me, they can afford to hire more reviewers. Instead they've chosen to make the app testing process harder in an attempt to keep more control. We will continue making apps anyway.
Apple Quietly Blocks Updates for Popular 'Vibe Coding' Apps macrumors.com/2026/03/18/appโ€ฆ
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a0.dev retweeted
shipped a new landing page for @a0_dev last night
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a0.dev retweeted
this is probably my favorite @a0_dev app @TheDonAyo has made. it lets you turn your camera roll into a sliding puzzle game here is me solving my meme album while listening to my favorite song
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a0.dev retweeted
.@TheDonAyo remade this app in 5 minutes with @a0_dev otw to App Store ๐Ÿซก anyways, here's the entire Bee Movie script
Can you read 900 words per minute? Try it.
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a0.dev retweeted
A Sleek new Integration has just dropped Design your app with @sleekdotdesign and build it with @a0_dev Try it out and lmk how it goes!
Introducing Sleek x a0 Vibe design mobile apps in Sleek. Export to @a0_dev and build your app in one click. Live now.
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a0.dev retweeted
Introducing Sleek x a0 Vibe design mobile apps in Sleek. Export to @a0_dev and build your app in one click. Live now.
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ALT nervous k&p GIF by myLAB Box

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a0.dev retweeted
Update 2: So, I went and made a voxel engine using @a0_dev, @expo, and @Shopify's Skia. I have been working on the UI and the smoothness of player movement. I have also been focusing on assets. The inventory system for the player and the chest. p.1
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a0.dev retweeted
itโ€™s crazy @a0_dev lets you build apps on your computer, iPhone, or Android and export to all of those platforms. build the app with AI -> deploy to App Store, Play Store, APK, Web (PWA) from one codebase with instant OTA updates never need to open Xcode or Android Studio
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a0.dev retweeted
wow my game is blowing up ๐Ÿ•Š๏ธ
this game @TheDonAyo made is like visual options trading you place bets on a grid with an increasing payout depending on the distance from the ticker๐Ÿงต
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Vibe coding is getting even simpler for mobile app deployments, definitely trying @a0_dev tonight
this game is so addicting it's crazy i can see everyone else who's playing rn
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a0.dev retweeted
this game @TheDonAyo made is like visual options trading you place bets on a grid with an increasing payout depending on the distance from the ticker๐Ÿงต
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a0.dev retweeted
this is a banger so I need to shamelessly plug my AI startup. if you want to build a mobile app with AI, ship it to the app store and make money from it, go to a0.dev use code VIOLATION @ checkout for 25% OFF your first month
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We got a voxel engine in @a0_dev before GTA 6
So, I went and made a voxel engine using @a0_dev and @Shopify's Skia. It has a 256 block height and unlimited chunk creation in real time. Destruction, Building, and Multiplayer. Now I just need to decide what to build with it. p.1
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you can make mobile games from your phone with a0.dev available on IOS & Android
wait I just made Crossy Road, this is even cooler
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a0.dev retweeted
just two shot this snake game on my phone with Gemini 3 Pro on @a0_dev
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a0.dev retweeted
this app is like paper trading but for sports gambling now you can gamble with your friends on real games with real odds but without losing any money made by @TheDonAyo in 226 messages with @a0_dev live on the app store ๐Ÿ‘‡
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And just like that, another app in the app store! Thanks @a0_dev !
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