Mobile app live on App Store & Google Bring your socials to life: clone.a1x.io/ Support & info: linktr.ee/ainexus_a1x

MultiversX
🔥A1X Buybacks Have Begun We want to share another important update with the community. A1X buybacks have now begun. Moving forward, we plan to buy back $A1X regularly, at random times. The tokens bought back will be split as follows: • 50% will be burned • 50% will go to the Team, locked and vested for 12 months through smart contracts For now, these buybacks are being funded from our own pocket, as product profits have not started rolling in yet. That said, our focus is clear: we are working to make Play As Me and AI Nexus profitable, so that future buybacks can become more meaningful and impactful over time. We listened to the community. Some holders felt the Team should stay directly aligned with the token’s success, while still proving long-term commitment through locking, vesting, and transparency. This structure aims to do both. We are not pretending everything has been easy. The market has been tough, and we know confidence has been tested. But we are still here, still building, and now actively putting money back into $A1X. Thank you to everyone who has stuck with us. More updates will follow. Powered by $A1X.
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AI Nexus retweeted
A rare sight given the current market sentiment. A lot of projects have gone silent or disappeared altogether let alone carrying through with their promises. Kudos to those still standings, still building, still honouring their promises. $EGLD #EGLD #MultiversX
🔥A1X Burn Update: 23M+ Tokens Burned We have now burned 23,033,144 $A1X, equal to 2.3% of total supply! That means A1X just became more scarce. More importantly, the team has lived up to, and exceeded, the commitment made in our December announcement to begin burning the Team allocation. ---------------------------------------------------------- For anyone who missed the previous update: • The Team allocation was originally 120,000,000 $A1X • This represented 12% of total supply • We initially committed to burning part of it • We have now committed to burning 100% of the Team allocation as it becomes available through vesting • This reduces the effective maximum supply from 1 billion to 880 million $A1X • It also removes future concerns around the Team selling its allocation into the market This first burn is only the beginning. As more of the Team allocation unlocks, further burns will take place and each one will be announced publicly for transparency. ---------------------------------------------------------- We are also actively exploring a buyback mechanism. Some holders suggested that a buyback-linked Team allocation could help keep the team directly aligned with token performance, while still showing long-term commitment through locking and transparency. To be clear: we do not need a Team allocation to stay motivated. $A1X is what helped raise the funds needed to kick off AI Nexus, and that means we have a responsibility to the people who backed us from the start. At the same time, we understand that visible alignment matters - both for existing holders and future investors. We will continue reviewing the best structure and will share more once a final approach has been agreed. More updates coming soon. Powered by $A1X.
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🔥A1X Burn Update: 23M+ Tokens Burned We have now burned 23,033,144 $A1X, equal to 2.3% of total supply! That means A1X just became more scarce. More importantly, the team has lived up to, and exceeded, the commitment made in our December announcement to begin burning the Team allocation. ---------------------------------------------------------- For anyone who missed the previous update: • The Team allocation was originally 120,000,000 $A1X • This represented 12% of total supply • We initially committed to burning part of it • We have now committed to burning 100% of the Team allocation as it becomes available through vesting • This reduces the effective maximum supply from 1 billion to 880 million $A1X • It also removes future concerns around the Team selling its allocation into the market This first burn is only the beginning. As more of the Team allocation unlocks, further burns will take place and each one will be announced publicly for transparency. ---------------------------------------------------------- We are also actively exploring a buyback mechanism. Some holders suggested that a buyback-linked Team allocation could help keep the team directly aligned with token performance, while still showing long-term commitment through locking and transparency. To be clear: we do not need a Team allocation to stay motivated. $A1X is what helped raise the funds needed to kick off AI Nexus, and that means we have a responsibility to the people who backed us from the start. At the same time, we understand that visible alignment matters - both for existing holders and future investors. We will continue reviewing the best structure and will share more once a final approach has been agreed. More updates coming soon. Powered by $A1X.
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📰$A1X MEXC Update We want to be upfront with the community. MEXC has informed us that $A1X will be delisted because we have not met their required trading volume criteria. Given the current market situation, volume has been lower than needed. $A1X will be tagged on MEXC as due to be delisted from today, with the full delisting scheduled for 25 June 2026. What this means: • Trading on MEXC will end on 25 June 2026 • Withdrawal services will remain available for 30 days after delisting • $A1X remains listed on Bit2Me • $A1X also remains available across Solana and MultiversX We are not going to dress this up as good news. It is disappointing, and we understand that the community will feel frustrated by it. At the same time, this does not change what we are building or our commitment to $A1X. We are already exploring new DEX opportunities for the next stage of liquidity and accessibility. We also want to give a heads up that we will be moving forward with buybacks and burns very soon. This is a difficult market, but we are still here and still working on ways to support the token and the community.
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AI Nexus retweeted
The hardest was stopping at exactly the right number
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🚀Play As Me Growth Update Behind the scenes, we’re working on a major App Store Optimisation (ASO) expansion for Play As Me. Over the next few days, the app will be fully optimised in 40+ languages across app stores worldwide. Why this matters: • Better visibility in local app stores • More organic downloads from search • Higher conversion from store visitors • Stronger long-term user growth • Less reliance on paid traffic alone Alongside this, we’re also launching our first dedicated X Ads and Meta Ads campaigns this week to bring new players into the ecosystem and increase awareness of Play As Me. Growth does not happen overnight, but these are important building blocks for creating a steady stream of new users over time. We’re focused on growing the community one step at a time. Powered by $A1X.
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🔥Team Allocation Burn Update Back in December, we announced that we would burn half of the 12% team allocation of $A1X. After further discussion, we have decided to go further. We will now burn 100% of the team allocation. Quick recap: •120,000,000 $A1X (12% of supply) was allocated to the team •Tokens began unlocking from January 2026 through to December 2028 •3,333,333 tokens unlock each month Our plan is as follows: 20,000,000 $A1X (2% of supply) will be burned at the end of June. Additional burns will then be conducted through to 2028 as tokens unlock. We will announce each burn publicly for transparency. This is unlikely to be a monthly process. We will generally wait for meaningful amounts to accumulate before conducting further burns. What this means in practice: •Team allocation reduced from 12% to 0% •Effective maximum supply becomes 880,000,000 $A1X •No concerns about the team selling its allocation into the market We believe the team should earn alongside the community by building successful products and growing adoption - not through a reserved token allocation; essentially taxing holders. As a side note, we are still evaluating several options regarding buybacks. Discussions are ongoing and we'll make a separate announcement once a final approach has been agreed. We remain committed to our community, our products, and the long-term success of $A1X. More updates to come.
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📉$A1X Market Update We are aware of the significant decline in the $A1X price over the last 24 hours. Like many of you, we're disappointed to see such a sharp move and understand the frustration this causes for our community. The team is actively discussing a number of measures aimed at strengthening the ecosystem and restoring confidence. Some of the options being considered include: • Burning the team allocation, as originally planned • Buybacks using the EGLD raised through xLaunchpad • Additional initiatives focused specifically on benefiting the MultiversX community What we can say, right now, is that we remain committed to building, growing adoption through products like Play As Me, and delivering long-term value for the ecosystem. Thank you to everyone who continues to support us through both the highs and the lows. We hear you, and we take this very seriously. More updates coming soon.
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🎮Community Challenge Time Imagine you've just joined the Play As Me design team. Your task: Pitch the next mini-game. The catch? The more ridiculous the idea, the better. We'll start: Alpaca Launcher Launch increasingly angry alpacas at targets. The further they fly, the angrier they become. The angrier they become, the more points you score. Simple. Scientific. Perfectly reasonable. Now: Give us your best mini-game concept in the comments section Let's see what the AI Nexus community can come up with... Powered by $A1X.
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🧠Play As Me – Developer Diaries Vol. 12 – Acquiring Quality Users As we begin scaling Play As Me on iOS, we're focusing on a metric that matters: Paying customers. Downloads are great. But ultimately, we want to find people who see the product, create an avatar, and think: "Yep, that's worth $5." Because those are the users who are telling us we've built something of genuine value. Alongside that, we've also been working on App Store Optimisation - improving our keywords, categories, and discoverability within Apple's ecosystem. It's not the most exciting part of game development... But it helps the right users find us organically over the long term. One effort helps us acquire users today. The other helps us acquire users tomorrow. Now it's time to see how the market responds. Powered by $A1X.
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📈Next up: User Acquisition We’ll begin ramping up iOS user acquisition throughout June and, as promised, we’ll continue sharing the stats publicly as we go along. We’re very optimistic about Play As Me’s potential. The Android side has already shown really encouraging signs: • Strong install growth • ~50% store conversion rates • Stable crash/ANR metrics • 4.43/5 average rating and climbing And that momentum was built before iOS even entered the equation. As we start seeing larger numbers of users flowing into the ecosystem across both platforms, the next step will be integrating $A1X into the Play As Me experience - creating additional utility and use cases. Looking forward to the months ahead! Powered by $A1X.
🍏The day has finally come - Play As Me is now LIVE on iOS! After a short interlude involving Apple rejecting our first submission because they “couldn’t find the games”… everything has now been sorted and approved. Play As Me is officially available to download from the App Store. WARNING - You may have difficulty finding it through search for a short period - this is completely normal directly after launch. We’ll post the direct download link in the 2nd tweet of this thread. Go create your avatar (or use a preset character) and jump into our arcade of mini-games. Next steps: • iOS user acquisition • Integrate $A1X into Play As Me • Continue improving the platform More soon. Powered by $A1X.
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🍏The day has finally come - Play As Me is now LIVE on iOS! After a short interlude involving Apple rejecting our first submission because they “couldn’t find the games”… everything has now been sorted and approved. Play As Me is officially available to download from the App Store. WARNING - You may have difficulty finding it through search for a short period - this is completely normal directly after launch. We’ll post the direct download link in the 2nd tweet of this thread. Go create your avatar (or use a preset character) and jump into our arcade of mini-games. Next steps: • iOS user acquisition • Integrate $A1X into Play As Me • Continue improving the platform More soon. Powered by $A1X.
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👇Download Play As Me on iOS: apps.apple.com/us/app/play-a… Powered by $A1X.
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Thanks to everyone for taking part! - it's the community that makes everything worthwhile. Special shout-out to: @theeweb3geek - Extra special shout-out for the separate tweet! @xbam100 @Vasincu1990 All your entries looked fire 🔥 - So to keep it fair, we used raffle picker to choose the winner. Congrats @xbam100 we will be airdropping your prize shortly. Powered by $A1X.
🚨Reminder - our Avatar Preview Mini-Competition is still open! And apparently nobody wants the free $A1X So let’s make it clearer: Best entry now wins $15 in $A1X on MultiversX. Closing Sunday 23:59 UTC All you need to do: • Download Play As Me • Upload an image you like • Show us the 4 avatar previews: - Cyberpunk - Low Poly - Medieval - Anime No need to fully generate the avatar - previews only is fine. We genuinely want to see the weird, cool and cursed things people come up with. Drop your entries below. Powered by $A1X.
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AI Nexus retweeted
Happy Sunday, guys After waiting for months for the “Play as Me” game upload on AppStore. AppStore declined. So I just had to use Playstore on my Android. And I generated these 4 styles using my pfp. Which is your fav?
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🚨Reminder - our Avatar Preview Mini-Competition is still open! And apparently nobody wants the free $A1X So let’s make it clearer: Best entry now wins $15 in $A1X on MultiversX. Closing Sunday 23:59 UTC All you need to do: • Download Play As Me • Upload an image you like • Show us the 4 avatar previews: - Cyberpunk - Low Poly - Medieval - Anime No need to fully generate the avatar - previews only is fine. We genuinely want to see the weird, cool and cursed things people come up with. Drop your entries below. Powered by $A1X.
🎨Avatar Preview Mini-Competition Let’s have some fun with this one. Download Play As Me, take an image you like - and generate your avatar previews. Then post all 4 styles in the comments: • Cyberpunk • Low Poly • Medieval • Anime No full generation needed this time (but obviously if you like the game and creation - please, go ahead!) - we just want to see the previews for this competition. Best one I see wins some $A1X on MultiversX (EGLD) Here’s an example of one I generated to get you started… Let’s see what you’ve got.
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🧠Play As Me - Developer Diaries Vol. 11 - Giving Access to AI to the Masses All eyes on the recent Elon Musk vs OpenAI court case around the original vision of OpenAI: AI developed to benefit humanity broadly - Not just powerful companies and government. That idea resonates with us. Because in reality, many people don't have easy access to AI tools and haven't has a meaningful interaction with them. That's why we built AI Nexus, Play As Me and the wider ecosystem around them. Not everyone has access to a computer to interact with the tools, but everyone has a mobile phone. We want anyone with a phone - not just high-end hardware - to access these tools in a fun, approachable way. For some people playing Play As Me, this may genuinely be their first interaction with AI. That's exciting! The best technology reaches ordinary people in ways that feel natural. Powered by $A1X.
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🍎Apple has rejected Play As Me Reason? > “We were unable to locate other games in the app.” This was the screenshot they sent us… 😭 Featuring: • 3 games proudly displayed on the main menu • A giant “Search Games” bar At this point we can only assume the games are using advanced stealth technology. So we’re calling on the community for help: Can YOU help Apple locate the games inside Play As Me? Powered by $A1X.
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🍎Update: Almost there... Getting Play As Me live on iOS has basically become the equivalent of Sisyphus rolling the boulder up that hill... We be rolling that apple up the pyramid, everything's breaking and the team is suffering "emotional damage"! But we're close now...Very close! Powered by $A1X.
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🐸Play As Me - Dev Diaries vol. 10 - The Internet Rewards Weirdness Nobody remembers 'Generic Action Hero #482' But they do remember: • A samurai Shiba Inu • A Pepe running a burger empire • A furry warrior named Zyra (flashback to earlier marketing campaigns) That’s something we’ve learned very quickly while marketing Play As Me. The ads that stop people scrolling aren’t the “normal” ones. They’re the ones that make someone pause for half a second and think: “…what the hell am I looking at!?” Weird is memorable. And honestly, the internet has always worked this way. So yes - we fully expect the future of gaming to involve: • Wizard capybaras • Bodybuilder Cats • Hamsters in Mech suits (Damn - Overwatch beat us to it!) • A piece of toast climbing the leaderboards. This is our life now. We just have to roll with it. Powered by $A1X.
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