Senior Environment Artist @CDPROJEKTRED working on @TheWitcher Ex @Crytek Opinions shared here are my own. Spain. Contact: idelgado2294@gmail.com

Afterlife
Here are some of my locations featured in #CyberpunkEdgerunners show I did a while back when I was in Poland working at @CDPROJEKTRED . It's quite cool to see all the content / designs we created in the anime. If you wanna know more... Check out this thread!! ⬇️⬇️⬇️
2
24
179
It just blows my mind to think about this actually happening in 10-ish days after all this time! It's crazy! πŸ”₯I know I'm gonna be too absent by then, so I would like to thank the whole development team for all the effort, hard work and passion put into this!!πŸ”₯ #Cyberpunk2077
39
184
2,352
ARTISTS, you can only use ONE art picture to convince people to follow you. Which art piece you using?
ARTISTS, you can only use ONE art picture to convince people to follow you. Which art piece you using? Still one of the best things I have worked on :)
63
125
2,293
183,938
I’m glad to announce I joined back CD Projekt RED as a Senior Environment Artist!! β™₯️ (This was quite a crazy ride!) I will be working on the new Witcher saga!
44
26
1,511
149,310
Finally the sweet moment arrived!😊 Portfolio update is live now :D artstation.com/artwork/WKzrB…
37
91
943
Remember the abandoned factory I scanned few weeks ago? I just tested how the broken brick wall looks like! 😊
13
25
637
Asking AI ChatGPT to create a Blender addon for me, and this is pretty scary not gonna lie 🀣 Prompt below ⬇️⬇️
14
78
550
Environmen’t Artistn’t
Decluttering and simplifying areas on CS2 Inferno. Currently there's a lot of 'unnecessary' clutter and map designs affecting player visibility. Here are example edits removing objects, simplifying walls and flattening floor elevations to make competitive gameplay 'cleaner'.πŸ‘
10
35
522
37,043
Best day ever, I’ve worked in other titles, but this one is by far the first time I feel a part of me is actually there inside, not just as a developer, but also as a person, It’s been a crazy ride since that first *beep* came out. Thank you to everybody involvedπŸ”₯#Cyberpunk2077
14
18
508
Alright since it’s creating a lot of fuzz, I’m gonna deeply explain my opinion on this, please, read it carefully before replying, I will do it with politeness and good manners, I do not seek any hate, attention or blocks from others, I’m obviously not here to make enemies πŸ’œβ¬‡οΈβ¬‡οΈ
9
57
349
79,135
Some Reddit user (u/beagletank) just built this and it blew my mind, damn man, love it!
7
21
235
17,369
You know you are getting older when a peeling potatoes VR game sounds exciting and appealing πŸ₯²
Peeling potatoes for the Metaverse potluck. What are you bringing?
5
2
156
I’m a bit lost about when is the proper #PortfolioDay so I will drop my stuff here πŸ˜› I’m a 3D environment artist currently working at CDPR. Hope you like it!
5
21
155
I’m glad to finally announce that this next Monday will be my first day as a Senior Environment Artist @Crytek πŸ˜‡pretty excited about this new adventure. 10 years ago I was a teenager playing Crysis 2 inside my room with my old GT240, crazy how life changes in few years πŸ˜ƒπŸ˜…
20
3
90
Yesterday was my last day working as an Environment artist at CD Projekt RED, It’s been an incredible journey and I wanna thank everyone who was there supporting the whole team since the very beginning. Exciting news coming soon, take care and see you in the Afterlife. πŸ˜‡
12
90
Madre mia el One Plus menuda maravilla de terminal, es lo mas increΓ­ble que he tenido en mis manos. Sinceramente, vale cada euro que cuesta.
2
2
81
We've got some gift today at CDPRπŸ˜‹ Pics with #OnePlus7Pro
6
8
75
Well a year has passed and here we are, once again! ItΒ΄s really awesome to see all the community and break the barrier between the art that inspires you everyday and the real human behind! #artvsartist2021
2
5
71
Today was 3D scanning day! Lots of fun and experiments! πŸ’œ
3
3
81
As I mentioned in the last reply, the gradient is not unnecessary, it is information, in Max or Maya you don’t get this which means when you select a duplicated vertex that is not properly welded, you will not know.
2
2
75
4,932
This feels beyond incredible! After all the hard work, I think I’ve never been that nervous in my whole life πŸ˜‚πŸ˜‚ I wish I could somehow express how much all this means! What a rollercoaster of emotions. #Cyberpunk2077
3
2
63
Just FYI, the gradient on the edge is there so you can easily see when vertices are duplicated AND not collapsed:
1
5
61
17,634
The Blender way of doing things, you realise how much time you lost in the past. Also this is not just my opinion, I helped around 20 people switching to Blender over the last 5 years, and not even one of them complained about the speed. 2/3
1
2
55
3,293
All the pace, love and respect, since I love this Blender and 3D community, and we are all here to learn and keep pushing things in the right direction! πŸ’œ πŸ’œ πŸ’œ
3
2
48
3,419
Even apologizes when makes a mistake 🀣
4
1
50
A friend just sent me this and insta made my day πŸ˜‚
3
8
47
I get the point of the frustration Blender generates to the power users coming from a different 3D Suite, but once you get used to it, and you change all your clicky workflow from Max/Maya (Getting lost around menus forever and ever) and you start getting used to… 1/3
1
1
43
3,402
In Blender, components are REAL independent components, which are connected afterwards, but in the end (this will sound deep) everything is a vertex, that means you can also duplicate (and also extrude) individual vertices.
1
1
42
4,625
Quite the opposite actually, all of them were mind blown about β€œhow much time I have lost in my whole life using Autodesk”
2
2
43
3,339
At first sight I totally thought this was Marmoset Toolbag with a sphere and a material applied on it 🀣 lol
2
42
Hi all! I updated my portfolio with the new stuff I did for the 1.9 update of Hunt: Showdown, go check it out and let me know if you like it! Had lots of fun with that! πŸ˜‡πŸ˜ƒ artstation.com/artwork/4XVzb…
5
8
42
Last Friday was my last day working at Crytek, it was such a beautiful experience working alongside with such a talented team, I admired them since I was a teenager playing Crysis and loved my time there. Kudos to everyone who made me feel like home! πŸ’™β™₯οΈπŸ’šπŸ’›
3
1
40
3,227
Cannot believe It's already a month to the release of this game, feels crazy, I was still at my hometown when title was announced, with zero knowledge of 3D. A lot happened last 8 years and feels even scary to realize that I've been working here almost 3 years in few months.
#Cyberpunk2077 is exactly 1 month away! πŸ”₯
4
3
37
And this is something hard to explain but not a lot of people know about, when you select something, and you convert, let’s say a face selection to vertex and then instead of pressing 3 you press Ctrl+3, the conversion to faces, makes the selection grow by 1 step
1
1
36
3,815
The whole point about Blender’s interface and workflow, it’s designed so you can use a tool like bevel, and switch from bevelling faces/edges, to bevelling vertices quite easily (Just pressing V while doing a bevel)
1
3
35
3,780
First test messing around with Geometry nodes in #b3d and I love itπŸ˜ƒ IΒ΄m just a little confused about how to properly apply displacement noises just for (X, Y) and restrict Z axis. Really outstanding work done here by the Blender devs, this has a huge potential. #geometrynodes
2
4
38
Check Kuba’s CP2077 locations in the #CyberpunkEdgerunners show! His work is awesome and always loved what he did with the architecture πŸ€— You can really see the influence he had over Night City and his style glows in the show as well! πŸ”₯
Finished @edgerunners and loved it! A proper #cyberpunk anime set in a... very familiar world ;) Too bad level artists weren't credited, but that's the way it is. Here are some of my locations featured in the show 🧡 Japan Town roundabout area: (1/8)
1
3
34
Today I turned 27 πŸ₯³ and instead of posting a picture of me, I will share the people who have been around lately! So I wanna thank everybody who is part of this Twitter gaming community, you inspire me everyday and make my day better! Special thanks to every wizard within #b3d 😘
14
1
30
First one (and personally the most important one for me) is the Afterlife, you see it for the first time during the 4th episode, this one is my little lifetime achievement, got so much involved with this location and enjoyed every bit of it! πŸ”₯⬇️
2
35
Also note that all this can be disabled with the proper menus (upper right of the viewport) and the very, VERY large Theme menu, there is something you cannot deny about Blender, and is that is flexible, VERY flexible.
1
1
32
3,527
Hope this brought some light in the opposite direction, since having a different opinion is not bad at all, actually, they are necessary.
1
1
33
3,288
Is this the future we are aiming for? Full of generic stuff just because somebody thought more means better? Interesting debate there’s no doubt!
3D modelling is dead 1 artist, 100x your workflow with CityBLD Here is New York City recreated in Unreal. A totally playable 1:1 representation of the city made by one person 🀯 The tools that creatives will have at their disposals are pure wild fire A thread🧡
4
2
33
4,036
Here is where the magic happens, and the reason why all this is useful information, and not just visual noise. When you select the vertices, the highlighted faces are just a preview about the faces it will select when you convert the selection (Select vertices with 1, press 3)
2
1
30
3,955
Today I just found this on LinkedIn, and it’s so cool to see people who likes and appreciates something you have done. When I started working as an artist I had pretty clear that what I wanted to achieve with my work were 2 main things: Entertain and Inspire
2
1
31
Un gustazo haber podido conocer a @Felipez360 y @EvilAFM en el estudio esta tarde! Un placer chicos! :)
4
31
Not sure about now, but before 2.8 was a thing, center of faces were toggled on by default, this helps a lot when you wanna select face loops very quickly. If you hit Alt+LeftClick Up/Down, it will select the vertical loop, if you do the same on the Right/Left, the horizontal one
1
26
4,338
Wow these are big words! πŸ˜› I really had an amazing time trying to make it feel special, I know it better than my apartment tho, which is worrying haha For the exterior area (before stairs) I took the outstanding work of @liamwong as a reference. πŸ‘€πŸ˜›
1
31
In that way you can see how the different modes make more sense and can be identified way better now. (Switching between 1,2,3)
2
1
26
4,089
Also, if you (or anyone) really wanna help Blender development, you can always use the official forums or RightClickSelect, they are always more than welcome to hear your new fresh ideas: blender.community/c/rightcli…
1
2
26
3,893
I've been playing around with different lighting setups, having a lot of fun with the iterations. (Still some boxes without textures) Tomorrow will check modeling tools within the engine.
2
1
29
It’s time for some fun! 😎 Finally managed to find some stock lol
2
28
I got this beauty with me recently! ⌨️🧑
3
1
28
This phenomenon happens close to my hometown when the wind with 2 different temperatures collides and condensates creating this incredibly dense fog with ice and strong winds inside 😳 As far as I know this only happens in 2 places in the world 🌎
2
1
23
This must be one of the craziest weeks in the video game dev history, on one side we have Palworld with crazy numbers, low quality execution and sloppy work (This is objective, no offense) and on the other hand Microsoft laying off +1900 devs in a matter of hours. That is wild.
1
1
27
2,465
The center of the faces can be enabled just for the wireframe mode (Shift+Z) OR the normal workbench/Eevee mode as well.
1
22
4,133
-Finished my photography studies -Moved to Barcelona (2013) -Studied videogames -Got my first job -Moved to Valencia (2016) -Got hired at elite3d -Moved to Poland (2018) -Got hired at CDPR -Had a surgery -Suevived a pandemic (so far lol)
1
20
You can exaggerate the animation a little bit. Animator:
He really TOSSED him out the window like that... #CallofDuty | #Vanguard
2
24
We are almost in 2023 and you still cannot bake color maps from a high poly in SPainter? You still need to use SDesigner for that… Please tell me I am missing something here πŸ€£πŸ€“ @Substance3D
13
24
And the last one but not least, Jenkins office floor inside Arasaka (Corpo path). This was my only chance of doing some Arasaka style environment, since I was more focused into the dirty underground abandoned locations πŸ˜† But still I had an absolute blast working on it! ⬇️
1
23
Awesome!
Have a look at Instant Impostors – a new Blender add-on created by @HotdogNugget that automatically converts any mesh into an optimized low-poly impostor. Details: 80.lv/articles/instant-impos… #blender3d #b3d #blender #3dart #3dmodeling #gamedev #indiedev
4
22
Another fun fact, that bathroom on the left, is the one you actually visit in order to rescue Sandra Drosett before calling the Trauma team πŸ˜ƒβ¬‡οΈ
1
25
Blender is the real industry standard
what 3D software opinion would have you like this?
1
19
1,389
Following that one, the 6th episode takes place in the Scavengers apartments, this is your first quest after you finish the prologue, it was designed to be used an "in-game tutorial" where you actually have your first official shootout (without being in a carπŸ˜…) ⬇️
1
24
What kind of black magic is this? 😱
My super power is Reverie, a tool I developed to accelerate world creation. All you need is one photo and then copy+paste into Unreal 🀷
19
1,528
First test with @midjourney and gotta say this is beyond amazing!! πŸ˜ƒ This feels like the future and will become such a powerful tool for brainstorming and quick ideas. Let me know if any fellow artist who reads this needs an invite, I think I’ve got some left. πŸ€“
7
22
After all this crazy christmas and a surgery I can say I am so much grateful to be back to normal life and being traveling to Warsaw tomorrow! It's been a blast but for sure worth it! Let's get back to do some #gamedev! πŸ€—
7
19
All doing the "Rock Challenge" thing, and as I have no PC here, I did it with the iPad πŸ˜‚ Not so happy since I wish the app would have more trim brushes to properly work with rocks, but big shout-out to "Nomad App", the best sculpting tool I tried for iPad OS. #Rockchallenge
1
3
22
Most useful trick I’ve seen in a while πŸš€
Where to start creating #Trimsheets? Create #TrimSheet Layout in #ZenUV for #Blender and export it to use as .png with color masks in #SubstanceDesigner.
2
22
2,351
Every bit of it just makes me go emotional remembering the rollercoaster of feelings Cyberpunk was πŸ₯² I love seeing more and more people enjoying both, the game and the show. Regards to all my CDPR fellow friends who read this, was a pleasure sharing that adventure with all youπŸ’›
3
22
πŸ’šπŸ’™
Cyberpunk Edgerunners animesindeki Afterlife vs. 2077'deki Afterlife. Animede oyundan birçok yeri olduğu gibi kullanmışlar.
4
1
19
Fun fact, I used to spend a lot of time in an e-Sports Bar from Barcelona called "Afterlife" (I guess it was a Mass Effect tribute) back in the time when I lived there, such a coincidence πŸ˜‚ life is crazy sometimes, isn't it? πŸ˜† But it was such a lovely level to work on! πŸ’šπŸ’™ ⬇️
2
1
21
Nice way to start the year! πŸ”₯ #DJIMini2
1
12