I've noted an intriguing development related to the way blocks on
bitfeed.live/ are being viewed and seemingly gamified. As of now, the value size of the block dictates how Bitmap Punks are viewed, without consideration for vbytes size or adjustments made by anyone who has inscribed and submitted these values.
My role here is merely to bring light to this situation, as it presents potential fairness issues for all current Bitmap Punk inscribers, and indeed for all inscribers. However, this situation also opens up a new realm of possibilities for the utilization of these lands.
There's no cause for alarm, though. According to the Bitmap Theory 101 by
@blockamoto, the plan is to fork these block visualizers, such as BitFeed, to create a comprehensive world map. This approach should give a clear picture of which blocks and parcels are taken or available, reminiscent of the Sandbox game and Voxels metaverse.
(Refer to:
gitbook.bitmap.land/3-toolbo…)
There's a lack of substantial information about the viewers at the moment. The lingering question is: what will be the standard for the viewer? It could be based on value, which is the current default on
bitfeed.live/
Or could we expect something more fantastical, akin to Stranger Things, where an 'upside-down' world exists? Might a simple click transport you to the other side of the world, a concept similar to Cursed Ordinals?
While I might not be fully aware of the final form of the viewer, we can make educated guesses based on what we know so far…
We are on the brink of some truly transformative developments.
Imagine you have four different scenarios involving keys and doors:
-0.bitmap + -INSCRIPTION ID ---- - : This is like using a 'minus' key (-INSCRIPTION ID) on a 'minus' door (-0.bitmap). When you do that, the door opens and you can visit the 'minus' world.
-0.bitmap ---- +INSCRIPTION ID --X-- : But if you try to use a 'plus' key (+INSCRIPTION ID) on a 'minus' door (-0.bitmap), the door won't open. You can't go to the 'minus' world.
+0.bitmap ---- +INSCRIPTION ID ----- + : This is like using a 'plus' key (+INSCRIPTION ID) on a 'plus' door (+0.bitmap). The door will open, and you can visit the 'plus' world.
+0.bitmap ---- -INSCRIPTION ID —x— : However, if you use a 'minus' key (-INSCRIPTION ID) on a 'plus' door (+0.bitmap), the door remains closed. You can't enter the 'plus' world.
So, in simpler terms, a 'minus' door (-0.bitmap) with a 'minus' key (-INSCRIPTION ID) allows you to enter the mysterious 'minus' world.
And what exactly is 'the other side'?
Well, that remains an enigma... Consider it as an unexplored realm or, to venture into the realm of the metaphorical, the 'afterlife' of the Bitmap world.
⚠️Entering Dangerous Territory⚠️
DISCLAIMER: PLEASE ENGAGE WITH BITMAP AT YOUR OWN RISK!
NFA NFA NFA NFA
I've taken a leap into the unknown and started exploring what I like to call the "Cursed Lands". These are negative bitmaps in the Bitcoin metaverse, the mirror image, if you will, of our known Bitmap world.
A valid question might come to mind when hearing about these 'Cursed Lands' or negative bitmaps: How can blocks, which can't go backward, take on negative values?
The answer lies not in the chronological sequence of blocks, but in their properties. Specifically, the interplay between value and vbytes.
In essence, the 'negative' in the 'Cursed Lands' concept is not a reversal of block sequence, but a transformative interpretation of their values. This interpretation takes into account the relationship between the value of a Bitcoin block and its size (measured in vbytes), adding a whole new layer to the way we perceive and interact with the Bitcoin metaverse.
So, as we continue to navigate these digital lands, we're not just exploring space, but also exploring new ways to understand and interpret the intrinsic properties of the Bitcoin blockchain.