CS:Legacy is a free fan-made classic old-school tactical shooter, built from the ground up on Valve's public 2013 SDK, by some ex CSPromod devs @Red_GameDev

Introducing CS:Legacy, a fully standalone remake of Counter-Strike 1.6, built from the ground up on Valve's official Source Engine SDK, and our follow up project to CSPromod. The game features fully custom assets and game code, on top of our own major rewrites to the renderer, shaders and various systems. Watch our official CS:Legacy Announcement trailer now: piped.video/PspuiHlF5dM
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💥 We just hit 1 MILLION+ views on our trailer. You guys are incredible, thank you so much for the love and support! 🛠️ We're currently preparing our Steam Store page through SteamWorks. Valve needs to then test and verify the game, which could take a few more months. 📩 Our DMs on X are now open to verified users if you want to reach out privately. (For general questions, please use Discord!) The project runs under Valve’s non-commercial SDK license and will release for free. All our platforms have been updated to reflect this precisely. We're hard at work and can't wait to show you more of the game soon! Thank you again for your support! ❤️ #CSLegacy #FPS #gamedev #SourceEngine #indiedev
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We have officially reached over 150K views on the trailer in 24 hours! #CSLegacy #CounterStrike If you haven't watched our announcement trailer yet, here it is: piped.video/watch?v=PspuiHlF… Thank you so much for the overwhelmingly positive support, it's been a crazy 24h! Keep sharing the trailer to spread the Legacy! Join our Discord to chat with us!
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Replying to @Dexerto
Thanks for covering our trailer launch! You can watch the trailer directly on our Youtube channel to help us out! Stay tuned for more footage soon!
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1/3 Here's an early preview of Dust2. Currently at an early blockout stage. The blockout is the first dev pass where temporary props and textures are created to get a feel for where the map is going to go. After each area has been blocked out, it is then refined in stages, until the art can be finalized. Check the replies for more, and Discord for all images.
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3/3 Work in progress Galil. Textures and hands rigging not finalized. X has a 4 images limit per post, so check Discord for more pictures. We will release more dev updates soon of what we've been working on, and will showcase the game in video, so stay tuned!
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Replying to @gabefollower
Thank you Max for covering our trailer launch! You can watch the trailer directly on our Youtube channel to support us! Stay tuned for more footage soon!
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2/3 Early blockout of Train. Check replies for more, and Discord for all pictures
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Valve's official SDK and publishing guidelines for full details: partner.steamgames.com/doc/s…
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Thank you so much for creating such a great game, I started playing with CS 1.0 just like most of the devs and it stayed with us our entire life. I still remember you kind message when we were working on CSPromod. I hope you're well, and we're so happy you liked the trailer! Red
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Replying to @0bsnc
Definitely, a gameplay showcase is planned soon!
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Replying to @mousesports
Thanks, we definitely will!
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@TeamYouTube Hello, our channel's logo isn't showing up in search results next to our trailer video as it should. Instead it is displaying a default icon. When clicking our video, the channel logo is showing up properly. Could you fix it? Our yt handle is @CSLegacyGame like in X
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Replying to @NZXT @Dexerto
And I refuse to believe I was there to play it...good times, but time flies so fast. I hope you liked our trailer announcement!
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Replying to @TeamYouTube
The issue is present across all devices, for all users. Our trailer is growing rapidly but that issue makes our channel look non-official in search results. Can you look into it asap? Thanks!
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