Developer of Virtual Desktop, a VR app for many VR headsets. Previously @Hangar13Games, @Blizzard_Ent, Disney Imagineering, Nihilistic, @UbisoftMtl, @Microsoft

Los Angeles, CA
Virtual Desktop is launching on Oculus Quest today! Here's an in depth trailer going over all the features and options: piped.video/74KInxQ8suI
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Here’s something members of the Virtual Desktop community have been working on these past few days..
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Major update today, the ability to stream PCVR games wirelessly was approved to be included with the original app on the store! Not in App Lab but in the official store! This removes lots of friction for new users
EXCLUSIVE: You can now wirelessly stream Half-Life: Alyx, Boneworks, H3VR and other PC VR-only games to Oculus Quest in Virtual Desktop without sideloading. uploadvr.com/pc-streaming-qu…
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Big update today that brings HEVC 10-bit encoding for both desktop and VR games. A new H.264+ option that pushes the bitrate limit to 400 Mbps. A new passthrough environment on Quest and a local dimming option on Quest Pro. Enjoy!
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Virtual Desktop will always remain a one-time purchase app with free updates. I don’t have investors or shareholders so you are not going to see transitions to NFTs, crypto, web3 or any of this metaverse nonsense.
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Today we are releasing a really cool update that adds upscaling to your streamed PCVR games in Virtual Desktop. We've worked with Qualcomm to bring something similar to FSR but runs on the XR2. It is called Snapdragon Game Super Resolution (SGSR) and it can work along with SSW
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VR Developers, don’t use the Meta XR SDK to develop your games. Whether you use Unity or Unreal, you should use the built-in OpenXR support in the engines. The Meta XR SDK only works with Quest & Link; it is a buggy mess hardcoded to not work with other runtimes and headsets.
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Update 1.14 is now live! Adds hand tracking, Universal menu support, improved VR streaming compatibility with laptops, multi-GPU and external GPU configurations. Enjoy!
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How it started How it's going
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Tomorrow I’ll be starting a full time position at Meta Reality Labs! This means I’ll be exclusively supporting Meta headsets in future versions of the app. I’ll also release features and updates at a much slower cadence, without really testing stuff before it goes live.
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Advertised product Actual product
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Some first impressions of the #AppleVisionPro: - Onboarding is simple and straightforward - No room setup, it just works - No guardian setup needed or floor height adjustment. No obnoxious and immersion breaking boundaries visible when you use it. You put it on and it works (1/4)
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I am adding Contrast Adaptive Sharpening on Quest 1 and 2 today. This improves image quality of VR games considerably by undoing the effects of video compression. You can control the amount of sharpening via a slider in the Streaming tab. It also works in conjunction with SSW!
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The fact that @MetaQuestVR and @Dlink need to shit on the developer who showed them wireless PCVR was viable in the first place is just gold 😂
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I'm releasing a Beta today that adds Synchronous Spacewarp (SSW) on Quest 2. It uses motion estimation features of the XR2. This will help with stutters in more demanding games or when using lower end GPUs. More details about this release here: v.redd.it/ydcb03lbwg471
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Virtual Desktop is a paid app, requires a PC, didn’t have a Super Bowl ad or host a Foo Fighters concert and has reached that number in 2021 on Quest alone. Just sayin..
Horizon Worlds and Horizon Venues together now have 300,000 monthly users, Meta confirmed to The Verge. uploadvr.com/horizon-300000-…
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Big update today! We've fixed compatibility with a ton of Rift store games, added a new OpenXR runtime (VDXR) option that bypasses SteamVR. We also have a bunch of Quest 3 improvements. More info about VDXR here: github.com/mbucchia/VirtualD…
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Open ecosystem my ass
Alright guys.... Quest vs Vision Pro: - Quest-3 is not just a better value, it's a better product. - open vs closed ecosystem.
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While twitter keeps talking about the metaverse or NFTs, I prefer working on actual features users want/need. Today I’m releasing an update to the Quest app that makes encryption optional on local networks, reducing networking latency by several milliseconds [1/2]
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@Oculus is forcing me to remove the VR streaming functionality from Virtual Desktop :( As a dev who likes to experiment and try new things, I find these practices damaging for the industry. Users love this feature teddit.net/r/OculusQuest…
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Big update today! Version 1.29 adds official Quest 3 support with a bunch of specific improvements such as AV1 codec support, 120fps in all environments, higher resolutions. The update also adds face/eye tracking support on Quest Pro, a screen transparency option for Quest/Pico.
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Latest update adds a new First Class environment, desk passthrough feature on Quest and lower decoding latency when streaming PCVR games at high bitrates on Quest 3, 3S & Pico 4 Ultra. Enjoy!
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Virtual Desktop will be available on the new Pico 4 as well as the Pico Neo 3. You’ll be able to stream all your favorite SteamVR and Oculus games wirelessly.
Pico 4 ships October 18 in Europe, Japan, and South Korea - starting at just €429. uploadvr.com/pico-4-release-…
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Quest update today removes the need for a monitor; you can now connect to your computer(s) without any physical monitor connected/detected. It also fixes compatibility with a bunch of VR games. Enjoy!
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Update 1.25 is live on Quest and Pico! With better parallelization of work on your computer GPU, you should see up to 20% performance improvement in your PCVR games. We also added a couple non-US keyboard layouts and added DualShock gamepad support. Enjoy!
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Big update today! We've added the ability to switch seats in some environments, added a new Personal Theater, support for hand tracking 2.0 and more. Enjoy!
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Virtual Desktop is now available in the @PICOXR store. Enjoy!
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Update v1.30 is live! It adds an option to forward face/hand/eye/body tracking to the PC so that PCVR games can use those through VDXR. It also adds tongue tracking, new music tracks and a bunch of other improvements. Enjoy!
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In retrospect, not joining Facebook in 2016 when they approached me was the best decision I ever made.
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If you received update v54 on your Quest and get awful Wi-Fi performance when you move your head, the solution is to factory reset your headset. No I’m not kidding, that’s the only solution.. 🤦🏻‍♂️
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The XR2 supports Wi-Fi 6 (802.11 AX) which should improve wireless streaming performance considerably, especially when connected to a Wi-Fi 6 router. Very exciting!!
Oculus Quest 2 has been leaked by Facebook. XR2 chipset, 'almost 4K' display confirmed. uploadvr.com/oculus-quest-2-…
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In the latest version of Virtual Desktop, the Synchronous Spacewarp feature (SSW) received some nice improvements developer.qualcomm.com/blog/…
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Replying to @boztank
Why, as the developer of the most successful app on your platform, don’t I get early access to a Cambria headset? Especially considering it’s targeted at ‘productivity applications’ rather than games. Many developers already have one. Genuinely curious.
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Quest Update 1.20.5 is now publicly available. Adds 120hz support, a Potato VR Graphics quality for those with lower-end GPUs, adds high frequency hand tracking along with some game compatibility fixes. Enjoy!
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Major improvement to the VR streaming feature released today along with the Quest 2 launch. Version 1.16.3 reduces the micro-stutters considerably when streaming VR games. The update also works with the original Quest. Wireless PCVR streaming is here =)
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Meta will take 50% of your future revenue and none of your work will be portable to other platforms. Terrible incentives if you ask me. Not to mention that they’ll copy your work and try to kill your business if you are successful.
Meta will give out a total of $50 million dollars to creators of the most "fun and engaging" Horizon Worlds experiences: uploadvr.com/meta-horizon-cr…
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I know this isn't a fair comparison. The screenshot of the left is running on Oculus Go while the one on the right is running on Quest 2
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Just a heads up for folks using their new Quest 3 to stream PCVR games. It looks like the headset has network performance issues with routers running in Wi-Fi 5 (AC) mode. The issue disappears when switching the router to Wi-Fi 6 (AX) or Wi-Fi 6e (AXE) mode.
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VR headsets today aren’t great monitor replacements. They are too heavy, not comfortable enough for long sessions and the resolution simply isn’t there. In 6-8 years, we’ve gone from 1k per eye with the Oculus DK2 in 2014 to 2k per eye with the Reverb G2 / Pico 4 today
I have some thoughts... the VR headsets are coming.
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Unfortunately, @Oculus didn’t listen to the community and had me remove the feature today. I’ve made the app available on SideQuest with the streaming feature enabled there. The latest version has improved image quality in VR mode. Thanks for your support! teddit.net/r/OculusQuest/com…
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Hot take: I’d much prefer seeing one or two polished Quest OS updates per year rather than one every month. Recent OS updates have added very little benefits and have broken so many things, it’s a nightmare with support.
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When a new headset comes out, I’ll make sure to take at least 6 months before adding 120hz support. I’ll also randomly remove or break features people use. Can’t wait!
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Beta of Virtual Desktop with 120hz support is now available. Check our Discord for more information: discord.vrdesktop.net I’ve also added a “Potato” VR Graphics quality option for those with a lower end GPU. Enjoy!
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Hey @boztank, your quality control failed again. v77 went out with game breaking bugs that affect everyone. Audio crackling (reported weeks ago), audio cutting out when you switch to passthrough, VP8 video no longer working, MediaCodec freezes, etc. Good job ignoring all the reports during PTC and pushing your update anyway..
Meta CTO Andrew Bosworth has responded to developer concerns over Quest's Horizon OS performance regression and the puzzling Battery Saver change. Details here: uploadvr.com/meta-cto-respon…
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Virtual Desktop for Oculus Go and Gear VR is now available in the Oculus Mobile Store! oculus.com/experiences/go/12… I worked really hard on optimizing it for each device it supports, I hope you like it!
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Got the VR Air Bridge (for 150$ CAD) to give it a try and the only thing it does is add more friction to the PCVR experience. It’s worst than I thought: 🧵 1) Setup wasn’t plug & play; the Oculus app didn’t see the dongle until a computer restart even though Windows detected it.
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Yes #Photoshop, I want to save the file on my computer. Dumbest user experience ever...
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I wish Oculus would give developers access to passthrough. One year after launch of the Quest and I’m still waiting..
Facebook's just showed off a future concept for a floating-windows VR workspace with color passthrough and usable keyboard! uploadvr.com/facebook-concep…
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Even when most users prefer it over Oculus Link? 🤔
I don't think any wireless streaming solution for VR is viable yet given the health & safety bar we hold apps to in terms of frame rate, latency, and reliability, especially given the high variability of home wifi setups.
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Operating systems are usually a good inspiration to design intuitive UX for apps. Windows, macOS, iOS, etc. all have excellent design philosophies that apps tend to replicate for familiarity. The Quest OS is the exact opposite; it shows you what you should avoid.
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Big update today! Version 1.34 features a brand new macOS Streamer that was re-written from scratch. It now has the lowest latency and best frame rate compared to all the other streaming solutions out there (better than Mac Virtual Display on Vision Pro for example). And no it's not an April Fools joke. Enjoy!
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Virtual Desktop will be available on the upcoming Vive XR Elite along with the Vive Focus 3. With proper 6 GHz (Wi-Fi 6e) support, those headsets work amazingly well for PCVR game streaming!
Introducing the powerful and versatile #VIVEXRElite. Our new headset combines mixed reality and virtual reality capabilities into one compact and lightweight device. Learn more: piped.video/5LPZr04Xf34 vive.com/vive-xr-elite #CES2023 #productlaunch #xr #vr
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Lots of folks have been asking whether the Virtual Desktop VR Patch will be available on App Lab. Short answer is: I don’t know. It was submitted last week and it is still under review. (1/2)
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Huge update today! Version 1.18 adds 3 new environments, improves VR latency, adds a performance overlay option for VR games and fixes compatibility with Stormland, The Climb and many others. Enjoy! teddit.net/r/OculusQuest/com…
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While optimizing the startup time of my app this week, I noticed some big differences between headsets running the exact same code on the XR2. Differences come down to clock speed, platform initialization time and flash storage speed Quest 2 — 8.0s Quest Pro — 4.0s Pico 4 — 2.9s
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After months of work, I’m happy to finally release mobile update 1.10! It adds the ability to play native Oculus Rift games without needing Revive. It fixes lots of input compatibility issues. Tracking smoothness and latency are also improved. Get it through @SideQuestVR Enjoy!
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5) Oh and if you were wondering, it does work with Virtual Desktop but only through local discovery since you have no internet access so it won’t let you connect across LANs. Save yourself a hundred dollars (or more if outside the US). Buy yourself a 40$ dedicated router.
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Didn’t know I was able to share but if you are wondering why Quest Pro specific features are not high priority in Virtual Desktop, it’s because Quest Pro represents only about 2% of the Quest 2 users in my usage statistics.
You are able to share usage statistics!
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Update today adds support for Quest Pro. The Pro, just like the Pico 4 uses slightly higher resolutions in environments and supports a new “Godlike” VR Graphics Quality. Support for a passthrough environment on Quest will be added with the switch to OpenXR later this fall. Enjoy!
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Replying to @SadlyItsBradley
Strange, I’m not allowed to share those numbers but I guess Meta can? Just don’t share my social security number in your marketing material, ok? 😆
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As an indie developer using an open source engine and reading the news today…

ALT Anticipation Popcorn GIF

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Remember that the Rift launched with an Xbox controller in the box 😉 Very impressive stuff nevertheless, I’m looking forward to develop for the Vision Pro!
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Update 1.20.7 is live! It adds a slick new Gaming Room environment, phase sync support (which reduces latency) and more. Enjoy!
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That means you can connect to it with your VR headset and stream regular PC games on a giant virtual screen. Neat stuff! Might be a little under-powered to run PCVR games but it might be able to stream simple ones. Looking forward to this!
Valve’s new Steam Deck can run Windows and turn into a handheld Xbox theverge.com/2021/7/15/22578…
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Virtual Desktop is coming to #macOS this fall for Oculus Quest, Oculus Go and GearVR. I’m releasing a Beta today, compatible with macOS Mojave or later. Join our Discord to give it a try and give some feedback: discord.vrdesktop.net
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Having apps/games/content region-locked in 2021 is the dumbest thing ever
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One year later and the Quest reviews are still a dumpster fire filled with referral links
It’s somewhat fitting that Quest Store reviews are turning into shady ads
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Big update today with improvements to Synchronous Spacewarp (SSW) quality on Quest, Improved head/controller prediction on Pico, subtitle support in streamed videos, more keyboard layouts and a ton of bug fixes & quality of life improvements. Enjoy!
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This is the yearly reminder that Quest developers still don’t have access to Passthrough in their apps. Having the ability to display the passthrough feed on a timewarp layer would be super valuable. We don’t need the actual video bitstream so there’s no privacy/security concerns
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High quality, low latency streaming of your desktop is now possible! Virtual Desktop for #OculusGo and #GearVR is launching this Thursday, November 29th! Check out the full trailer here: piped.video/UMiAPnVvzAQ
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Even more relevant 2 years later..
Maybe I should become a YouTuber. That way I can get early access to devkits for upcoming VR/AR headsets 🤔
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The latest update also works on Go / GearVR. Here's a quick video highlighting the features
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Next Virtual Desktop update is looking promising. Big improvements with PCVR game performance. Can’t wait for the release! If you want to try it early, it is available as Beta on Quest. More details on our Discord: discord.vrdesktop.net
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Lots of discussions about threads today, here’s my take: - They help make your UI responsive - You can speed up your code by taking advantage of multi-core processors - They require a bit more work to make your code thread-safe but definitely worth the effort Did I miss anything?
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That’s great news!! Lots of folks have been asking for a passthrough environment in Virtual Desktop; this will make it possible
Facebook intends to release an API next year that would essentially allow developers to support AR mode in their Oculus Quest apps. uploadvr.com/oculus-quest-pa…
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Heard the feedback with the last update. Version 1.25.10 released today adds a more secure local discovery fallback for those who want to use the app completely offline. It also fixes some issues resuming a VR session and a bunch of small tweaks. Enjoy!
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If you are having Wi-Fi performance issues with your Quest Pro, disable DFS channels in your router settings; it looks like the Pro doesn't handle them very well. Example of Quest 2 vs Quest Pro connected to same 5 GHz Wi-Fi running on channel 136
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Replying to @EricPresidentVR
Note that those features were implemented by members of the community. I merely integrated them. Props to the amazing folks who helped make this possible!
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The feature is used by more than 40k people every day and adds lots of value to the Quest platform. I hope it gets approved as it will make it easier for new users to get it installed; no developer account, no USB cable, no ADB drivers to install. (2/2)
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If you want good Wi-Fi, that will work with any app, on any VR headset and will be cheaper than this overpriced USB dongle, I recommend buying a dedicated router. Here are good examples: Netgear WAX202 (50$) - amazon.com/NETGEAR-4-Stream-… TP-Link A6 (40$) - amazon.com/TP-Link-AC1200-Sm…
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Streaming basic VR games from a Steam Deck wirelessly through Virtual Desktop barely works; the AMD APU isn't optimized for this. Streaming the desktop, pancake games or videos works great however!
Looking to try Windows on Deck? GPU, WiFi and Bluetooth Windows drivers for Steam Deck have just landed. More details and info here: store.steampowered.com/news/…
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Mobile Update 1.16 is live! It adds support for Quest 2 (higher resolution and maximum bitrates), brightness slider for the desktop and gamma slider for VR games. Enjoy!
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PSA: Just got word from Oculus that 90fps will be disabled in apps on Quest 2 at launch but it will get re-enabled in a future OS update.
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The update also resumes VR games automatically when reconnecting, improves performance when streaming pancake games and fixes minor issues reported by users. Check the full release notes on our Discord: discord.vrdesktop.net Enjoy!
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Released an update today that improves the Video feature; faster & more accurate seeking, smoother video playback. It also fixes the framerate issue on Windows 11 when streaming VR games. Enjoy!
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- Looking at UI elements for actions to be performed will take some time getting used to - EyeSight is mostly a gimmick in my opinion. Would prefer not wasting weight, battery / horsepower on this - Wish it supported tracked motion controllers for gaming That’s it for now! (4/4)
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Idea for @oculus. When you have server outages (which is becoming a regular thing sadly), could you have a message up in VR and on the phone app so that developers don’t get bombarded with inquiries and 1-star reviews? Thanks
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High resolution microOLED displays and a form factor that guarantees you won’t have any light bleed, that’s seriously cool stuff! Congrats on the launch 🚀
We're excited to unveil Bigscreen Beyond, our next-gen VR headset that pushes the bounds of immersion and greatly enhances comfort. Ultra-high resolution OLED Insanely small form factor, weighs 6X less than other headsets Custom-built for each customer bigscreenvr.com
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Is it really for developers? This year Connect was invitation only and many of the most successful developers and influencers from the industry were not invited.
Connect gets coverage for the products we share but it is really for developers. Want to make sure everyone saw this one: MetaXR simulator and Project Setup Tool and Building Blocks accelerate development on Meta Quest: developer.oculus.com/blog/ac…
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It’s the same Super Resolution feature that was introduced in Virtual Desktop earlier this year: developer.qualcomm.com/blog/…
Meta Introduces 'Super Resolution' Feature for Improved Quest Visuals ow.ly/Fxmy50P80n8
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I’m hoping the transition from 2k to 4k per eye won’t take another 8 years. Mobile SoCs are powerful enough to drive high resolution screens when the environment is rendered separately (at lower resolution) in a background layer. An XR2 could definitely drive 4k panels today.
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Released an update today that improves the quality of Synchronous Spacewarp (SSW) and reduces warping artifacts. You can now also play HDR videos through the Videos tab. Enjoy!
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Releasing an update today on Quest that fixes the compatibility with @LukeRoss_00' awesome VR mods that use Alternate Eye Rendering to play games like Cyberpunk 2077 or Horizon Zero Dawn in VR. The update also improves performance when streaming regular desktop games. Enjoy!
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3) You might be wondering, why would I need to switch back and forth? Well because the connection doesn’t bridge Internet through your PC so you have no internet when connected to it. That’s right, it’s called a fucking Air Bridge but it doesn’t bridge your internet.
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Replying to @Thrilluwu
When you work in the field, you always notice wrong statements or wrong information on YouTube, the news, etc. It’s likely the same for all topics, you just don’t know enough about those other ones to notice it.
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Welp, after a few hours, it's now dead. Won't initialize in the Oculus desktop app. There's a factory reset button in the user interface (not kidding) and it also fails. Tried unplugging/replugging, computer restarts, different USB ports, etc. Nothing works.
Got the VR Air Bridge (for 150$ CAD) to give it a try and the only thing it does is add more friction to the PCVR experience. It’s worst than I thought: 🧵 1) Setup wasn’t plug & play; the Oculus app didn’t see the dongle until a computer restart even though Windows detected it.
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Replying to @TeamTwiizers
the game sold on Steam doesn’t work with Virtual Desktop, Steam Link, ALVR or even with a Valve Index at launch. The developers didn’t test their game with anything else besides Quest with Link/AirLink. The negative reviews are IMO somewhat justified here. We’ve been helping nDreams to iron out the issues and I’m sure they’ll be able to turn this around.
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