In case you missed our Kickstarter campaign, we are doing a reprint for the English version of our book "The Wor[l]ds of Yoko Taro", available for pre-order on our website, with the digital edition available now: archipel.jp
The short film "PUPARIA" is a mesmerizing work of animation. Its creator @ShingoTamagawa looked back over the process of single-handedly making this piece, his motivations and his underlying message for the animation industry. Three Minutes, Three Years: piped.video/VKsG3E7TLl4
After 10 years and an unprecedented full reboot, Final Fantasy XIV stands as one of the top MMORPGs worldwide. Its director & producer Naoki Yoshida recollected on his career, the game's evolution and his love for the multiplayer in our "Caravan" series: piped.video/emFem0PJdd0
Mai Yoneyama's (@yoneyamai) talent ranges between animation, illustration, character design and art. Over a day spent at her atelier, she took us through her career path and evolution as a broad artist who developed a mesmerizing and unique style. Out now: piped.video/9sdgXgfiTfI
New on Archipel. Eight years after Persona 5, Katsura Hashino, Shoji Meguro & Shigenori Soejima finished a long journey to create Metaphor: ReFantazio. We discussed their approach in direction, music and character design towards the fantasy genre. piped.video/-eFkMJzc6ow
Standing as a legend of the 2D vs. fighting world, Daisuke Ishiwatari told us about his approach on Guilty Gear -Strive-, the latest addition to the series, while sharing his perspective on the future of Arc System Works. Available now on Cutscenes: piped.video/JEs942UtrFE
Over the course of 15 years, Yakuza has risen to become one of SEGA's top ongoing game IPs. As part of the "Caravan" series, its creator Toshihiro Nagoshi recollects on the Yakuza beginnings and evolution as a prolific story-driven action series. Out now: piped.video/MTI7BUZ4rgc
We’re thrilled to share that we’ve been working on a book together with @yokotaro for the past couple of years, exploring his methods on world creation and game scenario writing through a series of conversations, right on time for NieR’s 15th anniversary.
More info coming soon!
Kentaro Miura was an artist we’ve always wanted to interview, and probably the most requested by the community. We have a mixed feeling of sadness and frustration that we couldn’t get to know more about his mind and unique universe.
Street Fighter, Final Fight, Darkstalkers.. dive in the universe of illustrator Akira (@akiman7) Yasuda and his countless contributions to the game industry. ゲーム業界での活動をはじめ、イラストレーターの巨匠である”あきまん”こと安田朗さんの世界観に迫ります piped.video/RxIXilYv0kM
One was a renown artist, the other a striving illustrator. @YoshitakaAmanoO and @Skazuko are behind some of Final Fantasy's most iconic designs, from paper to pixel. They reminisce on the early days, with Final Fantasy VI at the pinnacle of their craft: piped.video/FZT9uca2b2E
What goes through the mind of experienced creators who decide to put their studio at risk in order to launch an original game?
Kazutaka Kodaka, Kotaro Uchikoshi and the team behind Hundred Line shared their mindset towards their "all-in" bet.
Out now: piped.video/KJ6mdf-Yscg
Mai Yoneyama's talent ranges between animation, illustration, character design and art. We explored her mindset and her mesmerizing style on several prestigious animation projects all the way to her recent work on Cyberpunk: Edgerunners.
Teaser out now: piped.video/XjGRn-8EuPc
As the father of Resident Evil, Shinji Mikami is one of the most significant contributors to the game industry. Celebrating his 30th career anniversary, we look back at his legacy, his beginnings at Capcom and his take on the horror genre. Part One: piped.video/NKYX3GstHlw
Hideki Kamiya (@PG_kamiya) stands as one of Japan's most prolific game creators. He reminisces on his career and beginnings at Capcom in our "Kamiya Chronicles", starting alongside Shinji Mikami on the Resident Evil series. Starting now on Cutscenes: piped.video/2fHJTg0Xjvw
Through a series of interviews, we worked together with NieR creator Yoko Taro on a book to discuss his writing process. The Wor[l]ds of Yoko Taro launches on Kickstarter early September, alongside a new video that we'll release on our channel. Stay tuned: kickstarter.com/projects/arc…
Exploring the imaginary worlds of Yoshitaka Amano, illustrator & character designer legend behind the Final Fantasy series. Made a couple years back in collaboration with French publisher Mana Books, we are finally sharing this piece on Archipel today: piped.video/PJEPhBL77lk
Kenji Eno was outspoken on making the game creator title stand out, disruptive in all his methods. We gathered testimonials from his family, friends and colleagues, looking back at a brilliant mind who left us too soon.
Memories of Kenji Eno - Out now: piped.video/S-6dNPYltr0
A portrait of Atlus’ character designer & illustrator Shigenori Soejima on his career, his work on the Persona series and Studio Zero’s first game, Catherine: Full Body. | アトラス社の名キャラクターデザイナーの副島成記氏のキャリアに迫るポートレイト。piped.video/MwpLv3ZhC5M
Takenobu Mitsuyoshi stands as a unique character in SEGA's history, being the voice behind iconic titles such as Daytona USA or Burning Rangers. He shared more about his career, before we could witness a legendary studio live performance. piped.video/hiWL6JDHpC0
Katsura Hashino, Shoji Meguro & Shigenori Soejima took on the challenge of approaching a new genre for an original Atlus RPG. We looked together at the story behind Metaphor: ReFantazio, coming soon on Archipel. piped.video/MuU6FuyZs-c
Four years ago, Shingo Tamagawa released the beautiful PUPARIA, after which we directly reached out to learn more about his thought process behind it: piped.video/VKsG3E7TLl4?si=tnDh…
Today marks the 1st anniversary since Metaphor: ReFantazio’s release, the latest game from the Atlus/Studio Zero team. Last year, we spent some time with Katsura Hashino, Shigenori Soejima & Shoji Meguro to discuss their creative views on this new look at fantasy. Link in reply.
Shinichi Sakamoto (@14MOUNTAIN) is a mangaka with a unique approach, we spent time with him to discover the themes & motivations behind his work. |『孤高の人』や『イノサン』などで知られる漫画家の坂本眞一さん。漫画の制作過程から作品におけるこだわりに迫った。piped.video/TDpn9fdsRbY
1999.9.9 - 20 years ago, SEGA released the Dreamcast in the US. Our recent 2-part doc recollects on the console, considered by many as ahead of its time, through conversations with 8 game creators behind its titles.
Part 1: piped.video/eD7JYqty8aE
Part 2: piped.video/kzXSZTk-J8A
We’re excited to share that we have been working with @yokotaro on a new editorial project. It’s been in the works for a long time, more details coming soon!
A Dream Cast - we discussed with eight game creators who are behind some of the Dreamcast's most iconic titles, as we pursued the console's story and legacy, 20 years after its release. Part One: piped.video/eD7JYqty8aE
As they create another look at the iconic "Tomie", we discover the mutual respect between master of horror manga Junji Ito (@junjiitofficial) and figure creator Yoshiki Fujimoto (@YOKKI_munchkin_) during the final steps of their collaboration. Out now: piped.video/LQjvuvxAks8
Y. Anpo & K. Kadoi recently closed production on the remake of Resident Evil 2, while H. Itsuno is finishing Devil May Cry 5. We followed them over two days to tell their stories. | 2日間に渡りバイオRE:2、そしてDMC 5のディレクターに密着し、その世界に迫った piped.video/XcYWxnDJcho
We spent 20+ hours interviewing NieR series creator @yokotaro to make a book diving into the writing process in games, from scenario, character, to universe creation. The Wor[l]ds of Yoko Taro - out now on Kickstarter: kickstarter.com/projects/arc…
New video on Archipel - taking a deeper dive with NieR series creator Yoko Taro on his intricate writing style, focusing on how he shapes a story, building a universe and its characters, as part of our The Wor[l]ds of Yoko Taro book project. Out now: piped.video/ltUgMsBwyXQ
We released the teaser of our documentary celebrating Kenji Eno's memory for the 10th anniversary of his passing, with the kind participation of Hideo Kojima, Fumito Ueda, Kazutoshi Iida, Tetsuya Mizuguchi, Tadanobu Asano, Pierre Taki, Yuka Eno, and more. piped.video/P_H8QBFtUWE
Happy New Year! We're wishing everyone the best and a much better year. One of our first videos of 2021 will be a portrait of @ShingoTamagawa, the talented animator who single-handedly created the mysterious and unique short film "PUPARIA" (piped.video/CWnqX41JHuM). Stay safe.
Upcoming content on Archipel: a mini-series around Shigenori Soejima, Shoji Meguro & Katsura Hashino on their work on Metaphor: ReFantazio, a portrait of Shoji Kawamori, the creator behind the Macross series and our belated documentary about another legend: Mahiro Maeda.
クリエーションに一生を捧げた巨匠、飯野賢治。そのゲームもメソッドも既成概念にとらわれず、常に時代の先を走っていた。没10周年にちなみ、身近にいた家族、友人、そして同僚が飯野賢治のユニークなマインドを振り返ります。
Memories of Kenji Eno - 公開中: piped.video/S-6dNPYltr0
Isamu Kamikokuryo (@kamikoku2009) shared his experience as an art director of almost two decades on the Final Fantasy series, while we took a field trip to the surreal places that inspired him. This portrait brings the Archipel "Caravan" series to a close: piped.video/6qVGn6fZIUg
With a career in animation spanning over 40 years, Mahiro Maeda stands as a pillar of the industry. Initially shot a few months after the release of the last Evangelion film, we recently had another talk with him to complete our portrait, next on Archipel.
Puzzled on why YouTube decided that it will remove the Community Contributions feature for providing subtitles in additional languages or closed captions. Some of our videos are subtitled in 10+ languages, providing access to many viewers, all with the help of the community.
The directors of the Resident Evil 2 remake & the director of Devil May Cry 5 will take part of our next toco toco (special) episode, set in Osaka. More soon! | 次回のトコトコは大阪を舞台に、バイオハザード RE:2、そしてデビルメイクライ最新作のディレクターが登場。詳細は後日!
Last week, we released "A Dream Cast" - a 2-part documentary about the fate of SEGA's last console, through the eyes of some of Japan's game creators who were on the front lines at the time.
In case you missed it:
Part 1: piped.video/eD7JYqty8aE
Part 2: piped.video/kzXSZTk-J8A
"If I had to compare myself to a Marvel character, I would aim at Deadpool" - we followed game creative director Ikumi Nakamura (@nakamura193), learning about her story and future projects while we explored "haikyo", abandoned places outside the city. piped.video/EoSw4w2XluU
Cure, Pulse, Tokyo Sonata. Kiyoshi Kurosawa is the first director we sat down with to discuss his views on the current state of Japan's film industry. Out now: piped.video/lFWtRdg4RUg
We had the chance to spend a day in the studio of Shaman King mangaka Hiroyuki Takei (@takeimokei), once part of the Weekly Jump magazine’s elite. From his beginnings to the sudden cancellation of his series, we dived into Takei's work & creator identity: piped.video/zp6_kvcEI_4
“One day, a hero will come to defeat me and release a new game” - two years ago, around the time of NieR: Automata's Japan release we were with @yokotaro. @PG_taura, game designer on the game joined us later - he's now directing his 1st title Astral Chain. piped.video/L3wScHE28K8