LFT – Vanguard Main Previously with
Crossguilds and @DarkZeroGG
in IGNITE. Down to grind, improve, and win. DMs open )(.zcube). Likes and retweets are appreciated
The first time we announced a roster, we said we were hungry. Well... We got hungrier.
Rivals Roster for IGNITE S2 NA.
🛡️ @ZcubeMR
🛡️ Britishtree
🗡️ @etsuuu6
🗡️ @SuperGomezfps
💉 @Xanthophobic1
💉 @lying_mr
Manager @OscarB_CS
Coach @Toxism23
Analysts @zGamyy @common_ow
LFT – Vanguard Main
Previously with @DarkZeroGG in IGNITE
Best tanks: Hulk, Venom, Cap, Groot, Thing
Down to grind, improve, and win.
DMs open.
Likes and retweets are appreciated
LFT Main tank player
(Hulk,Thing,Cap,Mag,Venom,Groot,Emma)
-Consistently top 500
-Rank 7# peak
-100+ scrim Experience for MR already
-Very positive mentality
-Discord Z-cube#8237
LFT Main tank player
(Hulk,Thing,Cap,Mag,Venom,Groot,Emma)
-Consistently top 500
-Rank 7# peak
-50+ scrim Experience for MR already
-Very positive mentality
-Discord Z-cube#8237
‼️ CHANGES TO EXISTING TEAM-UPS
- Metallic Chaos and Voltaic Union retired
- Psylocke removed from Dimensional Shortcut
- Winter Soldier removed from Ammo Overload
- Namor removed from Chilling Charisma; added to Gamma Charge
- Dr. Strange removed from Gamma Charge
#MarvelRivals
‼️Full Patch Notes for #MarvelRivals ⬇️
🔥Human Torch
- Increase Fire Cluster projectile speed from 120m/s to 150m/s and projectile count from 12 to 14.
- Increase the energy cost of Supernova (ultimate ability) from 3400 to 4000; Increase activation wave damage from 70 to 80 and Flame Tornado damage from 100 per/s to 120 per/s.
🤖Iron Man
- Decrease Repulsor Blast stage 1 and 2 direct hit damage from 55 to 40; Increase spell field damage from 35 to 50. Decrease stage 3 direct hit damage from 65 to 50; Increase spell field damage from 40 to 60.
- Decrease Repulsor Blast (Armor Overdrive) direct hit damage decreased from 55 to 50; Increase spell field damage from 55 to 65.
🗡️Cloak & Dagger
- Increase the healing effect from Lightforce Dagger on hit allies from 10 to 16; Reduce the spell field healing amount generated by the hit from 18 to 16.