Urgent! Please see below for an update regarding the November 2021 Update:
ALT Hi Cleaners!
We've been heads-down working to get a server patch ready for you once our internal teams saw incidents of Trauma damage being applied incorrectly to players across difficulties.
This was further supported by player reports and feedback we read across the interwebs. We appreciate your patience through the investigation process and fix implementation.
We've applied the server patch and no game update is needed to experience this.
We're still investigating other issues that you have reported and we'll have more news on that soon. Once again, thank you for your patience! Keep up the reports and feedback!
Submit feedback: go.wbgames.com/B4BHelp
Bug report site: bugs.back4blood.com
- TRS Development Team
We are going to talk about post-launch but we’re not ready quite yet.
We still have an awful lot to do to get Back 4 Blood out the door. Gotta focus on that first.
Oh, and we saw some misinformation out there, but just to make sure everyone heard us, there are NO LOOT BOXES
❗ Attention Cleaners! ❗
We have heard your frustrations about progression in solo mode and are discussing ways to address the issue. Thank you for your patience and feedback at this time - we'll have more news as we strategize on potential ways to make it happen.
Attention! We’re aware that some players are experiencing matchmaking issues. Looking into it now and will update you here as soon as possible. Thank you for your patience.
I think @TurtleRock is doing something very special with @back4blood.
I don't think I've had memorable gaming experiences like this since I was a kid. And it blows my mind that we are enjoying this during an ALPHA version of this game.
Thank you guys for your hard work on this.
Thanks to your help, we have identified an issue related to Specials spawning. We suspect their spawn cards are being repeated unintentionally and are actively working on a fix. Thank you for your patience.
ALT We have been reading through the responses for our recent update and want to thank you for your patience in regards to the Specials spawning issue. Our last patch intended to be the fix for this, but there was more to this than we thought. At the time of our tweet, we believed the fix for Specials frequently duplicating their spawn cards fully addressed the increased difficulty. It was a mistake on our part claiming on social media the issue was fully resolved and we apologize for that. Our spawning system is one of the most complex areas of the game, so fixes here inherently carry a lot of risk. We want to be really careful with new fixes we create for it. This also means we’re going to continue pushing out fixes to the Spawning system such as adjusting spawn rates. -TRS Development Team
A reminder that our December 2021 Update goes live on Thursday, December 16th at 10am Pacific Time. Until then, here are the official patch notes for the December 2021 Update!
back4blood.com/en-us/news/de…
Greetings Cleaners!
We've created a Trello board to show improvements and bug fixes that are on the horizon for Back 4 Blood. Many of these items are based directly on feedback from YOU, our players! Thanks for making Back 4 Blood the best it can be!
bit.ly/B4BTrello
Our amazing CG Trailer was a collaboration between the legends @RealPlasticWax for CG Animation and @DBCre8ive for Editorial. We're so excited to finally share it!
#Back4Blood
Back 4 Blood - Reveal Trailer
It’s time to reclaim our world, so grab what you can and gear up!
On June 22, 2021, Back 4 Blood launches on Xbox ONE, Xbox Series X|S, PS5, PS4, Steam, and the Epic Store.
We're doing some final smoke checks, but it looks like February 2022 Update is dropping soon™! We know waiting's rough, but hang onto your butts for a little while longer!
We hope everyone had fun with our holiday event, but it's time to take down all the decorations. Do you know how hard it was to power all those lights? Electricity isn't cheap, ya know.
Hi Cleaners!
Please check out our message below regarding issues with matchmaking ⤵️
ALT Most issues with Quickplay are fixed. You do not have to exit out of your game in order to receive this update.
We recognize players will sometimes fail to join a party in an ongoing run. We are actively working on this and should have it resolved soon.
We appreciate your patience as we work to improve your experience in our Open Beta.
How it started vs. how it's going.
"Fixed some issues related to Specials spawning" - Specials were frequently duplicating their spawn cards, which compounded as players progressed through the level. This meant WAY TOO MANY SPECIALS. FTFY.
Thanks to u/Geoffk123 for the meme.
2010: Established TRS as an independent studio with about 13 devs
2011 - 2014: Developed Evolve
2015: Launched Evolve
2016: Evolve: Stage 2 / Face Your Fears
2017: More VR
2018: Started working on some new stuff...
2019: Announced @back4blood / 100+ devs
2020: ❓❓❓🧟♂️📰🧟♀️👫🧟♂️🎮
The Ridden have been neutralized... for now. Thank you Cleaners for joining us in Early Access. Come back Thurs, 8/12 @ 12PM PT to continue the fight. All Cleaners welcome at Fort Hope! #Back4Blood
ALT Image of deserted area of Blue Dog from Back 4 Blood
Attention Cleaners! In the past week, we have rolled out hotfixes to adjust trauma damage and the rate of Specials spawning to address the difficulty players have been facing. We are still investigating the issues at this time and will continue to iterate.
ALT Within the past week we pushed out two server patches intended to address issues with Special spawning and trauma damage. Please note: if you are playing offline in Training, you will still encounter these issues as the fix was only applied to our servers. The fix will be applied to offline play in our next downloadable patch.
These issues are still being investigated, but below are the server-side adjustments we have made so far: 11/16 Decreased unintentional repetition of Special spawners. Before, if there were Specials alive when you started a Horde and finished it, there was a high chance they could spawn again unintentionally. This should no longer be the case. 11/16 Increased separation of the ‘wandering’ Special spawners so they’re less likely to stack. This means non-alerted Specials are less likely to spawn close to where other Specials first spawned should they do their thing and wander away. Note: wandering Specials are those that wander away from their spawn point.
ALT 11/16 Increased the average time required for roaming Reekers and Stingers to spawn to better address the onslaught of Specials. 11/16 Decreased the chance of wandering Specials spawning in Veteran and Nightmare difficulties. 11/17 We have reverted trauma damage to the old behavior where 1 temp health would fully block all trauma damage. Though this is not the intended behavior the adjustment that was made drastically increased the difficulty. We are currently evaluating and making more adjustments to trauma damage to function as originally intended. We have additional changes included in the next downloadable patch to further address the issues with unintended increased difficulty as well as other pieces of feedback weve read from the community We will continue to monitor data and constructive feedback to implement additional changes that would improve player experience and address unfair game difficulty We appreciate everyones patience as we work on bettering the game with all of you
Attention! We’re aware that some players are experiencing issues downloading the Beta. Looking into it now and will update you here ASAP Thank you for your patience.
Thank you for those who participated in Early Access Beta last weekend! We gathered the most reported issues and have some workarounds here: turtlerockstudios.com/news/o…
If you are running into bugs, please continue to report them using the website: back4blood.bugs.wbgames.com/
We want to thank you from the bottom of our hearts for all your continued patience and support. This is a decision that we were hoping we wouldn’t have to make, but the COVID-19 pandemic had a huge impact. It definitely slowed things down for us.
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Attention Cleaners! An ogre-sized November 2021 Update is expected to go live at 10am PT with a bunch of bug fixes, adjustments and quality of life improvements. For more information, visit our patch notes page.
📖: back4blood.com/en-us/news/no…
Special shout-out to @snowkissed_+@WesMacD who have been working all weekend to make sure we can work remote safely and efficiently! Development on Back 4 Blood is still going strong, folks.
It's simple: Eradicate the Ridden and reclaim our world. Get briefed on what to expect this Thursday from the #Back4Blood closed Alpha! go.wbgames.com/B4B-Alpha
Good Morning Cleaners!
Early Access Release for Deluxe & Ultimate Edition is upon us!
If you are experiencing a "Maintenance Mode" error screen please relaunch your clients. This is for ALL PLATFORMS (Xbox/PS/Windows currently, Steam/EGS will go live at 8am PT).
#Back4Blood
@TurtleRock Hey guys i was going through my images and found the image sneak peek you let us see, and i was wanting to get curious with how to bring it life with some cool effects.. Here it is! Hope you all love it! Big Fan aswell!! @back4blood@StockPhotoSteve#back4blood
We appreciate your patience as we sneak around Ridden nests to reach the Cleaner camps around the world for Early Access Launch. If you're experiencing long queue times please check to ensure your crossplay settings are "Enabled", to connect with available teammates! #Back4Blood
"How hard is it to make a Cleaner?"
Senior Character Artist, Alex, talks about her experience creating Sharice, a new Cleaner introduced in Back 4 Blood's first expansion, Tunnels of Terror. Read more about it here!
turtlerockstudios.com/news/b…
ALT An image of Sharice holding a fire axe. Sharice is a new Cleaner introduced in Back 4 Blood's first expansions, Tunnels of Terror.
Really cool #gamejobs opportunity!
We've opened a Jr. Tools Engineer position to come work with us @TurtleRock.
You into tools? Making the editor experience better? Dream of empowering fellow developers?
Apply here>> apply.workable.com/turtle-ro…
ALT We've been notified that scammers are impersonating us & making job offers to interested candidates through social media platforms. These scammers are then getting interested candidates to pay them.
For those of you interested in working at TRS: (1) apply through our website; (2) note that we will never make a job offer through a social media platform; & (3) we will never ask you for money.
We are so sorry that awful people are using our name in this way.
Its come to our attention that #mocapmonday has been missed… Extra special thanks to @SImonHMackenzie for all these shots. Sorry for throwing you under the bus last week bud! 🚨
New year = new opportunities!
As we continue to develop @Back4Blood, we're looking for more talented folks who are ready to launch a AAA title > turtlerockstudios.com/career… If you know someone that would shine here please pass this along! Buckle up- we're kicking 2020 into high gear.
ALT IN PVP, EVERYONE WHO BOUGHT BACK 4 BLOOD CAN GET ACCESS TO ALL ADDITIONAL PVP CONTENT, EVEN WITHOUT PURCHASING CONTENT DROPS. PLAYERS WHO DON’T BUY THE CONTENT DROPS CAN EARN NEW PLAYABLE CHARACTERS AND RIDDEN IN PVP, FOR FREE, THROUGH PROGRESSION. ADDITIONALLY, ALL PVP PLAYERS HAVE ACCESS TO THE SAME CARDS AT THE START OF EACH MATCH, REGARDLESS OF WHETHER THOSE PLAYERS HAVE PURCHASED CONTENT DROPS OR NOT.
You've scrubbed our trailer, read through our FAQ, now it's time to check out our first Dev Diary blog post!
Spoiler alert: it's about our card system. 😲
turtlerockstudios.com/news/b…