Final Boss at InXile entertainment.

Newport Beach
Your brutal and complex journey begins here.....
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Rebecca Heineman sadly passed away. Known her since the 80s when I'd drive her to work, one of the most brilliant programmers around. A real gut punch earlier today when she messaged me: "We have gone on so many adventures together! But, into the great unknown! I go first!!!" :(
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Important to know that Clockwork Revolution is a true RPG with all of the stats, crunchy details and deep reactivity that we’re known for.
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Finally after years of working in secret, we were proudly able to show a preview of our next game today. Clockwork Revolution.

I’m so proud of the team and their brilliant work. The talent, the craftsmanship and the fans continue to excite me after so many decades.
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I was reminded that it is the 25th anniversary of Fallout, what an amazing thing to see our little RPG become such a cultural icon. And I’m thankful I’m still creating games all these years later.
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We are beyond excited to get into our new offices, it was a cramped 17 years in our prior one. Here are a few beauty shots of the inside.
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☑️Deep RPG ☑️Full Character Creation ☑️Branching Dialogue System ☑️Awesome Steampunk Weapons ☑️Dark Humor
Rewind. Let's watch it again.
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The real Fallout mystery is what happened to the red headed cousin of Vault Boy that was on the Pip-Boy in Fallout. He never got his moment of fame.
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Microsoft have been perfect partners for us and I’ve worked with a lot of people in my career. Nothing but encouragement, operational support, creative freedom and respect for game development. So yes, I’m most impressed with them and you will see their bets pay off.
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How about a little tease...
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I always feel so fortunate to have created games in a time in which we had physical boxes to represent our work.
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I know that teasing is cruel but I am so excited about the visuals, design and writing for our next big game. Unfortunately you won't see what I see for quite a long time.
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Fallout 4 of us. Tim Cain, Todd Howard, @Dezinuh and myself of course.
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I can confirm we are working on an "ambitious" RPG.
Known AAA projects at XGS. 343: Halo Infinite inXile: “ambitious“ AAA RPG Ninja Theory: Hellblade II Obsidian: AAA RPG PG#1: Forza Horizon Next PG#2: AAA RPG Rare: Everwild The Initiative: AAA game Turn10: Forza Motorsport Next Undead: AAA State of Decay World‘s Edge: AoE IV
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Tell us how you really feel @JezCorden . But seriously thanks, it’s a thrill to hear the reaction.
Fucking InXile took a HUGE LEAP forward. Project Cobalt looks fucking AMAZING. HOLY SHIT. FUUUUUUUUUUUUUUCK. CLOCKWORK REVOLUTION.
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A few of us are starting to re-emerge and return to our new offices and it’s a great feeling.
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I should probably clarify that our second RPG is in the infancy of pre production.
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I want everyone to know that we love the Wasteland universe and will continue to hone the experience. Long after bug squashing is complete, we'll continue to add UI improvements, optimize load times and bring on DLC expansions and more.
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Finally! I've been waiting for this day to share what we've been up to.... I hope you enjoyed it!
The glitterin' streets of Avalon sure do shine… because they sweep their filth down to the Tangle. 'Round here it's all sharp edges, empty pockets, and blood on the cobbles.
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You run into the wildest people at Fallout premieres.
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For those of you who missed our little gag on the Bard's Tale disc.
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We can finally announce that Wasteland Remastered will go live on Xbox and Windows (Windows store, Steam, GOG) on the 56th day of the Gregorian Calendar! That's February 25th for those few who don't follow along the calendar from 1582.
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It was nice to spend quality time with the team, @XboxP3 and @mattbooty last week. Only they get to see what we’re working on for now….I look forward to the day we show it to you.
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Big congratulations to our Post Apoc friends at GSC for the fan reception, mood creation and sales success for what has to have been one of the most challenging development environments.
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I wonder if Microsoft would allow us to use this as a quote for our ad campaign. ;)
Fucking love Wasteland 3.
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Here we go.....
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Many years ago when Interplay was a developer we would get difficult producers at our publisher. As a trick, we'd occasionally drop a duck into a scene so they'd order us to remove it and not change what was important.
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Back in the day, you'd get an award for selling 50 or 100,000 units, now it's the end of your career. 😆
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Leaving a planet in a ship for the first time…never gets old. Now, with 1000 planets to explore, I’m afraid will have to re-look at the release date of Clockwork Revolution. Fortunately, we haven’t announced the release date yet. 😃
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Big week! We are proudly launching Wasteland 3 on the 28th. And I've been tipped off there are some high review scores coming in, excited to see the detail. Most importantly we hope you all enjoy the game, we love making RPGs for you. Long live the RPG!
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Who would have thought Fallout would make the huge impact that it has. I remember the early discussions for the vision document and using our lessons from Wasteland to help shape it.
Employees, today is September 30, the birthday of the first Fallout game. Thanks to this game, many people discovered their love for the post-apocalypse, including our team. Have a great day, wasteland wanderers! #gaming #gamedev
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It's the calm before the storm, many many thousands of gamers will be playing Wasteland 3 soon. 80+ hours of game with and unimageable number of edge cases. I've put hundreds of hours in and I still discover new material.
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Anything interesting happening this morning?
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We've had quite a few questions about our next gen RPG and can confirm it will use Unreal Engine 5.
Replying to @BethWilder26
Thank you. We’re excited to share more, although it’ll be a while. Focusing on finishing Wasteland 3 and getting it into people’s hands on Aug. 28. We will indeed be using Unreal Engine 5 for our next project.
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COHD is complete, enjoy! This also marks the end of an era for us working with 3rd party publishers, we'll get to spend more focus and attention purely on the creative.
Cult of the Holy Detonation☢️ is OUT NOW! Grab it as part of the Colorado Collection bundle for one low price. Steam: store.steampowered.com/bundl… GOG: gog.com/game/wasteland_3_col… Microsoft Store: microsoft.com/en-us/p/wastel… Xbox: microsoft.com/en-us/p/wastel… PlayStation: store.playstation.com/en-us/…
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I think the hardest part of the Microsoft acquisition is finding the motivation to do other things now that I can pour all my energy into the creativity and craftsmanship of game making.
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I do get a chuckle when I read comments about Wasteland being like Fallout except turn based.
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I was also finally able to spend time speaking with Todd Howard and getting to know him, turns out he has a very funny sense of humor. There were quite a few RPG heavyweights there and it was a blast to engage in deep and nuanced conversation with them during the week.
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Any interesting news in the video game space today?
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I'll share one fun little tid bit from Wasteland 3. You'll hear an Australian guy broadcasting over the radio from time to time, his voice belongs to Emil Minty, better known as the feral kid. He loved doing the voice work.
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Replying to @jasonschreier
I was also in the delivery room when @jasonschreier was born. ;)
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I'm asked what would we do if Bard's Tale 4 PC is a big hit. How about this stretch goal. I will attempt to buy Interplay back if we manage to sell over 2 million units in the first 18 months. @wouldntthatbeawesome
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One of the perks of the job is meeting the creative titans. Was a wonderful hour chat.
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I'm not trying to make you feel old but happy 35th anniversary to the Bard's Tale!
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And you might remember those two classic. I’m putting my new display case together at work, I’ll share when I’m complete.
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I founded and ran Interplay for 17 years and that was my entire adult life at the time. It’s amazing that I’ve eclipsed that with inXIle. I could not be more proud of the talent and passion assembled here.
yesterday was inXile's 21st birthday 🤕 gonna be a long day
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One other reminder, be warned that Wasteland 3 deals with harsh themes and dark humor. There are mature situations and dialogue, our taste is in the Deadwood, The Boys, Peaky Blinders and Pulp Fiction camp. Enjoy!
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Stumbled on this old letter from George Lucas thanking me for sending him a copy of Stonekeep. This was during the time he was trying to persuade me to merge Interplay into Lucasfilm games and have me run it.
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Every time I see a new Cyberpunk 2077 trailer I am blown away and the sheer number of assets that were created for the game. The scope is breathtaking.
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Here’s the snapshot view of the my collection of games I’ve been part of for the last 3+ decades.
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Happy to announce that Wasteland 3 won the Gamescom 2019 best RPG award!
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Thanks to Microsoft, we’ve been adding incredible talent to inXile over these last few months. I’m seeing quality increase by leaps and bounds. The future is awesome.
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There will two expansions in total for Wasteland 3 and we add content into Ranger HQ and provide extra audio throughout the main game to increase reactivity. Plus, we added quite a few more songs for the game. We hope you enjoy...
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Another day at the office…
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Ok… Starfield here I come….
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A little sneak peek of an area from Wasteland 3.
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The Wasteland 1 remaster is still coming later this year for Windows but a little surprise is that we are also going to bring it to Xbox! In progress screen below:
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In the last few days, we had the most concurrent players of Wasteland 3 yet. We love that people are continuing to discover and enjoy the game.
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I’m so proud of the Wasteland team, they worked so hard and cared so much. It’s wonderful to see it appreciated.
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These bot tests are getting harder and harder.
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This is sure fun news to wake up to in the morning, we could not be happier.
Wasteland 3 reviews. “A genre-defining, post-apocalypse, post-punk RPG masterpiece” WinCentral: 5/5 XboxEra: 9.7/10 Eurogamer: recommended ACG: buy Wccftech: 9/10 GamesRadar: 4/5 PCGamer: 84/100 Congrats to the team at XGS inXile! @inXile_ent @BrianFargo opencritic.com/game/9140/was…
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I can guarantee @TimOfLegend is in a stellar mood today. It’s a wonderful feeling and a relief when your creation is appreciated. Congrats on delivering something special with Psychonauts 2.
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Wasteland was very close to becoming a TV series. So close that a 2 hour pilot was written. I thought it would be interesting to post the whole screenplay on the internet? Would love to hear your feedback. Enjoy! teddit.net/r/Wasteland/comme…
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I finally managed to buy my old Interplay memorabilia and it's a treasure trove. The Fallout 3 poster was one I hadn't seen. I was gone when the Fallout 3 work was happening so that piece was not during my time. Lots more to share.....
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We are working on wonderful new RPG’s, it’s too bad they take so long to make.
@BrianFargo Greetings sir , I’m one of your admirers which i waiting your works since the amazing first 2 fallout games comes out . I just want go sag thanks for the Wasteland 3 , it’s the game we all of your fans waiting for . I hope this kind of games comes more . Thank you .
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This old mouse pad I found is showing a few years of wear and tear but it sure brings back good memories.
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My week is so screwed after this launches. I love sci-fi, I’ll never forget the joy I had with Starflight back in the day.
Here's a round up of today's #Starfield facts with Pete Hines in case you missed it! • "The game doesn't really start until after the main quest" • Describes how he got sucked in to the vacuum of space after jumping on to an enemy ship and the pilot taking off • Modders will be able to create planets • New Game+ relates directly to the main story so Pete couldn't really talk about it, however he does state it is different from most New Game+ mechanics and it is "rather special" • Said he felt like Iron Man at one stage due to the diversity of weapon mods being combined with skills • Museum on New Atlantis explains some lore for the game • There's an enormous amount of creatures, no clue how many • Says after 150 hours, he isn't even close to 100%'ing the game • Lots of mod support post-launch • Mission boards can ask you to build outposts on planets • Plenty of easter eggs • No level cap (he thinks) • People on PC who have played the game early have said performance is smooth 🚀
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The best and most important part of this news is that we get to continue making the kind of RPGs you love! And no retirement, you’re stuck with me for awhile. I am more excited than I’ve been in a long time.
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I can understand the natural skepticism of seeing small companies bought, we've all seen some subsequently dismantled after. Our deal with Microsoft allows InXile to grow and dream like never before. This is a wonderful thing for our future.
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Sorry to dash your hopes but I'm not involved with the Interplay announcement and I've no idea what the "new" Interplay will be. I'm as curious as you. It's sure nostalgic to see the logo and the "By Gamers. For Gamers." again.
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I imagine quite a few of you will make considerable progress into Wasteland 3 this weekend, I hope enjoy the brutish, dark and sometimes funny world that is Wasteland.
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EA used to give out a gold floppy for 100k units and platinum for 250k. This is the platinum for Bard’s Tale.
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The most frustrating part of our medium is how long it takes to make these games. I wish we could produce them faster but there are so many moving parts.
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Our incredibly talented Art Director, Jason Barnes had his dog pass away. As a fellow dog owner, I understand the pain of losing a family pet. We'll miss Einstein around the office. pcgamer.com/einstein-the-dog…
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Remember Arcanum?
So thrilled to see team @inXile revealing Clockwork Revolution. The project is led by Game Director Chad Moore and Principal Designer Jason Anderson, who just happen to have created one of the greatest steampunk RPGs of all time—Arcanum. 🤯 news.xbox.com/en-us/2023/06/…
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We are very excited about the future and all of the extra resources we have to push the art of RPGs. We remained standing thanks to the positive support of the gamers.🙏
Been playing @inXile_ent’s @Wasteland 3 this weekend ☢️ . Simply incredible - A true masterclass RPG. @BrianFargo and team are going to go absolutely bonkers with all the resources and staff they’ve added since acquisition. Can’t wait to see what’s next! 💯
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Not a lot of new games coming out in August, looks like you’ll have no choice but to play Wasteland 3. In all serious one of the best parts of this job is watching you all stream gameplay after launch. I’m looking at you @CohhCarnage.
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Whether you’re an industry veteran, brand new indie developer or even a famous director, we all have something in common. The anxiety the day before press and user reviews hit.
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I think we need to turn the difficulty settings on earth down a notch or two.
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And I thoroughly enjoy working with them.
In 1998, I started working on #Arcanum with Jason Anderson - a unique game that took place in a deep and immersive steampunk world. To return to the genre and be reunited with Jason (and @BrianFargo) on @ClockworkGame almost 25 years has been one of the highlights of my career.
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.@CohhCarnage gave his final thoughts on Wasteland 3. We always respect his opinions and fortunately he loved it, remarking that it was a "Hard Recommend" and "The Fallout 3 I never got". piped.video/OCB8ETYVjGw
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Today will be the first time I’ll have had a game featured on a major stage. It’s a real thrill to see your work in front of 10,000+ people on a massive screen with a booming sound system. One for the memory books. #XboxE3
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Wasteland 3 has so many edge case and ending states that there is a special one for hackers, I've been notified that several people have amazingly found it so far.
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I’m happy we can finally announce the first expansion for Wasteland 3, more great tactics and dark humor to enjoy.
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After 20 years of patience and negotiations, RPG veteran Brian Fargo managed to buy back a lost haul of memorabilia from Fallout, Baldur's Gate, and more: 'It was like a very exciting version of Storage Wars' pcgamer.com/games/fallout/af…
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One of my favorite annoying people in Clockwork Revolution.
LORD GROMBLEY COMING THROUGH! In places where his shoes might touch earth also trodden upon by (heaven forbid) the poor, Lord Grombley's automaton-driven carpet keeps him walking a safe six inches above the filth of the commoner.
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A moment to acknowledge how incredibly fortunate I am to have my role. Every day, I collaborate with incredibly talented and brilliant individuals, crafting worlds from scratch that millions of people inhabit for years, even decades. #Clockworkrevolution
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I wanted to express my appreciation for your understanding on the delay of Wasteland 3. Everyone at inXile was happy to see your positive responses, we want to give you the best experience possible and get our labor of love in proper shape for you.
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Who is this? Autoexec.bat of course.
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Take a tour through video game memory lane. I have nearly 40 years of game creations up on these shelves.
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An RPG Renaissance is in the air.
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I'm predicting a big hit from our friends at @Obsidian! Long live the RPG! The Outer Worlds - Official Launch Trailer piped.video/Oxlflrh_Pzw
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I’ve often found myself playing the “find the X” mini game.
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One of my favorite memories of all time was meeting for 4 hours with George Lucas as he wanted to merge Lucas Games and Interplay with me running it. The book he signed is one of my most cherished items.
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I'm watching Ready Player One right now and here comes our Scorpitron into the fray.
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How about this wonderful souvenir from the vault. This is the original DAT tape that Ron Perlman recorded for the narrator for Fallout. A little historical treasure.
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Microsoft put on a leadership summit this last week with brilliant speakers and coaches. So many nuggets of wisdom and chances to self reflect on how we could be better leaders. Knowledge and betterment are never ending. I’ll share some of my favorite quotes from time to time.
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