Building amazing things with polygon scrap · scrapmechanic.com A game by Axolot Games @axolotgames axolotgames.com

Hi Mechanics! We are still here! We went down a rabbit hole to try and fix the physics and lag. Maybe the number one request from you mechanics. It ended up being a lot of work. But we think we are on to something now!
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Hi Mechanics! We are happy to announce that Survival will be coming to Scrap Mechanic on 7th May! Enjoy the trailer! piped.video/watch?v=NF02KyJo…
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Hi Mechanics! We did our very best, but the next chapter still needs more work before we are happy to release it. But 2024 will be the year! Happy Holidays See you next year Mechanics!♥️
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Hi Mechanics! A lot of you have requested better map navigation. One of the things that will help is the new beacon that is in the works! Here are some early sketches!
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Hi Mechanics! We are happy to announce that the survival trailer is coming soon!
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Hi Mechanics! We’ve got a surprise update for you today. The “Physics and Wedge Update”! steamcommunity.com/games/387…
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Hi Mechanics! Greetings from somewhere deep underground. In the derelict mines.
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Hi Mechanics! Introducing the new Baby Craftbot! This version is way more portable. It can craft basic blocks and useful parts. The Baby Craftbot can be a lifesaver when your survival adventures turn sour and you end up with a broken creation far from home.
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Hi Mechanics! The survival trailer is coming up in one hour! Are you Mechanics ready?
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Hi Mechanics! A little update! We are currently in a phase where we are mainly working on endgame content. So we are in shortage of things we can show at the moment. But rest assured, we are still here and a lot of great new content is getting made!♥️
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Hi Mechanics! We have some new content we’ve been working on lately that we can show! Both bigger and smaller additions to Scrap Mechanic. Today we will have a look at the new Spud Launcher that can turn creations and trees into ash!
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Hi Mechanics! Should we add a Woc outfit in the next chapter? Yay or Nay?
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Hi Mechanics! With the introduction of fire in Scrap Mechanic, we will be adding the Fire Extinguisher! This is not a new tool. Instead, the Fire Extinguisher works the same way as the fertilizer. It’s a good idea to stack up on these in case your creation catches fire!🔥
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Hi Mechanics! Introducing the Water Cannon. Great for watering plants. You can build a more advanced watering system or like in this clip. Place them on your vehicle!
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Hi Mechanics! In Survival, it’s a good idea to get your hands on a Craftbot early and set up a farm in a nice spot so you can get a stable source of food going. However, the farming bots don’t approve of your farming and will try to attack it at night.
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Hi Mechanics! Happy holidays to you all! We are disappointed that we couldn’t release the next big chapter this year as we originally planned. There is still work and fixes left to do to reach the standard we’re proud to deliver. That said, we remain confident it will be worth the wait! ❤️
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Hi Mechanics! This week we have a glowbug outfit concept that we’d like to share. Should we add this in the next chapter? Yay or Nay?
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Hi Mechanics! Check out the Sawbot cutting blocks in to perfect wedges!
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Hi Mechanics! And.. here is the new Spud Launcher in hand for good measure🔥
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Hi Mechanics! The day has come! Survival is out now on Steam! To celebrate we are running 30% sale over the weekend!
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Hi Mechanics! We will be adding the Scrap Spudgun early in survival. This new weapon is terrible! It does not shoot that far and has a lot more projectile drop. On top of that, It does less damage. We don’t recommend it.
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Hi Mechanics! More work has been done on the Cablebots! They are now really good at climbing up on creations. However, don’t worry. It will not be this easy for them to munch on metal blocks. This is just us running some tests.
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Hi Mechanics! It’s time to throw away your old Scrap Mechanic radio! We have teamed up with our friend @mitch_murder to make a few robotic bangers for the new boombox. The boombox delivers great sound quality and will make cruising in your creation an even better experience!
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Hi Mechanics! We started re-working the farm raids in Survival Mode. They needed some extra love! Raids will be way more fun and exciting with the new changes.
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Hi Mechanics! Here is a shot that didn't make it in to the trailer showing the Packing Station in action!
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Hi Mechanics! Please look forward to play Survival mode in the first part of 2020!
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Hi Mechanics! We are super excited to share the first teaser image for the next survival chapter that we are working on right now. What new part of the world could this entrance lead to?
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Hi Mechanics! It’s time for us to unstick from work on the next chapter and post a new devblog. Coming next week. We can't wait to show all the new things we've been working on.
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Hi Mechanics!
 Scrap Stone, Scrap Wood and Scrap Metal.
 These are the three base materials that Mechanics will use 
to make blocks and other new parts in Survival!
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Hi Mechanics! Here is the beacon UI where you will pick icon and color for the beacon waypoint. We hope we covered all important icons! The beacon is almost done.
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Hi Mechanics! Team is hard at work. Adjusting, adding, testing and balancing the upcoming survival mode. Similar to this Cookbot making sure that burger turns out just right!
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This is amazing!♥️
This game is great, keep up the good work!
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Hi Mechanics ❤️
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Hi Mechanics! Here's a Dressbot making a new pair of pants! Expect a lot of character customization options for your mechanic!
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Hi Mechanics! We are back! Devblog 25 is dropping next week with a bunch of new things!
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Hi Mechanics! The creative mode update is getting closer. Not only is the terrain updated with water. It will also come with bot capsules!
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Hi Mechanics! This is the new warehouse key. The old one will turn in to a circuit board when the next chapter comes out. Have a nice weekend!
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Hi Mechanics! We cranked up the Haybot count to much in today's test session and Mechanics got hurt. Luckily a tasty Revival Baguette was on the way!
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Hi Mechanics! The bed will get a redesign and a fix. Each bed will have a 5 time use until it breaks. This is to counter some bed exploits where mechanics can avoid to eat among other things.
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Hi Mechanics! Today we decided to give the red tapebot a little redesign. What do you think?
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Hi Mechanics! We’re back, showing sign of life. Here is a nice view from todays underground expedition.
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Hi Mechanics! We are still here! We’ve been busy working on a bunch of things. Just want to tune in and show some new stuff!
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Hi Mechanics! We are testing a new lift animation today. Making it a bit more fun!? Yay or Nay?
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Hi Mechanics! We are doing work in the underground tunnels today. This is our view!
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Hi Mechanics! Here’s the UI design for the new LVL 5 Driver’s Seat setting! Here you can set turning angle for both left and right turn as well as turn speed on all bearings connected to the Driver’s Seat.
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Hi Mechanics! Here is a early look at one of the new resources in the next chapter. It’s always a good idea to have a few of these cable rolls lying around when crafting new items!
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Hi Mechanics! Devblog 25 is here! This time, we are doing an enemy bot special! store.steampowered.com/news/…
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Development is however back on track now. But this situation has forced us to push the Survival release one month forward to beginning of May. We know this sucks but we hope we have your support this last stretch.
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Hi Mechanics! We are working on something really exciting right now. Can you guess what it is?
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Hi Mechanics! We just added a few more fixes to the test branch. For example! Now grass will get removed when placing down blocks or soil on the ground. steamcommunity.com/games/387…
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Hi Mechanics! One more post! We are preparing these spawn capsules to be added to creative mode and challenge mode soon! Can’t wait to see how you mechanics will use them!
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Hi Mechanics! Here is a little sneak peek at the new item pickup display. It will be added in the coming update together with more fixes.
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Hi Mechanics! Devblog 23 is coming end of next week. We have a lots of new things to show! It will be a good one. Here is a teaser image! Can you guess what it is?
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Hi Mechanics! New worlds will have the new smart physics on by default. However, old worlds will need to be set to the new physics setting manually. You find this setting under : Options > Gameplay > Physics quality – Smart (Recommended)
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Hi Mechanics! We just added some fixes (0.7.1): - Increased max networked velocities of objects - Disabled max velocity limitation in single player - Fixed ragdoll sync issue - Fixed missing shadows on some parts - Kinematic visuals not updating fixed - Restored collision changes on Concave Wedge and Metal Storage Ramp
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Hi Mechanics! In survival mode, players will be building creative traps to defend their base. Here’s one example from a test we did last week!
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Hi Mechanics! Devblog 23 is here! This time, we focus on a few things that are coming up in the not-too-distant future. But also the latest progress on the next chapter! store.steampowered.com/news/…
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Hi Mechanics! We would like to wish you happy holidays and thank all mechanics for the continued support! A lot of exciting things coming in 2022! It will be an explosive year for sure!❤️
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Hi Mechanics! Today we had a little Woc wipeout when recording shots for the Survival Trailer. Who was in the wrong?
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Hi Mechanics! When playing survival, a lot of mechanics will have to sit a little uncomfortably in the beginning. This is the Scrap Driver’s Seat!
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Hi Mechanics! We at Axolot would like to wish you a happy new year! Let’s smash some haybots in 2020!
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Hi Mechanics! To test the new mod support we’ve made our own little golf mod. It will come out with the update later this month. It’s a lot of fun!
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Hi Mechanics! Hope you enjoy the new physics and wedge update! We just added some new fixes today (0.7.2): - Fixed a net code issue where save files with long play time would fail to sync game data. - Fixed day counting in the Log book for game hosts.
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Hi Mechanics! Devblog 24 is here! A lot of exciting new things in the works. store.steampowered.com/news/…
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Hi Mechanics! The coming days we will be sharing new things that never really fit the devblog format because they were smaller features or just new building parts, concept art and other fun things. Let’s start off with our new ragdoll in action. Ouch!
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Hi Mechanics! Devblog 24 is coming early next week. Time to share some exciting new things! Here's a hint..
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Hi Mechanics! We at Axolot Games would like to wish you happy holidays and a wonderful new year! See you in 2021 🎉
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Hi Mechanics! Devblog 22 is here! This is probably one of the most exciting devblogs we’ve done in a while, showing our new digging system for the first time! store.steampowered.com/news/…
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Hi Mechanics! We are deep in to survival work, but we don't want to leave you hanging without something new to check out. Here's the first look at the drill!
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Hi Mechanics!
 Last week we had to set everything up so our staff can work from home. As COVID-19 is officially a pandemic. This came at a bad time for us as we are wrapping up Scrap Mechanic Survival mode.
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Hi Mechanics! Thanks for all the continued support and patience this year. 2023 is looking great already! Happy Holidays and a Happy New Year Mechanics!❤️
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Hi Mechanics! We are currently working on a menu redesign that will come with survival Making it more user-friendly and better looking. Let us know what you think?
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Hi Mechanics! Devblog 21 is coming early next week. This time we will look at some things that are coming soon. But also a few new things in the works for the next survival chapter. As always, here is a teaser image!
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Hi Mechanics! Introducing the Revival Baguette! perfect to get any fallen Mechanic up on their feet again. Yum!
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Hi Mechanics! We are back! Today we added a lot of new fixes to the test branch. But also the new Beacon interactive part. It can now be crafted in the craftbot. Read more here: steamcommunity.com/games/387…
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Hi Mechanics! When your mechanic dies in Survival you will drop a bag with your collected items. If it had some important items, It’s good to hurry back and pick them up when you restart.
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And one more!
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Hi Mechanics! It's that time again! Devblog 20 is here! This time we are looking in to the next chapter! store.steampowered.com/news/…
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Hi Mechanics! When you run out of potatoes to shoot, your best bet will be to do sneak attacks with the sledgehammer!
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Hi Mechanics! A new devblog coming next week! Full with new things we've been working on for the next survival chapter! As always, here's a teaser!
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Hi Mechanics! We want to do a developer Q&A post soon to answer all types of Scrap Mechanic questions from the community. So tweet questions to this post. We can’t promise to answer them all but we will try to include the most common ones!
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Hi Mechanics! Good news! Update 0.4.8 is finally here! store.steampowered.com/newsh…
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Hi Mechanics! We have been really pushing the size of the world and how far you can see in the survival terrain! It will be really fun to explore!
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HI Mechanics! Introducing the scrap gas engine! In survival you will sometimes just have to make things work with a less reliable gas engine. Luckily, you can build a better one!
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Hi Mechanics! The creative mode update 0.5.0 is finally out! Here is the full update list: steamcommunity.com/games/387…
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Hi Mechanics! The Challenge Mode Update is finally here! A lot of fun new things have been added. store.steampowered.com/news/…
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Hi Mechanics! We added a new gameplay setting that let’s you change the physics quality. It’s great for improving performance but also if you want to build some really wacky creations. You find it in-game under ESC and Options. Give it a try on the test branch!
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Hi Mechanics! We are back with more improvements! This time we went after fixes that were reported to us the most over the weekend! steamcommunity.com/games/387…
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Hi Mechanics! Here's some warehouse combat! You have to be quick when going head to head with a Tapebot. Those tape rolls pack a punch!
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Hi Mechanics! Today we are testing out a new glow stick that mechanics will craft in survival. Very useful for lighting things up in the dark when on foot!
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Hi Mechanics!
 We are back with a bunch more important improvements.
 Check them out here!
steamcommunity.com/games/387…
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Hi Mechanics! We are preparing a new devblog that will come later this month. We will be showing a lot of cool new things for the first time! Stay tuned!
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Hi Mechanics! All interactive parts will be upgradable in Survival Mode. This time we are taking a early look at the upgrade steps for the Driver's Seat! Let us know what other interactive part would you like us to show next?
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Hi Mechanics! This last week we made a really nice day/night cycle. Here is a beautiful sunset from our survival build. Still work in progress! More news coming soon!
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