DUST is the autonomous world. Program civilization, contest for scarce matter, and grow permanent history.

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1/ The first 10 years of @ethereum brought the world onchain. In the next 10, ethereum grows a world of its own. Celebrate the birth of digital civilization. Join smart contract coordinated construction. Build the first fully onchain monument in Ethereum's name.
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1/ Dust is an autonomous world with fixed rules of physics, scarce resources, and player-programmable civilization. What happens when a virtual world takes itself seriously? Dust goes live today.
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Join the first DUST HACK: a week of pushing the limits of virtual worlds. DUST allows you to program in-game objects to create everything from shop chests to city governance systems. Sign up below to hack for a week with 1-1 coaching from the core developers of DUST and MUD.
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Chronicles // 001 Dust is live and deployed to the network. The Keymaker ignores credentials—only the motivated get in. Early settlers struggle to survive the harsh wilderness.
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Chronicles // 003 Dust has a fixed supply of resources—provably scarce seeds, trees, stones, ores, and more. They’re heavily contested. Thieves stole @cypherbadger’s wheat and @DeeevFS’s neptunium. Both traced wheat laundering and base raids onchain—then hunted the thieves.
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Weekly Campfires Begin 🏕️🔥 Open discussion on all things DUST. Every Wednesday · 10AM PT / 1PM ET · on @XSpaces
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Chronicles // 002 Dust is both a world you live in—and a computer you program. @_alvarius uploads The Longevity Board. It tracks who’s stayed alive the longest. Everyone sees it. They start discussing bounties—paid in ETH and melons—to hunt the top survivors.
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3/ Breakthroughs in peer-to-peer computation made virtual objects real—Bitcoin is purely virtual money, yet it's worth $2T. The efforts of @darkforest_eth, @biomesAW, and @mud_dev hint at what lies beyond creating money: Defining physics. Spawning matter. Growing worlds.
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Chronicles // 006 With cryptographically-enforced laws, scarcity, and permanence, DUST is built for significance. Settlers are programming meaning into it. Winners of the first HACK, claiming $Pesos, Neptunium, and Sakura: 1. @DekanBro @e_cwireless 2. @0xFunBlocks 3. Balrog
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3/ Digital civilization coordinates through smart contracts, not legal contracts. A community-deployed smart contract defines this monument's blueprint, tracks its construction, and governs its force field. Join the voice party (July 30, 5pm UTC): discord.gg/waHU9YcVya
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4/ Access Dust via the link in our bio. This is an alpha release—early in development, but live. No wipes. Your progress is permanent.
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The World completes the World Computer. Dust is the new world: onchain physics, scarce matter, programmable civilization. @Ethereum finally exits—into its own world, its own civilization, its own future.
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Chronicles // 005 DUST is deeply programmable. Durham incentivizes construction of Permutation City by deploying smart contracts that: Define the city's blueprint. Reward $Pesos to those who help complete it.
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2/ In a world with onchain physics, scarce matter, and permanent history... Ethereans are gathering scarce Gold Ores & Glass to complete the monument's blueprint, and powering a force field to protect it forever. Make your mark: dustproject.org/10-years-eth…
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Chronicles // 004 Dust sets fixed rules of physics. Settlers code civilization. At coordinate (503,149,-1585), Durham starts Permutation City. A shared force field protects it. Contribute energy, earn $Pesos—the city’s labor-backed currency: energize . permutationcity . org
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As settlers sustain themselves, they claim territory—some are small bases, others hint at future cities. 
 Each territory is protected by an energized force field. Inside, settlers program everything: permissions, chests, doors, beds, even spawn tiles.
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2/ We tried to live in virtual worlds for decades. But the best we could build were theme parks. A server is a black box. Their owners can change anything on a whim—then unplug it when they leave or run out of money.
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DUST HACK #1 / Workshop by @vdrg_ - Program entities with smart contracts
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Weekly Campfire happening now! nitter.app/i/broadcasts/1mrxmPQbo…

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Each week, settlers gather around a campfire to discuss the proliferation of Dust. The world is developing, stabilizing, and unsettled. Still, settlers return: ~45 min avg sessions, 50% D7 retention. Once you inhabit a world, you don't go back to theme parks.
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The most pioneering settlers discover what's only possible in Dust. Programming spawn tiles and signs. Trading crops and ores—currently $2 USD per seed, mirroring real-world prices. Building tools, bots, and renderers. Will civilization emerge—or something stranger?
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Territories are evolving from personal bases into communal megastructures. x_bbyoda_x builds the BabyYoda Monument—poised to become the first publicly secured territory. @AnotherSprankle breaks ground on the Arena Eternal: a hub for fights, events, and economic gravity.
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Resource scarcity drives more than PvP—it drives trade and coordination. Farming advances fast: spherical farms now outperform vertical ones. Wheat slop is now profitable—@cypherbadger produces 100 for $4, Ima sold $25 worth. @YeomenAI agents arrive to escalate automation.
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Farming evolves beyond survival into strategy—yield optimized 3D layouts and automation scripts. Trade begins: $10 for slop, smoothies, and soup. Diamonds and seeds for the scripts that run it all. In a world of scarcity, innovation and trade are the only way out.
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@frolic escalates already tense PvP by uploading The Loot Tracker—a live window into every player and chest inventory. Everyone sees it. The rich are targets. The only way to keep your loot is to stay alive.
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Territories grow beyond small bases—using programmable beds, spawn tiles, and chests. Settlers group together to build what they can’t build alone.
 Raids begin. Conflict is inevitable.
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The @RaidGuild Forge opens at (1257,152,-929). An in-world dev shop, they bring DAO + dApp expertise into DUST. Programming custom Smart Objects - chests, force fields, spawn tiles - for $Pesos and resources.
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Deep caves hide scarce ores. These ores forge powerful tools—and only regenerate once those tools break.
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Settlers program spawn tiles inside their territory: set whitelists, sell access passes, design incentives. Coding anything to gate or grow their land. @mrsukeruton builds DustForge: a spawn manager to browse all tiles and choose your entry point into Dust.
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The map begins as a secret—unknown to the entire network. Settlers uncover it chunk by chunk as they explore.
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Settlers farm—not just to survive, but to sustain. 
 Plants grow on fertile land—and energize those who consume them. That energy returns to the land, enabling more growth.
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Beyond the caves and ores lie pockets of water, lava, and plant life. The world is harsh, but alive. Full of opportunity.
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Exploration continues. The world reveals itself to the network—chunk by chunk, player by player. Fresh wilderness is uncovered—waiting to be claimed, coded, and turned into civilization.
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The first DUST HACK starts next week Friday, August 8th and runs for one week, until Friday August 15th. Sign up at dustproject.org/hack
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@PunksGan begins building a Text MUD client for DUST. @YeomenAI builds a command centre for bots to do your bidding. Soon, there will be countless ways to settle Dust.
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Digital civilization is forming. Settlers are leaving their marks. The world is growing in meaning and consequence. The world uniquely built to become significant... is becoming significant.
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Durham programmed chests into shops. The Permutation Markets begin at coordinate (611,149,-1509). For $P1000, anyone can open an autonomous, programmable chest shop in the city's market hall. Trade is no longer informal. Civilization brews. market . permutationcity . org
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@dhvanipa builds a force field browser to explore the world’s emerging territories. @skylar_eth creates a waypoint manager that surfaces landmark locations. artmex builds a friend (or foe?) finder to locate everyone’s position in DUST.
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Physics were Dust’s only rules—until now. $Pesos has joined. Durham has introduced economic mechanics that run alongside Dust’s fixed rules of physics, reshaping it forever. Deforestation accelerates as $Pesos demand grows. Who will be next to reshape the world?
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@mrsukeruton and @rudxane1 open DUST Forge. A builders guild with a base serving as an engineering hub. And a one-stop app to aid settlers with: spawn managers, namespace browsers, sign editors, and more.
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Replying to @Dust_Org @ethereum
The World Computer faces critique: - DeFi is self-referential. - NFTs trade onchain but function offchain. - It grew what it tried to replace: stablecoins, RWAs. The World gives The World Computer its own "physical" scarcities & consequences. A new civilization begins.
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@DekanBro @e_cwireless launch The Daily Dust: a player-driven newspaper with $Pesos tips. @0xFunBlocks builds a Terrain Viewer to surface materials as you explore. Balrog begins building an OS HUD to guide settlers through DUST itself.
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For @ethereum’s 10 Year Anniversary, settlers contribute Gold & Glass to a smart contract-defined blueprint of a monument in Ethereum’s name.
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Dust has fixed supplies of matter—provably scarce seeds, trees, stones, ores, and more. Permutation Markets display each item's supply and price across trade chests. They reveal @BigMouthMeta's Sunflower Monopoly— control over the supply and story of a rising luxury.
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Dust set fixed rules of physics. Durham added rules and incentives for construction. Structures form as $Pesos demand grows. Order emerges over chaos. Who will be next to reshape the world?
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Replying to @Dust_Org @ethereum
Today's virtual worlds are theme parks: server wipes, admin abuse, only owners can add mechanics. Dark Forest solved their problems: replace servers with smart contracts. MUD unlocked co-creation: letting anyone add mechanics. Biomes set the blueprint. The World was earned.
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Replying to @Dust_Org @ethereum
Bitcoin, the first digital money, evolved over 15 years from e-cash for idealists to payments for unregulated activity to digital gold for government reserves. How far will the first digital world go? Read More: dustproject.org/worldcompute…
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Territories grow into communal megastructures. The Lorax Monument rises beside BabyYoda. The Arena Eternal continues construction. Permutation City spans the largest force field in the world. The greatest works deserve to be built in a world, not in a theme park.
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Settlers tour landmarks and host campfires—discussing the proliferation of Dust. Bases and farms take shape with increasing intent. Civilization begins to tame nature. The world develops.
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