She/Her, 17 year old, ๐ณ๏ธโโง๏ธ and ๐ง๐ท
Member of @RadianceG_mes
I generally model or post whatever I feel like here, don't expect too many serious posts.
Just Toys has revealed new SquishMe toys for โFIVE NIGHTS AT FREDDY'S 2โ
Includes Toy Freddy, Toy Bonnie, Toy Chica, Mangle, Puppet, and Balloon Boy ๐ป
(Via: justtoysint)
#fnaf#fnafmovie#fivenightsatfreddys
mascot horror designs completely missing the point of what is a mascot and what isn't
some of these straight up look like someone's ocs and not a company's mascots
Afterlife, the original name of this track, was a nice experiment, with a surprisingly catchy chorus and an even more surprising C part. Sometimes with the right pallet of instruments and sounds, the music creates it's own path.
#fnaf#stereo # # # #
## #gnosis
# # # #
# # # # # # #
# # # # # #snow
I already wasn't expecting a lot from this game, hell I was the one who posted this image and accidentally gaslit several people into thinking Brother was a self-insert like Lockjaw
For a FNaF 1 remake it does mess up a lot of things that weren't broken in FNaF 1, the animatronics barely even feel like a threat most of the times with the Foxy boss battle in Night 3 being the one night I actually had to defend myself more than 3 or 4 times.
thinking back and looking at replies/quotes i think banban is a weird example in that some designs are kinda recognizable but some aren't and i probably could've pulled something different too
point still stands for a lot of other current mascot horrors though lol
Nights 1 - 2 barely even had Bonnie and Chica enter and instead just going back and fourth between the halls, sometimes they even went into a hall or left the stage but then just dissapeared, I beat nights 4 and 5 without Bonnie even attacking ONCE.
Have you seen this game?
"Treasure Island: Abandoned Enigma" by AcedRain has resurfaced in a Wayback Machine capture! This is the most that's been uncovered in years. If you know anything, now is the time to speak! #fnati10
TL DR: i didn't like the game, feels like fnaf 1 but more broken and worse somehow, still have my opinion as i did for months ago.
also this image is funny as hell so im putting it here at the end.
Freddy is the ONE character who needs you to use cameras, but even then I haven't died to him ONCE throughout what I've played. It literally just feels like a watered down and easier FNaF 1 but "oh the characters move" "oh theres a foxy boss so it's different"
Foxy is also WAY less aggressive on Nights 4 and 5, only attacking once or twice during those nights and even then you can hear his footsteps while in the office, not requiring you to use the cameras at all, Bonnie and Chica are also visible at the doors without the lights.
The minimap is stupid, why add a continue button to the main menu if half the time you won't be able to use it since
- You have to unlock Nights 2 - 5 in the Minimap
- Challenge nights are exclusive to the Minimap
It feels like pointless bloating and padding for a FNaF 1 remake.
BROTHER as a character only exists 3 times in the game: Power outage, Minigame and the Intro cutscene (which is just FNaF 2's cutscene) and that's it, he's literally the face of the entire game and only exists 3 times throughout the 5 main nights (one of which is easy to miss.)
The kitchen, safe room and entrance also just don't feel like cams that would be in FNaF 1, in fact why is there even a camera in the safe room since the whole point of it in fnaf is to be hidden.
The post-night 1 cutscene also is just kinda lame, I have nothing against the voice actor but the script and the way the lines are delivered are just a bit annoying on the ears and don't really feel like someone who's just seen funny robot animals move.
I did the funny Stitchhare renders for this!
Thanks @Noland_Spring (the goat) for asking me to do this cause I had fun trying to do something similar to Riko16's style.
I do like the idea of Night 5, with the entrance cam having William's car park and then the doors open, but you literally already barely use the cams aside from Freddy or stalling Foxy (which isn't even all that necessary) so it just feels very pointless.
Overall it just feels very dissapointing and bland, a blaoted version of FNaF 1 that doesn't really justify itself in existing due to just feeling like a worse version of FNaF 1 (which was already done with Help Wanted).
It really sucks cause there is a lot of unique and cool stuff coming from the fangame scene, but then you just make "FNaF 1 but the characters move" and people flock to that like flies and defend it with their life without even playing the game itself.
The cam-switching mechanic is also stupid, there's no indication or anything about if it's about to happen or reward for trying to make it swap a cam you don't wanna use, it just happens and it's confusing.
Performance's also awful, at the beginning of the nights the animations play at VERY low fps and while it does stabilize a bit, it's just really ugly to look at.
I was the one who made the "Very functional and not overhyped" tweet and, while I'll admit, I could've put the reasons for not liking the game better, I still think that is the case and even more so after playing the full game myself.
Chaos at Treasure Island (FNaTI UCN) was going to be the "third" FNaTI game. We canceled it because it was very ambitious and we didn't feel like putting the time in to make it. The game was going to be a parody, however, if finished would've been innovative.