| Prev. @RoyalRavens, @OMiTGG | kennedykyoko@gmail.com |

Brendan 💕
You can see how much each team is comming based on the waves around their logo. Very cool touch.
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Let’s compare Old @OpTicTexas to the new OpTic Texas roster. Old Optic: Dashy- 1.09 overall K/D (HP 1.10, SnD 1.14, CTRL 1.05) 42.2 Avg Engagements Ghosty- .96 overall K/D (HP .95, SnD 1.07, CTRL .94) 40.5 Avg Engagements Shotzzy- 1.03 overall K/D (HP 1.06, SnD 1.01, CTRL 1.00) 45.8 Avg Engagements Huke- .96 overall K/D (HP .95, SnD 1.01, CTRL .96) 44.7 Avg Engagements The old OpTic Texas roster was a solid team but had a bit of inconsistency. They were a solid respawn team, especially hardpoint. The dynamic was to let the ARs (mainly Ghosty) run the OBJ work, and let Shotzzy slay out, and have Huke focus tying loose ends. This team had a pretty solid balance between the players and each player had their own strengths. I think the inconsistency came from players reaching outside of their roles and looking at themselves individually rather than how they moved as a team. The struggles that OpTic were having at the end of the season should not have been happening strictly looking at the numbers of these guys, and a lot of the times it was because of a small mistake or one missed step. Fundamentally, I think this was a really solid roster that just had some rough matches and that ultimately cost them. New OpTic: Dashy- 1.09 overall K/D (HP 1.10, SnD 1.14, CTRL 1.05) 42.2 Avg Engagements Kenny- .94 overall K/D (HP .93, SnD 1.01, CTRL .95) 43.8 Avg Engagements Shotzzy- 1.03 overall K/D (HP 1.06, SnD 1.01, CTRL 1.00) 45.8 Avg Engagements Pred- 1.15 overall K/D (HP 1.11, SnD 1.26, CTRL 1.17) 44.9 Avg Engagements The new OpTic Texas is very slaying heavy. If the players play similar to how they did the previous season, I see a few issues with this roster. To start, they’re a very fast team. This isn’t necessarily an issue, especially because with the role change Kenny will likely slow down a bit, but having two fast paced SMGs that play similarly could be a major problem. Statistically, Pred and Shotzzy have very similar numbers, and look like similar players. Any team with two same players of the same style runs the risk of lacking in other areas. You have 4 players, you want to cover as much ground as you can and go for a strong variety that can compliment each other. You can't just win series by only slaying. This roster I think lacks in the OBJ based work and really heavily puts pressure on Kenny to run the map control side of things. I assume Dashy would be their main OBJ player, which means he would have to step up a bit numbers wise and change his playstyle a bit. Ghosty was an OBJ heavy flex and Kenny is more of a control style flex. Regardless, Dashy and Kenny will have a lot of ground to cover with map work and the objective. Last season, Shotzzy accounted for 21.1% of his team’s hilltime on average, Kenny accounted for 19.3% on average and Pred accounted for 15.3% on average. All three of these players were pretty significantly below the average hilltime, and focused more on slaying. (Again, Kenny is changing roles, so we will likely see that change) I don’t see such a slaying heavy team like this finding as much success as I think they would hope to find. I think that Shotzzy and Pred are too similar of players and will probably step on each others toes, and I think Dashy is getting slotted into a role that he’s not entirely used to and will take a lot of adjusting. I think this roster is a good example of taking 4 superstar high caliber players and just throwing them on a team together. The numbers aren’t there to show this team will be successful, but I am hoping that they prove me wrong.
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Was this the right move for OpTic? 🧵
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Let's look at how potential new Flex Drazah compares to @OpTicTexas previous Flex player, Ghosty. In this previous season, we saw @oDanGhosty find success as a rookie player by being a slow paced, methodical, objective-heavy player. Averaging 87.5 hilltime per map (#1 overall) and accounting for 38.7% of his teams points (also #1 overall) Ghosty immediately brought a wave of success in hardpoint. In Search, Ghosty's first blood rate is on the low end at 7.1%, this is largely due to him playing more passive in Search as his first death rate is only 5.4% (#1 lowest overall) With 40.5 engagements per 10 minutes, he is a much slower paced player who's goal is to elevate the team he is on through IGL and OBJ work. This season we saw @Drazah find himself on the same 2022 World Champion roster. He found success as a faster, frontline flex who isn't afraid to slay out. With an overall K/D of 1.03, (HP 1.01, SnD 1.14, CTRL 1.03) Drazah has proven himself as a strong slayer and incredibly strong SnD player. With a first blood rate of 17.7% (#6 overall) and a K/D of 1.14 (#8 overall) he's shown he has no issue being in the frontline. At 43.4 engagements per 10 minutes, Drazah is faster than most other ARs/Flexes, and finds a lot of success by using that speed to his advantage. Ghosty and Drazah are incredibly strong flex players who each play their role in a different way. Although both players have found a lot of success with their respective teams, how will this potential new roster move effect OpTic Texas and the success of the team this upcoming season? As always, my DMs are always open for discussion/questions :)
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So you’re telling me Kenny and Cuyler are both F/A?
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How does this potential LA Thieves roster shape up? Here’s a look into each rumored player, and how they could potentially work together. @oDanGhosty was the flex player on OpTic Texas this past season. We would likely see him take on the Main AR role on this roster. He is an objective heavy player and has also proven to be a very strong In-Game Leader. He ended the season with a .96 overall K/D (HP .95, SnD 1.07, CTRL .94.) Ghosty is a slower paced player and we see him at an average of 40.5 engagements. @CammyMVP was the Flex player for the Minnesota Rokkr. He would likely slot back into that flex role for this roster. He is a dirty work player, who is very team focused. He ended this past season with a .96 overall K/D (HP .96, SnD .85, CTRL 1.01.) Cammy is a mid-paced player at 42.9 average engagements. @AstrosInMyAfro was an SMG for the Minnesota Rokkr. I’m assuming he would be the Main SMG for this roster. Afro is a slaying heavy player who capitalizes on map control. He ended the season with a 1.04 overall K/D (HP 1.00, SnD 1.04, CTRL 1.09.) Afro is a mid-paced player with an average of 42.4 engagements. @JoeDeceives was an SMG for the Los Angeles Guerillas. He would probably be running 2nd/Entry SMG on this roster. In his rookie year JoeDeceives showed himself to be an objective based sub. He ended the season with an overall K/D of .96 (HP .98, SnD 1.00, CTRL .90.) He is a mid-paced player and had an average of 43 engagements. I think that this roster has a lot of potential. My biggest concern is pacing, but I do think that some of these players will be able to pick up the pace a bit. This roster balances OBJ and Slaying well, and with players focusing on map pressure, map control and rotations, I think this roster will really be able to lock down a map and dominate a series. Overall, this team looks promising and (if it’s correct) it’ll be interesting to see how they perform.
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Why Huke is better than Pred 🧵
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How would the CDL logos look if they were merged with their big 4 sports teams counterparts? Here's CDL x NFL
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When you think of each team, who do you think of? I asked a group of people this question and these are the results I got. Atlanta Faze: Simp (47%) Boston Breach: Methodz (36%) Florida Mutineers: Havok (33%) Las Vegas Legion: Clayster (40%) London Royal Ravens: Zer0 (23%) Los Angeles Guerillas: Arcitys (48%) Los Angeles Thieves: Drazah (29%) Minnesota Rokkr: Attach (78%) New York Subliners: Hydra (56%) OpTic Texas: Scump (56%) Seattle Surge: Pred (66%) Toronto Ultra: Scrappy (40%) Although this isn't exactly player stats, I think it's really interesting who people think of for each roster. Does this match who you think of for each team? Do you think a team is more inclined to keep a player when they're seen as the "Face of the Franchise?"
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I’ve spent a lot of time looking at player stats, I figured caster stats could be fun. Here’s a look at how each team performs with each casting duo. Miles and Chance: Best- Atlanta Faze 79% (11-3) Worst- Florida Mutineers 30% (3-7) Merk and Maven: Best- Toronto Ultra* 80% (4-1) Worst- Florida Mutineers 0% (0-4) and London Royal Ravens 0% (0-2) Lando and Studyy: Best- New York Subliners 80% (12-3) Worst- London Royal Ravens 20% (2-8) Brice and Tunn: Best- OpTic Texas 75% (9-3) Worst- Los Angeles Guerillas 0% (0-9) (Full stats in replies) *Merk and Maven have 100% winrate with LAG but only casted them once, so I put Ultra as they've casted them more times
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How would the CDL logos look if they were merged with their big 4 sports teams counterparts? Here's CDL x NHL
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No way yall are hating on Brandon Bruce's best friend
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Well this is awkward…
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How does the new @LAThieves roster compare to the old roster? Old Thieves: Octane- 1.06 overall K/D (HP 1.07, SnD .92, CTRL 1.09) 42.6 ENGp10 Drazah- 1.03 overall K/D (HP 1.01, SnD 1.14, CTRL 1.03) 43.4 ENGp10 Kenny- .94 overall K/D (HP .93, SnD 1.01, CTRL .95) 43.8 ENGp10 Envoy- 1.01 overall K/D (HP .97, SnD 1.03, CTRL 1.09) 45.3 ENGp10 The old Thieves roster found a lot of success this season and earned themselves a Major win. This roster really played off each other well and used all four players' strengths to their fullest. They often had one set OBJ player in Octane, and the other three players focused on their individual roles. Kenny covered a lot of map control and rotations, which allowed Envoy and Drazah to slay out. They were a fast paced team and were strong in both respawns and Search. These players really fit each other's playstyles, which covered a lot of ground if one player was having an off day. This made the team fairly consistent and overall a solid team. New Thieves: Cammy- .96 overall K/D (HP .96, SnD .85, CTRL 1.01) 42.9 ENGp10 Ghosty- .96 overall K/D (HP .95, SnD 1.07, CTRL .94) 40.5 ENGp10 Afro- 1.04 overall K/D (HP 1.00, SnD 1.04, CTRL 1.09) 42.4 ENGp10 JoeDeceives- .96 overall K/D (HP .98, SnD 1.00, CTRL .90) 43 ENGp10 This new Thieves roster mimics the dynamic of the old roster really heavily in my opinion. We see @oDanGhosty play a similar way to Octane in OBJ work, but he also brings a lot of map awareness and leadership. But I’m hoping that this roster lets Ghosty open up a bit, and focus on slaying out more rather than being such a heavy hill player all of the time. We also see @JoeDeceives likely play that map control role similar to Kenny. I think that we’ll see a lot out of Joe with this squad. His team last year had a bit of trouble with roles overlapping, which led to Joe having to cover a lot of ground on his own. I'm looking forward to what he does with this roster. We see @CammyMVP and Afro both come over from Minnesota Rokkr. I think that a lot of people see Cammy as a question mark for this team and talk about “Cold War Cammy” and if we’ll see Cammy reach form. This roster has a solid foundation, so Cammy can really hone in on his gameplay a lot more than he was able to previously. As for @AstrosInMyAfro, he’s been a solid slayer and I see that continuing this season. If I were to power rank this squad I would be a bit concerned when faced against other rosters, but I do see this team being a dark horse going into the season. I think there are a few weak points, such as them being slower paced, but nothing that a minor change of playstyle and some solid coaching can’t tweak. Overall, this is a solid team and I’m excited to see what these guys can do.
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I’ve been working on a project to create a “formula” to the perfect roster. After lots of trial and error, and running different match simulations, I believe that I’ve figured out what it takes to be a "perfect" roster. This means that I’m able to find the weak points of opposing rosters and how to counter them. I am also able to look at how to get the most cost effective roster, that will have the most success. Think Moneyball, but make it Call of Duty. My formula uses 22 different variables which are weighted by how impactful/important each variable is. I've spent many hours crunching numbers to make sure this formula is as polished and accurate as possible with nothing overlooked. That being said, based on my work, statistically my perfect roster is @aBeZy @KiSMET6_ @Cellium @ScrappyNJ If any teams wanna talk about my formula and want to see how rosters/potential rosters shape up, my DMs are open :)
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Which call up from Challengers was the best? 🧵
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Today we saw some updates in the @BostonBreach roster and here is my take on who I think should be their 4th man. First, lets briefly look at the players we have now. Assuming this roster is @Priestahh, @SlasheR_AL and @Snzopy, we would need another SMG player or have Priestahh switch out of the Flex role. I personally think that keeping Priestahh on flex is the move here, so I’m going to be focusing mainly on SMGs that fit this team. So far, we see the OBJ side of things really covered here, Slasher was #2 on FaZe for hilltime, and Snoopy was #1 on Breach last season (Keep in mind for all of this Snoopy has only played at Champs, and there isn’t a lot of Challengers vod so not a ton to go off) We also see Priestahh filling in the gaps and doing the dirty work on this roster. I see a lot of potential for this team to really lock down the map and have a lot of control if they play well around each other. This isn’t the most aggressive team when looking at SnD, but again we’ve had very few maps from Snoopy. I think that this team needs a fast paced slaying heavy sub that’s going to CAPitalize on the map control that the other three will bring. That being said, I personally think that Boston should go after @Capsidal_. Capsidal is a fast paced SMG (46 engagement avg) which this team needs, as well as high Kills per 10 in both Hardpoint and Control. If you look at his hilltime, he is sitting at an average of 52.1 or about 25.1% of his team’s time. He has a high first blood percentage in SnD with 15.7%. All of this shows that he has no issue being in the front line and does well at that. I think that Cap really fills what this roster is missing and would be a really good fit for the team this upcoming season. (I'll have videos coming soon on all of my rostermania thoughts but I'm sick rn so long posts are here for a bit still)
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I've looked a lot at Hardpoint, so let's look into SnD. Here are the top 5 players based on first blood percentage, and how their first blood percentage compares to their first death percentage. The top 3 players are only .1% away from each other in first blood rate, but @Pred is over 5% less likely to die first in the round than @Shotzzy. We also see a 3% difference between Pred and @GstaAsim going from 3rd to 4th place, which really shows how scary Shotzzy, @aBeZy and Pred are in those opening gunfights. We have @HyDrAnml in 5th overall, with an impressive 3.7% gap between his first blood and first death rates. First blood is crucial in Search and Destroy, and these leading 5 players have proven that they have their first bloods figured out.
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Is Rokkr a better fit for Kenny? 🧵
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Flex players are in high demand right now as teams are looking to strengthen their rosters this offseason. Though, finding a flex to fit the dynamic of the other 3 players on a team, is not as easy as it sounds. The flex role is, well, flexible. Often times, we see flex players fill in what’s missing and keep the roster balanced. This normally means that you can’t just take a flex from one roster and seamlessly transition him to a new roster, you really have to look at how their play style will fit on the new roster. So let’s do that with Priestahh, Kenny, and Sib. @Priestahh found himself a spot on the @Subliners this past season, a team that utilizes their flex player to really enhance the other players on the roster. Rather than focusing on slaying out or sitting in the hill, Priestahh focused on rotations, playing for spawns, holding angles, and taking routes. Essentially, he’s doing the dirty work. These dirty work players will often have a tougher time when it comes to K/D, but Priestahh shows that he has no issue with that. With an overall K/D of 1.02, (HP 1.03, SnD .95, CTRL 1.02) he proves to be a Jack-of-All player, fully able to do his part. In terms of pacing, Priestahh is on the lower end with 40.9 engagements per 10 minutes. This shows him being much more intentional with his movement, and focusing on controlling spawns or gaining information rather than being directly in the frontline. I’d recommend Priestahh for a team that has either a main AR or second sub running OBJ, and a fast SMG who’s able to capitalize on the map pressure Priestahh brings. I think that with his play style, he’s able to fill any gaps of a roster with a solid foundation, and elevate a good team to a great one. Next we’ll take a look at @Kuavo . This season, we saw Kenny as an SMG player for the @LAThieves . This doesn’t mean he’s uncomfortable with an AR though. Although this would be a role change from this season, we’ve seen Kenny in the flex role before and we know he can find success with it. Looking at some of his stats from this season, we can see that he wasn’t necessarily focused on slaying out. With a .94 overall K/D, (HP .93, SnD 1.01, and CTRL .95) Kenny is more of a fundamentals player and brings a lot in comms. He balances with his Thieves roster well, and puts up very similar numbers to his flex player Drazah, in terms of engagements and kills per 10 minutes. With 43.8 engagements per 10 minutes, Kenny is on the faster end and looking at the Vanguard season, this stays consistent whether he is in a sub or a flex role. Kenny excels in Search, having a first blood rate of 16.7% (#8 overall) and a first death rate of 9.92%, showing that he’s not afraid to be in the frontline and when he is, he’s winning his gunfights. Besides Octane, we see the SMGs and Kenny put up very similar numbers, all in the average to high average range in just about every aspect and I think that is a team dynamic Kenny fits well. I’d recommend Kenny on a team with someone running the objective, and pair him up with teammates he can match pace with, that each focus on pulling their weight. Although it’s hard to compare his sub role to him running flex, the fundamentals are there and he should be on a team that really capitalizes on how well Kenny knows how to play the game. Then we have @SibDMDL , the Flex for the @SeattleSurge . Sib is a slaying heavy Flex, which fits on this roster well due to his Main AR and Second sub playing for objectives. He still plays his part in objectives, however. With 58.5 in Hilltime, Sib accounts for 26.2% of his teams hardpoint points, which is right about average when you look at other players. Sib has an overall K/D of 1.04, (HP 1.07, SnD .97, CTRL 1.00) and averages 50 kills in the first three maps. It’s no secret that Sib is a kill heavy player, especially when comparing his play style to the other two flexes listed. With 44 engagements per 10 minutes, Sib is the fastest of the three, and with 22.8 kills per 10 minutes in HP (#6 overall) and 18.3 kills per 10 minutes in Control we see him use this speed alongside Pred to slay out. I’d recommend that Sib is paired with a heavy slayer, and two objective heavy players. I feel like this dynamic is what was so successful for him this season, and it fits his play style best, so he should look to continue that. I think that if he’s able to play a bit more objectively, he will really be able to lock down maps, and in turn, lock down wins. These three players bring a lot to the teams they are on in different ways. Now it’s just a matter of seeing how their piece of the puzzle fits with the other three players they find themselves on a roster with. What team do you think can best use each of the three players? How do these flex players compare to the flex players whose spot they’re taking? You can compare these numbers to flex players Ghosty and Drazah in my previous post, to see how they shape up against more players in the same role. As always, my DMs are open for questions/discussion 😁
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They said I was crazy. Props to OpTic for knowing when to make a change. Looking forward to this coming off season, and the rostermania to come 🫡
Why Huke is better than Pred 🧵
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The @OpTicTexas boys heading into Champs as the 2nd seed #GreenWall
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CDL Facemorph Yesterday’s answer was… Ghosty and Simp Who’s morphed today?
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CDL Facemorph Yesterday's answer was... Cellium and Karma What two players are morphed today?
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With that OpTic win, Shotzzy and Kenny become the first players to win 2 rings within the CDL era
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Here’s a look at OpTic’s hardpoint stats, specifically each players % of engagement, kills, and deaths they contribute to the team. (This is only two weeks worth of stats keep that in mind) In a well-balanced team, each player should ideally contribute around 25% of the teams engagements, kills and deaths. Obviously, you’re never going to have a solid 25% each in any aspect. Typically your entry sub(s) are going to have higher numbers than a player that runs objectives. Having an even % spread can show that teams are working together fluidly and each player has a role that they’re contributing, meaning the pressure is distributed fairly evenly between players. This also is important in case one player has a bad series, the other players have less ground to cover for him. Hardpoint with Pred: When looking at Pred’s numbers, we see he has a pretty high percentage of the teams kills in Hardpoint. With his sub duo Shotzzy, they have a combined 55.5% of the teams HP kills. This isn’t necessarily super concerning, but when looking at Kenny and Dashy’s numbers, it’s obvious that this isn’t necessarily the best set up for this squad. Kenny is at only 22.7% of the teams HP eng, and is down to 19.2% of the teams Hardpoint kills. Kenny also accounts for 26.4% of the teams deaths in Hardpoint while Dashy accounts for 27.8% of the teams deaths. What I think was happening: What I’m seeing happen both in the numbers and on the maps, is that OpTic typically gets broken when attempting to hold hills, and they’re often playing from behind. It’s likely that Kenny or Dashy is finding themselves in a 1v2 while Pred and Shotzzy are pushed up, which leads to either a 1v2 or a 1v1 off a trade to hold the hill. I personally think these numbers show that the OBJ players aren’t getting enough support and are potentially needing to cover too many angles, which leads to them being broken. BO6 has a lot of small maps, with small maps we see a lot more engagements and a lot more back and forth of possession of the hill. Supporting your OBJ players is even more important in games like this because slaying isn’t going to buy you as much time as it did in previous games. And we all know that time = points, and points wins you games, not just kills. Hardpoint with Huke: The numbers look a lot different when looking at the matches OpTic played with Huke, and we see that they fall into that sweet spot with a fairly even percentage spread for all players. Hukes engagements are 2% lower than Preds, and we see Kenny and Shotzzys engagement % go up. The biggest things that look better with this new OpTic team are Kenny’s HP K% and Dashy’s HP D %. Kenny’s HP K percentage goes up by 3%, and Dashy’s HP D percentage goes down by 3%. This is also reflecting in their hilltime spread, and we see them holding hills better. I do think it’s kinda necessary to bring up that Huke did have a rough series against LAGM8, but OpTic was still able to take home the win. OpTic also won their match vs Vancouver Surge, where we saw an impressive performance out of Huke. This to me shows that Huke has a strong understanding of how to play fundamentals and how to make himself useful for his team even when he’s having an off series. With the addition of Pred, we saw Shotzzy, Kenny and Dashy all change their playstyles from previous years. Although the MWIII OpTic team did win champs, we also saw a lot of inconsistency from them potentially due to those significant changes the players had to make. I think with the addition of Huke we’ll get to see a bit more consistency out of the guys and see them shift their styles back into what we’ve seen before. And with that consistency, I think we’ll see a lot of success for OpTic Texas.
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How would the CDL logos look if they were merged with their big 4 sports teams counterparts? This one is a little different because I've already seen someone do this concept and didn't want to copy it, so some of them are random. Here's CDL x NBA
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I ranked all 24 of the starting SMGs based on their stats from the MWII season. Here’s 13-24:
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CDL Facemorph Yesterday's answer was... Scump and Prestinni What two players are morphed today?
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CDL Facemorph Yesterday's answer was... Zer0 and MajorManiak What two players are morphed today?
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Let’s look at how @TorontoUltra potential new SMG Envoy compares to previous SMG Hicksy. @Hiicksy_ joined the Ultra squad in Major III and found great success immediately, helping bring Ultra to their Major III Tournament win. Hicksy is best known as an objective player, and an IGL. He ends the season with a K/D of .87 (HP .87, SnD .87, CTRL .86.) In terms of playing the objective, Hicksy has an average hilltime of 68.9 (#11 overall) which accounts for 30.1% of his team’s points. Looking at engagements, his pace is about average compared to other players. His playstyle focuses on elevating his SMG duo, in this instance CleanX, and leading his team using the information he gathers from playing the map. What Hicksy brings to the team is much more than what the stats show, and the success the Ultra found with this rookie addition proves that. This past season, we saw @DylanEnvoy on the @LAThieves. Envoy finds a good balance of objective play, and fast paced slaying. Envoy’s overall K/D for the season is 1.01 (HP .97, SnD 1.03, and CTRL 1.09.) He has an average hilltime of 62.9, or 27.7% of his team’s points. He is a fast paced SMG with an average of 45.3 engagements. He has a higher than average SnD first blood rate, at 12.5%. Envoy proves to be proficient in every aspect of the game, and a very well rounded player. His previous roster is very comparable to the Ultra roster in terms of what his role would be. They are both fast paced, and both have their objectives run mainly by one SMG and one AR. (For Ultra, Insight and Hicksy. For Thieves, Octane and Envoy.) My biggest concern would be the leadership aspect that Hicksy brought to the team. Although Envoy wasn’t the IGL on his roster, I still think this team will find success with the four players it has and I believe he should transition very well to this new squad.
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Super thankful to Brian for giving me this opportunity to work with the team, and I’m excited to see what we can do together
Also would like to give a shout to @Nagafen who has been helping out as an assistant coach these past 2 weeks and @KennKyoko who has been doing analytics for us
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CDL Facemorph Yesterday's answer was... Dashy and Methodz What two players are morphed today?
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The Miami Heretics have yet to win a map against OpTic Texas since the retirement of DavPadie.
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Here’s a roster I would make out of the players not rumored to be a part of a team yet. Let’s look at a lineup of Clayster, Attach, Nero, and Standy. First, looking at team chemistry I think this roster is really solid. @Clayster, Attach, and Standy, have all teamed with one another in previous titles, so I think the three of them working together would be really solid. Clay and @Attach are also strong veteran players and have a lot to offer in leadership to their younger teammates in Standy and Nero. Rolewise, I don’t see any of the players having to transition too much other than who would transition from a Main AR to a Flex. I think this team has a really solid foundation and finds a good balance of pace, slaying, and objective work. The SMGs are two fast paced young guns, @NEROPOlSON is at 46.1 avg engagements, Standy is at 43.8. Those two are paired with Clayster at 43.2 and Attach at 40.8, which gives the team a good range of speed but keeps them on the faster side. In terms of Kills per ten, Nero leads the team again with 22.1 and 20.2 in HP and CTRL respectively. Standy isn’t far behind with 22 and 17.9. This slaying heavy SMG duo lets the ARs focus on spawn control and map work. The objective work is more than covered with @Staaandy at an avg hill time of 67.1, Nero at 63.5, and Attach at 61.4. In terms of pressure and aggression this team should be able to play off each other, especially in SnD. Nero has an SnD first blood rate of 15.6%, and Clay and Standy are both at 13.2%. It’s also worth noting Standy only has a 6.8% first death rate (#1 lowest for SMGs, #6 lowest overall), meaning not only does he play aggressive but he wins his 1v1s. This team should be able to play off their pressure and aggression to give themselves an upper hand. I think this is a good roster on paper and has a ton of potential. Players like Clayster and Attach offer leadership that most rosters won’t have, and paired with two fiery young guns this team is full of passion. Any player at this level has gunny, but this team has a chemistry that is arguably unmatched by any other newly formed roster.
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The @LAThieves are looking to become back to back World Champs #100T
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Which teams starting 4 players have the highest combined first blood rates? Atlanta Faze: Team Total- 55.8%, 351 First Bloods Abezy- 21.8%, 137 First Bloods Simp- 15.6%, 98 First Bloods Slasher- 10%, 63 First Bloods Cellium- 8.4%, 53 First Bloods Los Angeles Thieves: Team Total- 55.4%, 286 First Bloods Drazah- 17.7%, 92 First Bloods Kenny- 16.6%, 84 First Bloods Envoy- 12.5%, 65 First Bloods Octane- 8.6%, 45 First Bloods London Royal Ravens: Team Total- 53.5%, 154 First Bloods Asim- 18.3%, 65 First Bloods Nastie- 13.8%, 49 First Bloods Uli- 12.6%, 15 First Bloods Skrapz- 8.8%, 25 First Bloods The rest of the teams are in the replies in order from highest to lowest.
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I ranked all 24 of the starting SMGs based on their stats from the MWII season. Here’s the top 12:
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BREAKING NEWS Ex-Cod player Jimbo Aka “Lao” Aka “Jimbolah” arrested at the airport for allegedly having a fake passport after attempting to flee the country after hacking scandal.
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Here’s a look at the ‘23 Main ARs from each team power ranked 1-12. Of the 12 players to finish the season in the Main AR role we only see 5 of them currently signed to a team for the ‘24 season. With only 4 teams left to announce rosters, how many of these players will claim their spot for the upcoming season?
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Here’s a look at how Huke’s first week of stats compares to Pred’s week with OpTic. Keep in mind, this is looking at ONE WEEKEND of matches each. That’s only 2 matches per player. Looking at just K/Ds, Pred obviously has an edge over Huke in every category other than SnD. Pred’s SnD performance was rough with a K/D of .57 and .38 in two of the three SnD maps he played. That’s really the biggest negative I see in terms of numbers for Pred, with the limited data given. There’s been a lot of talk on how Huke helps elevate Shotzzy, the players themselves have even spoken on the chemistry between the sub duo. When looking at the numbers though, what’s interesting to me is the way that the addition of Huke has changed Kenny’s gameplay. Although Huke’s K/D numbers may be lower, he actually levels out this team a lot. I personally think that Huke cleans up OpTic’s hardpoint pretty significantly. I have a more in depth post coming, but to keep this as short as possible, Huke is taking a lot of pressure off of Kenny and Dashy by helping with map work, playing for spawns, and OBJ work. Huke has immediately improved the teams SnD, and seems to help clear up a lot of dynamic issues in OpTic’s hardpoints. Obviously I hope everything is alright with Pred, but strictly looking at numbers, this looks to be a really good roster change for OpTic.
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Who’s the biggest hill kitten of the CDL? To find this, I used the players average hilltime, the average percent of the team’s points they account for, and I used their hilltime and deaths to find their points per death or P/D. These are the top 4 hill kittens based on that criteria. (Minimum 10 matches played) First up we have Ghosty. Ghosty is first overall in hilltime with an average of 87.5 points. That is 6.4 points higher than the next closest player. He accounts for 38.7% of his teams points on average, this is also #1 overall. (The next closest player is PaulEhx with 37.5%) His points per death is 4.17, where he is also #1 overall. Let’s look at Octane. Octane is second overall in average hilltime with 81.1. He is third overall for team point percentage, Octane scores 35.7% of his teams points on average. For P/D Octane is at 3.69, which is also #3 overall. Insight has an average hilltime of 79.1, this puts him at third overall. In percentage, Insight is responsible for 34.5% of his team’s points on average, which is #7 overall. His points per death comes out to 3.96 which is #2 overall. Finally, we see Accuracy. Accuracy has an average hilltime of 78.2, this is #4 overall. He accounts for 35.1% of his teams points on average, this puts him at #6 overall (#4 is JoeDeceives and #5 is Prolute.) Accuracy’s P/D is #4 overall at 3.55
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Hey @ROKKR where should I put this 😅
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F/A Analyst for the upcoming season. The skills and experience that I have in data analytics will be a great addition to any coaching staff. I’ve learned a lot this past season, and I've got lots of work to showcase. As always, DMs are open and my email is kennedykyoko@gmail.com
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Replying to @Clayster
Looking at the stats, I’d go Standy and Asim or Standy and Nero. Assuming they’re playing alongside you, that would be the to3 that has the best range and complements everyone’s play styles
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Have we had this many issues in other years of the league? Refs doing dishes, the overlay is wrong, CDLREF7 joining the lobby mid game, the number of map resets. Are they just getting lazy? Or is it that they’re broke and they fired the people that knew how to do their job?
Imagine being up 100 points vs NYSL, and the ref (UNMUTED) starts doing dishes in the background..... it went much longer than this.... unlucky i guess 🤷‍♂️🤷‍♂️
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Here’s a look at the Rumored @ROKKR Roster. I’ll look at each player individually, and then break down how I think they’ll work together. First up, let’s look at @Owakening. Owakening had the #4 best overall K/D this season at 1.14 (HP 1.17, SnD .97, CTRL 1.16) He is a slaying focused AR, I think with this roster we’ll likely see him run flex. He’s a slower paced player at 41.2 average engagements. Wake is a strong respawn player with 22.2 hardpoint kills per 10 minutes, and 16.9 control kills per ten minutes. He has a 6.7% first blood rate in SnD, but also has a 6.7% first death rate. This really just means that he isn’t the front line in SnD, this is pretty common for ARs. He plays a bit of the objective with an average of 59 hilltime, which I think will compliment his AR duo really well on this roster. Speaking of the AR duo, let’s check out @AccuracyLA. Accuracy is best known as an OBJ, team oriented player. He ends the season with a .91 overall K/D (HP .91, SnD .80, CTRL .93.) Looking at his hilltime, Accuracy is at an average of 78.2 which is #4 overall. Accuracy is a more methodical player, so he tends to be a slower paced AR with an average of 40.8 engagements. I think we’ll likely see him on Main AR for this team. He has 19.5 HP kills per 10, and 15.3 CTRL kills per 10. His SnD first blood rate is 8.1% and first death rate is at 8.3%, very similar to most ARs, these numbers are going to be lower due to their role and playstyle. Let’s speed things a bit with a fast paced SMG, @VividTheWarrior. Vivid ends the season with an overall K/D of .90 (HP .89, SnD .90, CTRL .94) He is a fast paced SMG with 47.4 average engagements, which is #2 overall. He’s much faster than most players and has high kills per 10 minutes with 22.3 in HP Kp10 and 19.4 CTRL Kp10. He’s not an OBJ focused player, he has 43.5 average hill time, but that is mostly covered on this roster by the AR duo, so that shouldn’t be an issue. In SnD, he has a 14.6% first blood rate, and a 18.16% first death rate. These numbers are going to be higher than the previous two players because he’s in the frontline and often gets first engagements. Finally, we have the rookie, @Lyynnz7. Lyynnz seems to be a heavily slaying focused player, and a strong respawn player. He also seems to be really fast paced. Although we don’t have a ton of information on him, we do know that he found a lot of success this past season. Throughout the season, he helped his teams secure a cup win, an elite win, and win the Toronto Open. I think he could be a really good match to run alongside Vivid and will ideally be able to keep pace with the fast paced SMG dynamic. This roster has a lot of potential and covers it’s bases fairly well. I think the OBJ is mostly covered, and they have players that are willing to run the dirty work. They have a good range of speeds, and solid leaders in Vivid and Accuracy. Lyynnz is a bit of a question mark, but from what I’ve seen he’s a solid player who can slay out but can cover whatever the team needs him to and I think with experienced players alongside him he can learn a lot and perform really well. I’m excited to see what this roster can do.
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I’d say that’s a good pull
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CDL Facemorph Yesterday was.... Nastie and Mack What players are morphed today?
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CDL Facemorph Yesterday's answer was... Drazah and Beans Who's morphed today?
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Here's my predictions for the weekend :)
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How would the CDL logos look if they were merged with their big 4 sports teams counterparts? Here's CDL x MLB
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How does new @BostonBreach compare to the Old Boston Breach? Old Boston: Owakening- 1.14 overall K/D (HP 1.17, SnD .97, CTRL 1.16) 41.2 avg Engagements Beans- 1.03 overall K/D (HP .97, SnD 1.02, CTRL 1.18) 43.2 avg Engagements Kremp- .94 overall K/D (HP .91, SnD .98, CTRL .99) 43 avg Engagements Snoopy- .96 overall K/D (HP .98, SnD .29, CTRL 1.15) 43.9 avg Engagements (3 matches played) The old Boston roster was a fast paced, respawn heavy team. This roster was especially strong in control, with all 4 players having a .99 K/D in the gamemode or higher. At Champs, we saw the SMGs run most of the objective work, and the AR duo tend to be the slayers. This was a young squad who seemed to be finding their footing. At times they were a very solid squad and I think would’ve benefitted from a bit more veteran leadership in game. This roster didn’t balance roles the way I would like, and I think it had too many players that wanted to slay out rather than focus on the dirty work. New Boston: Slasher- 1.02 overall K/D (HP .99, SnD 1.10, CTRL 1.04) 40.1 average Engagements Priestahh- 1.02 overall K/D (HP 1.03, SnD .95, CTRL 1.02) 40.9 average Engagements Capsidal- .95 overall K/D (HP .96, SnD .91, CTRL .93) 46 average Engagements Snoopy- .96 overall K/D (HP .98, SnD .29, CTRL 1.15) 43.9 avg Engagements (3 matches played) The new Boston roster has a range of speed and seems to be pretty balanced in terms of roles. We will likely see the OBJ work run by a combination of Slasher and Snoopy, the map control and intel work run by Priestahh, and Capsidal focusing on slaying. Snoopy is a bit of a question mark, we’ve only seen three matches from him so far, but I think the Boston team did a great job of building around Snoopy and looking to have every base covered. Whether Snoopy is going to be an OBJ heavy player, or a main slayer, the team is able to adjust to whatever Snoopy is bringing. I think this roster is balanced really well in just about every aspect, my only concern would be that objective work. I think that this team covers objective work in a 3-to-1 style, where three of the players will account for the time split between them pretty evenly, and one player (in this instance, Capsidal) will slay out. I think they could have a lot of success with that and be a dominating respawn team. We haven’t seen enough of Snoopy to know how he’ll do in SnD but I think the rest of the team can be solid in Search, especially with a pressure player like Capsidal, an info player like Priestahh, and a leader like Slasher. Overall, I like this roster and I think it has a lot of potential to succeed. (* SnD K/D in graphic is the average of the other three players. Snoopy played 3 SnD maps and I don't feel his .29 K/D is accurate to how he could perform, it also skews the numbers. SnD K/D with Snoopy is .82 for both)
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How does @Huke time on LAG compare to his time on OpTic? Although we don't have many matches to work with, lets look at the difference in some of his numbers. Looking at his time on @LAGuerrillas, Huke found himself on a team with Neptune, Arcitys, and Spart. Let’s break this down per gamemode. In Hardpoint, Huke had a .91 K/D in 11 maps. With an average hilltime per map of 57.1, he had the second most time on his roster and played the hill alongside Spart (64.2 average hilltime per map.) On LAG, Huke played a bit slower than in future matches and had an average of 42.8 engagements. In Search and Destroy, we saw Huke with a K/D of .84 and a first blood percentage of 15.2% (in 9 maps played.) In Control, Huke ended his time on the Guerillas with a .91 K/D in 7 maps played. This team dynamic is drastically different than the next roster we see Huke on. This LAG roster was much slower paced, and much more spread out objectively, meaning that Huke had to change his playstyle from one roster to another. So let's look at Huke on @OpTicTexas. For the majority of his time there, we see Huke paired with an SMG duo of Shotzzy, and an AR duo of Ghosty and Dashy. (During Major II we see the roster with iLLeY rather than Ghosty.) Breaking this down by gamemode once again, we see Huke with a hardpoint K/D of .95 and an average hilltime per map of 51 (in 67 maps played.) Huke focuses much less on hilltime with this roster, this is largely due to the OpTic roster having their objective played by the ARs. This allows Huke to really be able to play alongside and elevate his SMG partner, and in turn, perform much better himself. This roster is also much faster paced, and we see Huke himself have more engagements with an average of 44.7, almost 2 full engagements more. In Search and Destroy, Huke has a K/D of 1.05 and a first blood percentage of 10.8% (in 51 maps played.) The change of playstyle that comes with this new roster sees Huke's first blood rate go down, but his K/D go up by .19 in 51 maps played. In control, we also see improvement in Huke with a K/D of .97 in 43 maps played. Overall, Huke is a prime example of how your role and your playstyle needs to fit the roster you're with. He is a talent that is often overlooked and underhyped for what he brings to a team. After being dropped from OpTic this offseason, where should we expect to see Huke in the upcoming season?
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Replying to @Muddawg
CDLREF7 rn:
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CDL HUNGER GAMES: SMG duos. A thread.
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F/A Analyst for the BO6 season. I’ve learned a lot this past season working with Carolina. I’m happy to share examples of my work and the improvement I can offer teams. As always, DMs are open.
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Surely we don’t see Huke actually touch the Pit again? I can think of 3 teams that would almost immediately improve by dropping a player and picking Huke up.
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Prime example of how basic stats are a terrible representation of a players value. Yet for whatever reason, the casual fan base takes these so insanely seriously.
Season Cards 2025 - @Huke (He is better than this, but his stats did not show it).
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show me someone that looks good in red hair
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How Atlanta FaZe might lose Round 1 🧵
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Regardless of the allegations, no official announcement for Illey dropped/benched is crazy. Correct me if I’m wrong, but I’m pretty sure he didn’t get an official farewell post from OpTic last season either?
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Didn’t he cheat on his girlfriend too? Mans letting everybody score 😬
xQc ended the Sidemen Charity Match with a rating of 0.3 as a goalkeeper
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The way OpTic is starting and then dropping Huke on and off for years is giving me major flashbacks of how Florida did the same shit to DavPadie
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CDL Facemorph Yesterday's answer was... Envoy and Skyz What two players are morphed today?
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Hey @jjumass24 we’re ready 💜💙
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Brendan didn’t like any of my caption ideas
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Excited to get to work, big thanks to Rafi and the boys for the opportunity🫡
om . it [ oh - mit ] 📘 verb transitive 1. to fail to include; leave out, neglect. 4 players that have been omitted from the league. F*ck it then, time to win everything down here. Again. 🤑 #OMiTakeover | #Dreamhack2025
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Just a few more days until we’re back in Boston 💚
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Yo someone close the blinds, help him out
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Different City, Same goal 😎💜 #LetsRØKK
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Why I’m one of the best analysts in the scene, and someone should pick me up 🧵 Here’s some examples of what I do and how it can be impactful throughout the season/offseason. (Using older data so there’s no risk of leaking anything useable)
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I thought it would be fun to make a pokemon line inspired by each CDL team. Here’s how @LAThieves turned out, a dark and dragon type hydra pokemon. Feel free to drop some name ideas in the replies. What team should I do next?
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If the CDL had a draft, who would you draft as your first round pick? What would you prioritize when it comes to building the team? Do you focus on players with high K/Ds first or would you look at other aspects of the game?🤔
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Miles and Chance: ATL- 79% (11-3) BOS- 33% (5-10) FL- 30% (3-7) LVL- 33% (3-6) LDN- 57% (4-3) LAG- 43% (3-4) LAT- 58% (7-5) MIN- 40% (4-6) NY- 64% (9-5) OPT- 60% (9-6) SEA- 44% (4-5) TOR- 47% (7-8) Merk and Maven: ATL- 67% (6-3) BOS- 50% (2-2) FL- 0% (0-4) LVL- 25% (1-3) LDN- 0% (0-2) LAG- 100% (1-0) LAT- 75% (3-1) MIN- 20% (1-4) NY- 50% (3-3) OPT- 75% (3-1) SEA- 50% (3-3) TOR- 80% (4-1) Lando and Studyy: ATL- 54% (7-6) BOS- 71% (5-2) FL- 50% (5-5) LVL- 44% (4-5) LDN- 20% (2-8) LAG- 27% (3-8) LAT- 55% (6-5) MIN- 43% (6-8) NY- 80% (12-3) OPT- 54% (7-6) SEA- 33% (4-8) TOR- 60% (6-4) Brice and Tunn: ATL- 60% (6-4) BOS- 50% (6-6) FL- 33% (3-6) LVL- 54% (7-6) LDN- 20% (1-4) LAG- 0% (0-9) LAT- 54% (7-6) MIN- 44% (4-5) NY- 67% (8-4) OPT- 75% (9-3) SEA- 50% (6-6) Shift and Proper: ATL- 0% (0-1) FL- 100% (1-0) LVL-100% (1-0) LDN- 0% (0-1) LAG- 0% (0-1) LAT- 50% (1-1) MIN- 100% (1-0) NY- 0% (0-1) SEA- 0% (0-1) TOR- 100% (2-0) Spaceman and DreamCrazzy: LDN- 0% (0-2) LAT- 100% (1-0) OPT- 100% (1-0) Miles and Studyy: BOS- 100% (1-0) LDN- 0% (0-1) MIN- 50% (1-1) Brice and Study: ATL- 0% (0-1) LAT- 0% (0-1) NY- 100% (1-0) OPT- 100% (1-0)
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Boston beat Toronto But Boston lost to Thieves But Thieves lost to LAG But LAG lost to Toronto So where are we ranking people 🙃
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A bit of an update for you all. For the past week or so I’ve barely been able to leave bed, or I’ve been sleeping through the whole day due to how sick I am. This is also a large reason why I’ve been posting a bit less, and a less in depth (mostly just the hardpoint graphs.) It’s gotten to a point where I’m not able to stay awake for more than a few hours and I can’t stand for very long without getting lightheaded. I’m doctoring for it and we’re going to figure out what’s going on, I’ll just need some time. I also learned this morning that a close family friend of mine passed away from Leukemia. It was one of those situations where they do better, and then they do much much worse. So we really didn’t expect this so soon. I’m still going to post here and there, and I’m working on getting strong enough to start filming and editing content. I just feel the need to share what’s going on as life is hitting me pretty hard right now and I’m having a hard time with it. I’m stubborn and I’m still going to work on my stats as much as I can, I just wanted y’all to have a bit of an idea what’s going on. I appreciate the support and patience 🤍
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CDL Facemorph Yesterday's answer was... Bance and Slasher What two players are morphed today?
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F/A Analyst for the upcoming cod season I’ve learned a lot this past season through my time with various challengers teams and freelance projects I’ve done. This off-season I’m working on multiple automation and video recognition projects (using programs like pytesseract and tableau) to take my work a step further.
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Redid the blonde for Boston 💛 What do we think??
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Replying to @Attach @Pred
Homie gave it 17 minutes after he realized he could get a payout to start baiting on the TL. Honestly I tip it 😂
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Powers out in the challengers pit 🙃
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Merch store is just closed??
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Here's an overview of the 2023 World Champion @Subliners Hardpoint. The Subliners finish the season with a 61% Winrate in Hardpoint (#2 overall) and a map Win/Loss of 53-34. They took an approach where the hilltime was split between the second sub, and the main AR. Looking at the objective side, @KiSMET6_ averages 75.3 points per map (#7 overall) and @CesarSkyz averages 70 points per map (#10 overall.) Between these two players, they accounted for 64.9% of their teams points on average. This allows their other two teammates to be much more flexible, and focus on how they're manuevering the map. We see @Priestahh really focus on holding pivotal angles, playing for rotations, and taking routes. With the map locked down, this really opens up the door for @HyDrAnml to focus on slaying out. With a 1.20 K/D (#2 overall) and 25.2 Kills per 10 Minutes (#1 overall) Hydra is an absolute force. Though, Hydra isn't the only one on his roster putting up impressive numbers when it comes to slaying. We see his sub duo Kismet with a hardpoint K/D of .99 and 22.8 kills per 10 minutes (#7 overall), showing that he's able to match pace, slay out and run the hill. But don't assume you need to be fast paced to put up impressive numbers. Priestahh ends the season with a 1.03 K/D, with 20.7 Kills per 10, and Skyz with a 1.09 K/D (#8 overall) with 19.8 kills per 10 minutes, proving that less engagements doesn't mean a lower K/D. The Subliners cover a wide range of pace and do so while winning a majority of their gunfights. In fact, They are 1 of only 2 teams to have all 4 players with a K/D of .99 or above, and have the #1 overall team average K/D at 1.08. This team covers all bases and balances each other incredibly well and you can really see it in the numbers. Overall, this was a fantastic hardpoint team that accounts for everything. Each player covers the others' loose ends, and they all elevate each other to be able to perform and focus in the areas they excel.
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I take back everything I said in my last post, Doug “Censor” Martin is the only 4th for the Boston Roster that makes sense. Thank you for your time.
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Here's a rough Atlanta Thrashers x Atlanta FaZe Logo for those who wanted it :) CDL x NBA coming tmrw
How would the CDL logos look if they were merged with their big 4 sports teams counterparts? Here's CDL x NHL
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Someone talk me through this FaZe Vegas rebrand. Are they pink now? Are they purple? Are they magenta? Like what is this color and what’s the thought process behind it?
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I don’t have the stats to follow this up, but with Clayster and Felo on the same roster, I believe these are the biggest eyebrows we’ve ever seen on one team.
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It’s not often that I am able to run stats on a challengers team, but with this one I can, so let’s look at the numbers. Here’s a dive into a potential frontrunner in the EU challengers scene. First, looking at the numbers from last season, this roster is really balanced. They cover all of the bases that you need for a fundamentally sound team, and in a lot of ways have very similar numbers to each other. In terms of K/D, Beans leads the team with a 1.03 OVR K/D, followed by Nastie with a .99, and the sub duo of Bance and Hicksy with .94 and .87 respectively. They all fall really close to the CDL average of ENGp10 when looking at pacing with Bance at 43.3, Beans at 43.2, Hicksy at 43, and Nastie at 42.2. HARDPOINT: This team puts up some really solid HP numbers. If you look at the objective work and the balance of workload among the players, they put up some really good numbers. OBJ work will likely be led by Hicksy who’s proven himself to be an incredibly strong intangibles player and team-based player. He ends the season with a hilltime average of 68.9, Nastie is second in hilltime on the squad with 58, then Bance with 53.2 and Beans with 54.3. These stats along with their % AVG of team points per player (Hicksy with 30.1% on AVG, Nastie with 29.3%, Beans with 24.6% and Bance with 24.1%), and their HP Kills per 10 (Beans 21.3, Bance, 21.3, Nastie 21.2, Hicksy 20.1) would put them parallel to the T6 for CDL teams in the MWII season for HP when looking at map work and OBJ. SEARCH: The SnD for this team is really highlighted by the ARs. Beans ends the season with a 1.03 in SnD, and Nastie with a 1.00. This AR power is also supported by the IGL and Comms from Bance and Hicksy who were each pivotal leaders on their respective teams this past season. The total of the teams First Blood % is 50.7%, and First Death % is 50.3%, which puts this team once again parallel to a T6 CDL team from this past season in SnD. (The 50.7% FB rate matches Vegas Legion to the percentage for 6th) CONTROL: Beans puts up an impressive 1.18 K/D in Control for this season (4th highest overall), and when looking at K/D (Beans 1.18, Nastie .95, Bance .91, Hicksy .86), Kills per 10 (Beans 18.8, Nastie 16.8, Bance 16.8, Hicksy 16) and ticks captured on average per game (Hicksy 6.04, Nastie 3.61, Bance 3.48, Beans 3.48) this roster would be parallel to a T8 team in the CDL this past season. The fact that this is a Challengers team going into the upcoming season is absolutely wild to me. With the numbers that these players put up last season, they should be finding themselves on starting rosters. I think that this will be a dominant roster in the Challengers scene and I hope to see each of these four on a starting roster at some point in the season.
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Replying to @OMiTDylan
Kismet brings a lot as an objective player, which is crucial when it comes to a successful roster. If you’re looking to swap out Kismet specifically and find a player that could take that spot, the next closest player to keep the roster balanced, would be Standy
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Let’s check out the new ‘24 @SeattleSurge roster. Right off the bat, we have to acknowledge the fact that we have three AR players on this squad. I think this is the first thing people recognize with this team, but I don’t think it's as awful as people are speculating. I’m assuming that we’ll see Illey or Abuzah as a second sub alongside Huke, and personally I would guess that it’ll be Illey that we see running it. Abuzah proved to be a really strong AR in challengers and I imagine we’ll see that showcased with this team. Looking at the stats from last season, we see Huke with a .96 overall K/D, Arcitys with a .92 overall K/D and (from the few matches we saw) Illey had a .92 as well. In terms of engagements, Huke was at 44.7 ENGp10, Arcitys at 39.6 ENGp10, and Illey at 40.9 ENGp10. The OBJ side of things are led by Illey in HP hilltime with 67.3 on average, followed by Huke at 51.8, and Arcitys at 43.1. I do think we’ll see Abuzah run a lot of the OBJ work alongside Illey, regardless of which of them is running a sub. It’s also worth noting that last year's stats from these players may not be the most applicable to this coming season because I think we’ll see a lot of play style changes throughout the whole roster. One thing I do enjoy about this team is how flexible it is. With three players who play similar roles it really allows you to hone in on specifics that each player excels at on a map to map basis and lets the roster itself be a lot more fluid. This is a unique quality that I don’t see any other current rosters having, so there’s a world where this 3 AR team ends up being really good. I think a lot of people will count this squad out early, but with the names that Seattle have cooked up for this season I do see a high ceiling. If we can see these players hit form, this team is much more competitive than people give them credit for, and I hope to see them turn some heads.
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Why’d they do Cell like that? Damn
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Manifesting a win for the North today 💜
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I have a lot of thoughts on this, but I want to preface this by saying my experience is not the same as other woman in the scene and I don't want to discredit any other womens' struggles. I think there’s a lot of truth to both sides of this issue. Although I am not a player fighting for a spot on a roster, I am an analyst who has reached out for a spot on coaching staffs and have found myself in a lot of situations I know that men wouldn’t deal with. I’ve been told “we can’t have you in ts, we’d get distracted” or “no one will take us seriously if we’re coached by a girl”, that is a very real thing that happens. But from my experience (and I am fully willing to admit that I have been very fortunate with my interactions) there are a good amount of people in the scene that really don’t care if you’re a woman or not. People like Kels, DreamCrazzy, Tea, Emilia, (and many other women) are respected because they are good at what they do. Don’t get me wrong, I will completely acknowledge that it is oftentimes more difficult to get your foot in the door as a woman in the scene, but I don’t think that the lack of female pros has anything to do with being a woman. I have been very fortunate to have the opportunity to learn from BrianSaintt this season, as well as have many conversations with other pro coaches/players throughout this season, and I don’t believe I’ve ever been looked at as less than or any different than any other analysts in the space. I truly believe that at a top am/pro caliber, if you are good enough at what you do, you will be respected. Respect on a professional level is earned, not given to anyone, especially in such a competitive industry. Unfortunately, you constantly have to prove yourself. Moving up the challengers to pro ladder is a huge feat for anyone, the amount of hours needed to be put in and the talent needed to make it is something that not everyone can do. I would love to see more women in the CDL scene. I myself hope to be the first woman on a CDL coaching staff, but when we see women in the league, it will be because they are just as talented and hardworking as anyone else.
We've had lots of female players perform well in challengers like Dreamcrazzy, Kels, Emilia, Tea... Why haven't we seen a female in the CDL yet? 🤔
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Snapchat AI sponsored by the GreenWall
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Here’s a look at which teams have the best points earned percentage per hill, starting with Invasion HP. This will be more applicable after we see teams play more matches, but here’s how it looks so far. (NYSL hasn’t played Invasion yet so they aren’t listed.) P1: 1. Miami Heretics - 48% (5 Hills) 2. LA Thieves - 46% (2 Hills) 3. LA Guerrillas - 45% (2 Hills) 4. Minnesota Rokkr - 43% (2 Hills) 5. Seattle Surge - 40% (5 Hills) 6. Vegas Legion - 36% (4 Hills) 7. Boston Breach - 33% (4 Hills) 8. OpTic Texas - 30% (2 Hills) 9. Toronto Ultra - 29% (2 Hills) 10. Atlanta FaZe - 28% (3 Hills) 11. Carolina Ravens - 26% (5 Hills) P2: 1. OpTic Texas - 46% (2 Hills) 2. Toronto Ultra - 43% (2 Hills) 3. Vegas Legion - 41% (4 Hills) 4. Minnesota Rokkr - 41% (2 Hills) 5. Atlanta FaZe - 39% (2 Hills) 6. Seattle Surge - 30% (4 Hills) 7. Carolina Ravens - 28% (4 Hills) 8. LA Thieves - 28% (2 Hills) 9. Boston Breach - 25% (4 Hills) 10. LA Guerrillas - 24% (2 Hills) 11. Miami Heretics - 14% (4 Hills) P3: 1. Toronto Ultra - 83% (2 Hills) 2. OpTic Texas - 78% (2 Hills) 3. LA Thieves - 67% (2 Hills) 4. Vegas Legion - 45% (4 Hills) 5. Boston Breach - 45% (4 Hills) 6. Carolina Ravens - 42% (4 Hills) 7. Seattle Surge - 42% (4 Hills) 8. Miami Heretics - 39% (4 Hills) 9. Atlanta FaZe - 28% (2 Hills) 10. Minnesota Rokkr - 13% (2 Hills) 11. LA Guerrillas - 2% (2 Hills) P4: 1. Atlanta FaZe - 54% (2 Hills) 2. Toronto Ultra - 53% (2 Hills) 3. Carolina Ravens - 50% (4 Hills) 4. Vegas Legion - 44% (4 Hills) 5. OpTic Texas - 43% (1 Hill) 6. Seattle Surge - 43% (4 Hills) 7. LA Thieves - 40% (2 Hills) 8. Boston Breach - 33% (4 Hills) 9. Miami Heretics - 28% (4 Hills) 10. Minnesota Rokkr - 19% (2 Hills) 11. LA Guerrillas - 1% (2 Hills) P5: 1. LA Guerrillas - 97% (1 Hill) 2. Miami Heretics - 78% (4 Hills) 3. OpTic Texas - 65% (1 Hill) 4. Boston Breach - 48% (4 Hills) 5. Atlanta FaZe - 45% (2 Hills) 6. LA Thieves - 33% (2 Hills) 7. Seattle Surge - 31% (4 Hills) 8. Vegas Legion - 27% (4 Hills) 9. Minnesota Rokkr - 16% (1 Hill) 10. Carolina Ravens - 13% (4 Hills) 11. Toronto Ultra - 0% (1 Hill)
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THE NUMBERS FOR EACH TEAM: Atlanta Faze: Simp 47% Cellium 23% Zoomaa 9% Abezy 9% Arcitys 6% Crowder 3% Jev 3% Boston Breach: Methodz 36% Nero 26% Beans 13% Censor 10% Vivid 9% Owakening 6% Florida Mutineers: Havok 33% Fero 19% DavPadie 19% Vikul 13% Capsidal 10% Felo 3% Skyz 3% Vegas Legion: Clayster 40% Temp 36% TjHaly 14% Standy 10% London Royal Ravens: Zer0 23% Nastie 20% Asim 18% Skrapz 16% Afro 16% Parasite 3% Uli 3% Los Angeles Guerillas: Arcitys 48% Huke 10% Spart 10% Exceed 7% Gunless 7% Aches 3% Apathy 3% Ricky 3% Silly 3% Slasher 3% Asim 3% Los Angeles Thieves: Drazah 29% Octane 23% Envoy 17% Kenny 13% Nadeshot 12% Enable 3% John 3% Minnesota Rokkr: Attach 78% Bance 9% Cammy 6% Fame 3% MajorManiak 3% New York Subliners: Hydra 56% Skyz 10% Clayster 10% Kismet 7% Crimsix 7% Priestahh 6% Mack 3% OpTic Texas: Scump 56% Dashy 16% Shotzzy 10% Ghosty 6% Arcitys 3% Crimsix 3% Prolute 3% Nadeshot 3% Seattle Surge: Pred 66% Accuracy 15% Mack 6% Sib 6% Loony 3% Fenix 3% Toronto Ultra: Scrappy 40% Insight 18% CleanX 15% Bance 12% Cammy 9% Hicksy 6%
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Denver LAN ✅🏔️
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Pokémon evolution lines inspired by @CODLeague teams Here's the @RoyalRavens, a flying normal type Pokémon. Who should I do next?
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Skyz turned that Hotel into Cesar’s palace
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