"This generation of live-operation games owes gratitude to *Genshin* players' early choices, which paved the way for us to wield greater"
OH GODSHIN IMPACT YOUR INFLUENCE
ANANTA / Project Mugen
A word from the Producer of Ananta:
>"Let me get straight to the point — Ananta is fundamentally an anime-style mobile game.
>This generation of live-operation games owes gratitude to *Genshin* players' early choices, which paved the way for us to wield greater technical prowess in crafting pure content-driven experiences. Standing on the shoulders of giants, we're determined to push further.
>Regarding monetization — yes, we designed this from day one as a cosmetics-only model. Immersively experiencing diverse characters' stories and lifestyles within the world is the gameplay. An urban open-world's essence lies in letting players live a second life, to dream the impossible.
>If our information updates seem sparse (literally one dev log per year), it's because we're sweating in development. It is still accompanied by imperfections.
>But perhaps none of this matters compared to our original vow: Could ordinary devs like us ever create something rivaling console masterpieces?
>At this point, I can't help but think—if we end up failing spectacularly in the future, won't we just become complete clowns?
>But now that we're here, we'll keep focused. The rest? We'll let resonance find its own path."