🔥Wrath Update is LIVE on
#HellsweeperVR!🔥
New Enemy + Boss Variants, New Weapon, PSVR2 Dynamic Foveated Rendering, Quest 2/3 Visual Upgrades + more! This update is packed. Patch notes summary below:
*⭐️𝘤𝘰𝘮𝘮𝘶𝘯𝘪𝘵𝘺 𝘴𝘶𝘨𝘨𝘦𝘴𝘵𝘪𝘰𝘯𝘴
**ENEMY ADDITIONS**
-Wrath has been added
-Act Bosses now have their elemental variants.
**NEW WEAPON**
-⭐Added a new skill, the "Mage Staff," which can be purchased from the Blacksmith at Level 4.
**MAIN GAMEPLAY UPDATES**
- We have added Epithets, a class and reward system for different playstyles: All-Rounder, Vanguard, Gunslinger, Spellcaster, Acrobat,Tamer, Vengeance
-Added imperfect infusions for 'Blood Magic', different combinations of elements will result in slightly different spells. Blood + Fire, Blood + Frost,Blood + Volt
-⭐Players can now bring Sweeper's Broom into the Roguelike Run.
-⭐At Unholy Rank 5, players can equip and conjure enemy weapons such as Pride's Katana, Gluttony's Cleaver, Envy's Scythe, Wrath's Cleaver
-Added map modifier, 'Treasure Box', for use in the roulette.
**NEW TRAITS**
-Study Me (Mage Staff)
-Dragon Tune (Mage Staff)
-Just Dazzling Mana (Mage Staff)
-Mana Killer (Mage Staff)
-Next One (Mage Staff)
-⭐Mixed Nuts (Mage Staff)
-Circus Fennec (Bow)
-Devil's Trigger (Blood Magic)
-Packin' Pain (Bullets)
-Sight Guidance (Mace)
-Sweat & Iron (Gun)
**NEW BLESSINGS**
-Play Dice
-UR My Special
-Invisible Pain
**GRAPHICAL CHANGES**
-Improved overall lighting for all platforms.
-Decorated the Boss Arenas.
-Added Ambient Occlusion for improved lighting appearance. [PC Only]
-Enhanced overall shadow quality for improved visual fidelity. [PSVR2 Only]
-Improved Textures of Enemies. [QUEST Only]
-Improved VFX. [QUEST 3 Only]
-Improved the hair shader (quality) of enemies. [PC and PSVR2 Only]
-Updated Hellhound textures for the normal Hellhound, Bloodhound, and Mystic Hellhound skin variants. [PC and PSVR2 Only]
-Added Boss altars to enhance visual presentation in the mission canvas area in the hub map.
**GENERAL GAMEPLAY UPDATES**
-Adjusted the node just before the boss to always feature Vault.
-Moved Blacksmith to the right side of the mission area for easier accessibility.
-Introduced a Parkour area in the training island of the hub map.
-Revised Totem-related Mission mechanics to require players to defeat remaining enemies after destroying the totems.
**PROGRESSION, SKILLS & ABILITIES**
-Increased the level cap to 100. Upon reaching Level 100, players can undergo a "Promotion Test" to boost their "Prestige".
-⭐ Added Shoulder and Hip Slots.
-⭐ Added color customization for weapons and hellhound.
-Added the ability to lock in traits and blessings, allowing players to bring their selected traits and blessings into the Roguelike run from the Blacksmith.
-Adjusted the stats and increased the number of trait slots for all skills.
-Increased the number of trait slots for all skills.
-⭐ Players can now infuse magic into their hands without needing the Unarmed skill.
-⭐ Players can now bring Sweeper's Broom into the Roguelike Run.
-⭐ Stonefist now earns bonuses from the unarmed combo and can prolong it.
-⭐ The 'None' modifier in the roulette mission has been replaced with 'Mod Removal', which removes an existing map modifier from the run.
**CHANGES TO EXISTING BLESSINGS**
Pumping Iron, Magic Overflow
**CHANGES TO EXISTING TRAITS/SKILLS**
-Liberty (Bullets), Lever-Action (Shotgun), Silver Core (General), Enhanced Grapple (Mace) - Reduced the reeling speed multiplier.
-Hellhound: Damage scaling, customization and magic infusion
-The following skills will no longer unlock through leveling and must be purchased from the Blacksmith: Volt, Unarmed, ShotgunAvailable for purchase at level 7- Rifle, Mace, Unholy
*Players who have already unlocked these skills will retain them.
**ENEMY UPDATES**
-Added codex entry for Wrath.
-Breaking Deceit's arms will massively damage its shield.
-Enemy projectile speed modifier has been changed so that they move slower instead of having a weaker launch force.
-Frost enemies will be adorned with Frost Crystals on their bodies, providing them with additional armor. They will take reduced damage until all of their armor is broken.
-Fire enemies will drop explosive bombs upon death.
-Volt enemies will now move faster.
-In lower difficulties, enemies will move slower.
-Increased the enemy stats slightly in Roguelike.
-Reduced the frequency and projectile count of Pride's AOE attacks.
-Reduced the frequency of Air Bubble and Meteor. They will also damage enemies when the hazards detonate.
**UI UPDATES**
-Adjusted the loadout canvas layout to accommodate Infinite Triangle functionality.
-Enhanced visibility of rank up arrows in various areas, facilitating easier identification of skills ready for ranking up.
-Introduced a new blue bar for temporary shields that will decay overtime.
-Implemented a new highlight sprite to emphasize upgradeable skill perks.
-Shifted the Reset Data button into the options menu for improved accessibility.
-Relocated the Tutorial UI to the main missions altar, ensuring a more intuitive user experience.
-Transferred the hand infusion tutorial to the advanced magic tutorial.
**BALANCING & QoL**
-⭐Treasure Chest and Treasure Key system overhaul
-Added Axe Glaive to the Bladewave Aim Assist.
-Added an option to change how Bow aiming works in Options > Gameplay.
-Added Quick Dash, allowing players to dash based on locomotion direction in Options > Gameplay.
-Adjusted the spawn rate of rewards to favor the initial starting loadout.
-Adjusted the stat progression of Traits, Blessings, and Skill Augments.
-Changed "Reduced Loot" modifier to "Reduced Shop Prices".
-Increased the levitation from 0.2 to 0.4
-Made it easier to perform Bladewave and Axe Glaive.
-The Clue Crystal's hints can be cycled.
**CO-OP**
-Players can now invite their friends who are currently in a different region.
**BUG FIXES**
-Fixed the issue where totems in MP would still attack players in non-combat missions such as Trove, Roulette, and Tribute.
-Fixed the issue where players might not have their portals spawned at the same position in MP, leading to a black screen when loading into the wrong portal.
-Fixed a bug where killing and dismembering enemies in melee would cause the body parts to not spawn at the correct location.
-Resolved a bug where, when set to static, enemies like Greed would not cling to the walls in Training mode.
**PSVR2 FEATURE-SPECIFIC UPDATES**
-Implemented Dynamic Foveated Rendering
-Improved GFX with 3 available options: Performant, Optimal (Default), Quality
-Enabled eye-tracking with telekinesis for
-Added adaptive trigger when using and levitating ranged weapons. (Tempest, Rifle, Shotgun and Pistol)
#psvr2 #pcvr #quest2 #quest3 #virtualreality #vr #vrgaming