I've broken down a timeline and added context for Firewalk's development costs and Sony Involvement.
Firewalk Studios’ Founding (2018):
- Firewalk Studios was established in 2018 as part of ProbablyMonsters, a company founded by former Bungie CEO Harold Ryan. The studio was focused on creating high-quality multiplayer experiences. Firewalk initially operated as a small team, with about a dozen developers during that time.
Initial Funding for ProbablyMonsters (2019):
- By 2019, ProbablyMonsters had raised $18.8 million to fund its THREE development studios, including Firewalk. Given the studio's modest size, Concord (their upcoming multiplayer title) was likely in its earliest stages of development, with relatively low associated costs.
Sony Partnership and Growth (2021):
- In 2021, Firewalk Studios publicly announced a partnership with Sony to develop an exclusive multiplayer game, which would later be revealed as Concord. During this time, the studio grew significantly, expanding to about 100 employees. Sony's involvement provided critical support in terms of both funding and resources. This maps with Colin's reporting of Sony getting involved around 2020 - 2021 but still doesn't account for a large cost.
Request for New Facility (2021):
- Around the same time, Sony requested that Firewalk have its own dedicated studio facility. This led to the construction of a 1,500 square-foot building in Bellevue, Washington. The cost of constructing such a building would range between $450,000 and $750,000, depending on the specific features and requirements of the studio based on estimates using AI so take that what it's worth.
Major Funding Round (April 2022):
- ProbablyMonsters raised $250 million in April 2022 to fund all three of its studios. This funding increased resources for Firewalk, but it was divided among other projects as well. By this point, Firewalk was growing but had yet to deliver a completed product. At this point still makes any $200 million spend sound dubious especially considering ProbablyMonsters JUST got $250 million in total funding.
Sony’s Acquisition of Firewalk (April 2023):
- In April 2023, Sony officially acquired Firewalk Studios. By this time, Firewalk had grown to 150 employees, up from 100 in 2021. Despite the expanded team and resources, reports indicated that the studio had yet to produce a minimal viable product (MVP) for Concord based on Colin's reporting. Could Sony’s acquisition been driven by concerns over the progress of development?
Initial Questions Raised:
How Did Development Costs Reach $200 Million?
The rumored cost of Concord reaching $200 million before 2023 raises significant questions. Firewalk, with its relatively small team and limited initial resources, seems unlikely to have independently accumulated such expenses. ProbablyMonsters' total funding of $250 million was spread across three studios, making it improbable that the majority was directed solely at Concord. This suggests that Sony’s financial contributions likely played a larger role but enough to reach $200 million pre-acquisition?
Why No Minimal Viable Product (MVP) by 2023?
Despite the investment and growth, Concord had not reached an MVP by the time Sony acquired Firewalk. Was there a lack of direction or inefficiency in the development process? Sony’s acquisition might indicate a desire to exert more direct control over the project due to slow progress and could possibly indicate ProbablyMonster being loose with accounting?
Construction of the New Facility
The 1,500 square-foot studio building constructed for Firewalk at Sony’s request added a modest cost of between $450,000 and $750,000 to the overall expenses. However, this is far from accounting for the large development costs rumored, which highlights further gaps in understanding how resources were allocated.
This is all BEFORE Sony reportedly spent another $200 million.
This story stinks to high hell.
Sources:
videogameschronicle.com/news…
blog.playstation.com/2021/04…
blog.playstation.com/2021/04…
venturebeat.com/games/probab…
venturebeat.com/games/probab…
I spoke extensively with someone who worked on Concord, and it's so much worse than you think.
It was internally referred to as "The Future of PlayStation" with Star Wars-like potential, and a dev culture of "toxic positivity" halted any negative feedback.
Making it cost $400m.