Building the Future of Gaming
I've been around since late 2021, and I kind of stumbled into creating my own project; it wasn't really planned. I gotta be honest; we didn't even have a clear vision back then. All you needed was a "roadmap" that was rather vague 😂
Our slow mint was probably the best that could have happened to us, though. It was the first time we had to think about what we wanna build as we didn't "just" mint out like many other projects at that time. We started thinking about gamification, and this has been a leading element ever since.
In 2021, we released the first version of our gamified staking and had some decent plans to build out that idea, but again, it wasn't enough for me personally. At the same time, I realized that it might not be the key to trying to force everything on-chain, so we moved away from writing our own smart contract for Ale & Axes and kept raiding mostly off-chain. For me, it was a hard pill to swallow, but it HAS to be a gaming experience first, resulting in even more realizations over 2022.
We completely revamped our plans and started seeing us at a Web3 Indie Gaming Studio that is now building its first-ever game, Ale & Axes. Some of the already existing logic will remain, but the fundamentals changed drastically, and we got a long-term vision.
@TavernSquadNFT is a gaming studio, and that will show on our socials very soon as well. 😏
Now, let's talk about the part most of us in the Web3 community are actually interested in: "What's in it for me?". Well, that's the thing: with our experience over the last 2,5 years, we also realized that we have to approach Web3 gaming slightly differently than most Web3 games are doing it these days.
First, we need our Web3 community (YOU, yes, you 🫵) who understand the potential behind the game/s and what key roles the elements they can get (Adventurers /
$WYRM) play within our ecosystem. Then we need normal gamers who enjoy playing our game, driving demand for these elements.
Imagine this: You'd be able to "invest" into ingame items of World of Warcraft. Some items have a limited supply; some don't. It doesn't really matter as long as there is demand for these items through the player's community. As soon as you understand this easy principle and the general sentiment of the gaming industry, it's GAME ON!