Game Jam lovers. Working with Godot. Made Dome Keeper. Making PVKK - Planetenverteidigungskanonenkommandant & others.

Dresden, Germany
We are so hyped, this is our new game ... *drum roll* PVKK: Planetenverteidigungskanonenkommandant The game comes from a love of pressing satisfying buttons and a fascination of old cockpits. Mix that with a bit of escape room and "Papers, Please" and you got PVKK.
550
3,690
27,397
2,017,281
I feel like it's time to weigh in on #GodotEngine. I've been using it for 4 years now and made @DomeKeeper with it. What absolutely stands out to me is the development speed. I can iterate so much faster with GDScript and Godot. And...🧵
21
201
2,031
183,461
At the core of the game is shooting down invading space ships. You make tactical decisions and execute detection, shot and energy procedures like a pro. There is much more around this though! If the trailer intrigues you, wishlist please :D t.ly/RevqU
26
61
1,289
69,816
The purest joy of the last weeks was seeing my 3 year old daughter play her very first video game - actually the one her parents are making, @DomeKeeper. I was amazed how these tiny hands, way undersized for the controller, were able to translate her intent... #indiedev #gamedev
15
91
804
We want upgrades in PVKK to feel meaningful and immersive. That's why once you order a new part via the Teleradio, you'll need to install it to the console yourself. Don't forget the screws and program card though, or you could be in trouble during the next attack!
18
68
499
14,776
Replying to @KenAKAFrosty
it's happening!
4
5
443
15,960
This is bonkers! We thought we were making a game for only a few people, but that they'd be really excited about it. Turns out, many people got excited! Thank you sooo much for 300.000 wishlists! This gives us a lot of confidence and allows us to do a bit more with PVKK🥳
32
22
406
26,856
Dome Keeper is a roguelike mining game where you defend your dome against horrifying creatures and dig for resources to survive. Just now we released a brand new demo on Steam, give it a spin!▶️bit.ly/3987cru #PitchYaGame #pixelart #indiegame #GodotEngine
29
67
413
Wow, your responses are positively overwhelming, we have a permanent happy grin on our face🧡Thank you! FAQ: Demo? Probably this year, don't know about release. VR? Perfect fit, we'd love to! Needs to be done right. VR & Console Release? We'll release PC first, go from there.
15
6
380
22,785
We got somethign pretty insane for @gamescom: a 2.5m wide, specially built controller for PVKK. It's essentially a real life replica of what you use on the game. It's all physical, high quality, making the joy of pressing buttons very real. We'll be at @IndieArenaBooth :)
23
34
358
16,924
Some bugs are so fun! I accidentally set the reload time of spheres to 0 for the Assessor. Brute force mining! #indiedev #gamedev
15
25
337
32,359
Feels unreal to appear in the pcgamer GOTY list between those titles (list is longer than this). Very happy is an understatement :) #games #indiedev #gamedev
20
12
297
Replying to @tha_rami
Whenever someone writes the game name like that, i do wonder if they typed it or copied it. I'm rooting for typed! Also, there is a thrill as a dev of potentially spelling your own game wrongly. I type it always, just to get the adrenaline going.
7
3
282
7,436
I was a bit anxious with the upcoming Dome Keeper update. It does not add new content, but deeply reworks an existing Keeper, the Assessor. I thought people might be mad it's not new content. I'm so happy about the responses, showing so much appreciation for improvements.🔗↘️
6
17
269
20,148
Ever wondered how the mayor of tristram felt like? We made a new game for #LDJam #LD55 to find out! Bippinbits and friends, with music by @cameronpmusic and sounds by @MartinKvale. #gamejam #GodotEngine
9
33
233
21,444
Having up to 40.000 people watch @DomeKeeper on twitch feels unreal. I didn't really understand it, until I realized that's a whole stadium full of people. #indiegames #GodotEngine #gaming
17
29
218
Yes, but you need to properly study your Planetenverteidigungskanonenkommandantenhandbuch if you want to do a good job!
1
188
8,164
Results of one Dome Keeper run. Demo up on Steam right now :) #indiegame #GodotEngine #gaming
5
24
183
The boon of having an amazing sound designer: All the sound progression for upgrades! Please treat yourself to the majesty of the stage 4 laser at the end. The pro behind it is @MartinKvale #indiegame #indiedev #sounddesign
7
19
162
We will reveal our next game tomorrow! It's a side project we started a few months back, alongside working on more free content for @DomeKeeper Can't overstate how excited we are! It started as a silly idea, but people responded so well to it that we got really passionate :D
8
8
154
14,049
Iteration speed is the most important thing for me to make games. Games become good via improving them in many iterations, after listening to player feedback and testing out your ideas. Godot is really made for this and really supports swift iteration.
1
3
137
9,041
Replying to @Jimbot256
I can tell you that @MV_Raffa, who did most of the work on PVKK, was that kind of person 😁 We'd love to do an overly ambitious analogue controller, if the game does well!
4
133
22,135
Amidst the layoffs i need to say: We are hiring at Bippinbits! We are a german speaking studio, so i'll keep the rest in german. Retweeting is appreciated in any case! Wir suchen erfahrene Leute mit tollen Fähigkeiten die richtig gut in unsere Indie-Welt passen. 1/7
8
54
131
26,335
I tried to make a short trailer for Dome Romantik, to properly announce it😆. I am very new to any video editing, please let me know what should be improved. #gamedev #indiegames #screenshotsaturday
16
17
129
For the 1 year anniversary of @DomeKeeper , Anne just finished a new palette i'm really excited about. It is based on the orange, blue and purple of the original palette we used in Dome Romantik (SLSO8). Very nostalgic #pixelart😊
2
7
126
6,729
What do you think, is this an appropriate T-Shirt design for our new game "Planetenverteidigungskanonenkommant" for @gamescom?
15
2
115
4,194
I wrote a small "2024 in retrospect"-thing for Bippinbits. It's easy to miss how much changed in a year, going from week to week. My favorite bit is the before/after of the PVKK interior from May. We focussed on gameplay first, but wanted to make it look nice for the trailer.
6
4
123
5,368
You can run individual scenes, remote debug (and change) the whole scene tree and hot reload script changes. It's just a joy to work with, and from my view easily the best engine if you want to make 2D games.
2
112
8,438
I feel like many people underestimate just the amount of upgrades in @DomeKeeper, because it looks so simple initially. It's 320 upgrades and 35 supplements (special upgrades) in 37 tech trees.
3
9
109
5,319
For #ludumdare54's "Limited Space", we made a game where you are a valet for a donut diner, trying to handle parking as smoothly and quickly as possible. Once you master drifting, it feels like a (dangerous) ballet 😵‍💫 piped.video/watch?v=6Q5PFOSW… #gamedev #GodotEngine #indiedev
5
16
111
13,734
First PVKK Devlog is out! We'll do that monthly from now on😄 First one is a bit more introductory, and the other ones should dive a bit deeper on the developer perspective and the "behind the scenes" aspect. steamcommunity.com/games/295…
7
12
114
3,803
It felt unreal to suddenly see these two amazing people show up in full @PVKKGame dress. The very first cosplayers we had, a really special moment for the whole team ❤️
Our Disposition Officers are always on hand when support is needed, Commander.
5
3
112
4,043
If you run a studio, i'm sure you are aware what business risk engines like unity can pose, as they show it year after year by big commercialisation stunts. This cannot happen with Godot, and that's a lovely thing - building something great together. godotengine.org/article/godo…
1
2
98
8,049
Replying to @reduzio
One of my favorite charts because it feels so true. Though the simple code on the left side is very different than the simple code on the right side, sometimes in non-obvious ways. It is kind of funny too that from the middle, the right side looks unimaginative and blunt.
5
6
97
8,750
If you are curious, then join the next @ludumdare in october with Godot. We made a lot of nice games there, including the dome romantik (which would becomes dome keeper eventually). It's a lovely way to experience it.
2
1
93
8,143
I'm always fascinated by traffic. I wrote a small (120LOC) "autobahn simulation" last evening and already enjoy watching it. Now i need the "human factor" in there. The drivers behave way too nicely so far :D #gamedev #GodotEngine
10
6
87
6,246
Squidleys time has come to shine, fulfilling his original purpose in @DomeKeeper (being a primary gadget). Just fun to see them zoom around like that. It won't be coming soon, but it's coming.
5
6
84
6,090
Thank you again for including is in your indie game compilation video before! Your video was by far the single biggest event in terms of wishlists we had before release, a huge boost <3
3
85
As with any software, you can encounter some bugs or issues, but generally Godot is incredibly stable and works very well. I never had an issue i could not work around with, even without needing to be involved in engine code.
1
82
8,190
Recent @DomeKeeper review😂
6
1
84
2,873
We made Settlers 2 meets Creeper World in 3 days for Ludum Dare 50. An unstoppable horde is approaching your settlement, and only a powerful and efficient economy can delay them. Play it here: bippinbits.itch.io/orbles #LDJam50 #ldjam #ludumdare #LudumDare50 #indiegame #gamedev
6
21
76
I'm really happy to share that Kepler Interactive will publish PVKK: Planetenverteidigungskanonenkommandant!💪🥳 Working with Kepler is awesome and enables us to make a better game, focussing on what we are good at. You'll find us in their Steam Sale :) store.steampowered.com/sale/…
7
5
83
3,642
Morning practice!
4
5
75
4,099
I'll stream making a new monster, the magnificent WORM for #DomeKeeper now, over on twitch.tv/bippinbits Can we implement a new monster in 1,5h? We'll see! #indiedev #gamedev
1
9
76
One of the new gadgets for @DomeKeeper has a minimap. Looks so cool to see the natural/chaotic mines :D
5
4
70
3,653
Just had a wonderful bug in @DomeKeeper. I'm working on mouse controls for keepers and domes. Strangely, the sword of this dome would refuse to work when it snows - otherwise it worked fine. The reason: the snow layer was capturing the mouse input, not allowing it to propagate.
5
1
71
5,112
I think we need a crossover of #warhammer40k and PVKK. Or spinoff, or DLC. Or maybe we should actually finish the game first.
3
3
64
2,429
“It’s ridiculous that we mark these games on the same criteria as others.” That was the exact thought i had when learning our "1.5 people for 10 months"-project sat right next to behemoth Star Wars Outlaws nominated in this years Gamescom Awards. Crazy! nitter.app/botherer/status/183065…
3
3
60
5,589
We made a *harvest* game for #LD52! It's a game about farming where you try to do less farming. You also defend from thieving gnomes, but always try to do less defending. #indiedev #indiegaming #gamejam #LudumDare52 #ludumdare #LDJam
2
12
64
5,473
This day one year ago, a small tweet started what I always thought impossible: becoming a full time #indiedeveloper. Thank you so much @jtoresson for being the first to believe in Dome, and @RawFury for all the trust & love! We are thrilled to do this🧡
This looks really good! Are you mayhaps shopping for publishers? I can think of a couple scouts, me included who would love to chitchat!
5
5
59
We got our mind blown today seeing our ludum dare game "Tristram" getting a small, brilliant article on @rockpapershot 🤯 Certainly a first for us and very motivating! The game is only 20% there of where we wanted to go, so a lot of room to grow too :) rockpapershotgun.com/stay-aw…
8
9
60
4,382
We got lucky to be a part of a very cool steam event of fantastic games with PVKK! PVKK: Planetenverteidigungskanonenkommandant will absolutely be a challenge once it's out, though we also make sure it's playable for basically anyone. Great games -> store.steampowered.com/sale/…
6
5
64
2,342
I had a strong urge to prototype local coop this evening, because it would be so much fun to play like this. #GodotEngine makes it very easy to discern between input devices, so it was a breeze :) #indiedev #gamedev
2
9
62
Funny Dome Keeper run from jack from our Discord. The new update came with a timelapse feature and gif rendering. Combined with the new power drill supplement for the engineer, that lets you destroy previously indestructible bedrock, you can actually mine everything :D
1
1
59
2,494
Experimenting with coop in Dome Romantik. First real session was fun, though not quite balanced. We lost, despite the only balancing change being tile health 50% up. #screenshotsaturday #indiedev #indiegame
10
6
61
Replying to @GamesBrane
Hehe, i'm always happy when i hear the unreal comparison, because i know how happy it will make @MV_Raffa :D He put so much hard work into making it look good, crazy!
3
60
22,499
Randomly met the lovely @RobinEyreArt, @jsmars and their gang in Target (GDC magic), and we noticed a difference in our shopping 🤣 My favorite comment from Jonathan: don't you want to get some dry, hard bread with your water?
3
3
56
6,070
For Dome Romantik, we have a community on discord that amazes me every day. Marsleader288 made an animation on how they envision the underground fauna. I love it - super moody, and the creatures are interesting and well animated. #indiedev #gamedev #pixelart #animation #fanart
3
6
57
We're super happy to have PVKK featured in this years "Games Forged in Germany" showcase! We'll do a dive into a really cool progression feature :) You can catch us during the show on July 24th at 10:30am PDT / 1:30pm EDT / 7:30pm CEST! See you then! 👋
2
3
61
2,404
We made a new mining helper for @DomeKeeper and it is hilarious and wonky. We lovingly call it Drilliam, or Drillbert (because it has a drilling beak), and it does loads of unintentionally funny things. #indiedev #indiegame #pixelart #gamedev #domekeeper
4
53
I thought i was being clever at the @entwicklerpreis last week, wearing an open dome keeper steam key on stage. So far no one has redeemed it, probably too low resolution (so far). It was a special evening, our first DEP and an absolute joy to connect to all the lovely people!
5
1
50
3,115
That just happened. I fear i traumatized our (awesome) QA folks slightly. In any case, they are the best! Development with a good QA is a different world. #indiedev #gamedev
3
4
52
2,444
Best part of #Gamescom is seeing all the kids really getting into @DomeKeeper, and being really good at it - usually better than the parents. Many don't want to leave, and actually come back the next day. Super patient parents too 🥰
1
4
50
When you try to record a thank you video for an amazing Steam Award Nomination, but your cat photobombs you by taking a good butthole sniff in the background. That's #indiedev life :D
3
4
47
3,571
You know what would be a great feature for #GodotEngine ? If the number frame count of a sprite sheet would be saved after i set it to the right amount, so i wouldn't need to figure out daily whether the sheet is 42 or 43 frames wide. Would be good for productivity and sanity.
6
2
50
The Demo had a run i wouldn't have expected in my wildest dreams. Roughly 200.000 people played a total of 600.000 hours 🤯
Keepers! In preparation for release, the demo will be taken down on the 5th of September at 00:00 PDT! We've really enjoyed seeing how much you love the demo and we can't wait for you to get your hands on the full game. More news soon!
4
7
47
Testing some new underground sprites and lights for Dome Romantik :) #indiegame #indiedev #GodotEngine #pixelart #screenshotsaturday
1
8
44
Some players ask why we decided to use Godot to make Dome Keeper (and btw any game in the future). Things like we've seen with GameMakerStudio and now Unity cannot happen with Godot. By design Godot can never be not free and fair godotengine.org/governance nitter.app/NoelFB/status/15472743…
1
5
43
Replying to @Enichan
I never got warm with GDD's, i think mostly because the 1 dimensional page structure makes it so lengthy and restrictive. I love the wild approach of our Miro, where we can just add anything without needing to fit into an artificial format.
3
42
Wir suchen - Spielemensch (Game Design + Prototyping) - Qualitätsmensch (QA + Bugfixing) - Menschenmensch (Social Media / Marketing / Brand / Community) - 3D Skills sind ein Bonus - Godot Engine Skills sind ein Bonus Aktuell suchen wir nicht - 2D Artists - Audio 5/7
6
5
41
6,176
In the fifth PVKK devlog, Olivia is sharing many insights into the narrative and world building we do, what role the story has and how it can elevate the gameplay :) Read it here: store.steampowered.com/news/…
4
4
46
3,367
Replying to @ViktorFaustVA
I guess we should make a video on that! Thank you :D
38
10,996
Right before Gamescom Lander blesses us with the sicth PVKK devlog! He explains how the graphical scene in PVKK is constructed and what's the reasoning behind this, as well as showing very recent improvements he has done to the lighting. Enjoy :D store.steampowered.com/news/…
2
41
2,196
Our super cool booth for @DomeKeeper in the #indiearenabooth! Can't miss it, right at the entry. Exciting! #Gamescom
2
1
31
My favorite change for the full year is just how amazing the team developed. We grew from 4 to 7 and i've never been part of a better, more functional team both on a social and professional level. We are 100% remote, so this is even more surprising to me.
1
36
1,891
I just realized you can play Dome Keeper in ridiculous resolutions like 6000x1300. Basically anything that will fit your setup. This screenshot is not stitched, so about 41:9 (click to see its full scale). #gamedev #indiedev #godot
1
1
34
Replying to @godotengine
No useful crashlogs. That feels really essential for a stable commercial game. Not every crash will be reported by a player. If you have that, you can also get tooling to do a quantitative rating of the crashs, so you know which ones to prioritize.
2
1
33
This is hilarious, every second word on there is "Dome Keeper"😆
2
1
36
Dome changes direction! The Sims meets Space Mining. #indiegame #indiedev #gaming ->
3
5
35
Seeing that, and her being utterly occupied by her first game session, made it a certainty for me, that i want a peaceful mode in Dome that you cannot lose. That was a 25 year throwback, to when my little sister impossibly wanted to play the NES games i was playing, like Zelda.
3
30
I never had a chance! The new monster is tough💪 Other than that, I think i'll rename the game into "Dome Keeper". Yay or nay? Or Dome Dweller? Or something else entirely? #screenshotsaturday #indiegame #GodotEngine #indiedev
2
14
34
How would 3 or 4 player co-op look like in @DomeKeeper? In todays dev stream Javi suggested to have them play as Drillberts. I loved the idea and promptly implemented a Drillbert controller. Very fun to move around, and so many options for shenanigans :D #gamedev #indiedev
3
2
34
2,167
I'm very happy with how much better the new mining effect feels. It's the primary action of Dome Romantik, but i can't do much more than the old one on my own. ⛏️⛏️⛏️ #gamedev #indiedev #GodotEngine
2
7
33
In our Discord, Quetsle made one @DomeKeeper meme a day, leading up to release. This is my favorite.
1
30
I added a timelapse feature today for @DomeKeeper, where you can see how you mined after the run. I'm really looking forward to seeing a timelapse of a pro on a big prestige map :) Can you tell what keeper this was?
2
4
33
2,084
Play it here and let me know what you think :) bippinbits.itch.io/tristram
3
6
34
2,805
We made a new game in 3 days for #LD57. You start to count sheep, trying to fall asleep - and then things escalate. bippinbits.itch.io/shleep (video compression might hurt this a lot)
3
4
34
1,905
If you ever wanted to have a heron named Matthew, better go play our Ludum Dare 53 avian delivery service game *Ravenhaul* :) 🐦+📦= 💵 bippinbits.itch.io/ravenhaul #ldjam #LudumDare53 #GodotEngine
1
4
32
2,871
The new update will be quite crazy. We'll double the amount of gadgets and add very strong supplement upgrades to each. That should be really big on build options, with over 100 new upgrades. Also new monsters, missions and support for arabic language :) store.steampowered.com/news/…
1
30
903
I thought the new stun animation for one of our monsters looked like a dance. One hour of procrastination later, i present you this. Please someone add music to it. #party #pixelart #indiegame #procrastination
1
1
29
I love when new gameplay emerges from a basic set of rules. I never expected i could catch a mouse by trapping it against a stunned hedgehog. But it makes sense and enables so many new levels. #indiedev #gamedev #GodotEngine
5
32
Of Mice and Moggies is out now! If you enjoy challenging puzzle games, please check it out! bit.ly/38qtVuG I'm really happy, this being a first... i started making games 18 years ago, as a kid :D Wouldn't have happened without #godotengine & #ldjam #indiedev #gamedev
8
29
Gamescom is approaching quickly and we are very lucky to be part of @FutureGamesShow this year with PVKK! I'll show and explain a bit more of the core gameplay of PVKK there, so tune if you are curious what a Planetenverteidigungskanonenkommandant actually does :)
2
3
28
2,772
Madlad Qubus/Ste on our Discord actually made a PVKK typing game. I think 5s is about my limit. codepen.io/Qubus0/full/QWRRG…
2
1
29
1,804
Added some idle animations to our sokoban-like puzzle game this week :) On steam: bit.ly/38qtVuG #screenshotsaturday #gamedev #GodotEngine #aseprite #pixelart
5
27
Trying to juice things up a bit - added new particle effects and animations for the awarded medals. I'm still a noob at game feel, but baby steps go forward too. #screenshotsaturday #pixelart #gamedev #indiegame #GodotEngine
3
28
It's horrible and i can't stop looking at it 🥶 nitter.app/cameronpmusic/status/1…
1
1
21
2,784
Replying to @ItsZeroThree
Yes and yes - there will be a demo and you'll have to wait for it :D
26
5,290