The story behind Black Myth Wukong, the studio that created it (Game Science), and its main founder (of 7), FENG Ji:
1/ Early Life and Education (1980s - 2004): Feng Ji was born in the 1980s into a modest family. He attended Huazhong University of Science and Technology, majoring in biology, and worked at the Chinese Academy of Sciences’ Biophysics Institute during college. However, Feng became deeply immersed in online games, particularly World of Warcraft, which was released in China in 2004. His addiction led him to abandon his plans for graduate school, spending all his savings at internet cafes and even borrowing money from classmates to survive. Although this period seemed like a detour, it laid the foundation for his future career in gaming.
2/ Entry into the Gaming Industry (2007 - 2008): After realizing his passion for gaming could become a career, Feng started applying for game planning roles. By 2007, he had become known for his critical article “Who Killed Our Games,” discussing the gaming industry’s problems. In 2008, Feng joined Tencent, becoming the lead planner for Asura (斗战神), a major game project. While working on Asura, Feng and the team created some humorous content, including a music video where Feng was humorously depicted fleeing from angry players due to poor game design. Despite the playful tone, his work at Tencent gave him valuable experience in game development and fueled his confidence in the industry.
3/ Founding Game Science (2014 - 2017): In 2014, Feng Ji left Tencent and, along with colleague Yang Qi and other former Tencent employees, founded Game Science. They saw the explosion of the mobile gaming market as an opportunity and launched their first game, Hundred Generals (百将行) in 2015, in collaboration with NetEase. However, Feng later admitted that it was essentially a re-skin of a popular card battle game. In 2017, Game Science released Art of War: Red Tides, a real-time strategy game. It became a success, earning the Best iPad Game of the Year award and attracting attention from international audiences.
4/ Development of Black Myth: Wukong (2018 - 2020): In 2018, Feng and his team began brainstorming ideas for a new game. Despite producing several concept art pieces, the project didn’t feel compelling until one cofounder, art director Yang Qi, strongly advocated for a game based on the classic Chinese novel Journey to the West. Feng agreed, and on February 25, 2018, he committed to developing a single-player action RPG based on the Journey to the West universe. The project, codenamed “B1” (Black Myth One), later became Black Myth: Wukong. Initially, only a small team of seven developers worked on the game, but by 2019, the team had grown to about 20 people. Despite slow progress and technical challenges, they pushed forward with their ambitious vision.
5/ Black Myth: Wukong Goes Public (2020 - 2024): On August 20, 2020, Game Science unexpectedly released a 13-minute gameplay trailer for Black Myth: Wukong, which caused a sensation worldwide. The video received over 10 million views on Chinese video platform Bilibili in a short time, crashing their website due to the influx of traffic. The trailer’s success brought international attention to the previously unknown team. Tencent quickly approached Game Science and made a strategic investment, acquiring 5% of the company while promising not to interfere in the game’s development.
Following the success of the trailer, Feng and his team released more gameplay footage on August 20 in both 2021 and 2022. These videos continued to draw millions of views, but despite the increased attention, development remained challenging. The team, which had grown to 30 people, faced difficulties with new technology and changed the engine from Unreal 4 to Unreal 5, leading to delays. However, these changes greatly improved the game’s visual quality.
6/ Pre-Sales and Launch of Black Myth: Wukong (2023 - 2024): In December 2023, Game Science officially announced that Black Myth: Wukong would launch on August 20, 2024. The game received approval from China’s National Press and Publication Administration on February 27, 2024. Pre-sales began on June 8, 2024, on platforms like PlayStation, Steam, Epic, and WeGame. The game quickly rose to the top of Steam’s global bestseller list. On June 10, physical pre-orders sold out within five minutes on
JD.com, with over 1 million reservations for the special and deluxe editions.
Finally, on August 20, 2024, Black Myth: Wukong officially launched on Steam. Within two hours, the game had over 1.3 million concurrent players, setting a new record for a single-player game. Feng Ji reflected on the success, calling it a milestone not only for him personally but also for the entire Chinese gaming industry.