Indie game developer (like that movie) running Upfall Studios. Maker of Quest of Dungeons, Vizati and other weird games. questofdungeons.com

Portugal
SURPRISE!! Quest of Dungeons is getting a limited Physical release for Nintendo Switch on April 13, pre-orders begin tomorrow. Includes a reversible cover. upfallstudios.com/blog/2021/…
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let's never forget this is how the great Iwata handled the poor reception of Wii U, not with layoffs, but by cutting his own wage.
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this is how we installed multi floppy disk software in the 90s, exactly like this.
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In The Matrix they couldn't hide the camera in doorknob reflection, so the camera still shows but they tried to disguise it with a coat to match Morpheus tie.
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In Spider-Man (2002) scene where Peter Parker catches the tray and objects wasn't CGI. Tray had a sticky substance so stuff wouldn't roll when falling but Tobey Maguire had to catch them, it took 156 takes. The studio wanted this scene cut because of how long it was taking.
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look at this legend pulling a stunt he learned on GameCube Nascar 2005 but didn't knew if it would work or not IRL.
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Zazu in Lion King (1994) said Scar would make a handsome throw rug, in Hercules (1997) you can see him throwing a pelt that looks exactly like Scar
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Sid returns in Toy Story 3 as the garbage man
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In Star Wars: The Force Awakens (2015) the bread scene is a practical effect that took the team 3 months to come up with. They molded an inflatable bread, it was deflated underneath the liquid and then slowly inflated it and sucked out the liquid with vacuum pumps
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The Raid 2 (2014) had a 1 take scene where camera follows a car, enters, and shows driver. This was accomplished by having a camera man disguised as a car seat in the back & another one strapped on the side of car, they had to manually hand over the camera.
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In Fight Club (1999) according to director David Fincher every scene in the movie has a coffee cup, usually from Starbucks
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It's not only Tom Cruise or Keanu Reeves, we need to talk more about the fact that Chloe Grace Moretz (Kick-Ass, The Amityville Horror) has been doing her own stunts since she was 8
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Look, a Portal demake running on real Nintendo 64 hardware, it's open source too. They already have some of the most impressive features running. github.com/lambertjamesd/por…
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In Jurassic Park (1993) for the famous water cup scene, Steven Spielberg wanted timed concentric rings, starting from the center, moving its way out. For this they placed a guitar string through the car and had someone lay under it and pluck the string
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For the famous Star Wars (IV-V-VI) opening crawl they used a camera moving along a physical model slightly tilted. It was difficult and time-consuming to get a smooth scrolling effect, and they needed one for each language (German, French, Spanish etc).
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there's close to 60 pages of comments on Dwarf Fortress steam forums saying that "Yes" they waited 25 years to pay $30 for the game, after being free for decades. This is quite wholesome.
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Skyrim small tables are actually shelves buried. If you can't see it ...
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In The Lord of the Rings (2001), Hobbits being smaller was achieved via practical effects. For example the scene where Frodo and Gandalf are on the cart sitting side by side, to simulate it cart was built in a way that Frodo was further from the camera, so he looks smaller.
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In Unthinkable (2010) there's a scene where someone defuses a Nuclear Bomb using Excel, and it's just random letters!!!
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Terminator 2 (1991) had some practical effects with the help of Linda Hamilton's twin sister. When Sarah cuts a hole in T-800 head it's a model of Schwarzenegger’s head in the foreground, the real Schwarzenegger plays his own reflection, and Linda’s twin sister mimics her moves
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Left: Jurassic Park Right: The Goonies
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For Charlie and the Chocolate Factory (2005) they trained actual squirrels for months to get them to sort the nuts and the attack scene. The double had to wear a mask to protect face from their sharp claws piped.video/watch?v=8DQIagGa…
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In John Wick 1 and JW 2 there are two instances where John enters the Continental from a similar angle. They were filmed with a ~3y interval but timeline in movie is only few days. Notice the cars in both are in same position, attention to detail by scene composite?
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In 2001: A Space Odyssey (1968) the floating pen sequence was made by gluing the pen with transparent duct tape to a giant glass and just moving it around, camera focused on center so you can't see the edges.
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Number of games by console (all regions) NES: 706 SNES: 1756 N64: 393 Wii: 1597 Wii U: 783 Switch: 3317 Mega Drive: 878 Saturn: 1047 Dreamcast: 624 PS1: 4106 PS2: 4380 PS3: 2278 PS4: 3163 Xbox: 997 Xbox 360: 2154 Xbox One: 2708 GameBoy: 1046 GBC: 915 GBA: 1498 DS: 2030 3DS:1349
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Here are over 150GB of free sound effects, royalty-free and commercially usable on your #gamedev projects sonniss.com/gameaudiogdc
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One movie I was surprised by amount of CGI was Logan (2017) but that's only because it's so well blended I could barely tell. source: vimeo.com/222432667
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The 2002 Resident Evil movie final scene is made by copy-pasting one chunk and flipping it along the street, pay attention to the firetrucks
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Escape from New York (1981) 3D wireframe city flyby was a crazy-expensive effect to pull off in CGI back then. James Cameron was part of the effects team, they applied reflective tape to a matte-black model of the city, used ultraviolet lights, and flew a camera over the model
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This website is amazing, linear algebra with interactive examples. Vectors, matrix, dot product, etc, cool resource for learning immersivemath.com/ila/index.…
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Back to the Future (1985) foreshadows Doc hanging from the hands of the clock tower, around 1m into the movie you can see a photo that illustrates that scene.
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browsing GameBoy Advance games screenshots is just pixel art gold.
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Tron (1982) was shot in black and white, sets were made of black fabric with white duct-tape for markers, the glow was later hand-painted onto every frame, imagine the work!! In this video we can see a test using a white suit with black markers for the glows
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Reminder that in 2003 a tech demo of Resident Evil 2 was made for GameBoy Advance, (yes gif is GBA not PS1) features combat, UI, zombies, doors, transitions. Impressive they managed this on GBA hardware. But Capcom lost interest in GBA ports & DS was released following year.
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In Fallout 3 the Trains are actually a character wearing a train model as a hat. pcgamer.com/heres-whats-happ…
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Just realized 2 of the most popular game engines start with same 2 chars. (Un)real and (Un)ity If you merge the remaining it says: reality We're already living in a computer simulation!
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Been coding for ~14 years, here are my top 5 programming tips -Get a good chair -Get up and walk more often -Drink more water -Don’t sit hunched, raise your monitor/laptop monitor height -Know when to stop for the day *your code is gonna be much better
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I highly recommend reading Ask Iwata book to know more about Satoru Iwata "I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that would impress peopleβ€œ
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Twitter I just learned Lord of the Rings game was made by reusing Tiger Woods golf game because they needed large areas with a sort of goal/castle at the end. I think it’s quite funny how far apart they are but it works.
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graphics are good enough already, we need different gameplay experiences now.
What gaming opinion got you like this?
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What you think What Zelda Zelda looked like looked like 20 years ago 20 years ago
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My mom doesn’t play games except for mobile, she saw my Mario Odyssey box and said the colors were pretty. I created a new game in assisted mode, it helps a bunch, has arrows on ground so she’s not lost, quickly understood the controls without my help
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relevant to how my programming day is going.
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This is one of my fav, in Zelda: A Link Between Worlds because a true top down view in 3D had some issues, they purposely tilt the objects so the perspective looks good to the player.
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a real gamedev struggle here
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In Jak and Daxter if by any chance the Area/assets ahead aren't fully loaded the game will make you trip to give it more time
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Developer coded entire game on a single file 623k lines of code file, game sells 30k copies on Steam. Do I think it’s kind of bad to have that single file? A bit, but this is awesome because it proves it doesn’t matter. Do your thing teddit.net/r/ProgrammerHumor… #gamedev
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Not to mention that one of my fav scenes in this show is like a programmer work day.
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This one is not as unknown or hard to imagine but in Resident Evil 4 during the radio chat cutscenes it's actually a 2D panel with the 3D models behind. Many other games do this too.
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new RTX gpu prices are insane, let’s ditch all for software renderer!
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In Super Mario Galaxy when Mario drowns in a swap his hand reaches out, because of the size of the head they have to shrink it so only the hand is visible to the player
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There was a memory exception in Wing Commander on exit, because of the deadline they left it but change the error message to "Thank you for playing Wing Commander!"
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Replying to @trunarla
gotta put this on my widgets
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Ever tried compiling some of the code in Silicon Valley? there's a lot of Easter eggs. teddit.net/r/SiliconValleyHB…
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In Super Mario 64 this is how Nintendo got the infinite stairs effect working, teleport. Also the reason why Speedrunners can glitch and skip it using the backwards jump trick
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such a terrible headline for what could be an accessibility game changer for many people. Hope other places talk about this invention with proper respect.
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Rate my streaming camera
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In Super Mario Bros. most likely because of memory limitations clouds and bushes are the same sprite but using a different color
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The person who wrote more code on Half-Life was a chemistry major who decided to be an IP laywer in Atlanta. And the creature designer for most of the AI for the creatures was a manager at a Waffle House.
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Duke Nukem 3D mirrors reflection were achieved by duplicating the room on the other side. If you deactivate clipping you can go to the other side. True reflections are computational intensive even today piped.video/1NG1cIjv-mA?t=37s
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are we allowed to rate a game poorly if it's too long? people do it all the time for short games right? "good game but 18h is a bit too long, 5/10"
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World of Warcraft rest bonus was made to encourage breaks, half XP gained after a few hours. Players hated, so they made everything take 2x as much XP to achieve but you start at 200% XP and gradually back to 100%. Same thing & players are happy psychologyofgames.com/2010/0…
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if conditions, even if the body just a single line should be always wrapped in { } and I'll die on this hill. The potential issues resulting in not wrapping it is absolutely not worth it. This should be a compile error.
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This one is from Undertale, to prevent NPCs to walk on pits, Magic glass.
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In Kirby Dream Land for Gameboy, to save memory some enemies have the same "back" part of the sprite and only change the face.
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Bugs that were turned into features: GTA 1 was initially planned as missions played as cop or criminal, testers felt game was boring. Later a bug started causing police AI to drive more recklessly and pursue the player persistently. They polished that part and changed the game
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Donkey Kong 64 had a memory crash/limit bug on standard N64. Unable to identify the cause of the crash they decided to ship the game with the memory expansion bundled with game
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I know in terms of production pipeline it’s a nightmare, but I miss the era of pre-rendered backgrounds in games.
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coming back from holidays be like
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Replying to @amzeratul
πŸ˜‚
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Missed a few: GameCube: 653 Virtual Boy: 22 PSP: 1914 PS Vita: 1298 Ouya: 1250
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Replying to @Retrogamer_jpn
The inside magnetic bendable disk, the inside of hard disks is actually a hard disc
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you're supposed to help me, not join them
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NormalPainter is a normal map editor that can be used with a controller as input, also it's open-source #gamedev green-frisbee.itch.io/normal…
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several gamedev companies are firing people at the moment, in big numbers, that is very sad to see. If your gamedev studio is hiring, post below so people affected might know. Maybe this thread can help someone.
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another angle, this looks insane, like someone hits turbo on Need for Speed
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Aseprite running on Steam Deck is nice
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Websites in 1996 vs websites in 2022
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Here, I just recorded a windows 95 full disk defrag to soothe your timeline.
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Just for fun, RAM amount on several consoles: PS1: 2MB PS2: 32MB PS3: 256MB PS4: 8GB PS5: 16GB N64: 4MB GameCube: 40MB Wii: 88MB 3DS: 128MB Wii U: 2 GB (only 1GB for games) Switch: 4GB XBOX: 64MB XBOX 360: 512MB XBOX ONE: 8GB XBOX Series X: 16GB Sega Saturn:2MB Dreamcast:16MB
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Flashback cutscene animations still look great, just look at this, made in 1992
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2 pictures of original Final Fantasy 7 dev team, every workstation cost $70.000, Square purchased 200 of them. That's ~$14M just on workstations, game budget was ~40M. If you haven't read it, Final Fantasy 7 An oral history is a very interesting article polygon.com/a/final-fantasy-…
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In Duck Hunt the NES Zapper worked by blacking out screen & drawing white blocks around targets when you fire, for a couple frames. The diode in the Zapper detects the change in light intensity and tells the computer if it’s pointed at a lit target.
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Fascinating visualisation of desktop Operating Systems market share % since 1978 teddit.net/r/dataisbeautiful…
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Ran a couple of Resident Evil 3 backgrounds through one of those AI neural network upscalers. Not bad for a quick test. Never mind ray-tracing, now I want GPUs with chips to upscale this kinda stuff in real time.
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As someone who's first thing when trying to understand bugs is often to debug, it's strange to hear that many devs are not fans of Debugging/IDEs.
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no need for online patches!!
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not enough people have watched Halt and Catch Fire. Give it a try, trust me on this one.
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I'll say it, game graphics are good enough now, we don't need to keep pushing them for this to be the consequence. keep the graphics as they are and focus the next 10y on just improving production pipeline for the existing tech, different game experiences & alleviating crunch.
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In Prince of Persia (1989) animations looked fluid & realistic because @jmechner used Rotoscope, he filmed his brother doing the stunts, took pictures with camera, had them developed at Fotomat and then traced them, frame by frame. gamasutra.com/view/feature/1…
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Quest of Dungeons is out now for #NintendoSwitch in NA, EU and JP. Tell your friends and thanks for all the support :) #gamedev #nindie
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some steampunk vibes here, the tractor-cycle is a 1938 motorcycle equipped with a belt instead of wheels, invented by J. Lehaitre in Paris.
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In NBA Jam: T.E. for Genesis/Mega Drive devs only found out after making the 250k cartridges there was a save bug. Playing game in a certain order fixed it so it got a day one patch in the manual saying how to initialize memory tcrf.net/Bugs:NBA_Jam_Tourna…
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Growing up I always thought Dennis as the bad guy in Jurassic Park, but years later, and especially now that I'm a programmer ... ah
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Despite shrinking profits Nintendo is raising employees by 10% instead of the massive firing tech industry has been seeing lately. "It's important for our long-term growth to secure our workforce” reuters.com/technology/ninte…
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