I just got back from a Magic the Gathering tournament and I gotta tell y'all about it because one of my matches was the most obnoxious experience of my entire MTG career.
TL;DR: my opponent berated me and demanded that I concede one of the games in order to save time.
Anyway, here's the long version:
Some context: this was a draft tournament, where you don't bring any of your own cards. You are given packs to open and take turns passing the packs between players and choosing cards from them to add to your deck. We were playing with the newest set "Wilds of Eldraine", a fairy tale themed set with an unusually high number of complicated new mechanics. I'd never drafted this set before, so even though I'm an experienced Magic player, these specific cards were all new to me.
I went with a fairly unusual draft strategy. Most players play a two-color deck. Sometimes people will play a three color deck, though this is a pretty inconsistent strategy. Very rarely will anyone play a mono-colored deck, but that's what I did tonight. I noticed that I was being passed a lot of high quality red cards, and so I opted to try and build a mono-red aggro deck. Basically, I played a bunch of cheap creatures, plus some spells that would summon a lot of rat token creatures. I'd then usually win by playing a spell that granted a power boost to my entire board, and attacking for game before they had a chance to mount a defense.
This ended up actually being pretty decent. I won against my round 1 opponent quite decisively.
Round 2 is where things went off the rails. My next opponent was short with me right from the get-go. He played a blue-white control strategy, which aims to play defensively and draw a lot of cards before eventually winning with high-power lategame cards.
He was clearly very experienced playing this set, and would play his cards very quickly without explaining what he was doing. Since I'd not seen many of these cards before, I had to frequently stop him to ask what his cards did. He wouldn't even explain his cards to me, he'd just turn them around and had me read them. Despite all that, I still won game 1 (MTG tournament matches are best two out of three) against him. This was extra surprising because he got to go first, and going second puts aggressive decks at a significant disadvantage.
The second game, things did not go as well for me. He was able to fend off my early attackers and stabilize. With him playing a lot of cards which allowed him to draw more cards, he quickly build up a significant card advantage against me. All the while, he's continuing to play really fast and refuse to explain any of his moves. I was also taking a bit of time to think over my turns and couldn't play anywhere near as quickly as he could, which irritated him because, according to him, red aggro decks don't really require much thought in order to play.
So he then began rushing me, frequently reminding me how much time was remaining in the round, telling me to speed up, and explaining that his deck was still several turns away from actually winning despite the fact that he was in an extremely advantageous position. We still had roughly half of the time in the match remaining, so we weren't even really behind. The first game had ended quite quickly, so to get so fussy when things were still reasonable on track to finish before time was up is just silly.
**Eventually, he told me he wanted me to concede game two go to game 3 because he "had me beat" despite having no clear path to victory yet.**
He could stop me from playing cards, but needed to draw a lot more cards in order to find the cards that he could actually knock my life to zero with.
At first I thought he was kidding, because I didn't think you could actually demand your opponent scoop just because you think you've got the game locked. I told him absolutely not, but he kept asking and reminding me of the time. Eventually I said "well prove it, if you want me to concede show me your hand and tell me how you're gonna beat me" to which he responded by showing me a hand full of counterspells and telling me "You're not going to resolve a single spell for the rest of the game!"
He wasn't wrong, he had me beat since he could easily counter one spell per turn. However, he was at a very low life total so there was always a chance of a misplay or a lucky draw.
At this point, I was pissed off though. I'd never been spoken to by an opponent this way at a tournament before. So I opted to cast a modular spell (one where you can pay a variable amount of mana to increase the power of the spell) and before I'd even finished saying the name of the card, he shouted "counter" in my face. Having just used up all of his mana on a counterspell, I proceeded to cast another creature from my hand. He responded "what? no, you can't! You used all of your mana on that first card!" to which I said "no, I cast it for x=0". (For those who don't play MTG, if you're still reading, casting a modular spell for X=0 is a nonsensical play. The only way it makes sense is if you know your opponent is on tilt and is committed to countering everything you do before they even processed what card you're playing.) So anyway, he throws a fit and accuses me of trying to cheat, so finally I just say "whatever, lets just go to game 3" and conceded game 2.
Because I lost the second game, I got to make the first move in game 3. Getting to go first when you're playing an aggressive deck is a huge advantage, so I very quickly overwhelmed his defenses and ran him over, winning the match. Hold that L, bozo.
He made a few more passive aggressive remarks about how easy my deck was to play and how it shouldn't have taken me so much time to play my cards. Eventually we both apologized to each other for getting so heated, and I got up to go play my next match.
That's the story. Magic players, what do you think? Do you think it's ever appropriate to demand that your opponent concede, just because you have a hand full of counterspells while the opponent is running low on cards?
My hot take: If you are going to build a draft deck that relies on slow, grindy games where you win through sheer card advantage, you need to accept that running out of time in your match is a significant risk. Especially in an FNM setting (which, for those who don't know, is the lowest level of tournament and meant to be a very casual, forgiving atmosphere) it's ridiculous to start getting upset with your opponent over time pressure unless they are seriously drawing out their turns over several minutes.
HOWEVER, I do somewhat sympathize with control players in that this latest MTG set, Wilds of Eldraine, is obnoxiously overcomplicated. My first match of the tournament actually did end up going into overtime and I barely won before the extra turn rule would have forced a draw. Between the text-bloated adventure creature cards and the half-dozen different "role" enchantment tokens players need to remember, this set kind of makes it inevitable that tournament matches will end in a draw due to time. There's just too much to read. But speaking of too much to read, I think this post has gone on long enough. Thanks for reading.