I know it can get annoying comparing Ghost of Yotei to AC Shadows because they both are the same style of game, but my god, the way Sucker Punch handled Contracts compared to Ubisoft is probably the biggest quality gap I’ve ever seen.
In AC Shadows, Contracts boil down to either killing a random nameless enemy you’d run into anywhere, or grabbing loot from a chest.
In Ghost of Yotei, Contracts consist of handcrafted boss fights, unique arenas, and actual storylines that feel meaningful.