Artist and gamedev | she/they 21 | 🏳️‍⚧️ Support me on ko-fi.com/electrodev Wishlist bit.ly/Spring-Escape-Steam @spring_escape_

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This is unironically a great example of automation vs manual work I'll explain why this happens and the pros and cons of each cus it's really cool🧵
I have major issues with how they ported the older hair because what the fuck happened 🫥,
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Peashooter!
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Artists show me your most popular piece people love PVZ
Artists show me your most popular piece idk if breakdown counts but it was this
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Low poly Splatoon #1 - Flyfish
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Looks like a fun exercise to try Next I'll try a more colorful enemy tho
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That one Callie plush
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In splatoon 1, hair physics are seemingly hand animated, it's not noticeable for small animation but in more extreme ones and during animation transitions it's a lot more clear. The wii u may have not been able to handle real hair jiggle or it just wasn't seen as an option
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Mario & Luigi enemy in Blender #3 - Shroobs
Mario & Luigi enemy in Blender #2 - Chuckolator
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Low poly Splatoon #2 - Inkbrush My fave weapon!
Low poly Splatoon #1 - Flyfish
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Low poly Splatoon #4 - Towering nobilmente
Low poly Splatoon #3 - Octopod
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Splatoon 2 seems to have retained the hand animated tentacles, but experimented a bit more with procedural animations, especially in octolings, to give some life to the tentacles

ALT Splatoon 2 Marina GIF

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Plantern!
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Some M&L things
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Despite it looking stiff at times, it allows for tentacles to form very distinct and form intentional shapes, look at how the hair in the second picture helps creating a squid-like silhouette
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And back in Splatoon 1, it wasn't even that much work! The game only had two hairstyles, and only one featured long loose tentacles, the other was simply two little limbs on the back
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A bright coat in a washed etherwaste #Splatoon3 #SideOrder
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The funny pikmin dog
Replying to @EIectroDev
Oatchi the funny doggy
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Because of this, they also lack a lot of the manual shapes that helped define older hairstyles, and paired with them getting new models that aren't always 1:1, comparisons between games can get quite funky
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The tradeoff for this was a lack of manual tweaks, sure the devs can tweak things like how much a section of a tentacle wiggles, but due to technical limitations they can't collide with things, causing a lot of clipping
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This was probably done due to S2's short dev time before launch, it's clear they wanted a more lively movement but to meet release, staying to the old method with a simple addition on top was the smart move
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The devs took this as a chance to give hair complete dynamic physics, the tentacles look a lot more dynamic and varied, especially during looping animation as they smoothly set in place, all with little work

ALT Flip Out Roller Splatoon3 GIF

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Also, while I say the tentacles were "hand animated" there was probably still some physic system behind it, that was then baked in the animation and tweaked to not look weird. From 1 to 2 there's definitely a much nicer animation quality
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Low poly Splatoon #3 - Octopod
Low poly Splatoon #2 - Inkbrush My fave weapon!
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For Splatoon 3, the entire player model got a complete overhaul, eye masks were 3D, proportions were taller and slimmer, and a ton of other elements followed along, hair included
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Splatoon 3 also features 24 hairstyles, and since the hair physics runs in-game, adding lots manual tweaks gets hard if they were to be always checked in game I do think they could have least made crazier styles to use with this new system tho
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Draw a Salmon Run boss concept I had a while back, the Decoy Handbook descriptions below #Splatoon3
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Low poly Splatoon #6 - Jelfonzo Happy Tuesday!
Low poly Splatoon #5 - E-Liter 4K
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One good example is lighting in games, in weaker consoles devs would use vertex paint to lighten or darken models and simulate shadows, but one can't deny real time lighting and shadows are also good despite being less manual by nature
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One method is simply more artistically driven than the other, it happens every time in game development. Usually the more manual methods age the best, but it's ok to use more automated ones to ease workload and get more dynamic results despite being less artsy
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I hope with Splatoon 4 the tentacles keep the current system while refining it and enchance it manually, maybe they could even be able to collide with things around them A mix of manual and automated methods can create very pretty results
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Magic shroom! #pvz
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btw, I obvisouly don't 100% know how each game works, I never looked at the game's code or whatever, just making assumptions from lots of footage
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Low poly Splatoon #5 - E-Liter 4K
Low poly Splatoon #4 - Towering nobilmente
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Mario & Luigi enemy in Blender #2 - Chuckolator
Mario & Luigi enemy in Blender #1 - Beanie
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The new #Splatoon3 poses are looking good
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Mario enemy in blender #2 - Outmaway
Looks like a fun exercise to try Next I'll try a more colorful enemy tho
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💥ANTONBLAST IS COMING OUT SUPER DUPER SOON! 💥 Congrats @Summitsphere!
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I think with this I'm going to take a break from making Mario models everyday, may do it again with another franchise in the future Thanks a ton for liking these little guys!
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Mario enemies in blender #4 - Revver Extra pictures below
Mario enemy in blender #3 - Sugarstar
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doing some weird vector math to make the inside light and eyes
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Ape Escape!
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Mario enemy in blender #3 - Sugarstar
Mario enemy in blender #2 - Outmaway
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Low poly Splatoon #7 - Tartar The model was done for a while but I never made a turnaround post
Low poly Splatoon #6 - Jelfonzo Happy Tuesday!
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QUEEN SECTONIA 🐝❤️👑 Kirby Enemies in blender #4
Kirby enemy in blender #3 - Kracko
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A little swimming #Kirby
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Replying to @shidtings_
The mem cakes were such a great way to give thoughts to a silent game protagonist, I especially love the salmon run ones that show she is sympathetic towards the faction who is actually suffering during every grizzco shift and just wishes for peace
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Mario & Luigi enemy in Blender #1 - Beanie
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Mario enemy in blender #5 - Baboom
Mario enemies in blender #4 - Revver Extra pictures below
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I'll be in rigging hell for a while, have a Tartar!! #Splatoon
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Replying to @SBLAST91
It's cus in S3 hair is purely physics, while in previous titles they had more manual work behind them Makes them more believable when moving but it really removes the fact those are limbs not hair
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I draw this dude 20 times a day #Splatoon3
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My low poly M&L models are now up to download for ko fi supporters!
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Replying to @SofyTofy3
The fact the render on the back isn't covered and how perfect the cover is is so funny Someone really spent a good couple minutes tracing the figure perfectly
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A small demonstration of how the splash effects works Wanted a quick effect that'd still be cheap and stay in style Could've been easier with an image strip but I wanted to stay with the square texture
Low poly Splatoon #1 - Flyfish
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Mario enemy in blender #6 - Hoppo
Mario enemy in blender #5 - Baboom
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ANTONBLAST IS OUT NOW GOOO GET IT
💥ANTONBLAST IS COMING OUT SUPER DUPER SOON! 💥 Congrats @Summitsphere!
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Mario & Luigi enemy in Blender #4 - Love Bubble & Soul Bubble
Mario & Luigi enemy in Blender #3 - Shroobs
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Kirby Enemies in blender #6 Bumber
Kirby Enemies in blender #5 Dark Matter Blade
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Kirby enemy in blender #3 - Kracko
Kirby enemy in blender #2 - Bronto Burt
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Kirby... picnic in blender!
Kirby Enemies in blender #6 Bumber
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It's sackboy!
Replying to @EIectroDev
sackboy. my son.
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Kirby enemy in blender #1 - Awoofy
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think I made peak
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Nahhh I'm never getting a higher score what is this #Splatoon3 #NintendoSwitch
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Memo To: You From: Grizzco RE: Sighting report A new type of boss salmonid classified as 'Decoy' has been appearing lately. It seems the salmonids are trying new psychological tactics to hinder our employees. #Splatoon #Splatoon3 #SalmonRun
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Kirby Enemies in blender #5 Dark Matter Blade
QUEEN SECTONIA 🐝❤️👑 Kirby Enemies in blender #4
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Mario enemy in blender #7 - Bramball
Mario enemy in blender #6 - Hoppo
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Low poly Saucer from PVZ #b3d
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What if Specials got their own banners? #Splatoon3 #Splatoon
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Hit tweet? Banger? Thank you for liking my in depth yapping
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The most toxic weapon #phisart
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Grizz & Co. wishes you a happy White Day Remember that Golden Eggs are not edible #Splatoon #Splatoon3
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Kirby enemy in blender #2 - Bronto Burt
Kirby enemy in blender #1 - Awoofy
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It's the... the spooky month! @_SrPelo_
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It's Kirby!
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Samba de Amigo!
Replying to @EIectroDev
Amigo!! (Samba de Amigo)
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Some of my models if they had real lighting
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Marie plush! I hope to go back to making small models more often, had to take time to adapt to new schedules
That one Callie plush
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Really enjoying @KenneyNL's Godot 3D platformer template and polishing parts of it Can't wait for the FPS template!
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Kirby enemies in blender #7 - Boomer
Kirby... picnic in blender!
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Patched Plains from Kirby Planet Robobot My first 3D environment work, may do a few more in the future
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An artificial intelligence left behind by a Professor #Splatoon #Splatoon2
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Quick thing as I start trying new stuff #Splatoon3
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New M&L game!!!
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How many would be interested if I made a video talking about my entire process for making my models?
Replying to @EIectroDev
Please teach how to texture models like this! PLEAAAAAAASE
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The first official instance of 8 speaking??😮 #Splatoon #splatoonsideorder
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Magolor!
Replying to @EIectroDev
Make a Magolor model pwetty pwease
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He's trying to find his crew
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Replying to @mj_man1
Why would they spend a year and a half on a singleplayer dlc bringing back beloved characters in exciting new settings in a lore heavy series like splatoon just for it to be dream/simulation/all in le head Not ready for canonicity debates in sploon
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The last thing i want to see! Concept for a possible octarian enemy for Side Order/Tower of Order since Splatoon loves treating those poor guys badly #Splatoon #Splatoon3 #Splatoon3dlc #splatoonart
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