Steamworks is a set of tools & services for @Steam developers. Follow us for news & helpful info! For support, contact our team: partner.steamgames.com/conta…

We just announced Steam Deck, a powerful all-in-one handheld gaming PC that ships later this year. Get to know Steam Deck: how to test your game, make your game even better on Deck, request a developer kit, and more at steamdeck.com/developers #SteamDeck
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Steam Deck Dev-Kit requests are now open! Steam Developers can learn how to request a dev-kit for testing and development at steamcommunity.com/groups/st…
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Hello! With the Legion Go S – Powered by SteamOS shipping soon, we are expanding Deck Verified and introducing SteamOS Compatibility ratings. These new ratings will roll out over the next few weeks. Learn more here: store.steampowered.com/news/…
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We've just launched Steam Charts, a new section of Steam today that is dedicated to showing the most-played and top-selling games on Steam. store.steampowered.com/news/…
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We want to make sure our guidelines are as clear as possible around what should and shouldn't be presented on graphical assets, so today we're introducing a new set of rules that will go into effect Sept 1. Read the full post here: store.steampowered.com/news/…
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Announcing Steamworks Virtual Conference: Steam Deck! Join us November 12th for this free, one-day online event with the Steam Deck team. We’ll be sharing information and best practices to help you make your games a seamless experience on Steam Deck! steamcommunity.com/groups/st…
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Hi Twitter! 👋 Follow us here for news & info about Steamworks, @Steam's set of tools and services that help developers build their games and get the most out of selling their games on Steam. partner.steamgames.com/
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Today we released Steam Playtest! Invite players to test your game directly through Steam, without the need to manage keys or external mailing lists. Control how many players get access, when to add more players, and when to start/end testing. steamcommunity.com/groups/st…
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Announcing Steamworks Virtual Conference: Building a Community -- a free online event for Steamworks developers, live on April 20th from 10am to 3pm PDT. partner.steamgames.com/steam…
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An early version of Steam for Chrome OS has been made available to developers. We're excited that Steam and Steam games will soon be available to users who use Chromebooks! More here: steamcommunity.com/groups/st…
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With our latest Steam client update, all games currently using the Steam Input API are fully compatible with the new PS5 controller -- no developer updates required, it just works!🧙‍♂️✨ steamcommunity.com/groups/st…
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Announcing a new Steamworks Feature: Dynamic Cloud Sync! This feature allows players to seamlessly move between Steam Deck and PC instances of the game without about exiting the game on the Steam Deck. Learn how to enable this for your titles: steamcommunity.com/groups/st…
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📢 PSA: Remote Play Together can be enabled on any game & is as easy as checking a box. Enabling RPT for your single player game allows friends to stream, chat, and pass the controls back and forth as if they're sitting on the same couch! partner.steamgames.com/doc/f…
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Today we're enabling better support for gaming soundtracks on @Steam! ✅ new "Soundtrack" app type ✅ manage soundtrack content thru partner site ✅ convert old "DLC" soundtracks to new "Soundtrack" type & more! Details on our blog: steamcommunity.com/groups/st…
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Introducing Steam Deck Verified, our compatibility review process for Steam Deck. Learn more about it here: partner.steamgames.com/doc/s… piped.video/a8tNvhwkth8
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A quick update on Steam Deck Verified test requests - learn more below. store.steampowered.com/news/…
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The schedule for Friday’s Steamworks Virtual Conference: Steam Deck is now up on the event website. Join the Steam Deck development team for a free, one-day virtual event all about helping you run your games as seamlessly as possible on Deck. steamcommunity.com/steamwork…
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A quick update on Steam Deck Anti-Cheat - if your title uses EAC or BattlEye, you can find instructions on how to enable Proton support below 🎉 store.steampowered.com/news/…
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We've also got a developer-facing video on how to use this new feature, and a new SDK for you to download! Blog post here: store.steampowered.com/news/…
Today we’ve launched Steam Game Recording into Beta. This is a new built-in system for creating and sharing your gameplay footage, that works on any game on Steam. Learn more here: store.steampowered.com/gamer…
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Looking for official social media PSD templates for your game on Steam Deck? Look no further - we have three different templates available for your use: partner.steamgames.com/doc/s…
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We're live! Check out the Steamworks Virtual Conference: Steam Deck at piped.video/watch?v=P6CUQeHI…, and catch the VODs after the event.
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Topics will include: -Steam Deck Hardware -Development without a dev-kit -Steam on Deck -Proton Support -Steam Input -Steam Deck Verified -APU deep dive with AMD The broadcast starts at 10am Pacific, and will be available (localized!) after the event.
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Steam devs! Here's an image template you can use to spread the word that your game is discounted in the 2019 Steam Winter Sale. ❄ 📝 PSD + info here: partner.steamgames.com/doc/m…
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Want to get your game on Deck? Check out this video that outlines the basics, then dive into the Steam Deck developer docs at partner.steamgames.com/doc/s… #SteamDeck piped.video/watch?v=5Q_C5KVJ…
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🎮 Fun Fact: 48 Million players have used a controller in a game on Steam, and about 10% of daily game sessions are played with a controller. As of today, you can see stats on which controllers your players have & which ones they're using in your game! steamcommunity.com/groups/st…
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Improve the way your game is discovered and categorized on Steam using the new Tag Wizard, now in beta on Steamworks and just updated to include a view of comparable titles to help you weight your tags. 🔍👁 Learn more: steamcommunity.com/groups/st…
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We have two new Steam Deck compatibility tools for you today - a dashboard to see all Compat info about your catalog, and a Steam Events tool to let you better communicate to your players about Deck Compatibility for each game. More here: store.steampowered.com/news/…
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The Steamworks Virtual Conference kicks off in just under an hour, see you there! steamworksevents.com/
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You're a developer. You want your games to be easily discovered by players who will love them. You're a player. You want to find games you like more easily. So we're making it easier. A new @Steam Store menu has entered the (BETA) chat: store.steampowered.com/news/…

ALT This Will Be Fun Dance Moms GIF by Lifetime Telly

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We're pleased to announce our Steam Year In Review 2022 is now available! Last year was a busy one (@OnDeck!), and you can check out a recap of tools, features, and data from the last year here: store.steampowered.com/news/…
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In lieu of speaking in SF, we plan to record our presentation and make it available online instead. More info on that to come!
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The Steam Game Festival returns on June 9th! From June 9 - 14, devs have the opportunity to show off upcoming releases to a global gaming audience, giving gamers on Steam the chance to try them out, learn more, and add games to their wishlist! More info: partner.steamgames.com/doc/m…
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Hey game devs! Are you attending Gamescom this year (in person) and interested in meeting with folks on the Steam Team? If so, please fill out this brief survey so we can better plan our sessions: valvesoftware.sjc1.qualtrics…
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Today we've made changes to trailers to address some frustrations we've heard from players with new logic that determines the order of trailers and screenshots, plus the ability to specify a category for each trailer to show to players. More here: store.steampowered.com/news/…
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Oh hi! It's been a few... (checks calendar) weeks since we last posted but we're freshly back from hosting developer sessions in SFO during GDC, and wanted to share our blog post recap more broadly. From preparing for your first @Steam release to tips on Early Access, Next Fest, marketing, and other Steam features, you'll find a summary of what we covered (with links to documentation) here: store.steampowered.com/news/…
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POLL: If we say the number "29" in reference to something on @Steam, what might we be referring to? 1. The number of games on our platform. 2. The number of languages Steam supports 4. The number of times we get emails saying we can't count to 3 5. Gabe's age Answer ⬇️
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Originally Steam Labs Experiment 002, the Interactive Recommender became a permanent fixture on @Steam today and its underlying technology is helping to power recommendations in more places across the store! steamcommunity.com/games/593…
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We’ve been really looking forward to meeting with devs at GDC for our Steam Coffee Hours and presenting info about recent Steam updates & features, as well as what we'll be focusing on next. Unfortunately, we've had to cancel those events.
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Hey developers! We've just posted a new video that walks through the Steam Events & Announcements tools you can use to communicate with players about the activities, updates, and limited-time events that are happening in your games. piped.video/watch?v=MSFVlGbJ…
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(1/2) Biscuit's back with a friendly* tip on how to look at wishlists for your game on @Steam . Yes, they can indicate potential success; but there is NOT a magical number to hit for it (or for featuring). *as 'friendly' as you can be as a snarky cat.
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(1/3) We get the feeling this is the kind of answer folks think they'll get when they ask "How do I market my game on @Steam ?"
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Our Steam 2021 Year In Review is now available! Join us for a look back at 2021's biggest updates, events, and new features - and a look at platform growth in the past year. store.steampowered.com/news/…
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In case you missed it: Last week's big refresh of the monthly top-releases charts on @Steam expanded the monthly list to 50, and now includes lists from, like, a LOOOONG time ago. Why does it matter? ⬇️
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We’re currently experiencing unexpected downtime for purchases on Steam and we’re working on a fix. We will proactively restart launch visibility for any games that launched during or just before the outage today.
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We’ve just released three new Steamworks Quick Tips videos to help you quickly get up to speed on a variety of Steam features and topics! ▪ Franchise Pages ▪ Temporary Artwork Overrides ▪ Types of Steam Keys Watch them on the Steamworks blog: steamcommunity.com/groups/st…
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You can use Steam Remote Play Together to playtest your unreleased games securely and remotely! Learn more in our latest Steamworks Quick Tips video: piped.video/watch?v=XpeDNV1q…
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Launching your first (or second!) game on @Steam ? Couple of super simple tips for getting started (and links to the right documentation) 🧵⬇️⬇️⬇️⬇️
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We're pleased to announce the 2023 Official Steam Sales and Fests schedule! Take a look at the list and register your eligible titles for upcoming sales/Fests like Sports Fest, Visual Novel Fest, Next Fest, and more. store.steampowered.com/news/…
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Today we fully launched Steam News Hub, a centralized place for players to browse news & events events happening in the games they care about! 📰✨ It's another great way to stay connected with your existing & potential players on Steam! steamcommunity.com/groups/st…
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New - Collaborative Bundles The Steam Bundles feature, which released in 2016, has been updated today to enable developers & publishers to manage bundles that contain games from multiple companies. 📈 Learn more on the Steamworks blog: store.steampowered.com/news/…
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🎉The Steam Playtest feature is now fully released!🎉 Set up & run a playtest all within Steam. You control how many players get access, when to add more players, when to open testing and when to close the playtest. 📈 Learn more on the Steamworks blog: store.steampowered.com/news/…
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The Steam Annual Summary: 2023 is now available for your perusal. Take a journey with us through a colossal retrospective blog with all of the features, tools, bug fixes, and updates that shipped on Steam last year. Read here: steamcommunity.com/groups/st…
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📢 Steam PSA 📢 Steam supports 39 different currencies globally. Not having pricing entered for all local currencies prevents users from buying your game. For example, if your game doesn’t have a price for Japanese Yen, then users located in Japan won’t’ be able to purchase it.
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This is Biscuit. He wants to make his first game and ship it on @Steam. Hi Biscuit!
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The Steam Game Festival is returning in February 2021! The window to opt-in is open until December 2, 2020. 🔍 For more info, check the Steamworks blog: steamcommunity.com/groups/st…
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Our latest Steamworks video is a deep dive into the front page of @Steam! We'll walk you through what's on the front page and explain how and why games appear there. 👀 Check it out: piped.video/oKo9DtLZl-8
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Remember Biscuit, the cat trying to launch his first game on @Steam? He's read through our marketing documentation and has one final question:
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As we put 2020 behind us, we'd like to review and share some of the more noteworthy updates, features, and events that happened last year on Steam. Here’s our 2020 Year in Review! store.steampowered.com/news/…
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We get asked some version of this question a lot: "what is the most popular genre on @Steam right now, so that I can make a game that fits?" Steam is a global platform with players who love ALL kinds of genres, so our advice is: don't follow trends, just make a great game.
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We've released an update for steamcmd which should significantly improve the upload performance for SteamPipe content builds. Performance should improve somewhat for all uploads, but the biggest change is an increase in the maximum possible upload speed! steamcommunity.com/groups/st…
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Last week, we shared a link to one of our dev talks on testing your game on @Steam. We're dropping* another one today: Alden with the Steam team sharing best practices on approaching Early Access on the platform: piped.video/qNYkK1tEK-c *Was this a cool way to say it? No? GAH.
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We've recently rolled out a small but useful addition to the Builds page for each product on Steam: a display for the percentage of users opted into each available branch. If you use multiple branches, check out the details below. store.steampowered.com/news/…
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NEW CONTENT ALERT: Did you know* we have a YouTube channel, and release (what we hope is) helpful content on the regular-ish? FOR EXAMPLE: Erik has this brand new video all about testing your game on @Steam: piped.video/f68bG6YF410 *Oh, you did? Come on over, then!
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This feature is enabled automatically for games that are listed with Local Multiplayer, Local Co-op, or Shared/Split Screen capability, but you can enable or disable it yourself to match whether this feature is appropriate for your game.
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WATCH: A cat shows you how to view marketing on Steam: piped.video/watch?v=FzteDkGu…
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We recently took a look at how Steam Next fest has been performing for the games that take part. 2020 was already a good year for helping upcoming games build an audience, and 2021 did even better! Read the full analysis: store.steampowered.com/news/…
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Steam developers! Here's a roundup of your burning questions we've been answering so far this year at events (virtual, #GDC, and otherwise!). Everything from visibility and marketing, to the "right" way to use @Steam (there isn't one!) and more: store.steampowered.com/news/…
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Steam Next Fest boosts engagement and sales for most games! Registration for our Oct edition is open now 'til August 15th. steamcommunity.com/groups/st… #NextFest
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ICYMI - we recently posted a video on how Visibility works on Steam: piped.video/watch?v=qkmAqBvU… (PDF available at the link for the tl;dw crowd)
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Bundle Updates! ▪ Added the ability to change the display order of the packages contained within a bundle. ▪ Fixed a bug that was preventing previews of bundles before they went live. Learn more about creating bundles on Steam in our documentation: partner.steamgames.com/doc/s…
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Going to GDC this year? The Steam Team is! We'll be hosting a few chat sessions off site, so if you will be in town March 20-22, we'd like to catch up. Here is a short questionnaire where you can let us know your interests: valvesoftware.sjc1.qualtrics…
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29 is the number of languages @Steam supports! (But also Gabe doesn't look a DAY over 29). And Steam supports localization both on your store page and in-game (you can do one or the other, but we strongly recommend both!)
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This developer-only event runs on April 20th, but don’t worry if you miss anything! We’ll put up localized and subtitled videos of all content after the conference. To learn more & sign up: partner.steamgames.com/steam…
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When it comes to marketing your game, don't forget to give your players easy ways to evangelize it to others. Example: Opportunities in @Steam Workshop for players to create their own content around your game: partner.steamgames.com/doc/f… Vaguely-related GIF:

ALT The Simpsons Marketing GIF

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What events are you attending next? We're considering attending a few upcoming events in person and would like to know if you plan to attend any of the same events. Please take our quick survey to let us know if you're interested in chatting with us. valvesoftware.sjc1.qualtrics…
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Today we've launched an open beta for UTM Analytics in Steamworks! This new set of analytics helps developers measure the effectiveness of their marketing efforts & is built with players' privacy in mind. 📈 Learn more on the Steamworks blog: steamcommunity.com/groups/st…
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* This support is now available for players opted into the public beta Steam desktop client with platform wide support targeted to ship after further testing.
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The @Steam Team has developer tips on our YouTube channel! Check out our new playlist with videos about: 😎Testing your game on Steam 😎Early Access 😎Steam Branches 😎Rich Presence And more! piped.video/playlist?list=PL…
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Earlier this year, @Steam started work to make it easier for players to find games with accessibility features. If you haven't yet, take a look at our documentation highlighting how you can display accessibility options your game supports: partner.steamgames.com/doc/a…
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Announcing Steam Digital Tabletop Fest | RPG Edition - Join us this October! store.steampowered.com/news/…
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Join us April 20th as Valve & fellow developers share their approach to player communication. We’ll discuss Steam’s built-in tools, the value of social media, how to leverage the game development process in your communication, and more!
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Did you know: We do trailers for @Steam fests and sales, and try to pick a wide variety of games to show each time? And sometimes we rap? But probably sound like your mom* trying to be cool? piped.video/watch?v=EFf1AWnZ… *not a 'your mom' joke
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Reminder to get your Steam Game Festival submissions in before this Friday, April 24th! partner.steamgames.com/doc/m…
The Steam Game Festival returns on June 9th! From June 9 - 14, devs have the opportunity to show off upcoming releases to a global gaming audience, giving gamers on Steam the chance to try them out, learn more, and add games to their wishlist! More info: partner.steamgames.com/doc/m…
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Seasonal sales are fast-approaching!👉You may now enter your seasonal discounts for Halloween, Autumn, and Winter on Steamworks. Plus, here's a sneak peak 👀of what @the_stitch is brewing up for Halloween!
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Biscuit is wrong. Don't be a Biscuit. (Also, don't eat a mouse for lunch.) There is no "right" kind of game or "right" audience. Steam is global, & it's built to give ANY kind of game the opportunity to find ANY kind of audience, so don't chase trends. Instead: 1-Make a game you're excited about, and make it good! 2-Know the kind of player you are making it for so that you can start thinking about how to find those players build your audience early (more on this soon).
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ICYMI: we've just announced the Steam schedule for the first half of 2026, including new Fests, the timing for the Spring Sale, and the Feb. edition of Next Fest. Read more here: steamcommunity.com/groups/st…
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With today's update, the Steamworks backend now makes it easier to share your patch notes with players when you update your game! 📝 steamcommunity.com/groups/st…
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