GameDev / Artist / Technologist • Architectural background • Chasing low poly vibes • Developing DEEP STATE - Wishlist on Steam 👽👇

🌕
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❄️
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Dev plays game for hundreds of hours, thinks they know it inside and out Player 10 seconds in:
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Snow level progress ❄️
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Added some lightning ⚡️
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New Player Controller WIP ❄️👽
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Ocean shader WIP 🥶 #unity #indiedev
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Jungle WIP Also finally implemented a tetris inventory 👽
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Cleaned up the ponchos some more ☔️
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"24 hours, huh?"
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New Scope 🎯
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Armory / Range work-in-progress 👽
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big one🍕
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I think the box needs more bar codes
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Busy with design these days so here are some old fantasy environments 👽
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Scope WIP 👽
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The protagonist of our game, Rex Cutter I spent the last few days re-doing his mesh and textures. Can you tell who he's inspired by? #blender #photoshop
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❄️🌴🌧️
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Gun still needs work but burst fire is a thing now ❄️
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meat man 🥩
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Free-aim pistol WIP🔫 (cursors and red box are debug visuals and won't be visible in-game)
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Got Vertex Colors from the ground projecting onto the player to simulate light 🎨
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🛸
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Implemented a critical feature today ☕️
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Low poly FAMAS 🇫🇷 #blender #photoshop #indiedev
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My gaming rig 🔥
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Rex Cutter looking crisp (too crisp in fact, his texres will be halved in game) #indiedev
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Wip 🧪
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New boots and other details 🧼
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Low poly AUG 🔫 #blender #photoshop #indiedev
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Took another stab at the water caustics shader after getting all that great feedback 🌊 Once this is refined a bit more I'll make sure to post the node setup 👍
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New details, haven't named her yet... 🇫🇷 #lowpoly #indiedev
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More vents 💸 music by @SavantOfficial 🎵
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Goldeneye vibes 👻 #lowpoly #indiegame #blender
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My style 👽 Indie devs - share some art 🎨
My "ART" "Style" ... I would love to see YOURS (yes, you)
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Finally gave Morris a work over
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Re-texture work in progress👽
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WIP ammo boxes 🎯 Haven't decided if we'll break down ammo by caliber or if we'll keep it video gamey and stick with weapon type... #lowpoly #blender #indiedev
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Working on a player controller inspired by this clip of the Unreal Infiltration mod I saw I while back 👽
Game: Unreal Gold + Unreal Tournament Mod: Infiltration Map: The Rescue of PaNunu
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Texture overhaul 🫧 #indiedev
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Miller WIP Finally folded the stock too 👽
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Not DeepState related but here's an environment I made a couple years ago and lit using vertex colors #gamedev #indiedev #blender
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Main cast so far 🎬
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Started making a mock-up big box PC game cover featuring @Rythayze' amazing promo art - still a work in progress 👽
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Closer look at the ocean shader 🌊 Node setup below 👇
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Another fun exercise, low poly Snake Plissken 🐍 This got me thinking about that Escape From New York game for PS2 that got canceled, such a shame. #blender #indiegame #indiedev
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Little wip 💤
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Found some more screenshots from my old game prototype 🔧 Would love to make a Dark Fantasy game some day 🤓
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Updated the wingman 👽
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Finally back to Blender👽 #blender #photoshop #indiedev
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Delta Force 🗡️ #gamedev #indiedev #blender
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Blender WIP 👽 Combined / Vertex Color / Texture
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Music by @SavantOfficial 🌙
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Unity ragdolls just work
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🧬
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Bad guy mansion WIP 🛠️
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AK work-in-progress 🔧 Music by @SavantOfficial 🎶
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Does he look like a good guy or bad guy to you? #blender #indiegame #indiedev
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Winter Soldiers ❄️ #indiedev
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Oil Rig atmosphere WIP⛈️
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New test chamber details 🧠 1. Combined 2. Vertex Colors 3. Textures 4. Wireframe
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They crossed the veil. Then they crossed him. Now he's crossing them off his list. (by wishlisting DEEP STATE on Steam now) OST by @SavantOfficial 🎵
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More Kurt Russell vibes #lowpoly #blender #photoshop
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"Call me Snake." 🐍 #indiedev #indiegame #gamedev
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Snow-fit ideas 🤔
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Alternate version 🇩🇪 #lowpoly #blender #photoshop
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Me after three weeks of cleaning up mocap
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Polygonal Characters 🟦
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Everyone loves sewers right? Music by @SavantOfficial 🎶
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Black Site Cobalt - Lower Prison Lab 🧪👽 #screenshotsaturday #deepstategame #indiedev
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Spaghetti Monster WIP🍝
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Snake is now available for Patrons to download - Big thanks to everyone supporting on there 👽
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WIP "Corporate office after hours" vibes Music by @SavantOfficial 🎵
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Snow level WIP ❄️👽 Just need some condensation clouds for his breath, some footprints in the snow... What else is he missing? #gamedev #indiegame #indiedev
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Components 🧩
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Was replaying Ground Zeroes and felt compelled to make some ponchos. #indiegame #indiedev #gamedev
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P90 texture progress 🫣
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Deep cover
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Playing with slings
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🛢️ WIP
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All guns so far 🔫 Need to go through the textures and adjust the tint of the base metal so its more consistent across the board. Kinda all over the place now that I see them all at once. These are not to scale btw
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Enemy AI work-in-progress 👽 Blood is painted onto the mesh using Vertex Colors like Goldeneye, splatter particles are inspired by Turok 2's "ketchup" blood 🩸 Got them tracking ammo and reloading this weekend, location based hit reactions next.
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wip 🧪
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Today at my job (I'm full-time dev now 🙌)
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WIP continued 🛸
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Some old WIPs 💾
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WIP 🛸
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real picture of me working on deep state
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Watched Eyes Wide Shut the other day and felt compelled to do a little character exercise 🎭 800 tris, lit using vertex colors 🎨
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Decided to go with something more obscure for the shotgun. /s #gamedev #indiegame #indiedev
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Rex Cutter 🦅 This clip shows his textures at in-game res, 512x512 body, 256x256 head, 128x128 gun Music by @SavantOfficial 🔥 #indiegame
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Nosferatu inspired environment 🦇 Included a wireframe this time 🟧
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⛰️
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Has anyone ever come across a resource that covers "geometry-driven lighting effects"? (not sure what the proper term for this is tbh) I’m referring to techniques where vertex colors are manipulated through careful geometry adjustments. Things like manually subdividing meshes or even just changing the triangulation of a quad, which can dramatically affect how VC gradients appear. I’ve never seen this covered anywhere so for me it’s been 100% trial and error. I can’t help but wonder if there’s some obscure 3D modeling textbook out there from the 90s or early 00s that actually goes into this.
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Old vertex color exercise 🎨
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