Technical issues? Cyberware malfunctioning? Roach misbehaving more than usual? Don't hesitate to reach out to us via one of the contact forms on our website: cdpred.ly/Support
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Wake the f*ck up, samurai! We have drivers to update. Our friends from @nvidia have a present to the PC players planning to dive into Night City on release day. Make sure you install their newest drivers (460.79) before jumping in!
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We're working on the issue where the conversation with Takemura may not start during the quest "Down on the Street" for @CyberpunkGame and plan to release a Hotfix to address it as soon as possible. In the meantime, here's a potential workaround👇 support.cdprojektred.com/en/…
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Hey, chooms! While you'll be able to continue the game with your current character on an existing save, we recommend starting a new game after @CyberpunkGame Update 2.0. Due to the number of changes, starting fresh will enhance your overall gameplay experience!
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If you plan to use @CyberpunkGame mods/custom saves on PC, use caution. We've been made aware of a vulnerability in external DLL files the game uses which can be used to execute code on PCs. Issue will be fixed ASAP. For now, please refrain from using files from unknown sources.
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Attention players! The upcoming @CyberpunkGame Update 2.0 will bring exciting changes to the game, including the updated system requirements. We'd like to remind you that the new update of the game will only support SSDs. Don't forget to check if your PC meets the new requirements! If you're using mods, we recommend uninstalling them before Update 2.0. Due to the sheer amount of changes, they might cause more issues than usual. Wait until the modding community updates them to the new version of the game.
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Hey, chooms! We want to give you a heads-up that Patch 2.01 for #Cyberpunk2077 will be coming soon. You can find the list of the most important fixes that will be included there in this article: cdpred.ly/ZWMvPgT
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In order to play #PhantomLiberty you need to have the recent Update 2.0 for #Cyberpunk2077 installed! If you're wondering how much space you need, here's a handy guide 👇 Update 2.0: PC: ~33 GB PS5: ~38 GB Xbox Series X|S: ~52 GB Phantom Liberty: PC: ~24 GB PS5: ~33 GB Xbox Series X|S: ~38 GB
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⚠️Important information for PlayStation 5 gamers — If you purchased the Cyberpunk 2077 + Phantom Liberty bundle, to download Phantom Liberty claim it from the PlayStation Store by pressing "download" once the game releases at midnight local time. We apologize for the lack of a pre-load. The pre-order Quadra may not be available for PlayStation at first. This may especially affect regions where the game will release first due to their time zones. We are working to ensure players receive their bonus as soon as possible!
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We released a hotfix for #Cyberpunk2077 on PC. It removes the use of AVX instruction set from the game executable which prevents crashes that occurred on older processors not supporting AVX. Game version is not changed by this hotfix and remains 1.3.
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We want to share with you our list of the current top reported issues for #Cyberpunk2077 These are not the only issues being investigated, if the issue you're experiencing is not on the list, you can send your report to us using one of our articles: cp2077.ly/Top_Reported
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Hey, chooms! We're excited to inform you that Patch 2.02 for #Cyberpunk2077 will be coming soon. Check out this article for a list of the key fixes and improvements that will be included in the update: cp2077.ly/Patch2.02incoming
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Attention all Steam and Epic players! We wanted to let you know that mods will be automatically disabled for the launch of #PhantomLiberty. This is to prevent issues with the game that are caused by mods before they receive their update from the modding community. We want to make sure you have the best experience when playing the game.
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If you're playing @CyberpunkGame on Stadia, make sure to grab your saves before Stadia's shut-down on January 18th, as they'll no longer be available. Here's how to do it: cdpred.ly/zuJs2WG
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We're excited to deliver the newest Update 2.2 to you, and we hope you'll love it! However, we also know that you love playing #Cyberpunk2077 with mods, which is why we decided to temporarily enable, until end of January, a Beta branch of the game on Steam, letting you revert to "2_13_old" while modders work on updating their content to the newest version of the game. You can also revert to older versions of the game on GOG. Please keep in mind that only the latest version of the game is fully supported as it contains all the latest improvements, fixes and changes. If you encountered any issues on an older version of the game, make sure to update it first.
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Looking forward to playing @CyberpunkGame Update 2.0 and testing out the new DLSS 3.5 Ray Reconstruction? Make sure to install the newest @nvidia drivers (537.42) before jumping in!
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We'll be performing maintenance of our Cross Progression service for @CyberpunkGame on October 10th through 11th, starting 2 PM CEST on Monday. During this time auto saves won't be uploaded to the cloud. Manual, quick and check point saves will continue to be uploaded as usual.
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📢Cloud upload of autosaves for @CyberpunkGame will be disabled starting December 13th, 12 PM CET. This is a precaution for The Witcher 3 next-gen update release and potential traffic. Other save types will continue to be uploaded as usual. We’ll let you know once re-enabled.
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A hotfix for #Cyberpunk2077 is out on Steam and Epic Games Store! It addresses crashes that happened when proceeding from the start screen to the main menu of the game. The update won't change the version of the game visible in the main menu but might still affect mods.
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For @PlayStation players of @CyberpunkGame If you can't leave the settings after making changes, please try this: 1. Close the game. 2. Once it restarts, it's possible you'll get an error notification about corrupted data. Just press 'OK'. 3. You should be able to make changes.
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We've just released a small update for #Cyberpunk2077 on @GOGcom. It is a modding-oriented update that changes the .exe file version to match the one on Steam and Epic Games Store — making it easier to create mods compatible with the game on all PC storefronts.
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We're currently investigating an issue where players on Xbox Series X|S are still not receiving the Quadra Sport R-7 "Vigilante" pre-order bonus after patch 2.01. We're looking into fixing it for the upcoming update. Thank you for your patience!
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In Patch 2.02 for #Cyberpunk2077 we tweaked the stats of some weapons based on player feedback, you can find more details below: • Malorian Arms 3516 - recoil is easier to handle even at low Stamina, +20% Damage, +60% Quickmelee Damage, +10% Damage against Elite enemies • Mantis Blades: +5% Damage, +10% Attack Speed, -12% attack Stamina cost • SOR-22: +7% Damage • Widow Maker: increased clip size from 8 to 10 • Headsman: +5% Damage • Pariah: -25% Tech Penalty, +25% Headshot Damage, extra shots in Burst to maintain Stealth Bonus during the hit • Rosco: added more force to limb shots • Dezerter: +5% Damage • Byakko: -10% Attack Speed Bonus • Scalpel: removed the x1.1 intrinsic damage increase • Warden: increased clip size from 30 to 40
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🇧🇷 Atenção jogadores de @CyberpunkGame! Estamos investigando o problema com a dublagem em PT-BR para os jogadores brasileiros de Xbox e trabalhando para resolvê-lo o mais rápido possível. Pedimos desculpa pelo incômodo.
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Make sure to download AMD's latest drivers (22.3.2) if you are playing #Cyberpunk2077 on Radeon RX 400, 500 and Vega series GPUs. The update addresses an issue that caused in-game character models to appear dark.
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We are looking into the issue with Dum Dum missing during 'Second Conflict' for @CyberpunkGame. Meanwhile, here's a potential workaround: 1. Load a save file from before calling Nancy during 'Hold' On'. 2. Fast travel to the 'All Foods'. 3. Call Nancy and continue the questline.
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Together with our partners at #Microsoft we have resolved the issue where #Cyberpunk2077 players on Xbox Series X|S were not receiving the Quadra Sport R-7 "Vigilante" pre-order bonus. The affected players should now have access to their free pre-order Quadra after meeting the requirements in-game. Thank you for your patience!
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⚠️Attention The Witcher: Enhanced Edition and The Witcher 2: Assassins of Kings Mac players!⚔️🍎 In 30 days these games will be updated to add support for Apple silicon chips. This also means that their minimum requirements for macOS will change. Details: thewitcher.ly/W1W2MacUpdate
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[NVIDIA GPUs] Hey, chooms! If @CyberpunkGame is crashing on launch after the DLSS 3 update, make sure you have the latest GPU drivers installed. Grab them here: nvidia.com/Download/index.as…
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We just released a small update for The Witcher: Enhanced Edition and The Witcher 2: Assassins of Kings for macOS players. This update adds support for macOS 10.15 (Catalina) and up - other system requirements remain the same.
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Dead Zone settings have been updated in #Cyberpunk2077 2.1 to be more precise and allow better control over cursor sensitivity. As a result, you might experience some stick drift on controllers. In that case, please change your Inner Dead Zone (Settings → Controls) to the new default value (PS5 - 0.15, XSX/XSS - 0.35, PC/Steam Deck - 0.35).
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We've received reports of frequent crashes in #Cyberpunk2077 on NVIDIA driver versions 576.40 and 576.52. If you're playing on a PC with an NVIDIA GPU, make sure to update to the latest driver (576.80). Get it here: nvidia.com/drivers
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We've just released an update for #Cyberpunk2077 on PC. It fixes the crash that occurred when actions were assigned to side buttons on Razer mice. The update won't change the version of the game visible in the main menu but it could affect mods.
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We're currently looking into these issues in @CyberpunkGame: - The UI may show controller inputs when playing with keyboard and mouse. As a workaround, we recommend restarting the game. - Some players on GOG may not be able to use My Rewards and Cross Progression. The workaround is to install Microsoft Visual C++ Redistributable Packages as described here: support.cdprojektred.com/en/…
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We've just released a hotfix for PlayStation 5 players addressing this issue. The hotfix is roughly 2GB and will not change the in-game patch version. Although everyone will receive it, it only addresses the issue for players from the affected territories.
We're currently working on an issue where players from a few countries, who own the base game + expansions, may not be able to find and download the PlayStation 5 version of the expansions. Here's the list of affected countries: cdpred.ly/ebNbd68
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Alongside Phantom Liberty, we released a small update for #Cyberpunk2077 base game on GOG and Epic Games Store that addresses a crash issue. It won't change the version of the game visible in the main menu.
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As thousands of players jump in on #PhantomLiberty, we're seeing a lot of traffic on our Cross Progression backend. You might experience temporary delays in auto save syncing. Manual saves, quick saves and Point-of-no-Return saves will continue to be synced as normal.
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With today's patch for #Cyberpunk2077, here are a few important things that can help us out when sending your report: Quest name – even if it's in your native language Screenshot/Video – uploaded to a video-sharing platform Saves 💾 support.cdprojektred.com/en/…
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Saddle up, chooms! We've just released an update for the Roach Race app on Android 🐴 It includes an API upgrade to ensure compatibility with newer Android versions.
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If #Cyberpunk2077 on Xbox Series S/X has not updated correctly: Item icons may be missing in game inventory. If so, check if the game version is 2.01. If it shows 2.0, close the game, restart the console, and check for updates. If an error appears informing that #PhantomLiberty saves can't be loaded without the expansion installed, reinstall the game.
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Did you know you can quicksave when playing #Cyberpunk2077 on console? Pause the game and press triangle if playing on PlayStation or Y if playing on Xbox – it also works when playing on PC with a controller. You can have up to 3 separate quicksaves.
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Due to Microsoft no longer providing security updates and technical support for Windows 7 since January 14, 2020 and for Windows 8.1 since January 10, 2023, we will no longer test The Witcher 3: Wild Hunt on these operating systems, and we will not support them in case of any potential updates released after May 17, 2024. Please note that it's possible to revert to an earlier version of the game, see how to do it here: thewitcher.ly/UAahawO
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Players on @EpicGames can now unlock achievements for #Cyberpunk2077 🏆
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That's us! \o/
Our new, redesigned Tech Support website is live! Now you can find information about all our games in one place: support.cdprojektred.com/
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A new update for The Witcher 3 on #NintendoSwitch is available now! This is an optional update for the players who have the base game that adds missing Italian subtitles.
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If you are stuck on "Hack the door" objective in The Rescue quest, or unable to distribute perks with [Invalid Input] error, or see a blank page on opening skill tree/character menu, clean reinstall #Cyberpunk2077, as these issues are related to using outdated mods. See how to do it here: cdpred.ly/A4a0OtH
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[NVIDIA GPUs] If you have installed GeForce drivers version 522.25 and experience an issue in @CyberpunkGame where the in-game map looks distorted and is unreadable, try rolling back to a previous version of the Graphics Drivers. Instructions: cdpred.ly/GraphicsDrivers
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As we approach the @witchergame update for the Nintendo Switch, here's a reminder👀 The previous save file integration with Steam and GOG clouds, introduced in patch 3.6, will be replaced and upgraded in the patch with the Cross Progression system that has been introduced on other platforms with patch 4.00. This is to align with our other games and to bring you a unified experience across all platforms. The new system is going to require a GOG account regardless of your PC platform.
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We've just released a service update for @witchergame on PC to make the upcoming transition to CD PROJEKT RED accounts seamless. The update won't change the game version or affect mods.
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We're currently working on an issue where players from a few countries, who own the base game + expansions, may not be able to find and download the PlayStation 5 version of the expansions. Here's the list of affected countries: cdpred.ly/ebNbd68
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Our network is being affected by a distributed denial of service (DDoS) attack. We're sorry for the inconvenience.
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🚨 Hey, chooms! After installing @CyberpunkGame Patch 2.13, make sure your GPU drivers are up to date. Recommended versions: - AMD: 32.0.11037.4004 - NVIDIA: 556.12 - Intel: 32.0.101.5972
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After updating @CyberpunkGame to patch 1.62, it's important that you update your GPU drivers to avoid crashes. For NVIDIA GPUs we recommend at least version 531.41 and version 23.3.2 for AMD. Find them here. NVIDIA: nvidia.com/download/index.as… AMD: amd.com/en/support
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We are currently working on a fix for the issue where WitcherCon Avatar and Border are not visible for the GWENT players that got them. Rest assured the items are still on the players' accounts and will be visible once again after the fix.
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Maintenance has been completed and auto saves should start uploading as usual.
We'll be performing maintenance of our Cross Progression service for @CyberpunkGame on October 10th through 11th, starting 2 PM CEST on Monday. During this time auto saves won't be uploaded to the cloud. Manual, quick and check point saves will continue to be uploaded as usual.
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Hey, chooms! After patch 1.62 for @CyberpunkGame, the folder location for the Photo Mode pictures has changed. Now you can find them in "%userprofile%\Documents\CD Projekt Red\Cyberpunk 2077\screenshots" – we are looking into bringing them back to their original folder location.
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Patch 3 for The Witcher 3 #REDkit has been released! Check out the list of changes included in this update: Features • Scene Editor: - Double-clicking on an empty animation event will now open AnimBrowser. - AnimBrowser will now open on double-click. - Double-clicking on the timeline will now create an event for the clicked track. If it’s an animation, it will open the AnimBrowser. - The "Swipe" button will now remove Scene Editor's subtitles as well. - If there’s a Scene Editor fragment, it will always show the scene subtitles. - All additional debug information will be displayed when the Scenes debug checkbox is enabled. - Enabling Free Camera Mode will restore the editor's default camera FOV. - Camera FOV in preview will not be editable. - FOV in Free Camera Mode will always use the last free camera FOV setup. - FOV on the viewport will now refresh when switching cameras in Edit Mode. - Viewport FOV will apply to the active camera on change (the edited camera in Edit Mode or to the free camera in Free Mode). - Fixed issues with the Undo Manager. • Added an option to create .xml files in Asset Browser with correct encoding. • The “World” tab will be updated with the current World name. • Updated the Blender Plugin: - Added pose bone weights for different NPCs, it can be selected during lipsync generation. - Added interpolation easing while generating a lipsync. - Fixed issues with installing the plugin on Blender 4. • Updated the credits in the “About” section. • Added shortcuts to move plane and select plane for the world edit gizmo (press X and Y to select the XY plane). • Added a button to set default lipsync and audio overwrite paths in scenes. Fixes • Fixed an issue where the tangent calculator didn't work properly for some vertices during uncooking. • Fixed an issue where the Vertex paint tool wouldn’t save changes. • Various UI fixes: - Fixed an issue where dragging panels in the Scene Editor would cause a crash. - Fixed an issue where the editor would crash when loading a level while having a floating toolbar. - Fixed an issue where the Item Select dialogue box would not close properly. - The gizmo will now use thicker debug lines. - Improved the check icon in the PropertyGrid. • Fixed an issue where the .xml parser error would not show the correct file path. • Various Scene Editor fixes: - Saving will now always teleport to the first node. - Fixed a crash on deleting any pause event on Timeline. - Fixed a Scene Editor crash when switching from Edit Camera Mode to Free Camera Mode and trying to edit the camera from the Properties page. • Fixed an issue where the minimap generation stretched output images. • Fixed an issue where loading game definitions with standard templates would crash under certain conditions. • Fixes for revert and drag-and-drop actions in Journal Editor. • Fixed splash screen sizing for the game. • Fixed an issue where the world edit gizmo could get stuck when pressing two shortcut keys. • Updated the Wwise license acquisition steps. • Fixed an issue where searching for a quest graph block by name criteria didn't work properly.
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GWENT is adjusting its regional pricing step by step to be direct conversions of our USD pricing. That is why some regions may experience price changes after recent updates.
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Just a reminder: Save files from the base game on consoles are not compatible with the GOTY Edition.
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For DualSense controller support to work correctly in #Cyberpunk2077 on Steam, please go to Steam Settings → Controller and set PlayStation Controller Support as "Not Enabled". Setting "Enabled" or "Enabled in Games w/o Support" will currently result in DualSense features not working, and may also cause freezes after connecting the controller while the game is running.
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There is an issue with @PlayGwent players not receiving the Reward Points for the end of the Season of the Cat. We are currently working on a fix and on delivering the missing reward points.
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After updating @CyberpunkGame, you may get an error mentioning a "corrupted or missing scripts file" when launching the game. This can happen when using mods, or when the patch download is interrupted. You can fix it by clean installing the game: cdpred.ly/clean-install
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We've released updates for The Witcher: Enhanced Edition and The Witcher 2: Assassins of Kings on Macs. They include an improvement to stability when loading new zones in The Witcher: Enhanced Edition and a fix for face rendering in The Witcher 2: Assassins of Kings.
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Be it helping Geralt deal with that Noonwraith that won't spawn, that contract that didn't feel like unlocking in GWENT, that golden chest in Thronebreaker or help you in Cyberpunk with... oh wait, not yet. Support is there to help you hunt those monsters cdpred.ly/Support
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We've just released a hotfix to the Playtest version of The Witcher 3 REDkit. Here's the list of changes: • Fixed an issue where scripts would not be compiled on startup under certain conditions. • Fixed an issue where mods published to Steam Workshop had an incorrect folder structure (it is no longer needed to apply the workaround). • Added some checks to detect problematic characters in file names. • Introduced some quality of life improvements for the Asset Browser: - better search fields, - better grid and tile view options, - additional filters.
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We're about to provide the 600 scraps difference to the players who crafted Arachas Queen between the patch release on Dec 19 and Dec 23, when we finished distributing the Queen to the players who had completed the challenges pre-patch. Check your scraps balance in a few hours!
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🇺🇸 Attention @CyberpunkGame players! We are investigating the issue with missing PT-BR VO for Xbox players in Brazil and are working to resolve it as soon as possible. We apologize for the inconvenience.
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We finished distributing Faction Challenge rewards!
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We deployed a fix for Leader Challenge Quest 5 progression issue. Also, to make up for lost progression we moved all players who had Quest 5 active to Quest 6.
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We've just released a server-side hotfix including a fix for the Assimilate bug.
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The newest hotfix to the Playtest version of The Witcher 3 REDkit has just been released. Check out what changed below: - Various stability improvements. - Added a warning popup in the Asset Browser when importing resources with no directory selected. - Made it impossible to set the r4data path as uncook depot. - Material parameter panel will be now shown by default in the Terrain Edit tool. - Fixed texture cache building and creating empty caches and metadata when publishing a mod. - Manually added files will now properly appear (or disappear after removing them) in Asset Browser after rescanning. - Fixed mouse cursor capture issue when using Terrain Edit Tools. - Added an option to revert unchanged assets in Asset Browser. - Mod folder names will be now restricted to a-Z_0-9 characters. - Fixed the unclickable check-out dialog box that's prompted when using Terrain/Vegetation Edit Tools. - Various adjustments to the "Save and publish project" dialog box UI. - It will now be checked if the selected depot folder is empty when uncooking files during the first time setup. - PlayStation and Xbox controllers will now work in the editor's game viewport. - Language selector in Scene Editor will no longer show changed language when changing language fails due to unsaved strings.
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⚠️Attention GWENT: Rogue Mage players! GWENT: Rogue Mage Deluxe Edition will be soon removed from stores (Google Play on November 28th, remaining platforms on December 5th). After leaving the stores, it won't be possible to claim rewards in multiplayer GWENT for a previously purchased Deluxe Edition of Rogue Mage. Details: cdpred.ly/2S7ASbC
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We're currently distributing the scrap difference for duplicate leaders obtained from challenges after faction challenge rewards' redesign in Patch 4. Applies to: duplicate Bran, Harald the Cripple, Francesca, Eredin, Emhyr (600 scraps each).
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Remember to collect your Free iOS Welcome Pack by navigating to SHOP -> PACKS and claiming it there!
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We're aware of the issue whereby players cannot save decks. We are working on fixing this issue!
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We are aware some of you experienced issues when searching for an opponent. We are working on it!
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With the new leader abilities in @PlayGwent, progress in contracts for winning matches with the leader abilities that got rotated out are not lost, but are transferred to the new abilities contracts. cdpred.ly/LeaderContracts
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We're aware of the issue in @witchergame on PC where the game crashes upon loading a save when playing on DirectX 11 with NVIDIA HairWorks enabled, and we're looking into it. In the meantime, as a workaround please try disabling HairWorks (Options → Video → Graphics).
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Patch 2 for The Witcher 3 #REDkit is now available. Here's the list of changes for this update: - [Experimental] Added an option to start the editor in dark mode (View → Settings → Editor Configuration → Editor → startInDarkMode). - REDkit is now shipped with pre-generated thumbnails. Users can update them for checked-out and added assets. - You can now use a .jpg image as a thumbnail when publishing a mod. - Added an option to disable the automatic reopening of resource editors that were open when the editor was last closed. - Added an option in Scene Editor to generate all misssing lipsync and voiceover. It will use Windows' text to speech feature for voiceover, lipsync generation is possible if the audio is generated and the Editor knows the location of the Blender Plugin. - Added the languages that were missing after cooking strings. - Added scrollbars for the "Entry Attributes" section in the Color tab in the Entity Editor. - Added support for additional virtual directories. REDkit can now attach additional directories besides the uncook depot (read-only). Essentially, your mod project can now depend on another mod. - Texture Viewer and Material Editor window layouts will now be saved. - 3D gizmo handling will now interact correctly with the cursor. - Added keyboard shortcuts for manipulating the gizmo. Shortcuts can be customized in "View" → "Customize editor shortcuts...". - Set defaultPlayerTemplate defaultCameraTemplate when creating a new game resource definition. - Hid some popups (e.g. New Game+ popup) that still appeared when playing from a .redgame definition. - Using the "Tools" → "Generate missing unique script tags" option in Journal Editor will now properly fill out the missing unique script tag fields of new journal entries. - Fixed issues with playback buttons in the Entity Editor. - Editing multi-property values in Scene Editor by text will now be disabled instead of resulting in a crash. - Implemented a material .xml metadata exporter/importer for Apex resources (CApexClothResource and CApexDestructionResource). - Having the word "scripts" in the project name won't break script compilation anymore. - Fixed the scaling of the "By Tag" editor window. - Fixed description tooltips not always showing after hovering over a property field. - Fixed an issue where recent projects could contain duplicates under certain conditions. - Fixed an issue where when trying to save .w2mi files, the user was asked to "overwrite the existing file", although there was no file with the same name. - Various fixes for the Journal Editor: removed non-functional elements, improved color coding, fixed checking-out and reverting. - Added some fixes for importing scenes. - Fixed some UI glitches in the Asset Browser. - Several UI fixes for the PathLib Tool. - Various stability improvements and crash fixes.
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We're aware of the issue whereby players on Xbox One cannot complete Monster challenge. We're working on a fix!
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Bronzes that had 3 different arts, like Queensguard, now have 1 art. Some players may have had 3 of each art. Check your collection, the total number of such cards you had before should be the same. Spares can be safely milled.
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We're distributing the scrap difference for duplicate leaders obtained from challenges after faction challenges' redesign in Patch 4 to everyone affected or who may become affected in the future. Applies to duplicate Bran, Harald, Francesca, Eredin, Emhyr (600 scraps each).
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For all the players who've been asking us 👀
The wait is almost over! If you're looking to play #Cyberpunk2077 as soon as it's available, here's a map with global release timings. For PC and Stadia players, the release is simultaneous and scheduled for midnight GMT, and for all console players – midnight local time.
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On October 29 we reconfigured daily round wins progress to give reward points instead of ore.
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Patch 1 for The Witcher 3 #REDkit is now available. Here's the list of changes: - Fixed an issue where the cursor could disappear in the editor after zooming in in the preview in the Texture Viewer. - Generated navmesh instance will now be properly loaded back after saving and re-opening the world. - Color picker in the Environment Editor will now properly show colors. - Creating a new world and generating terrain will no longer fail when Ray Tracing is enabled. - Fixed the trajectory calculation of bone motion extraction when importing animations. - Various stability improvements and crash fixes. - Various UI improvements to the Welcome dialog box. - Editor will now check the game version before starting and warn the user if it's outdated. - Various language fixes and tweaks. - Disabled some not working or console-related debug filters. - Editor will now remember the configurations in the Welcome dialog box even if the app was closed before starting completely. - Map file (editormap.json) generated from the REDkit executable will now be included in the bin folder. - New worlds can now be created as DLC mods. - Assigned better default values in setup for Terrain Edit Tools. - Added some new icons in the UI. - Removed unused Import and Export settings sections in the Terrain Edit Tool. - Made w3fac and w3dyng files editable if REDkit config is active. - Various fixes for publishing on Steam Workshop. - Added new tutorials (including WitcherScript documentation) to the REDkit User Guide.
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We have resolved the issue and everything should be working properly :)
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We're aware of login issues and we're working on resolving this as soon as possible! #Gwent
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We corralled the unruly Closed Beta rewards and removed them from among this season's rewards. We are sorry for the inconvenience!
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@PlayGwent players will be able to open the Witchers-Reinforcements Pack once Hotfix 8.1.1 is live on iOS and everyone is on the same patch.
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We're currently experiencing an issue with cross progression for @CyberpunkGame and @witchergame that prevents a portion of the players from uploading and downloading saves. We'll let you know once the issue is fixed. Sorry for any inconveniences caused.
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The issue with cross progression has been fixed. Thank you for your patience!
We're currently experiencing an issue with cross progression for @CyberpunkGame and @witchergame that prevents a portion of the players from uploading and downloading saves. We'll let you know once the issue is fixed. Sorry for any inconveniences caused.
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Important update for iOS players!🍎 With the upcoming update @PlayGwent (7.4) we are updating the list of supported devices for those running iOS 13 or newer. That means if your device is running iOS 12 or older, you won’t be able to update the game from the App Store.
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We are currently milling the extra Starter Set cards. 1. In some cases they will be removed from decks (and will need to be re-added). We did our best to make sure this happens to the smallest possible number of players. 2. The process will solve issues with "Mill Spare Cards"
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We've noticed that the GWENT Tracker app can cause the game client to crash. If you want to limit crashing please uninstall the software.
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We are currently working on resolving the sound cooking issues in #REDkit that some of you have reported where sometimes the modified sounds are not getting cooked and included into the packed mod after running Save and Publish. Until then, please be advised to use the Publish → Cook Mod Sounds option to cook the sounds of your mod standalone as an additional step right after using Publish → Save and Publish mod project. Once that's done, head over to your mod's root folder and in the packed directory locate the newly generated soundspc.cache file and copy it manually to <The Witcher 3 Installation Folder>/mods/<your_mod>/content.
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From now on after unlocking ranked mode players will start with 1000 fMMR, those who were below 1000 peak fMMR had their fMMR adjusted with a cap at 1500 fMMR.
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The current default ability execution order is as follows: left to right, melee to siege. This means that e.g. if a Farseer is to the left of a Vrihedd Dragoon on a row, she won't boost herself from the latter's ability, and, if to the right, she will.
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We are experiencing problems with @PlayGwent that may result in rewards not being delivered or progression not updating. We are currently investigating it. Sorry for the inconvenience!
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Roach's gotta be there when you need it, but everyone's got limits. I see nothing wrong here🙃 Posted by u/tjkun on Witcher subreddit
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